Millennial Gamers Spend Big and Play a Lot of Games

Millennials are all adults now, the youngest of the generation is 22 years old while the oldest is 38. Do you know what we’re still doing? Playing video games, that thing our parents always told us was a waste of time. Well jokes on you Mom! All kidding aside, games and gaming related media are consumed by millennials at an amazing rate and a new report from Superdata dives into the numbers.

Two out of three millennials in the US are gamers and 71% of those gamers are watching gaming video content like livestreams and pre-recorded videos. In comparison, within the same group of gamers, 54% are employed full-time, 46% have children, and 43% have a bachelors degree or higher.

As for gender division between gamers, despite what some may say, it’s very close to being an even split. 48% of all millennial gamers identify as female, 50% as male, and 2% listed other or preferred not to say. Women are the majority when it comes to mobile gaming, 54% of millennial mobile gamers in fact. But, women aren’t far behind on the other platforms, 43% of PC and 41% of console players.

While many gamers complain about mobile games it would seem that we are in fact still playing them. 7 in 10 millennial gamers will play a game on a smartphone at least once a month. Mobile gaming is, in fact, more popular than both PC and console. 60% of millennial gamers are also playing on consoles, though that may not always be their first choice. Meanwhile, PC gamers make up just 30% of the audience.

Millennials who are playing on mobile devices are spending more time each week playing, an average of 9.7 hours a week. Though this playtime is broken up into multiple sessions throughout the week. Millennials spend 9.6 hours a week on average playing console games and just 7 hours a week on PC.

One big trend we’ve seen in millennials is they are playing to hang out with their family and friends online. Let’s be honest with ourselves for a moment, we all know it’s more friends than family. 70% of millennials are playing multiplayer games. That number goes up to 72% for Gen Zers. For Gen X it’s just 43%.


Gaming Video Content

Overwatch BCRF Charity Event - QueenE Stream

Chances are if you’re a millennial gamer you watch gaming related video content online. That’s because 71% of us are doing it. For Gen X and older gamers that number is just 43%. Meanwhile, 77% of Gen Z gamers are watching gaming content. 24% of millennial gamers are watching video content at least once a day. 35% watch once a week or less, and 39% watch 2 to 6 times per week. 53% of millennial gamers watching gaming content watch for less than an hour in each session. 26% watch it for 1 to 2 hours while 22% will watch for 3 or more hours in one sitting. Millennial gamers are sitting at 97 minutes on average each session, compared to Gen X and older who are watching for 73 minutes and Gen Z who are watching for 106 minutes. 38% of Twitch viewers say they’re watching their favorite streamers because they can learn strategies from top players while 36% say that they watch streamers because they enjoy the personalities of the creators.



This brings us finally to spending. It should be noted before we get started that these numbers are averages which means that not every millennial gamer is spending this much. In fact, much of the gaming industry is driven by whales, a small select group of people willing and able to drop large amounts of money on games and game-related content. Because we were last looking at gaming video content, lets continue there. Millennial gamers spend more on donations to their favorite creators than they do subscriptions. On average they give $29 a month in donations and $25 in subscriptions. In doing this, they actually outspend Gen Zers and Gen X and older in donations, though we do spend less than both on subscriptions.

On average millennials spend $112 on games every month. That’s $20 more per month than Gen Z and almost twice as much as Gen X who spend a measly $59 a month. It shouldn’t come as a surprise at all that millennials are spending more online than they are on physical games. $72 a month is spent on digital downloads and game subscriptions compared to $39 a month in stores. They also spend $22 every month on in-game content which includes skins and lootboxes.

So, what can we take away from all of this? Well, to quote the conclusion of the Superdata report, “Gaming isn’t an activity Millennials are about to grow out of anytime soon. They are set to be the first generation of lifelong gamers, and media firms and marketers need to take note.” So the next time someone in the office makes fun of you for playing games because “that’s something only children do,” show them this article. Millennials are driving the gaming industry, even if we can’t afford to buy a house. Thank you whales.

All of these numbers came from a survey that was conducted in February 2019 by Superdata.

Now I’m curious! Are you a millennial? How do you stack up against the average? Let me know down in the comments. For me, as someone who mostly plays MMOs, I spend more on in-game items than I do on new games. I also don’t watch streaming, it just doesn’t connect with me. I do enjoy watching Youtubers talk about gaming but I wouldn’t say I’m a regular in that department. As for how many hours spent gaming a week…. let’s just say that 20 hours would be a slow week for me. Yeah, I play a lot of games, but my husband is right there with me while I do it. Couples who slay together stay together.

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Bandai Namco Announce New MMORPG: Blue Protocol

Completely out of the blue Bandai Namco announced their new MMORPG Blue Protocol today. The game is being made by a team known as Project Sky Blue with members from Bandai Namco Online and Bandai Namco Studios. The action MMORPG is being created using Unreal Engine 4 and has been announced for PC.

The only thing we really know about the story comes from a bit of text under the game’s logo. It reads “The world is on the brink of devastation, now is the time to unite. March on with friends and strangers, and defeat foes beyond your might. Travel through space and time, to change the future beyond this fight.” Some pretty heavy stuff there, though it could mean any number of things.

It should also be said that Project Sky Blue is working on other games as well. More information about Blue Protocol has been promised at a later date. It should also be said that while MMOCulture is saying it is an MMORPG other sites are calling it an ARPG. Which one it is we can’t say as we don’t have anyone who can read Japanese and no one should ever use Google Translate for business purposes.

The fact that an English press release wasn’t given does suggest that perhaps the game won’t be released in the west, at least not initially. It’s also quite interesting that this game is for PC. Bandai Namco, and indeed many other developers have jumped on the mobile bandwagon. It is good to see that people are still making multiplayer games for PC that aren’t just Battle Royale. Still, we’ll keep an eye on this story and when there is more information released you’ll be able to find it on MMOGames.


Source: MMOCulture

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Top Online Gaming News Stories of 2019…So Far

Can you believe this year is already halfway over? It seems like just yesterday we were logging in to Apex Legends for the first time. As is tradition at MMOGames we’re taking a look back at how the year has gone so far. To be honest, things aren’t looking all that great, though there is one shining bright spot on the year so far, see if you can spot it. This is the MMOGames list of the top online gaming news stories of 2019…so far.


10. Bless Online Sunset

Why Steam Can Be a Terrible Thing For MMO Players - Bless Online

For a while, it was one of the most anticipated upcoming MMORPG that players in the West were dying to get their hands on. In fact, the world first heard about it back in 2011, though it was then canceled in the West by publisher Aeria Games because of “quality standards” and “technical difficulties [that] cannot be overcome.” Neowiz then said they would self-publish it and set out to make the game better. Last year the game finally launched in the West, just as the first shutdown was announced. Today the game has shut down in all regions of the world except on Steam But even that is not to last. The game’s last day will be September 9th.


9. Amazon Game Studio’s Woes

This is a news story that just broke a few days ago but it has the potential to have a massive impact on the future of the studio and games being developed by them. In fact, according to reports, multiple games that were unannounced were canceled and dozens of employees are facing finding new jobs. The good news, for now, is that their MMO New World is one of the games that is being made a priority. However an anonymous interview with the Wall Street Journal suggests that the problems at Amazon may be even bigger than what we’ve already seen. Lumberyard, the studio’s game engine, wasn’t designed for multiplayer games. This may mean more trouble in the future.


8. Blizzard Cancelations and Ongoing News

This has been a bit of a weird year for Blizzard. Many issues seem to be connected so rather than focusing on just one, we decided to count Blizzard as a story all of its own. Most recently, they’ve canceled two games that were in production and lost two major players in the esports department within the last month. Activision-Blizzard’s last quarterly report showed that revenue dropped nearly a quarter in the last quarter and announced they are going to skip Gamescom 2019, in order to save money. Earlier in the year Blizzard laid off a reported 800 employees in what was called a bloodbath. All of this adds up to one thing; everything is not ok at Blizzard. This isn’t likely to be the end of Blizzard’s woes either, so expect this story to continue throughout the rest of 2019.


7. Anthem Disappointment

To call Anthem a disappoint is perhaps a bit of an understatement but it is true nonetheless. The world, character, and gameplay are considered by many to be lackluster. Aggregate review scores put the game somewhere between 54 and 65 out of 100 depending on which platform you’re playing on. Andrew Wilson, the CEO of EA, made a statement saying while Anthem had a disappointing launch they are still hopeful the game can be successful. He has also had to reassure fans that Bioware isn’t at risk of being shut down due to the games failure. It will be interesting to watch Anthem for the rest of the year to see how it progresses.


6. WoW Classic

It may have been announced back in 2017 but this is the year WoW Classic is set to become a reality. This year there have been a few stress tests and more are planned for July. News on WoW Classic is actually pretty sparse. They’ve held tests and a makeup test, that’s about it. The real story so far is the fact that everyone is talking about playing WoW Classic. I guess August just can’t get here soon enough.


5. Apex Legends Rises and Falls

Just as the world was getting a little bit bored with Fortnite, Apex Legends swooped in and grabbed everyone’s attention. For a brief time, it looked like the game had the potential of becoming bigger than Fortnite but Revenue from Apex Legends also dropped sharply. In April, just two months from launch, the game was only bringing in a quarter of what it did in its first month. What went wrong? Well, aside from having a number of bugs and issues that often get ignored by players the game isn’t being updated quickly enough to keep people engaged. To make it even worse, this seems to be intentional. Respawn has said that they’re looking to make fewer updates that are of higher quality, but when your audience is used to Fortnite, that doesn’t go well.


4. Riot Games Walkout

This year the games industry saw its first-ever walkout in the main office of Riot Games along with their Dublin and Ireland offices which had a few employees participate in support of their friends and coworkers in Los Angeles. In LA they were protesting the use of forced arbitration for several ongoing sexual misconduct accusations. While Riot has made some small efforts to improve the situation by getting rid of forced arbitration, those efforts haven’t included the ongoing cases. If you’d like to read up on the entire backstory of the walkout as well as the aftermath you should read this article and this one. Oh and just to add more fuel to the fire, the State of California has accused Riot of not cooperating in its gender discrimination investigation. This story isn’t over yet though and we expect to hear more about it again soon.


3. World Health Organization’s Gaming Disorder

This year the World Health Organization added Gaming Disorder in their International Statistical Classification of Diseases and Related Health Problems. Basically a big list of things that can go wrong with the human body and mind. But this was quite a controversial decision, one that has a lot of people questioning the politics behind the act. As expected industry officials have denied that gaming disorder, and in fact gaming addiction is a problem. Lobbyists like the ESA have been quite vocal about this in fact. Meanwhile, academics and journalists believe that the research is incomplete and that there isn’t enough known to make a proper diagnosis. It has been indicated that the WHO was feeling political pressure from some countries in Asia to see this get pushed through quickly. In the future we may see the WHO change their stance on gaming disorder. It certainly wouldn’t be the first time this has happened.


2. Nexon Founder is Getting Out

Kim Jung-ju, the founder of Nexon is selling his majority, 98.64%, stake in the company that is estimated to be worth just under 9 billion dollars. Throughout this year a list has been slowly building of companies that may be interested in buying that 98.64% stake. Names thrown around have included Disney, Tencent, EA, and many others. It sounds like this story won’t be over until October when bids are officially locked in. Until then, anything is possible.


1. Players Return to City of Heroes

We’ll be honest with you, short of finding out that aliens exist and play Fortnite there isn’t going to be a bigger story this year than the return of City of Heroes, even if it is in an unofficial capacity. Just in case you’ve been living under a rock or you’ve been stranded on an island without internet for the last couple of months, lets quickly get you caught up. Yes, City of Heroes is back on servers that are being run by the fans. They aren’t emulators and are in fact being called rogue servers by some organizations. The biggest collection of servers, called Homecoming, has more than 100,000 registered accounts. While still in it’s early days they are anticipating creating new content to keep the 15 year old MMO fresh for those who are playing. Homecoming has a bunch of improvement updates already in place, but some people didn’t like those changes so they made servers of their own that don’t include those improvements. Those servers aren’t as popular as Homecoming, but some of them have a few thousand players. City of Heroes is really the one big bright spot in a not so amazing year and we can’t wait to see what directions they end up taking in the future.


What will the rest of 2019 hold? From the looks of it, we will continue to see many of these stories in the news for some time to come and we’ll be following them every step of the way. Be sure to check back every day for more news from the online gaming industry and keep an eye out at the end of the year for our update on how the year has gone.

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WoW Wednesday: Diving Into the Rise of Azshara

After yesterday’s reset, Patch 8.2 has launched. With the release of Rise of Azshara, a new world has opened up to players of Battle for Azeroth. This week we’ll be taking an in-depth look at what you need in order to start sinking your teeth into the content of Patch 8.2, open up both of the new zones and make the most out of your preparation for Season 3.

As with Battle for Dazar’alor and the swap over to Season 2, this last season of Battle for Azeroth officially ended with the regional restarts this week. While your weekly chests will be viable to claim for both PvP and PvE, this week both Rated Player vs. Player and Mythic+ Content will be locked out. Season 3 will open up July 9th with a new Mythic+ affix and a reset of the PvP leaderboards.

Until the start of that new season both player gear and certain reward drops will be restricted to no more than item level 420. Afterwards that ceiling will increase to 450, with Mythic and Gladiator loot averaging at iLvl 445.

Your first steps into Rise of Azshara will begin by venturing to Nazjatar and uncovering the plot of N’zoth. This is the first bit of gateway content to the new patch, which can be accessed after you have unlocked World Quests on your account. Don’t worry about completing certain steps of the War Campaign to start major patch content. After logging in you’ll receive a bread-crumb quest to talk to your War Effort’s leader (either Nathanos Blightcaller or Genn Greymane). From there your fleet will begin to make haste towards the Horde’s mysterious target.

Once you’ve been cordially invited to Naz’jatar you and your faction will find yourselves besieged by the forces of Queen Azshara. She and her mighty armies are intent on retrieving a particular relic in the Horde’s possession and control the Tidestone of Golganneth. With it they have opened up the sea to the depths of Nazjatar and could crush both factions when they wish. Thanks to the timely intervention of local forces, the two factions find refuge in the deeps.

The Horde is assisted by the Unshackled. This renegade faction comprised of Gilgoblins, Makura and Sea Giants have banded together for their mutual survival. Step by step they’ve worked to free themselves from the Naga’s slavery and carve out a home. The Alliance, on the other hand, befriend the Waveblade tribe of Ankoan. Descended from ancient Jinyu, these deep-sea warriors have been hunted for generations by the Naga. Driven to desperation by the death of their leader and the sacking of Mezzamere, they’ve arrived on Azshara’s doorstep to wage a war for their survival.

After a string of introductory quests in Nazjatar, which introduce players to the new Benthic gear system as well as several faction-related events, Magni Bronzebeard calls for your assistance. With M.O.T.H.E.R.’s calculations complete, he has found a way to infuse the Heart of Azeroth with even more power. His questline (which reintroduces a favorite character of mine) unlocks the Essences system.

Essences for the Heart of Azeroth work much like socketable talents. As your Heart grows in power and levels up, it will unlock several talent slots starting at level 35. You can equip up to three unique essences at a time, one of them giving you a new on demand ability. All have potent passive effects with some introducing significant damage reduction abilities or resource generation. Some Essences are currently available in game while others will be introduced with the launch of Season 3. Each Essence has multiple ranks and tiers, with Rank 4 being the last. Each one features increased power between ranks, with the last featuring a flashy cosmetic effect.

If you’re concerned about power leveling an alternate character’s Heart, worry not! Completing this chain to unlock the Heart Forge and Essences will auto-boost your heart to level 35.

After you’ve completed both of these chains and return to Nazjatar, you’ll be able to access Mechagon. Whereas the former is a very World Quest and storyline driven zone, the latter is based firmly on exploring the entire landmass.

Built much like the Timeless Isle, Mechagon opens up to players purely through grinding and exploring. Ruled over by the tyrannical King Mechagon, he and his mechagnomes extend an invitation to all who would sacrifice their flesh; join his kingdom, obey his regime, and become machine as the Titans intended. Those who disapprove or disagree will be exiled, or worse. After a brief introductory quest, you’ll quickly find yourselves side by side with Prince Erazmin in a fight to liberate the soul of his very people. Welcome to the Rustbolt Resistance!

Your progress in Mechagon is driven by grinding mobs, tinkering in Rustbolt and working on larger projects across the Island. Eventually you’ll be able to build your own gadgets and cosmetic rewards, as well as trinkets and rings.

While these are the steps to unlocking all of the new content to Patch 8.2, each synergizes with the other differently. If you intend to focus more on the cosmetic aspects and grinding at your own pace, Mechagon will be the place to go. Whereas Nazjatar’s factions are reputation locked by Daily Quests, the Rustbolt Resistance can gain rep through just about any zone-wide action. If you were so inclined you could collect every mount within a week’s time.

However, if you’re seeking to maximize your gear and push your personal performance you will be spending a heavy amount of time in each zone. Both the Rustbolt Resistance and your new allied faction contain several Azerite Essences locked by reputation. The new Benthic Gear system uses Pristine Manapearls, a currency shared with the Nazjatar factions, which is used to purchase and empower your gear. Likewise, Trinkets and Rings can only be obtained through Mechagon content. The new Pocket-Sized Computation Device is tooled similarly to Legion artifacts and will only increase in item levels with newer color-coded punch cards socketed into it.

The new Essences for the Heart of Azeroth cannot be ignored either if you seek to unlock several prior to the beginning of Season 3. While several are gated in Mythic Chests or Conquests grind (and thus can only be done after the new Season starts) most are unlockable through reputation, quests, and other areas of gameplay. One of the few PvP essences can be unlocked on launch day by winning two battlegrounds and a PvP island expedition.

Patch 8.2 does feature some more of the same, but for now at least now there’s enough fresh content to sink our teeth into for the new season.

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New Game Set in the PUBG Universe is on the Way

A new game set in the PUBG universe is on the way according to a press release announcing the formation of the studio creating it. The new studio, Striking Distance is in San Ramon, California and will be headed by Glen Schofield, of Call of Duty fame. The studio is currently hiring for a number of positions, so if game development in Northern California has ever appealed to you then this might be your chance.

So, what do we know about the new game? Not a whole lot actually. We know that it will be an “original narrative experience.” We also know thanks to a tweet from Schofield that it is not a sequel to PUBG. He also said, “As a creative, the freedom to explore the PUBG universe has me excited about the possibilities, which I view as beyond the battle royale genre.” Which seems to indicate that it won’t be a battle royale game. Job listings say they’re looking for people with Unreal Engine experience as well as experience with user-generated content. So, it is safe to assume that these will feature in the game in some way. We’ll be keeping an eye out for any big hires the studio makes in the coming months.

With the news that a new studio is being created to make the untitled PUBG Universe game we can safely assume that the game is years away from being playable. Who knows, we may be seeing it at E3 2023 if we’re lucky and they want to reveal it a couple of years ahead of launch as is something of a tradition for the convention.

In a time when the AAA game industry seems to be shrinking it is great to see a new studio being formed. We can’t wait to find out more about what they’re working on.


Source: Press Release, PUBG Corp Career Page

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Astellia Closed Beta Begins Today

Today marks the day that the Astellia closed beta begins for those who are lucky enough to have access. It is being called a classical MMORPG that strives to return the genre to its roots. It’s set in a vibrant world where Astellians, heroes blessed by the stars, call upon magical allies known as Astels. If you’re looking for an MMO with the classic holy trinity then you may want to take a look at Astellia. They have the trinity then allow for customization with more than 30 Astels, skill combos, and ability powers.

To get access you either have to get lucky with a key giveaway on their official Discord or pre-purchase the game. The current closed beta event will continue for one week until July 2nd. Beta testers will be providing the studio with information on progression speed and some updated combat systems. They’ll be providing a baseline for how various systems are being used.

On Saturday players will have the opportunity to try out high-end gameplay thanks to a level boost in which they will get suitable equipment for the job.

For the sake of the beta test there will only be one server for North America and Europe but when the game launches they will be separate. According to their press release this is being done to apply as much pressure to the system as possible during beta.

So if you want to try out an old style MMO made in the modern age pre-purchase the game or head over to Discord.


Source: Press Release

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Dota Underlords – A Roll of the Dice

I hope that the future will prove me wrong but we may be on the verge of the birth of another gaming trend: Auto Chess games. Dota Underlords and League of Legends’ Teamfight Tactics are the hypothetical precursors of the genre, but this style of gameplay harkens back to the origins of mobile games. It’s heavily RNG-based, with luck playing a major part in your experience, while your effect in a match is akin to rolling a dice as the battles unfold automatically.

At this stage, Dota Underlords is a conundrum of massive proportions. It’s not that different from the dreaded hero collector games that you find on mobile, yet it gets praise for a depth that simply isn’t there. It works as a harmless game mode for Dota 2; as its own standalone game, it’s shallow and unrewarding.

Dota Underlords Round Start

RNG: The Game

Currently in Early Access, Dota Underlords feels strangely rudimentary. Valve virtually rushed it to the store in an attempt to thwart Riot Games’ Teamfight Tactics from taking the spotlight. The clueless tutorial is proof of this, teaching absolutely nothing substantial about the mechanics of the game with round after round of generic and useless info. Only after googling some tips I was able to understand what was needed to level up a hero.

Hint: you need to get three copies of the same hero to merge into a two-star hero and three two-star heroes to create a powerful three-star hero. It’s not about combat experience (kills, matches, etc.) as I initially expected it to be.

Dota Underlords isn’t a game that you can play to kill some minutes since a successful match can take up to an hour. You’re not facing a single opponent; instead you participate in an eight-player tournament where you face one rival at a time. A defeat will take some of your health, with each participant being eliminated as their health drops to zero.

Matches have the problem of being mostly decided by lady luck, as you take the heroes that you get from the shop. If you’re lucky enough to get a few heroes to fuse into two-star heroes during the early rounds you may have a shot at the top spots. Otherwise you’re likely to find yourself in a situation where it’s impossible to catch up with the other players. Spending gold to reroll the shop with no worthwhile upgrade showing up is a guarantee that the goddess of RNG isn’t by your side. No matter the heroes that you choose or their board placement, Dota Underlords is mostly about hero level with skill playing a lesser role.

Dota Underlords RNG Shop

You can also spend gold to upgrade your overall player level with each stage granting an additional hero spot on the board. This is essential as to not fall behind but I always make leveling up my heroes the top priority. Having a full team of one-star heroes ultimately amounts to nothing much but it’s all about balance… and luck.

There are other ways you can affect the performance of your heroes, thanks to loot rounds. During the first three match rounds you will face AI creeps. If you win you get to pick one item from a pool of three, and if you lose stop playing immediately because you’re bad beyond belief… I mean, the game chooses one item for you. For example, some items can be used with one hero while others have overall boosts that affect a specific class. Further loot rounds happen at round 10, 15, 20 and so on.

Alliances need to be taken into consideration as well. You must pay attention to the icons under each hero, as they represent their faction: Assassin, Druid, Mage, Human and many more. This is a system where having multiple heroes from a single faction on the board will reward you with some boosts.

Dota Underlords Ship of Doom

Am I a Player or Am I Being Played?

At the end of the day, Dota Underlords can be incredibly infuriating. When you win it feels unrewarding as it’s mostly down to luck, even if you’re unwilling to admit it during your first victories. When you lose it’s mostly due to a case of bad luck. Leveling up heroes, using items and creating alliances… everyone is doing it as well. You either have good high-level heroes, and hero balance is a serious issue right now, or your odds of winning are seriously affected.

If this was proper chess instead of Auto Chess, you know just like the classic Battle Chess series, each match would surely have several layers of strategy to it. As it stands it’s just a frenzied rush of heroes while tactical prowess sits at the sidelines, depressingly eating popcorn and shaking its head in disbelief.

Monetization is yet to rear its ugly face but you should expect an unhealthy dose of hero skins. This should add to the mess that happens on the board as the heroes aren’t that easy to recognize to begin with. That takes me to another worrisome issue, the clunky UI. It feels unintuitive and ugly, certainly not up to the standards that you would expect from a company such as Valve. Eventually you’ll grow used to it but that is not the same as appreciating its design. Teamfight Tactics’ UI looks extremely clean and polished in comparison while Dota Underlords’ interface seemingly designed without flair and with mobile devices in mind. This game is available for PC and mobile devices but that’s never an excuse for lackluster design.

Dota Underlords Bubble Chaos

When you perform well Dota Underlords grabs you and you feel tempted to keep playing, raising your ranking in the hopes that you’ll become skilled enough to turn into a respected player.  By skilled I mean having a broad knowledge of each hero’s strengths and a four leaf clover in your pocket. Dota Underlords has obvious eSports ambitions and additional features may eventually turn it into a richer game, or a proper game, one where your actions have real repercussions.

Right now Dota Underlords feels more like a weird emerging trend that is more frustrating than interesting. A game where your role is more of a spectator rather than that of a player. It’s akin to rolling the dice and hoping that you get the desired results. In my book this doesn’t count as a proper game, let alone spawn an entire gaming genre. Sure, it’s addictive but in a very exasperating and punishing way. I would never trade the challenging depth of Minion Masters for any Auto Chess game.

And boy, that shop bell really gets on my nerves.

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The Elder Scrolls: Legends – Moons of Elsweyr Exclusive Reveal

It definitely seems like Sparkypants Studios really kicked The Elder Scrolls: Legends into high gear. It wasn’t too long ago that the Alliance War expansion was released and Moons of Elsweyr is right around the corner. Once again, we’ve partnered with the studio to bring you an exclusive card release: Reanimate!

The Elder Scrolls: Legends – Moons of ElsweyrWhile it might seem a bit expensive for its effect, Reanimate could definitely swing a game in favor of control heavy decks. Not only does it unconditionally bring a creature back to life but ‘Summon’ effects will also trigger. This could mean a second Miraak or Kaalgrontiid. Scarier yet, with the right strategy these could even be played a few turns early.

Here’s some additional commentary from Community Manager Christian Van Hoose:

Reanimate is a simple card with a big effect. While nine magicka is an incredibly high cost for an Action, this card’s effect can be worth a lot more – you can have your choice of any creature in your discard pile and summon it to the board immediately. Endurance cards have been able to summon creatures from the discard pile before, but rarely with no restrictions like Reanimate. Players will even be able to “cheat” huge creatures to the board by discarding them from their hand or deck earlier in the game. If you have an Alduin (whose cost starts at 20) in your discard pile by the time you can play Reanimate, it’s not going to matter that you don’t have 20 magicka – you’ll be able to play it right then and there!

The Elder Scrolls: Legends – Moons of Elsweyr

Moons of Elsweyr will bring more than 75 new cards to The Elder Scrolls: Legends on June 27!

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Harry Potter: Wizards Unite Spending is Just $300,000 in the First 24 Hours

Harry Potter: Wizards Unite seems to be the game everyone spent the weekend signing up for but not the one they were spending money on. In the first 24 hours on both android and iOS combined it has been estimated that Harry Potter: Wizards Unite spending was just $300,000.

One can’t help but compare the launch of this game to its older brother Pokemon Go. In the first 24 for Pokemon Go the game had been downloaded 7.5 million times, versus 400,000 for Wizards Unite. It had also generated approximately $2 million in player spending. To make it even worse, Harry Potter: Wizards Unite actually released in more countries than Pokemon Go had at that point in its life.

Why are the numbers so low? Well…there are a few things that could be contributing to it. First, there’s the fact that Harry Potter doesn’t have the massive popularity that Pokemon does in Japan which is where Pokemon Go and Ingress both bring in a sizeable amount of their revenue. Having a game based on a Western IP isn’t instant money when you consider that in the Western audience players are less likely to spend money on mobile games.

There’s also the issue that current Pokemon Go players are less likely to play Harry Potter: Wizards Unite. Mobile phones, and the games themselves aren’t really designed for you to switch between games easily. It’s far more likely that you’ll pick one game and stick with it. Unless you’re a HUGE Harry Potter fan you’re more likely to play the game you’ve been playing, so not picking up that new game.

Finally, it also has to be considered that Harry Potter is an older IP now and the last movie wasn’t very well received. It’s quite possible that a lot of people have moved on from the series and so aren’t interested in playing the game.

Whatever the reason we will be keeping an eye on how Harry Potter: Wizards Unite performs into the future and we’ll have a review of it ready to go very soon.


Source: Sensor Tower

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Blizzard Global Esports Director Leaves the Company

After 13 years with the company, Kim Phan, Blizzard Global Esports Director is leaving the company. For anyone keeping track at home this is in fact the second major esports departure from Blizzard in the last month. The first was Nate Nanzer, the Overwatch League co-creator who left Blizzard for a position at Epic Games.

Kim Phan said that she’s leaving the company in favor of a “new endeavor” elsewhere in the games industry. She shared news of her departure on an esports forum post where she made a lengthy statement.

Dear friends,

Fifteen years ago, I discovered the forums and became a part of this amazing family. This site has been around longer than I have been in esports, and a big reason why I’ve decided to make this post here today.

Back then, I was heavily involved in WarCraft III, running my own fan site at I played Brood War casually and tried to play WarCraft III professionally. I wasn’t good enough to be a pro, so instead I became a team manager and picked up shoutcasting. Some of you might have known me as ‘bunny’. I have always been – and still am – deeply in love with esports and its community. The passion, dedication, and camaraderie surrounding the games we love is infectious. Once you become immersed, you never want to leave.

I didn’t know it at the time, but it was the passion I invested into these early projects that opened the doors to a 13+ year career for me at Blizzard. My first role was in development as a producer in online technologies (think and game websites). I then went on to business intelligence to work on security, hacks, and anti-cheat, before eventually taking a seat at the table on Blizzard Esports. What a complete honor and privilege it has been to serve this amazing community. I will always remember the moments we created together, the blood, sweat, and tears we all poured in, and the late night hours we spent cheering on our favorite teams and players.

I have watched this industry grow through the support we’ve given one another: the strides we made when we lifted each other up rather than pulling each other down. I have enjoyed following the conversations in these forums, and in so many other venues where we have gathered both online and in person. I am a better person for having been a part of this amazing community, and will forever be grateful for it.

Going forward, I will be pursuing a new endeavor within the gaming industry. My last day with Blizzard was Friday, June 14th. As I hang up my sword and shield, I look forward to a bright future and wish all my Blizzard friends and family the very best.

Thank you for keeping me/us/Blizzard honest. I ask that you never stop. Even when you didn’t hear from us, we were listening. Even when we made decisions you didn’t agree with, we were listening (and learning). Never stop voicing your concerns and sharing what’s most important to you — it makes all of us better.

I am planning to attend BlizzCon this year, this time around as a diehard fan. I hope to be cheering alongside some of you there.




Source: via Gamasutra

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