The Elder Scrolls Online Elsweyr: Here’s What Players Can Expect

A little while back, Bethesda made its presence felt during PAX East weekend in Boston. Granted, it wasn’t actually at the show, but it did host the Bethesda Game Days event. There, it gave fans the opportunity to go hands on with Rage 2, as well as check out the new Elder Scrolls Online content for Elsweyr. While the company’s first-person shooter had its fair share of popularity, fans flocked to see what the new expansion of ESO would offer, and it’s quite a bit.

Already available on the company’s PTS (and set for release this June), this new chapter has an abundant amount of content for fans to check out. Right off the bat, you’ll get to see the land of Elsweyr, a massive new zone that offers dangerous foes to take on, and new goodies to discover.

On top of that, there’s also a new main story quest within the game, along with the introduction of a whole new class – Necromancer. Whatever character you decide to use, however, you’ll find lots to do. There’s a new Trial, Sunspire; a series of new Dragon Hunt events; some new world bosses to tackle; public dungeons to explore; item sets to unlock for your character; and, of course, side quests to add to your adventure overall.

The big thing here, based on my gameplay time with the new expansion, is dragons. Granted, you’ve probably seen enough of these beasts in Skyrim, however, in Elsweyr, they have an imminent amount of presence, and players are going to like what they find with these creatures.

Elsweyr actually kicks off a whole year of content being planned for ESO, as part of a “Season of the Dragon” by the publisher. But this is obviously one hell of a start for it, based upon what we experienced from within the game.

While there’s a lot happening with the dragons, we dare not ignore what the Necromancer brings to the picture here. This class relies heavily on calling upon the undead to do bidding, including minions that run around on fire and skeletons that carry bows and arrows, serving as a secondary arsenal to take on enemies. That said, it’s not entirely about being an action-based class. In fact, if you think tactfully and set them up for victory from a defensive advantage, you could very well score some bonus points for your character.

Thus far, the spells that your Necromancer can cast are highly impressive. The team at Bethesda put a ton of work into the animations so that the dead really come to life like nothing you’ve seen in a game like this. The way they execute battles is also impressive and keep in mind this is coming from a person who doesn’t usually engage in such a role-playing adventure of this magnitude. This could be just the type of character to bring you in and keep you there.

Now, let’s get back to those dragons. We didn’t actually experience these within our game demo, but during a recent live-stream for the game, the team discussed how you can see them on the map and go after them. That said, you’ll need to continue your pursuit, and if you die, you’ll need to be back on the hunt. That said, they are pretty impressive to see, and it’ll be interesting to see what they have in store when the expansion comes around.

Oh, and one other great feature is being able to form your guild around improved rules. While Elder Scrolls Online is certainly not challenging when it comes to putting together your own group, there are limits in terms of how you can connect. However, once Elsweyr launches, players will be able to search in a directory and see who’s playing. You can actually change certain search terms for your character, such as what kind of guild you’re looking to be part of; teammates you might be on the hunt for; and more. It’s an interesting new tool that should make it easier to put a group together, and we know that’s something a lot of fans have been asking for. Alas, we didn’t see it in action during the demo, but it sounds very promising, to say the least.

While hunting down dragons and playing with the undead sounds all well and good, Elsweyr actually offers something deeper with its exploration. Within this new world, you can discover a stunning new culture, with its own abundant history to dig into. This includes visiting the city of Rimmen, though you may want to watch out for Imperial forces that will stop at nothing to keep you from taking over.

For that matter, you can also check out the forests within the Tenmar Borderlands, as well as the Two Moons Temple. Sure, you may be tempted to hunt down a dragon or two, but it never hurts to see what you can find in-between taking on the zone events.

Oh, and when you do get into a skirmish with a dragon, be prepared for the fight of your life. As I mentioned before, they can take a licking and finish you quickly, forcing you to begin your fight again. They’re more devastating than most enemies in the game – even the Abyssal Geysers, and anyone will tell you what a handful they are. Your best bet is to work with that guild feature and take them on with friends. Going on your own is not advised; you’ve been warned.

As for those side quests, they lend a hand when it comes to the story coming together. As you venture through the land, you’ll come across the Khajiit people, who will ask you favors and provide you some details on their history – some of which can be quite useful as you make your way on to your next adventure.

Those dungeons can be fun as well. You won’t just deal with the usual round of cretins. Instead, you’ll have to put up with all sorts of beings as you journey through the Tomb of the Serpents or the Delves. Just be careful – those Akaviri spirits mean serious business.

There’s a lot of ground to cover here, so your best bet is to just explore and check out the world of Elsweyr for yourself. It’s firmly stacked, and looks to be one of the most important expansions for ESO to date. And the good news is you won’t have to wait too long for it. As I mentioned, it’s already available on PTS if you’re playing on PC. Otherwise, it’ll release on June 4 for Xbox One, PlayStation 4 and PC. We know you’re dying to check out the guild stuff, and honestly, we can’t blame you.

(Thanks to Bethesda for having us down to play the game!)

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Pokemon Go creator Niantic and Netflix unveil Ingress Anime, Available Now Worldwide

Niantic is best known these days as the creators of Pokemon Go and the upcoming Harry Potter Wizards Unite, but before Pokemon Go there was Ingress. Now, thanks to Netflix an Ingress Anime is available around the world. Ingress: The Animation follows Makoto and Sarah, two people who have been impacted by Exotic Matter (XM) that is leaking into the world through Portals. These Portals are real-world landmarks scattered across the globe which can be controlled and defended from two opposing factions that have risen from these events. This is what Ingress Prime, the massively successful mobile augmented reality game is all about.

If you happen to be in Japan Ingress: The Animation has already aired on television. It started last October and ran until the end of December. Thankfully, those of us watching it in the rest of the world won’t have to watch it one week at a time like Japan did. The entire series has been made available on Netflix.

Ingress: The Animation was developed in a collaboration between Fuji TV and Craftar Studios. It is being licensed by Netflix for global release starting today. An interesting tidbit we learn from the trailer is that Ingress Prime has been downloaded 25 million times on iOS and Android. Check out the trailer below for Ingress: The Animation.


We’re incredibly excited to start watching Ingress: The Animation. Keep an eye out for our review of the anime in the coming days. Animes are no strangers to MMOs, in fact, we’ve got a list of the 6 best MMO anime series. Also, check out our list of 5 movies we think would make amazing MMOs.


Source: Press Release

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Notch Will be Excluded from Minecraft Anniversary Events

Just a month after the news broke that references to the creator of Minecraft were being removed from the game we’ve learned that this wasn’t the end now we know that Notch will be excluded from Minecraft Anniversary events that are coming quite soon. A press event is being held in Mojang’s office in Stockholm on May 17th, celebrating the 10th anniversary of the iconic game.


Speaking to Variety a representative of Microsoft was quite forward in stating their reasons for not including Notch in the events. “His comments and opinions do not reflect those of Microsoft or Mojang and are not representative of Minecraft.” Basically confirming what everyone already knew, Notch’s social media statements are toxic to the Minecraft brand and Microsoft wants to distance themselves as much as possible.

These days Notch is somewhat notorious on Twitter for his distasteful political views. In the past, he has tweeted support for a heterosexual pride day as well as having what was considered by many a white privilege meltdown. He’s also known for using the term feminist as an insult and has called a female game developer an fing c-word, just…with the proper words used. His bigoted views are a stark contrast from the very family friendly game that he created.

While it is very sad that Notch won’t be involved in the 10th-anniversary event being held, after all, Minecraft, a 10-year-old game with more than 91 million monthly players was his creation, it is also important to remember that Notch hasn’t been involved with the game since 2014. So while his contributions to the game can’t be denied his importance has faded and it is the Mojang team who are deserving of the praise and attention.

Congratulations Mojang on 10 years of Minecraft! Here’s hoping for another 10.


Source: Variety

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Pagan Online Early Access – Unlocking Your Way to Glory

We live in remarkable times. When you market your brand-new action RPG with citations such as “no phones involved”, you know that some serious damage has been done before. Pagan Online isn’t shy when it comes to tooting its own horn: “WASD controls”, they say; “PC game”, the official website proudly boasts. Could they be taking a stab at Blizzard and NetEase’s Diablo Immortal? Surely that’s just a coincidence, right?

But this is done in a lighthearted comedic manner, one that severely contrasts with the game itself. Pagan Online is a somber, grim and desperate hack-and-slash game inspired by Slavic mythology. It recently entered Early Access and unlike most games published by the World of Tanks creator Wargaming, this isn’t free-to-play; Pagan Online is a premium game and one with enough virtues to stand on its own.

It could, however, be free-to-play if Serbian developer Mad Head Games just so wished. Pagan Online has all the vital elements to make it work as such: character skins, pets, inventory space and unlockable characters. Thankfully, this can all be achieved through in-game currency and there is no cash shop in sight. Microtransactions should be outlawed in full-priced games. There, I said it.

Pagan Online Early Access Preview Anya Skin

Whip and Slash

If Indiana Jones and Harley Quinn had a baby girl, her name would be Anya. She is one of the three initial characters for you to pick in Pagan Online and I have no doubts that she will be the favorite of most gamers. Her extraordinary whip and blood magic abilities are just too tempting to ignore, turning her into the perfect killing machine for your first hours in this hack-and-slash game.

But don’t get too comfortable with Anya, as Pagan Online features an account-wide Legacy system where your experience level is the sum of each one of your heroes’ experience. By unlocking more heroes (eight in total as of right now) and progressing with each one you add to your shared experience level, ultimately reaching bigger challenges and better rewards.

This progression system isn’t necessarily new, but it is seldom used – Marvel Heroes is one of the games that uses a similar approach. In Pagan Online, some missions reward you with hero shards. You must get 50 shards to unlock each additional hero, but this comes with a twist that you may love or hate – shards are specific to a hero and apparently RNG-based, which means that you can spend a long time without getting the shards that you desperately seek.

Some of you will surely find this approach interesting, extra challenging and more rewarding, while others will prefer the traditional system where you simply choose a different hero and level up accordingly. I can find positives in both methods and I don’t mind a good grind, but no matter your preference, it’s strongly advised to give your main character a good run. Then, when you have a decent amount of loot for your main and for the other heroes – your stash is shared as well – you can try a secondary hero (Arcane Priest Lukian was my choice… I mean, my prize in the raffle). Equip him or her with good gear and after a mission or two you should find that your new hero is now level ten or close. Not bad for 15 minutes of hacking and slashing, don’t you think?

Pagan Online Early Access Preview Lukian Hero

Overall, I didn’t mind this approach and don’t see it as overly punishing, but I understand if you prefer your heroes available right from the start. And as for those extra shards that you get, they are used to unlock additional colors and cool skins, so it doesn’t go to waste.

Shards are earned by completing Assassination assignments. However, to enter these you need to acquire key fragments by playing other missions that vary in their requirements – you may be tasked with surviving waves of enemies, defend some object from invading hordes or destroying all enemies in an area. Progression is invariably tied to these different game modes, so you must regularly complete them, along with daily and weekly missions. Hunts are goals that you set for yourself to earn some extra gold – kill 20 spiders, collect 50 zombie eyes (yuck!) and other achievements of the sort.

I really, really hope that Wargaming isn’t doing this to add a hero selling system somewhere down the line. As a core mechanic it may not be suited to everyone’s tastes, but Pagan Online has a lot to offer, so I can see it being great value for money if you put the hours into it; but as soon as you can buy your heroes (knock on wood), you must kill the entry price for good or you’ll get bashed by your Early Access supporters. And despite my poor knowledge of Slavic myths, in no scenario whatsoever you could unlock a hero with a swipe of the credit card.

Pagan Online Early Access Preview Boss Battle Usud


Pagan Online’s WASD controls aren’t exactly a common practice when it comes to action RPGs, where the tried-and-tested click-to-move method is universally accepted – the upcoming Torchlight Frontiers also goes for a similar mouse-driven control style.

But Pagan Online benefits from this decision as it brings a more responsive and thrilling feel to the gameplay, with superior dodging and aiming. Gone are the mistakes where you attack an enemy when you just want to move; it may feel a little unusual at first, but you’ll quickly get the hang of it and enjoy the spotless control that you have over your actions.

The core of Pagan Online is standard fare, with an isometric perspective and dungeons that are essentially made of corridors connecting larger areas where a procedurally generated battle takes place. I’m not too keen on the way that the enemies appear out of thin air, sometimes surrounding you with no chance to escape – using Torchlight Frontiers again as comparison, foes are clearly visible or approach you from easily identifiable spawn points. Pagan Online is an enemy spawn fest and you’d better get used to it as soon as you can.

Pagan Online Early Access Preview Phanteon Hub Anya

Pagan Online has often been introduced as an action RPG inspired by MOBA mechanics, but don’t expect any sort of ground-breaking fusion here. Your hero has a fixed set of abilities that you unlock as you level up and upgrade with Potency points, offering the fast-paced and widespread combat that you’ll appreciate the most as you discover and experiment with new heroes. But Pagan Online remains a hack and slash for Diablo fans, and not the kind of game that I would recommend for those who love League of Legends to death.

The Pantheon is the hub area where your heroes get some respite before heading into the next challenge. It is where you choose your next character, upgrade your abilities and craft your epic weapons of doom. Crafting plays a huge role in Pagan Online. During your adventures you will pick every sort of items, with recipes playing a vital role in gear upgrades. These come in different tiers and are tied to certain item levels, in addition to requiring the consumption of specific materials. Apart from collecting these materials in the battlefield you can also get them from the occasional card pack. Crafting increases your skills and Might score, which translates into the overall power of your hero and a great way to properly assess your chances when it comes to Missions and Assassinations.

Pagan Online is a PvE experience with a vast campaign (allegedly 50 hours) and three difficulty levels. The Early Access build doesn’t include co-op gameplay which is said to be a huge part of the game and I can see that happening. Competitive activities are another one of the teased aspects, although Mad Head Games has expressed its intention to steer clear of PvP, so this could mean anything – leaderboards are already present in the game, but it could be some feature in a similar style.

Pagan Online Early Access Preview Loot Everywhere

I’ll admit that I didn’t pay much attention to the story, as I was more interested in checking out the game’s mechanics and trying to turn Anya into a mean, lean whipping machine, something that remains a work in progress. But what I could grasp of the lore seemed overly serious and often despairing, with cavernous voice acting that suits the dark undertones. It’s a deliberate choice, obviously, as no self-respected hack-and-slash would place you in a world full of unicorns, rainbows and fluffy clouds. But it’s up to you to decide if it is worth listening to.

I, for one, really couldn’t care less, at least for the purpose of this preview. I liked Pagan Online for what it is, and that is a fast-paced, enjoyable and solid action RPG. For an Early Access title, it already feels immensely polished, without any blatant bugs or server issues, although I was slightly annoyed by the server lag when selling items. Pagan Online is a blast to play and if you can get your head around the way that the character unlocking system works, it offers plenty of bang for your buck. It’s a game where you can play for hours on end or just a few short sessions for extra loot, and co-op will surely take the game to an entirely different level. Not too shabby for a studio that built its foundation developing hidden object games.

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BlizzCon 2019 Dates Announced; Here’s When You Can Get Tickets

After last year’s somewhat disappointing showcase, there’s no question that BlizzCon 2019 needs to come back strong. Blizzard Entertainment has already taken the first steps on doing so and has provided year’s official dates.

The company has announced that BlizzCon 2019 will take place on November 1 and 2. It will once again be held in California, taking place at the Anaheim Convention Center. However, for this year’s show, it’ll be expanding the space. This will accommodate the thousands of fans and attendees that will fill its halls. It didn’t say exactly how it would be expanding it, but more than likely it’ll use more of the convention center itself. It’s possible we may see some events in the surrounding hotel spaces as well.

Like the previous year’s show, BlizzCon will once again be home to an opening showcase, as well as panels, esports competitions and developers. On top of that, there should be a huge musical act to close the show, though they haven’t been confirmed just yet.

Hopefully this will be the year that the company finally confirms Diablo 4. It was expected last year, but Blizzard opted to hold the announcement at the last second, disappointing its many fans. Blizzard president J. Allen Brack did promise that the company would be “sharing some of our latest developments” at the show, indicating some new announcements could be made. Fingers crossed.

The first round of tickets are set to go on sale Saturday, May 4, with a second round coming just days later on Wednesday, May 8. They’ll be available in three tiers, including a special benefit dinner coinciding with the show. The range is expected to be around $229 to $750, depending on what you go for. You can see all the ticket packages here. No word yet if Virtual Ticket will be available, but it’ll likely be an option closer to the event.

Here’s hoping that this year’s BlizzCon lives up to the hype. It definitely deserves a comeback.

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Star Trek Online Update Introduces Discovery Captains Into the Fold

Perfect World Entertainment’s Star Trek Online has offered some great universes to explore. But with its latest update, it’ll give Star Trek Discovery fans something they can truly savor.

Star Trek Online Update Introduces Discovery Captains

The latest update, titled Rise of Discovery, is set to launch on May 14 for PC, with a release sometime later this year for Xbox One and PlayStation 4. In it, new missions will be available, alongside a couple of familiar faces from the CBS All-Access show. These include Captain Gabriel Lorca (voiced by Jason Isaacs) and Commander Ellen Landry (voiced by Rekha Sharma).

Star Trek Online players will fight alongside the U.S.S. Buran and learn what happened to both Lorca and Landry, before they joined the crew of the U.S.S Discovery. Rise of Discovery also introduces a brand new reputation and a ship system update that scales all Tier 6 starships to individual player levels, granting all Captains access to the game’s finest vessels,” the company noted in a press release.

“After the first season of Star Trek: Discovery drew to an exciting close, many fans were left with unanswered questions about Gabriel Lorca. Star Trek Online players can now uncover the truth behind the Federation captain’s past through the eyes of his trusted commanding officer, Ellen Landry. Rise of Discovery takes place when both Lorca and Landry were assigned to the U.S.S. Buran, before they beamed aboard the U.S.S. Discovery. Players answer a distress call from the Federation starship after it sustains heavy damage from Klingon forces, led by J’Ula, the matriarch of House Mo’Kai. The attack leaves its sole survivor, Captain Lorca, stranded on a desolate ice moon littered with Klingon search parties. His fate now lies in the hand of Star Trek Online players, who must team up with Commander Landry to ensure his survival.

“The update also introduces a new Tier 6 reputation, – Discovery Legends – which allows players to earn Discovery themed rewards by completing Task Force Operations. Starting May 14, all of Star Trek Online’s Tier 6 starships will be converted to player level-less scaling, allowing Captains with varying experience to command these powerful vessels at any time. Additional details on these game features will be revealed at launch.”

You can check out the premiere trailer below. Here’s hoping we get even more content down the road!

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WoW Wednesday: The Noble Garden!

The great feast of Noblegarden has long been celebrated by the races of the Alliance, and in more recent years has been adopted by the races of the Horde. During this joyous celebration it is customary for the nobles and lords from each race to hide coins, candy and the occasional treasures within special eggs painted to look like wildflowers throughout Azeroth. Based in the long druidic festivals of old, Noblegarden as the denizens of Azeroth now know it is a blend of ancient Kaldorei history and modern youthful vigor.

During the celebration of Noblegarden, the World of Warcraft takes a different tone, even far more relaxed in comparison to other World Events dotted throughout the year. During the Feast of Noblegarden the towns of Azeroth are sprinkled with treats and surprises hidden inside the simple Noblegarden Egg. This week we’ll be taking a look at the holiday and giving you the steps needed to become a noble yourself!

Unlike other major holidays there is no large event associated with Noblegarden. Everything tied to the holiday can be completed by picking up Brightly Colored Eggs around the towns of the Alliance (Goldshire, Kharanos, Dolanaar and Azure Watch), the Horde (Brill, Razor Hill, Bloodhoof Village and Falconwing Square) and Shattrath. These eggs will often drop Noblegarden Chocolates which isn’t just a delicious sweet treat, but also serves as the currency for the season to purchase vanity items. Players may also find cosmetic equipment in their eggs, such as bunny ears, entire dresses or a small fluffy friend to call your own.

An Adventurer and his fluffy friend!

As such, both your desire to collect items throughout the event and completion of the Noble Gardener meta-achievement are entirely tied to your want to collect eggs. As such, we recommend you look at hunting eggs during VERY off-peak hours for your server, lest you find more competition than you’d like. Its also recommended you go searching in either Brill for the Horde, or Dolanaar for the Alliance with the recent world changes in Battle for Azeroth. Simply speak to Zidormi and you’ll be transported to a point in time where you can collect these delicious treats.

The meta-achievement for Noblegarden is the Noble Gardener, which is a requirement for the holiday meta What a Long, Strange Trip It’s Been and will award the title <the Noble>. The list is actually much shorter than most other World Events and can easily be completed in an evening if you find yourself lucky or without much competition. All in all, you’ll need roughly 305 Noblegarden Chocolates to complete your meta-achievement, though each clothing item you’ll require can also drop from your egg-finding. It’s recommended that you don’t spend a single egg until you’ve found all the ones you’ll need.

I Found One! is the easiest to complete by far. Simply loot your first Brightly Colored Egg!

Chocolate Lover and Chocoholic are two achievements tied to the same meta-chain. All you have to do is go searching for one hundred Brightly Colored Eggs and eat the delicious Noblegarden Chocolate found within! And don’t worry, unlike Hallow’s End you won’t get an upset stomach from eating too many sweets.

Desert Rose is the first of the several outfit related achievements. First you must collect the Spring Robes by either purchasing them from the holiday vendors for 50 Noblegarden Chocolates or finding them inside a Brightly Colored Egg. Equipping the robes will enable you to activate its Use ability, which plants a flower at your feet. Once you’ve got them on simply travel to each of the five zones listed and plant a flower anywhere within them.

Blushing Bride requires you to kiss someone wearing an Elegant Dress while you are wearing a White Tuxedo Shirt and Black Tuxedo Pants. These clothes also have a chance to drop from Brightly Colored Eggs, reducing the chocolates needed to complete your meta. Completion for this achievement will only be rewarded to those using the Spring Tuxedo two-piece set, and not the tuxedo set that tailors can craft. As these items are not bind on pickup, however, you can also purchase them on the auction house or swap clothes with a friend (if you’re feeling adventurous).

Hard Boiled is perhaps the most complicated achievement on this list sheerly due to logistics. After being polymorphed into a bunny, either by opening Brightly Colored Eggs or being transformed by a Blossoming Branch, you must travel to the Golakka Hot Springs in Un’Goro Crater and lay an egg. As most of the egg-collecting towns are either too far north of Kalimdor, and mounting up will dispel the polymorph, either you must run to Un’goro on foot (taking care not to enter combat or get hit along the way) or have a friend transform you in the Hot Springs.

Once there simply simply sit anywhere at the Hot Springs for a few moments until you lay an egg!

Spring Fling requires you to go to your Faction’s four towns celebrating Noblegarden and find your pet Spring Rabbit someone to mate with. The Spring Rabbit Battle Pet is one of several items that has the opportunity to come from the Brightly Colored Eggs. With your pet in hand you can head out to each of the four towns and find another player with a Spring Rabbit pet. After a few moments of the rabbits noticing each other, the magic will happen. Yes, its exactly what you think it means.

Noble Garden requires players to hide an egg in their respective city of nobles. These eggs can be purchased from the Vendors and can be looted once you’ve set them down for a Noblegarden Chocolate and perhaps another item. Horde players will need to hide their eggs in Silvermoon City, while Alliance players have to hide them in Stormwind.

Shake Your Bunny-Maker is the last achievement for Noble Gardener and is the most difficult on the list to complete. Players must first collect their Spring Flowers from the local vendor or a Brightly Colored Egg before going out to hunt their would-be victims. With your flowers in hand players must now seek out other players of at least 18th level, placing rabbit ears on their head. Yes, it’s exactly what you think it means.

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Dauntless Releases Path of the Slayer Update

If you’re testing out Dauntless before its full release this summer, then the developers at Phoenix Labs have a huge new update that you don’t want to miss. The team has announced that it has launched Path of the Slayer, the biggest update for the game to date. With it, you’ll get a chance to mess around with the Mastery system. It presents “a new way for Slayers to earn rewards for completing long-term challenges based on specific Behemoths and pieces of gear, as well as an all-new progression system that completely changes the way players advance in the game,” according to the press release.

dauntless Path of the Slayer

On top of that, Hunt Pass Season 4: Burndown has launched alongside the update. With it, players have “a chance to earn new barbarian-themed rewards on both the basic and Elite tracks.”

The video below breaks down how the game’s development is moving along with the new update. But in a nutshell, they broke down what you need to know:

“The Mastery system creates a new foundation for Slayers to hone their skills across dozens of Behemoth and gear-related cards, earning experience, checking off achievements and unlocking new customization options. Each Behemoth and crafted weapon – not just weapon class – has its own unique Mastery card for players to delve into. Players will also find new alternate special attack options for the Hammer, War Pike, Sword and Chain Blades, allowing Slayers to further customize their experience. In total the Mastery System offers both new and seasoned Slayers fresh ways to engage with every weapon class and Behemoth encounter – all combined with long-term goals that net huge rewards.

“The core progression rework arriving in the “Path Of The Slayer” update gets Slayers into the meat of Dauntless faster, and introduces concepts like crafting, combat, quests and more through tutorial cards in a clear, transparent way. The progression rework introduces a brand new “End of Hunt” screen that provides Slayers with a wealth of information, including progress made in various Mastery cards, quest rewards, Behemoth break parts earned, and more. Quests and the Dauntless map have also been revamped to clearly define the challenge Slayers can expect on any given hunt, and Behemoth hunts are now organized by their elemental attribute. This also plays an integral role in the revamped crafting system, which introduces elemental Orbs and Arcstones that replace some of the myriad Behemoth crafting parts, creating a more fine-tuned experience.”

This is a huge addition to the game – and one players can look forward to when Dauntless launches this summer for Xbox One, PlayStation 4 and PC via Epic Games Store.

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Neverwinter Gets Its Largest Expansion Yet With Undermountain

Ready to escape to a new world, Neverwinter fans? Perfect World Entertainment has you covered. It’s time to scale the mountain! Or rather, the undermountain. The company has announced that Neverwinter: Undermountain is now available on PC, and set to come to Xbox One and PlayStation 4 on June 11.

“In this expansive new update, adventurers are summoned to Halaster Blackcloak’s enormous dungeon beneath Waterdeep where they will explore five diverse new Adventure Zones via the Yawning Portal social hub. Adventurers in Neverwinter can also look forward to a level cap increase to 80, an Endgame Dungeon, Class Powers and Feats overhauls, a revamped Boons system, a richer loot drop experience, and tons more in Undermountain,” the company noted in its press release.

Here are the features available within the game, straight from Perfect World:

  • Undermountain Campaign– The many levels of Undermountain hold secrets, exceptional rewards, wondrous beasts and remarkable experiences. The Mad Mage has called adventurers to the cavernous halls below Waterdeep, but for what purpose? Players must survive five brand new Adventure Zones to find out.
  • New Expedition Feature– This all-new feature introduced in Undermountain highlights the unknowable nature of the levels beneath Waterdeep. Expeditions will challenge adventurers with scaling, dynamic, repeatable quests in the search for magic relics, lost routes and some of the expansion’s greatest rewards.
  • Class Revamps – All eight of Neverwinter’s classes will receive varying levels of balance and adjustments in this expansion. Each class has also been renamed to align with Fifth Edition. The goal with these changes is to align classes with their roles and make customization within each path viable, fun and more straightforward.
  • Rewards Overhaul– The most notorious dungeon in all of Faerûn will reward adventurers with the best loot in all of Neverwinter. With a level cap increase to 80, new sources of powerful loot including tiered artifact sets can be earned throughout Undermountain and from its caverns’ inhabitants.
  • Endgame Challenge Campaign – Neverwinter’s many older and non-leveling-zone campaigns now offer three weekly bounties earning currency for rewards that are in-line with their endgame characters, regardless of whether the zone these quests were completed in are considered “Endgame”, e.g., Underdark or Sharandar.
  • Redesigned Companions System – Player Companions now fall into one of five categories. The more companions owned within each category, the stronger active companions will be with power upgrades. Synergy will create the biggest bonuses, however, the goal of these changes is to ensure all players can use whichever companions that they want, without punishment.
  • Halaster Encounters– The Mad Mage’s influence can be felt throughout Undermountain, with unpredictable appearances presenting opportunities to witness his full control over this domain. After all, it is his home.

“Players will encounter and be guided by the proprietor of the well-known tavern, Durnan (voiced by Dungeon Master Ruty Rutenberg), and the Chultan priest of Waukeen, Obaya Uday (voiced by D&D community leader and founder of Gilding Light, Satine Phoenix). Adventurers in Neverwinter can also look forward to a level cap increase to 80, an Endgame Dungeon, Class Powers and Feats overhauls, a revamped Boons system, a richer loot drop experience and tons more in Undermountain,” the company said.

It’s a free-to-play title still, so there’s no reason why you shouldn’t jump in and check it out. The trailer is below, and really gives you a good idea of what to expect!

Source: Press Release

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A Look at The Elder Scrolls: Legends Alliance War

With the official release of The Elder Scrolls: Legends Alliance War, Sparkypants Studios has released its first full-fledged expansions since taking over the digital CCG from Dire Wolf Digital. Earlier this year, Sparkypants also released the Isle of Madness story chapter, which featured an interactive story (similar to how Hearthstone used to do Adventures) and a specific amount of cards at a set price. This was a great addition to the game, as it added a bit of flavor while granting players access to a set of 55 cards for a fair price that managed to supplement the previous card sets while adding the new ‘double card’ mechanic.

However, Alliance War is an entire expansion that introduces more than 100 cards (104 to be exact), four new game mechanics, and five new triple-attribute factions representing the Aldmeri Dominion, Daggerfall Covenant, Ebonheart Pact, Empire of Cyrodiil, and Guildsword. Surely this will shake up the meta!

The Elder Scrolls Legends Alliance War


The Perfect Combination

With the introduction of the 5 new factions, it’s now possible for players to make every 3-color attribute combination currently in the game. This leads to a lot of new creative combinations and lets players easily build decks around the strengths and weakness present in each attribute. However, the downside, similar to the Houses of Morrowind, is that 3-color decks require a minimum of 75 cards instead of the standard 50. When it comes to pulling out complex combos, or top decking the winning card, more is not better.

In order to compensate for an increased deck size, new triple attribute cards have been introduced and many of which are incredibly powerful or offer excellent value. For Example, Jorunn the Skald-King is a 5-cost Ebonheart Pact Legendary who is a 5/5, immune to silence, reduces friendly creature costs by 1, and makes enemy non-creatures cost 1 more. That’s an incredible value, especially if he can stick around for more than 1 turn. However, even the lowly 2-cost Guildsworn Apprentice is a great 1/2 that has Prophecy, Guard, and draws a card.

All in all, each of the new factions comes with a set of complementary triple attribute cards that either carry excellent value or have powerful mechanics. Some of the cards do require proper setup, such as Ayrenn’s Chosen, but many will likely become deck staples.

The Elder Scrolls Legends Alliance War


A Plethora of Abilities

Usually, new card keywords are introduced one or two at a time, but in Alliance War there are a total of four new mechanics to play with: Veteran, Empower, Expertise, and Mobilize. Veteran grants creatures a new ability after their first attack, Empower boosts a card in your hand when an opponent is damaged, Expertise buffs a card on the battlefield after playing an item, support or action, and Mobilize allows you to play an item to an empty lane attached to a 1/1 recruit.

While it’s nice to have new toys to play with, a few of these mechanics are quite clunky while others require high rolling to be effective. We’ll start by looking at Mobilize. In theory, it’s nice to have an option to play an item without requiring a creature. However, this keyword limits an item’s power in favor of flexibility because if it was too strong then mobilize items would be auto include in every deck. Most of the Mobilize items wouldn’t be great played on the curve, either on a creature or attached to a recruit.

However, there are a couple that stand out, such as the Ebonthread Cloak that can be useful at all stages in the game by providing action immunity to important creatures. Cruel Axe could also see uses against aggressive decks either to trade early or pump up a guard creature. Unfortunately, the rest of the items just seem too costly to use, especially the shiny Covenant Masterpiece that does just about everything but isn’t good enough in one area.

The Elder Scrolls Legends Alliance War

Veteran seems to be in a slightly better place than mobilize but is still a little awkward to play with. It gives creatures a bonus if they survive their initial attack, which means they’re typically weak if played on the curve. There are some interesting options, however, such as the Pact Shieldbearer that increases the opponent’s action costs by 4 the next turn. It doesn’t have charge so your opponent has one turn to play around it by either killing it, or dumping actions that round, so its effectiveness can be marginalized by a good player. Then there’s Invoker of the Hist, which completely restores your magicka after its first attack; definitely a high-roller’s dream.

Then there’s Expertise, which seems to be a little more conservative with its value swings. Most of the cards with Expertise are already decent on the curve and the bonuses are typically smaller such as +1/+1 or 2 damage to your opponent. There are some good value options including the 3-cost 4/3 Vanus’s Scribe that reduces the cost of an action in your hand. Of course, there’s also Vanus Galerion himself at 11-magicka that deals 3 damage, heals you for 3, and lets you draw 3 cards. It might be difficult to pull off, but if you do the game’s probably over at that point.

Finally, we come to Empower. I found this keyword to be the best out of the bunch because it’s attached to some very powerful cards and has even created a new deck archetype. Empower boosts cards in different ways based on how many times an opponent has been damaged. Spoils of War, for example, is a 5-cost action that lets you draw 2 cards. Normally, this would be terrible but its cost is decreased by 1 each time the opponent is damaged; in certain decks it’s not difficult to cast this for free. Entire decks are being constructed around the new Soul Shred card, which mills the opponent’s deck based on how many attributes they’re playing and how much damage they’ve taken in a turn. With the right setup, it’s possible to make your opponent discard their entire deck, and then all that’s left is the cleanup.

The Elder Scrolls Legends Alliance War



Overall, Alliance War has introduced some powerful new cards, play options, and interesting mechanics, but the game itself still has a lot of room to grow. Furthermore, this set has fallen into the same trap as previous Elder Scrolls: Legends sets and has ignored most of the previous archetypes that were setup in past expansions.

This typically wouldn’t be a problem, but each past set felt like it spread itself too thin and didn’t give a lot of deckbuilding options for unique card types. Alliance War didn’t include multi-attribute cards for any of the past combinations, nor was there a single dragon, factotum, double card, or card with exalt, plot, rally or betray keyword. It just feels like a waste to create all of these different card ideas and then only use them for a single set.

Thankfully, Sparkypants is picking up the pace this year and already have 3 more expansions planned out through 2019. Hopefully they’ll start to minimize the amount of new keywords and card types and shift to fleshing out the vast amount that are already available in the game.

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