New Magic: The Gathering MMORPG Announced at The Game Awards

In case you missed it a new Magic: The Gathering MMORPG was announced during The Game Awards last night. The cinematic trailer for Magic: Legends was shown during the award show and if you missed it you can watch it below. Magic: Legends is being made by Cryptic Studios, the team behind the Neverwinter MMORPG, Star Trek Online, and Champions Online.

There have been rumors about this MMO swirling around the internet since May 2017, then in June 2017 Perfect World and Cryptic announced that the game was, in fact, being made. But that was all they said at the time. Since then there has been no other announcements about the game until The Game Awards when the cinematic trailer was dropped.

You can register to take part in the beta on the official site which is a bit barren right now. Cryptic has said that more information about the game will be revealed in January 2020. You can be sure we’ll be keeping an eye out for that.

The team creating Magic: Legends is being led by former Star Trek Online Executive Producer Stephen Ricossa, who had this to say about the game. “Cryptic Studios is known for making games based on franchises we love and this is no exception. We’ve assembled a team of talented developers who are incredibly passionate about Magic: The Gathering and share a collective deep knowledge of the franchise. We’re thrilled to have the opportunity to bring the multiverse to life in a way that fans have never experienced before.”

Other quotes about the game:

“It’s an incredible time to be a Magic: The Gathering fan,” said Yoon Im, CEO of Perfect World Entertainment. “As huge fans ourselves, we are excited to once again collaborate with Wizards of the Coast. With its rich, immersive worlds and satisfying spellcasting system, Magic creates the perfect setting for an MMO action RPG spun into an epic fantasy adventure that players will want to continue exploring for years to come.”

“We continue to expand the Magic: The Gathering multiverse, bringing our passionate fans unique, immersive Magic experiences across their favorite entertainment platforms,” said Eugene Evans, Wizards of the Coast Vice President of Business Development. “Perfect World Entertainment and Cryptic Studios’ Magic: Legends immerses fans into the Magic multiverse as a Planeswalker – a multiverse that continues to develop through Magic: The Gathering, Arena, novels and upcoming Netflix animated series.”

Source: Press Release, The Game Awards

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Canceled MMOs of 2019

The end of the year is here and that means it is time to look at the games we lost this year. It wasn’t as bad this year as it was last year but there are still quite a few games to get through. Here are the canceled MMOs of 2019.

 

February

Blacklight Retribution

At the end of 2017 Perfect World gave Blacklight Retribution back to its developer Hardsuit Labs and for a brief moment it looked like the game would have another chance at life. Sadly it wasn’t to be and after a couple of years on Steam the game finally shut down.

 

ROSE Online

Though ROSE Online had been in Maintenance Mode since 2016 it still came as a bit of a surprise when ROSE Online shut down. The game had been live since 2005 and 14 years is a great run for an MMORPG. There was news of a mobile spin-off late last year but sadly there hasn’t been any news about it coming West.

 

April

Orcs Must Die! Unchained

After the success of Orcs Must Die! 2 it only made sense that Robot Entertainment would start working on a new game in the series. It was initially released in beta in 2014 and stayed there until April 2017 when it officially launched. In April 2019 the game was sadly shut down and, for those doing the math, it spent more time in beta than it did live. At the time of its shutdown the game had been running at a financial loss for several months.

 

Survived By

Survived By town

A permadeath bullet hell survival game kind of sounds like you just vomited some words but this is exactly what Survived By was. Sadly the development team decided to stop working on the game after it became clear that they wouldn’t be able to meet their original vision. This was the second Digital Extremes game that has been shutdown after Amazing Eternals in 2017.

 

Kritika Online

En Masse shut down the Western version of Kritika Online earlier this year and then just a few months later announced they were bringing it back! Yes, you can actually play Kritika Online right now on Steam where it is called Kritika: REBOOT.

 

Breach

QC Games closed its doors, putting an end to their 4v1 game Breach. The game had been inspired by Shadow Realms, a game that had been in development at Bioware and was canned before the public ever saw it. Though we did get a chance to play it. No reason for Breach’s shutdown was given but considering the studio disbanded entirely it isn’t a stretch at all to assume money was an issue.

 

May

The Culling

The Culling

Times have been rough for The Culling ever since they decided to immediately start working on a sequel to the game. That sequel was a Battle Royale game, a completely different genre to the first game. To say it was an unpopular move would be an understatement. Just a couple of weeks after the sequel launched they closed it and went back to work on The Culling. They even went so far as to make the game free to play. But by then the damage had been done and their players had left.

 

Dragon Nest Europe

Dragon Nest Europe

Action MMORPG Dragon Nest shut down in May this year, but the game isn’t gone entirely. It can still be played in most regions of the world, including North America. Unfortunately IPS from outside of North America are blocked so that is little consolation for European players. This isn’t the first time a region of Dragon Nest has shut down though so there may be hope in the future.

 

June

ELOA aka Warlords Awakening

eloa

ELOA has the rare misfortune of being one of the few games that has been shutdown three times. The first time it was an illegal beta version of the game that was stolen from Webzen who had released it in the east. Webzen contested the game and it was shut down. Then Webzen launched their own version of the game which ran for just a year and was sunsetted due to low population. Then it was brought back again, this time not by Webzen under the name Warlords Awakening. Sadly it only lasted a year too.

 

Atlas Reactor

Atlas Reactor was Trion’s answer to X-COM and sadly it flew under the radar of most gamers. After Gamigo bought Trion they promised to release content for all their games, including Atlas Reactor but it seems that after consideration they decided to shut the game down instead.

 

July

Worlds Adrift

Worlds Adrift

Bossa took a break from their usual games like Pigeon Simulator and I Am Bread to make an MMORPG that had a lot of promise. Sadly, the game didn’t gain enough traction to be commercially viable so the studio decided to shut the game down.

 

Mavericks

Mavericks: Proving Grounds

Mavericks was one of those games that never actually got released but it had so much hype and potential that people were talking about it like it was going to be one of the great games in the genre. Sadly, the company behind it suffered from financial woes and the project came to an end as the company closed down.

 

August

Lazarus

Lazarus the mmo alpha and beta list

Indie MMO Lazarus never made it out of Early Access but it had an amazingly unique premise and those who played it loved it. After 3 years in Early Access the studio decided to sunset the game as they were facing the financial strain of keeping it going.

 

September

Bless Online

bless online dragon

Bless Online was once hyped to be the next big thing in MMORPGs but after waiting years and having more than a few issues the game’s release wasn’t quite what anyone expected. Bless Online has shut down but it isn’t the end quite yet. Neowiz is hard at work on a re-imagining of the game called Bless Unleashed.

 

October

Fallen Earth

Just a short time after celebrating the 10th anniversary of Fallen Earth the game was shut down. This may not be the end. There’s hope for a reboot in the future and the studio is hard at work on that already. There is no date for this reboot though so for now we have to do without.

 

December

Durango Wild Lands

Durango Wild Lands Review Zebraceratops

Nexon’s survival mobile game Durango Wild Lands shut down after just 6 months. Though it should be said that it was in beta testing for 2 years. The fact that the developers released one final patch for the game before it closed made it all the more depressing. It’s likely that Nexon’s ongoing financial issues had a role to play.

 

DEATHGARDEN

Behaviour Interactive announced that DEATHGARDEN, their survival shooter/battle royale game had a decreasing player base and for that reason the game would be shutting down. This is another title that technically never made it out of Early Access, but these days Early Access is more of a soft launch than a beta.

 

Dragon’s Dogma Online

Dragon’s Dogma Online was one of those games that never actually made it to the West, but that didn’t stop a lot of Westerners from playing it anyway. It was actually a follow-up to the 2012 action RPG Dragon’s Dogma and it was Capcom’s first MMORPG. Dragon’s Dogma ran for 4 years before it was shut down, a pretty good run for a game that was a studio’s first MMORPG and never got a global release.

 

Maintenance Mode

These games haven’t been shut down yet but for most games once they go into Maintenance Mode their days are numbered. These are the games that were put into Maintenance Mode in 2019.

 

Ragnarok Online 2

Ragnarok Online 2

Gravity moved the development team that was working on Ragnarok Online 2 onto other projects and ended development on the game, but it is still playable for the time being.

 

Tree of Life

Tree of Life

Oddone Games developer Young-chae Kim said that Tree of Life had been a project he had dreamed of making his entire life. Ultimately he couldn’t make Tree of Life a better game due to inexperience. So they ended development of the game and started working on other projects.

 

Battleborn

Battleborn gameplay

Battleborn had the misfortune of being released at the same time as Overwatch while competing for the same audience. Since then the game just hasn’t had the population necessary to keep going. 2K announced that Battleborn is now in Maintenance Mode and they’ve been kind enough to let players know that it will only be around until 2021.

 

Elder Scrolls: Legends

The Elder Scrolls: Legends

Players of the Elder Scrolls card game Elder Scrolls: Legends had been patiently waiting to hear about new content for their game when it was announced on Reddit that none would be coming. Elder Scrolls: Legends hasn’t shut down just yet, though who knows how much time it has left?

 

Honorable Mention

Foundry System in Neverwinter and Star Trek Online

Foundry STO

The Foundry System, which allowed gamers in Neverwinter and Star Trek Online to create their own missions, was sadly shut down earlier this year. While this is just one feature in a larger game, it was a beloved feature that meant a lot to players of those games. For that reason we wanted to give the Foundry System an honorable mention.

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Warframe Empyrean Update Now Available

For those of you that were looking for more Warframe to play over the holiday season, you’re about to get your wish. During tonight’s broadcast of The Game Awards 2019, Digital Extremes announced that the latest update for the game, Empyrean, has officially gone live.

In this new four-player co-op battleship experience, the Tenno have managed to get their hands on an ancient Orokin technology, along with a deadly weapon — a star-bound battleship. That ties in with the all-new environments that you’ll visit within the game. These include Earth, Saturn and Veil Proxima, so you’d better get ready for travel.

As you journey in the future-tech Railjack battleship, clans will come across the hostile Grineer forces, taking them on in fast-paced, real-time battles. You’ll need to use whatever tactics you can come across in order to stay in one piece.

Along with the planets to visit, players will also be able to upgrade a number of new systems. These include Intrinsics, Avionics, Components and Armaments. Across all of these, they’ll become more powerful, becoming a threat against the Grineer forces that await.

That said, console owners won’t be left out in the cold. While it’ll still be a bit longer before they get their hands on Empyrean, they will be able to enjoy the Rising Tide update, which is available now for Xbox One and PlayStation 4. Tenno can download this update right off the bat, and begin their research into building the Dry Docks and the Railjacks, in the hopes of being ready for the next confrontation that lies ahead.

 


 

 

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Amazon MMORPG New World Preorders Open Now

New World preorders are available now on Steam. In fact, you can find it there but you can’t yet find it on Amazon which is a bit odd considering the MMORPG is being made by Amazon. Along with the preorder being available we have a bit of an idea of when the game will be launching. Or rather, we know that it will be on Steam in 2020 with a closed beta in April.

There had been some concern about New World’s future after the alpha was taken offline in May for a major revamp of its features. News on the game then went completely quiet and concerns that development on the game had quietly ended started to rise. It would seem those concerns were unfounded though.

It isn’t clear from the little information about the game on Steam what changes Amazon made to the game while it was offline. It’s likely we will have to wait until the beta has started to find that out. What we do know is that the game will use third party DRM.

There are two options for New World preorders, Deluxe and Standard. The standard version comes with closed beta access, Isabella’s Amulet, a unique title, the Fist Bump Emote, and a guild crest set. The Deluxe Edition has everything from the preorder plus: Woodsman Armor Skin, Woodsman Boarding Axe Skin, Mastiff House Pet, Rock/Paper/Scissors Emote, and a New World digital artbook.

 

Source: Steam via Massively

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WoW Wednesday: A Case for Hearthstone’s Canonicity

World of Warcraft is an EXPANSIVE universe. Azeroth itself is a massive world to live in, with four major continents, three densely populated islands and hundreds of uncharted minor landmasses in the Great Sea. Even stepping beyond the physical world, the universe’s cosmology is gigantic in scope and scale. According to the timeline of the lore, a major world ending event has occurred every year for the last NINE years canonically. But despite the major events and the scope of holidays that affect the natives of Warcraft we very rarely see anything minor. While we get flavor texts from time to time, such as the Warrior and his Son in Orgrimmar, we don’t often see smaller things or adventures in the world. That is, except for Hearthstone.

For the uninitiated Hearthstone is a collectible card game based on the Warcraft universe. In it players build a deck of cards to battle other players with. They select a particular class, with it’s own paragon hero to play as, and combine class cards, monsters and spells with other neutral cards. Many of these cards draw from inspirations in game, such as the Legendary cards about famous characters like Malygos or Tirion. Several others, like the Annoy-O-Tron or Arch-Thief Rafaam, are completely unique to the world.

Hearthstone’s lore is one that is constantly in a state of confusion and question; does this game represent a canon aspect of the Warcraft universe? The answer is varied depending on who you ask. As you PLAY as the heroes going through the world’s varied adventures, clearly its not canon. Garrosh never fought Arthas in Icecrown Citadel, after all. A spell from Anduin couldn’t deal the same damage as Valeera Sanguinar’s poisoned daggers, surely. Nothing in many senses surely makes any sense. However, it does also add an extensive bit of lore and reworkings of older lore content.


Previous expansions have created dungeon-run streaks of content throughout the world of Azeroth, drawing distinctly from famous raid expansions in the main game. “Blackrock Mountain,” ‘Curse of Naxxramas,” “Knights of the Frozen Throne,” and “One Night in Karazhan,” are all clear re-imaginings. While some are more to the point and direct, such as “Curse of Naxxramas,” others like “One Night in Karazhan,” take that light-hearted Hearthstone flair to romantically retell heroes and stories of the past.

Others, such as “The Grand Tournament,” and “League of Explorers” have taken older defunct concepts and brought a new life into them for Hearthstone. After Arthas, the Lich King, was defeated in Icecrown Citadel, the Argent Tournament found itself without much of a future. Originally formed to test potential champions with honorable combat, the organizers from the Argent Crusade found themselves wanting more. Sending invitations all across Azeroth, Hearthstone heroes of all shapes and sizes lined up in troves to become the new Champion of the Argent Tournament. Similarly, the “League of Explorers” breathed life into the static archaeologists guild of the Warcraft universe. Instead it focused on four fresh-faced champions of the League who sought to relieve a rare, powerful artifact from the dastardly grips of Arch-Thief Rafaam.

Each expansion has built up in some manner to the last two years. The Year of the Raven and the Year of the Dragon, decisively, have ventured new lore and content into the otherwise static world of Azeroth’s past. While “The Witchwood” explored the Gilnean’s push against the dark things in their native home, “The Boomsday Project,” took players back to the Netherstorm and the mad scientist Dr. Boom’s attempts to ‘advance’ his chaotic notions of dangerous science. Even, “Rastakhan’s Rumble,” named after the Zandalari King of the same name, fleshed out an event held “once a generation” to determine a new champion of the Empire.


All of this built up to the Year of the Dragon, the launch of several major story-based expansions all throughout the year. Beginning in April, “Rise of Shadows,” saw Arch-Thief Rafaam return as a newly minted Arch-Villain of the Explorer’s League. Gathering up other villains of previous expansions, including Blastmaster Boom, he proposed to them a dastardly plan to take over the world itself. The first part of it was simple; All they would need to do is take over the floating mage city of Dalaran…

Joining together, the League of E.V.I.L. swept over Dalaran like a nefarious tide of villainy. With Rafaam at their head, and his goals largely shrouded in secrecy, they managed to dominate the city in one fell swoop. Defeating the Kirin Tor’s staunchest defenders, they piloted the floating mage-city directly over the sandy deserts of Uldum. Breaking into ancient tombs with the magical potential of the city, the League came face-to-fin with the League of Explorers who attempted to protect the denizens (and riches!) of the region from Rafaam’s gang.

However, even performing their best efforts, the League was ultimately unsuccessful. Breaking into an eldritch tomb, the League of E.V.I.L. managed to secure a potent draught of the Plague of Undeath. Finally he revealed his plan to his cohorts; using the plague he could resurrect and dominate Galakrond, the primordial kin-eater and progenitor of the Dragonflights. Greater than even Deathwing the Destroyer, no one could dare oppose them with Galakron at their beck and call! Now the two leagues find themselves in a battle for the fate of Azeroth itself in the skies high over Dragonblight, where even a drop of undeath could spell the doom of the world.

With that in mind, why is no one in Azeroth talking about this?

On paper, reading this year-long adventure, is an INCREDIBLY exciting turn of events with cataclysmic consequences. Part of that answer, in my humble opinion, falls into both the canonical origins of Hearthstone, and perhaps some of the confusion surrounding its canon.

Hearthstone, like any good tavern game, canonically started in The Inn. Not just any watering hole in the sides-streets of Silvermoon City, but The Inn, a mysterious place that apparently exists between worlds. A place that could exist realistically anywhere in Azeroth. Here time and circumstance bend to fit the story, such as King Magni Bronzebeard arriving for a pint and a few games years after he had been turned into diamonds. It is, as meta-narratives go, incredibly meta beyond normally acceptable tolerances. Perhaps, ideally, that is best how we see the canon potential of Hearthstone itself. Simply meta.

Hearthstone’s canon, in my humble opinion, both exists inside the World of Warcraft and does not. It is, in a sense, a meta-narrative retelling of the world’s history through stories in the tavern. We are playing as famous heroes of the universe as any other Goblin or Elf would in playing the game. Each expansion pack, each set of new cards and its stories, are a romantic retelling of famous events in the game; while Jaina was never turned into an Arch-Lich, it certainly sounds much cooler than just her being at Icecrown.


Likewise, we get explanations for some of Hearthstone’s more canonically confusing elements, such as the “Whispers of the Old Gods,” expansion where the three major void villains of Azeroth were active all at once. Likewise, the “Mean Streets of Gadgetzan,” is, in part, canonical; from the experiences of the designer, the goblin port town could seem to be a seedy turf-war of gangs and companies!

This, of course, brings us to the Year of the Dragon. Every event across the three expansions we’ve seen throughout 2019 is perhaps one of Warcraft’s little hidden gems. There are heroes, there are villains, there are major stakes where both sides could win or lose everything. At the heart of it all is what Azeroth thrives on in its stories, a major ancient evil just waiting to be awoken. Unlike past expansions, drawing on inspiration or elements from previous events in lore, this is completely new content.

The question should never have been if Hearthstone was canon to the Warcraft universe. It always has been, just from the perspective of our characters. The real question we should be asking is when do we get to see some of its amazing heroes and exciting adventures make their mark on the Azeroth we’ve come to know and love?

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Black Desert Online Mobile Launches Worldwide

Today Pearl Abyss launched Black Desert Online around the world on iOS and Android devices. The game was pre-registered by 4.5 million people after the successful launch of the game in Korea, Japan, and Taiwan. To celebrate the 4.5 million pre-registrations Pearl Abyss is offering players special in-game items and gifts like a Tier 1 Horse Emblem, Bunny Bunny Ornament, a Verdon Outfit Chest, Krenvatz Barding, and items that buff character skills.

Pearl Abyss has also launched a partnership with Amazon and Twitch. Amazon Prime members in eligible countries will be able to claim special rewards. Players just need to go to their Amazon Prime accounts and use the event tab to find in-game buffs, character cosmetics, and various items. This partnership is going until March 17th 2020.

Currently Black Desert Mobile is available in English, German, Spanish, French, Russian, Thai, and Indonesian. Portuguese is expected to be added in 2020.

In other Black Desert Online news, the Valkyrie update has arrived on Xbox One today. It introduced the Valkyrie class as well as Alchemy Stone items which allow players to buff character abilities.

Before you go be sure to check out the all-new launch trailer for Black Desert Online below.

Source: Press Release

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Warframe Empyrean Preview – Ninjas Play Star Wars

With the Warframe Empyrean expansion, Digital Extremes is making a bold move – one more, we could say, after the massive leap forward with the release of the Plains of Eidolon update. From open world to the depths of space, this is where Empyrean is going to take us, spicing up the ninja battles with the intense and frantic space combat that is coming with the expansion’s highlight: Railjack.

At its core, Warframe has always been about an engaging and rewarding co-op experience, and that isn’t going to change anytime soon. Quite the contrary, in fact, as Railjack pushes the cooperative aspect even further, with a vessel requiring a four-strong team for effective maneuverability and combat. Cooperation is crucial to succeed, with the developer’s vision being fully realized when you have a fully coordinated team at the helm of the ship.

Warframe Empyrean Railjack

Ninjas in Spaceships | Warframe Empyrean Preview

Solo players aren’t locked out of the experience, but the focus is on performing roles within the Railjack and the capability to quickly switch from one area to the other, putting out fires and casting powers, in order to keep the ship intact and the goals clearly in sight. Co-op is pretty much a requirement for everything above the first tier of difficulty, so this isn’t exactly suited for players looking for a solo experience. At least, until a specific feature is released, but more on that later. One thing you should know for sure: there is no PvP coming with Empyrean, despite some sizable player demand.

If you’re a regular Warframe player, by now you may already have your ship built and waiting at the Drydock, your personal space hangar. Railjack customization isn’t a light affair, with colors to choose for the different ship exterior parts, and you can add decals and skins as well. You can baptize your ship as you see fit and the name will be proudly displayed on the side, showing your selected moniker to the other crew members. Worth mentioning is the ability to select the level of wear and tear of your ship, going between a scale of shiny and pristine to “I’ve seen things.”

Warframe Empyrean Railjack Avionics

There are a few aspects of Railjack that deserve highlighting, such as Avionics. These are your basic mods and appear divided into three categories. Battle Avionics are active abilities that can be activated by anyone on a turret, and you can have three of them simultaneously. The Void Hole is described as one of the most impressive Battle mods, enabling you to create a black hole that sucks the enemy ships without hesitation. Integrated Avionics are mods that increase the passive stats of your vessel, such as weapons and other base stats, and you have nine slots for them. Finally, Tactical Avionics are ship interior-focused mods about higher-level battle situation management.

Active power management was an option that was originally planned, but it was cut from the system as it was deemed too complicated for the frantic gameplay. The new system is described as more focused, and you are able to manage it in a more intuitive way via the Avionics menu.

With the Avionic Endo that you earn, you can upgrade your grid ranks to improve a mod that fits into that grid. Similarly, you can choose to upgrade the mod itself, paving the way for a “two-way street of upgrading,” as Community Director Rebecca Ford aptly describes it.

Warframe Empyrean Railjack Repairs

It’s advised that you don’t go to outer space without preloading your ship with the resources that you believe you are going to need. Space combat can be costly, so make sure that you head over to the Payload menu to check which resources you’ll be hauling, as you’ll need them to craft munitions and more.

The Intrinsics are a very important aspect of Railjack. This is a new type of player progression system that isn’t overly dependent on grind or RNG, unlocking interesting special maneuvers for the ship. However, these aren’t bound to the ship, being tied to the Warframe itself, which means that if you join other player’s spacecraft, you’re taking these skills with you.

Intrinsics are divided into Tactical, Piloting, Gunnery, and Engineering categories, with a fifth category, Command, to be released at a later date. This one will allow you to recruit your own NPC crew, lending a hand to players who are more inclined to forfeit collaborative efforts and dive in solo. You have multiple slots to which you can attribute crew members and grant them duties that other players would have to do, such as repairing the ship or putting out fires. An item will allow you to respec these abilities when the Command category releases, so don’t hold back with the earned points.

Warframe Empyrean Railjack Void Hole

If you don’t have a Railjack because you failed to complete the quest or you’re not quite there yet, don’t worry, you won’t be locked out of ship-on-ship action. While you can’t form a crew because you lack the all-important vessel, you can use the “join a crew” option to play a role in someone else’s ship – all you need to do this is have an Archwing. You won’t be the host, but as I have previously mentioned, you’re taking your Intrinsics to other player’s ship, so if you have a nice Gunnery level, for example, it will surely come in handy during those firefights. I can already predict a lot of chat recruiting going on in the backstage.

A free flight mode will let you comfortably explore the fundamentals of your Railjack without the looming pressure of risking your ship during a mission.  When you are ready to launch, a cool cinematic triggers, but those brief seconds will feel interminable after a few gaming sessions. Thankfully, Digital Extremes has confirmed that this cinematic is skippable.

Warframe Empyrean Railjack Archwing

In deep space, Warframe Empyrean brings a new kind of gameplay into the limelight. The mission objectives are determined according to the build of the level and which points of interest were randomized into it, so you may be tasked to destroy 30 fighters and five crewships, for example. While you’ll frenetically run inside the Railjack switching places with other crew members, piloting the ship or blasting away, you can go outside with your Archwing for a host of new activities. You can help by taking down opponent ships, or board them and do massive damage from the inside, collecting resources and escaping in the nick of time. Hijacking ships is another option, if you prefer to do so.

Railjack is a frenetic undertaking and the most intense collaborative version of Warframe yet. It is taking the acclaimed game to the next level, adding to its vast scope while remaining loyal to its foundations, rooted on cooperative play since it first launched in 2013. After Warframe Empyrean, the question that remains is where Digital Extremes is going to take the game next.

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Development on Elder Scrolls: Legends Ends

It seems like just yesterday we were watching Elder Scrolls: Legends get announced at E3, and now we have to report that development on the game has ended. This was announced on Reddit and said the following:

We would like to provide an update on Legends in regard to new content. Our previous roadmap indicated we would be releasing one more set this year. We decided to put any new content development or releases on hold for the foreseeable future. This decision will not in any way affect the release and development of GAEA’s Asia-specific version of Legends, which is operated separately, but will inform our decisions on content and feature development going forward.

Until then, you can still download and play Legends on all existing platforms and compete online as well as in the single-player modes. We will also continue to support the game with monthly reward cards and regular in-game events. New expansions and other future content, however, are no longer under active development. We will continue to provide ongoing maintenance support.

To thank you all for supporting Legends these past few years, and for continuing to play with us, we are giving away The Tamriel Collection – an assortment of new, three-attribute cards and more – to all players for free upon their next login. We are immensely grateful to work on The Elder Scrolls: Legends, to have you as a community, and we sincerely appreciate the love and support you’ve given us.

 

So, while the card game isn’t being worked on anymore it isn’t being turned off either. But, most games that go into maintenance mode only last a few months to a year or two at best. The original Guild Wars is one of the most notable outliers. At this point Elder Scrolls: Legends days are sadly numbered. Nothing else has been said about the game going into maintenance mode but we will be keeping an eye out for any more news.

 

Source: Reddit

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Kartrider: Drift Preview – Chasing Mario Kart

Kartrider: Drift is Nexon’s answer to Mario Kart, Nintendo’s uncontested leader of the kart racer genre. However, this would be belittling the legacy of Crazyracing Kartrider, the 2004 game that kickstarted what we can now rightfully call a full-fledged franchise. The colossal success in Korea and China prompted the studio to take the series to the next stage, with a global release that spares no expenses.

A quick look at Kartrider: Drift’s bullet points shows some intriguing ambition and the determination to go against some of the current tendencies. A PC and Xbox One cross-platform game running on Unreal Engine 4, with no mobile version in sight? To some extent, that is daring in our times. The disappointing lack of a fun free-to-play racing game with high production values also reinforces the notion that Kartrider: Drift may be here to fill that void.

Kartrider Drift Preview Ramp

All is Fair in Kart Racing | Kartrider: Drift Preview

The first Kartrider: Drift closed beta revealed a surprisingly player-friendly game with no cash shop in sight. This will surely make an appearance later, as any game with a free-to-play business model needs to be sustainable, but right now it was nice to browse the available customization options without stumbling upon locked drivers or karts.

There were eight karts available during the beta, most of them based on their real counterparts, but three are animal themed. You have monkey, bunny, and tortoise karts, boasting a much more radical design that adds some interesting diversity to the selection. You can’t just rely on looks, however, as each kart is designed around four characteristics: speed, handling, drift, and boost. While a couple of vehicles seem to be slightly more balanced than the rest, there is no way that you can pick one of them and take the victory for granted.

Kart parts are bound to be a vital mechanic in Kartrider: Drift, with items that are predictably unlocked as you gain experience levels. You can customize your kart with your preferred pieces of different tiers, including the front, side, rear, wheels, and booster. These parts seem purely cosmetic for now, and let’s hope they stay that way. The other aspect of kart customization is a lick of paint, with a few preset spots that you can dye to your liking. In the future there will be custom wraps to add to the kart body, taking personal customization a step further.

Kartrider Drift Preview Drifting Items

Those karts won’t drive themselves, so you must pick a driver to embody your persona. The three measly characters aren’t likely to rock your world, and their design is probably going to be one of the more divisive points of the game – this is no Mario and friends for sure. Dao, the poster boy for the game, looks like an exile from Katamari Damacy, although his alternative baseball skin is a bit more agreeable. Bazzi is a boy wearing a teddy bear costume, and Brodi is a mysterious factory foreman. The graphics and animations are beyond criticism, but the cast lacks charisma, and there is a lot of room for improvement here. Nexon may not have a legacy to rival with Blizzard or Nintendo, but it could add a few guest drivers from some of its famous games, including but not limited to Dungeon Fighter Online, MapleStory, and Vindictus. Either that or add charming characters with a distinct identity that really stands out.

Racing is fun and frantic as it should be. Controls can make or break a game such as this one and thankfully Nexon has mostly nailed the feel of an arcade racer. It’s incredibly simple to drive and use the items, but you need to master the drifting mechanic if you want to reach the finish line ahead of the pack. It requires a delicate balance as you drift to fill your turbo meter, avoiding the track barriers by the skin of your teeth. The technique here is to start drifting as soon as you have triggered the turbo so that you keep that momentum going, but it’s easier said than done. You gain experience not just by winning races or placing on the top spots, you also earn points for actions such as drifting, passes, attacks landed, and attacks blocked. Take more than 10 seconds to finish the race after the winner and you’ll be retired, with your experience taking a hit in the process.

Kartrider Drift Preview Item Attack

Boosts are the central gimmick of the Speed mode, but Kartrider: Drift also comes with the Item mode. These are two separate experiences that you can play solo, in duos, or in squads, but you need to choose one mode over the other. Currently, there is no league mode of sorts to participate in, something that is sorely lacking but is certainly in the works. It is essential to give the game a long-lasting appeal because this kind of multiplayer racing may be fun, but it will only hold your attention for so long.

The Item mode makes the races look and feel akin to Mario Kart, as you randomly collect power-ups in certain locations of the track. You may get a useful booster, but there are quite a few attack and defense items as well. There is a shield to protect you from enemy attacks for a brief time, the mandatory banana to make the rival slip, barriers to make your chasers crash, a magnet to pull yourself closer to a driver in front of you, among others. The items add an element of surprise to the races and the winner isn’t always the best driver, but this mode surely boosts the fun factor in ways that the Speed mode isn’t capable of.

Currently there are nine tracks available, set in diverse environments including forests, glaciers, graveyards, and villages. The track design pulls all the punches in order to keep races frantic, with ramps, shortcuts, and long straight roads to make the most out of the turbo.

Kartrider Drift Preview Race Start

Kartrider: Drift makes good use of Unreal Engine 4, delivering some pleasant sights and colorful tracks. The lighting effects and reflections are top-notch, and the game conveys an accomplished cartoon mood capable of entertaining kids and adults alike.

The closed beta is a nice presentation card for Kartrider: Drift. The core mechanics are in place and it just needs more: more drivers, more tracks, more features to keep you coming back for another race. Nexon seems to be committed to its game and it might as well be – it may be no Mario Kart beater, but it sure is nice to welcome a serious contender to the genre.

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Rumor: Daybreak Games Was Developing a Marvel MMORPG

According to a post on Reddit several former Daybreak Games employees have confirmed that Daybreak was developing a Marvel MMORPG. According to the post the game was worked on for most of 2018 before it got canceled. This does line up with some layoffs that took place last year.

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On the evidence of the MMORPG the Reddit post says this:

“Evidence about the game comes from posts by developers who are working or have worked at Daybreak’s Austin studio. There’s multiple references on sites like Linkedin to working on a comic book game that’s different from DC Universe Online, and one comment even directly references the Infinity Gauntlet. An artist who worked at Daybreak until the layoffs posted art showing off Marvel characters like Red Skull, Iron Man, and Captain America.”

The images in this article are from the supposed artist who was laid off by Daybreak.

Finally, the rumor ends that the game doesn’t seem to still be in development and that one developer wrote the game had top-down issues.

It should also be noted that the Daybreak Austin studio is currently hiring for a new MMO project and the job listings state that they’re working on a world class, iconic IP. But, they don’t mention anything about comic books or anything else that might hint at what they’ve got in the works.

At the moment this is all we have to go on with this rumor. Is it true? We may never know. For now at least we can enjoy some sweet Marvel art.

Source: Reddit

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