Apex Legends Duos Mode Coming Soon

You’d be forgiven if you’d forgotten about Apex Legends, there hasn’t been a whole lot of news about the game recently. But, Respawn has taken to Twitter to announce the Apex Legends Duos Mode which will be available for a limited time.

Starting on November 5th, when the new mode launches, teams of two will be able to take to the battlefield. This has been a highly requested mode in recent months not just in Apex Legends but all across current multiplayer online games. Fortnite has duos as well for example. Apex Legends did experiment with solos back in August so it isn’t too much of a surprise that duos are now coming out as an experiment too.

Earlier this month Apex Legends got a new map called World’s Edge as part of the game’s third season. The season will continue until February 2020. But don’t expect duos to last long. Respawn hasn’t given an ending date for the mode but if the solos trial is anything to go by you’ll have just two weeks to try out the new mode.

Respawn hasn’t actually said anything else about the new duos mode and with it coming out on Tuesday next week it seems pretty unlikely that they will say anything until after it goes live. So if you’re curious about the mode I suggest time travel, or you could just wait a few days and experience it for yourself.

 

Source: PCGamer, Twitter

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WoW Wednesday: Your Guide to Blizzcon 2019

The best weekend of the year now dawns upon us! Blizzcon 2019 has finally arrived and with it comes a smattering of panels, showings, demos our loot this year begins with a wide spread of content from World of Warcraft cosmetic armor to unique Overwatch skins. This week we’ll be giving you the best tips and directions to make the most out of your Warcraft experience at Blizzcon this year!

Like last year, virtual ticket holders already have a wide host of content prior to the launch of the convention on Friday, including content released last year. Starting on October 31st we’ll have the beginnings of the Overwatch World Cup to begin parsing through, lasting over 12 hours! This will be where the online preliminaries begin for the fabled e-sports tournament and will feature competitors from all about the world.

Blizzcon opens up live on Friday, November 1st, with the Opening Ceremony being streamed from all available stages at 2 PM EST! This will feature planned action from all of this year’s competitions as well as several previews of what’s to come that day on each stage. Immediately afterwards the major world tournaments will begin in Halls A, B, C, and the main Arena. Viewers can grab access to the continuation of the OWCs in Hall A, as well as the lower brackets for the Mythic Dungeon Invitational in Hall C. The Hearthstone Global Finals begin in Hall B, while the Starcraft 2 Global Finals begin with the Quarterfinal in the Arena. These events will continue throughout the weekend until the final brackets of the Overwatch World Cup on Sunday morning.

Some of the leaked “exclusive prints” from the Blizzard Website, featuring “Warcraft: Shadowlands.”

On the Mythic Stage in Hall D, where major announcements were hosted last year, are a set of secret panels. Featuring 4 panels over the course of the Friday, there’s enough for each of Blizzard’s main development games, with side-panels for Heroes of the Storm and Hearthstone being hosted later in the day. With rumours of a potential new World of Warcraft expansion, featuring Bolvar Fordragon the Lich King, as well as the potential leaks of an Overwatch and Diablo sequel this will be the stage to watch all day Friday.

The first major Warcraft panel begins at 3:30 PM EDT. Quarter Century of Warcraft Audio hallmarks the anniversary of the titular game and brings the Sound Team to the stage to discuss developments throughout the series’ life cycle. Discussing not just sound effect development, but composition and scoring of tracks, the team will discuss this avidly and openly in the North Hall.

Starting up on the North Hall on the Epic Stage, players will get to enjoy a Heroes of the Storm update at 6:15 PM, one that is sorely needed after the fallout from the close of the Heroes e-sports scene this year. Blizzard Animation: The Art of Setting the Scene will follow at 7:15 PM, featuring members of the Story and Franchise Development team and how they created the Overwatch cutscenes that have earned the company critical acclaim. Hearthstone will have its own update at 8:15 PM after the Mythic Stage closes for the Cosplay Exhibition. Here, it’s been teased that the company will launch a new Expansion for the collectible card game, with advertisements across the internet pointing towards the date specifically.

Beginning Saturday at 12:30 pm, the 2019 Hearthstone Global Finals will take off in Hall B, beginning with the quarter finals decider’s matchups. The tournament will run throughout the day up until the finals at 6 PM on the stage. The World of Warcraft Arena World Championships will launch alongside it, beginning with their lower quarterfinals and ramping up to the Grand Final beginning at 9:45 PM.

The rest of the day is largely filled with a foray of very interesting developer driven panels largely centering around Diablo and Warcraft. At 1 PM begins the Voices of Azeroth: A Hero’s Journey, involving several voices behind the heroes of Azeroth. Joined by members of the developer team, they’ll discuss vital narrative moments over the years and how they were created.

Running simultaneously alongside the panel is the Watchpoint Season Preview for the 2020 Overwatch League, as well as the Artists at Work series for Diablo. This particular panel will focus about environment design, bringing the world of Sanctuary to life! An additional Art of Diablo panel will go on later during the day at 7:15 PM, featuring other members of the team.

At 2:15 PM Blizzard will begin their Update panel for World of Warcraft. Here is where, undoubtedly, we’ll see two certain things. With the announcement of a new expansion coming the day before attendees will more-than-likely be hearing details about Patch 8.3, ‘Visions of Ny’Alotha.’ Projections have 8.3 launching in early to mid-January of 2020, with a potential expansion launch perhaps a year and a half later.


In a surprising move, there are quite a multitude of Blizzard life panels throughout the weekend, featuring discussions about working on campus at Anaheim. Beginning at 6:15 PM, Artists at Work: World of Warcraft will run alongside the Warcraft 3: Reforged panel, discussing the process of art development from demonstrations and prototypes to a final finished product. The development team also takes the stage to discuss their personal stories during World of Warcraft: Developer’s Tales at 7:15 PM. New to the convention this year is CodeCraft: Exploring Blizzard Engineering. This panel, kicking off at 8:15 PM, features members of the company’s engineering team on how games and systems are coded for consumption.

On top of additional update panels and The Writers Room: Building the Worlds of Blizzard, the convention as always is set to go out with a bang. Beginning with some remarks at 9:45, every stage will come to life with the always titanic Closing Ceremonies. Featuring leagues of performers taking to the stage, this year the entertainment has been kept tightly under wraps. Even on their website, nothing has yet been announced to close out the company showcase.

Blizzard Entertainment opens its doors to the world in Anaheim this weekend, from November 1st to the 2nd.

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Snoop Dogg Has a Mural with Star Trek Online Artwork on It

We know now thanks to a new Netflix show that Snoop Dogg has a mural with Star Trek Online artwork on it hanging at his BLE Compound in Los Angeles. The mural was spotted by Twiiter user @justinhall who tweeted a picture from the show saying “Uh can anyone why it is that @SnoopDogg has a giant mural of Federation starships in his house? Folks I am absolutely stunned.”

The picture is from Episode 1 of the new Netflix series Rhythm + Flow which has been out since October 9th. The mural is actually a massive custom wall graphic that was created by Gamut Media called Star Wars vs Star Trek. Snoop has never been shy about his love for Star Trek, he has previously released music through Star Trak Entertainment and he was an executive producer on Unbelievable!!!!! A parody that had more than 40 former Star Trek actors in it.

Star Trek Online saw the tweet and asked Snoop if he plays STO and has invited him to appear on their Stream. Fans meanwhile have started calling for Captain Snoop to be added to the game, voiced by the man himself of course. So far there has been no reply from him but we’re going to be keeping our eyes peeled and our fingers crossed!

So there we have it, Snoop Dogg is officially a nerd and he’s got the massive mural to prove it. There have also been rumors going around for years that he plays Star Trek Online or at least did at one point in time but we can’t confirm them. What we do know is that his custom mural has Star Trek Online concept art on it and the whole thing looks totally badass.

 

Source: Twitter, Gamut Media

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Legends of Aria is Going Free to Play

Legends of Aria is going free to play as it returns to its hardcore PvP roots in the New Dawn update. The new update will be coming sometime in November, though the exact date hasn’t been pinned down just yet. It was just a little over a month ago that the studio announced they were cutting the price of the game and introducing premium subscriptions. So it’s a little bit of a surprise that the game is now going free to play as well. We’ve been following this game since it was first announced and first had its Kickstarter campaign back in 2014. At that time it was called Shards Online.

legends of aria dev blog

 

Along with going free to play New Dawn is bringing back a fan favorite, The Wilderness. The update will also make changes to Warriors as well as Militias. Players will also be able to become citizens of one of the many towns in the world with the new Township feature. Stealing and Snooping are also going to now be viable options for those who want to master the art of thievery. New quests and missions have also been added including resource missions, quests for professions, and new episodic content.

On top of all of that there are a ton of quality of life updates, bug fixes, and a whole lot more to explore once the update launches. As I said before, the press release hasn’t given an exact date yet so if you want to catch it when it goes free to play you’ll have to keep an eye out on social media or add it to your wishlist on Steam.

 

Source: Press Release

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Guild Wars 2 Build and Equipment Templates Press Preview

Last week I got an early peek at the new Build and Equipment Templates that are now available in Guild Wars 2. If you’re looking for a quick and dirty opinion from someone who has been playing since launch and has 30 characters at level 80…well..it’s not that simple. I have some mixed feelings on them but, to put it simply, I don’t think they’re for everyone. Keep reading if you’d like to know more.

 

How They Work

By now you’ve likely seen a build swap in action thanks to the video ArenaNet released on their social media accounts. With the click of 4 buttons, you can completely swap out everything. It really is that simple if you’ve done the work ahead of time. These builds allow you to have completely different armor, different stats, different everything. And, if you set up your key bindings swapping is actually as simple as pushing two buttons. The pictures throughout this article show the whole thing in action.

Your build templates can be shared in chat and become a clickable link you can inspect. So expect chat to be filled with build links when you log in. If you see a build you like you can save and you’ll be able to access it account-wide. It’s like having Meta Battle at your fingertips.

Your build template and your equipment template are two separate things that have to be changed independently of each other. Or you can keep one the same, though I’m not sure why you would when you can do so much more.

 

Templates for the Average Player

One of the big things that we’ve seen a lot of in the community since the details of the templates were announced was that it wouldn’t be enough. Some people are saying they have 25 builds for every character they have and that is something I just do not understand. For most of my 30 characters, I have 1 maybe 2 builds. I dabble a bit in WvW but mostly I’m a PvE player who avoids raids. It seems that these people are a very vocal minority. But they aren’t totally SOL either. If you have more builds than you can store then simply keep a notepad on your desktop with the codes for your other builds. Yes, you’ll still have to swap out your equipment manually but it’s not like they’re taking that away from you. That’s just continuing with the way things have always been.

For the average player, there are more than enough slots. Without a doubt, the biggest benefit most players will get is the ability to use both elite specs on the same character with ease. In fact, I made my 30th character last night just to do that very thing. Anyone who uses different builds for WvW, PvP, Fractals, or Raids will also find them handy. It makes me wish we had these back when Magic Find armor was still around.

As someone who mains an Elementalist who is played exclusively with an Engineer I’m excited about this function because it finally gives us the ability to weapon swap. Though with 30 characters my version of weapon swapping is changing characters and that is by design. For others, though this gives those two classes more versatility. Equally, Revenants will finally be able to use all of the stances on one character.

One thing I’m glad they didn’t do is make Equipment Templates sharable. This would create a toxic situation where people would demand to see what equipment you’re in before they start a fractal with you and other situations like that. Though that can be faked as easily as a faked build template that isn’t a direction I want to see the Guild Wars 2 community go in.

For most people, I don’t think templates will change the way they play unless they go out of their way to change their characters. Which is very possible. Until the idea of using both elites on the same character came to mind I honestly didn’t see any benefit for myself beyond having alternatives for my WvW Elementalist. Even then, because I have so many characters I really don’t think I will ever use them very much except to swap looks. Which is something I’ll talk about more below.

 

How They Can Be Expanded in The Future

As a roleplayer, the biggest omission from these new templates is a wardrobe template. This is Fashion Wars is it not? You give me those and I promise you I will pay for more. I’m the sort of person who has bags of armor just to swap looks. Now, I know this isn’t for everyone, but neither are build templates.

Another way they could be expanded in the future is the ability to link an equipment template and a build template together so that you just push one button and it swaps both at the same time. It’s just one little step further that would be a big quality of life improvement.

In the end, I don’t think build templates are going to be that big of a deal, except maybe on the sale of character slots. For most people, the number of template slots that you start with will be more than enough. For others…I still question why you have so many builds…but it isn’t a total loss either. It may not be exactly what you hoped for but nothing is being taken away and it will make things a little bit easier for you. If nothing else it will free up a bit of bag space. These are just my opinions though, and I know that my experience in the game is not the same as anyone else’s. Your views may be completely different. But before you make any final decision on templates give them a try and let the dust settle. Also, keep in mind that not everything has to be for everyone and maybe this just isn’t for you. Build and Equipment Templates are available in-game right now if you want to give them a try all you have to do is log in.

 

 

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New Star Trek Online Starship Models Announced

When you think of model ships it isn’t often that those in an MMORPG come to mind, but two Star Trek Online starship models were announced at Destination Star Trek in Birmingham. There will be two models created by Hero Collector which have made over 180 different Star Trek models.

The two ships that will be joining that lineup from Star Trek Online are the Gagarin-Class Federation Battlecruiser and the Chimera-Class Federation Heavy Destroyer. They already have the U.S.S Enterprise NCC-1701-F from Star Trek Online in the model collection as well. Plus, there are more being worked on to be released in the future. The Chimera Class ship is from Victory is Life and was captained by Nog, voiced by Aron Eisenberg. While the Gagarin Class ship was released in the game to celebrate Star Trek: Discovery.

Each ship is recreated in die-cast using high-quality ABS materials and hand-painted by the company’s artists. Sadly, they won’t be out in time for Christmas this year but if there’s a big Star Trek Online fan in your life, or you are one yourself, you might consider them for your birthday next year. There is no release date for them yet except that they will release in 2020. There also isn’t a price announced yet nor is there a size. The Enterprise F is 14 cm though, if you want an idea of what you’re in for.

With the Enterprise F and the Chimera from STO they’ve covered my favorite ships from the game. But, I’m still really looking forward to seeing what they come up with next.

 

Source: Press Release

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MMO Business Report: Q3 Industry Reports

This week we have a few industry reports to take a look at for the end of Q3 2019 as well as Superdata’s monthly revenue charts. Plus Jagex has to come out and explain that it hasn’t been sold…yet again. There are only 9 weeks left in this year so before you know it we’ll be looking at the whole year in a glance. For now though, it’s Q3 and a few random pieces of industry news in this week’s MMOGames Business Report.

 

Jagex Hasn’t Been Sold

Jagex has had to clarify that they have not been sold after a Reddit thread with some regulatory statements that seemed to announce Fukong Interactive had sold Jagex to Platinum Fortune, which was believed to be “basically a shell company” of Fukong. GamesIndustry.biz reached out to Jagex to get clarification.

“As referenced in June, Fukong’s regulatory statements acknowledged that the company was looking to restructure its finances, and that resulted in announcements regarding the potential sale of Jagex,” said director of communications Rich Eddy.

“While the situation continues to progress, Fukong’s most recent statements advise the Chinese market that it has updated its financial information as negotiations continue. This is not a confirmation of a sale, which remains one of various possible outcomes.”

This isn’t the first time this year that this very same situation has come up. It also happened in July and was basically the exact same scenario as this time. If there is anything to take away from this it is that Jagex still might be sold in the future, but that potential has been on the table publicly since January and there hasn’t been any movement yet. So who knows when or even if it will actually happen.

 

Source: GamesIndustry.biz

 

Top Games of September 2019

Superdata has released their monthly game revenue charts for September and it’s bad news for some of the industry’s superstars. World of Warcraft saw a leap from 7th to 3rd in August thanks to the launch of WoW Classic, but in September it was back down to 6th. This isn’t because of the boycott, that won’t have an impact on the charts for another month or two. This was that initial surge of people who tried out WoW Classic going back to the other games they were playing. Fortnite has also dropped, Superdata estimates that the game saw a 43% decline month over month in September making it the worst month for revenue since November 2017. On console Fortnite dropped from first place to seventh in just one month. But, this all happened before Chapter 2 started so it’s really impossible to predict what future reports will look like for the game.

In August Pokemon Go had overtaken Honour of Kings for the number one position on mobile but in September Fate/Grand Order held the top spot, pushing Pokemon Go to number 2. Honour of Kings continued its drop down the charts and finished September in 4th place.

 

Source: Superdata Report

 

Worldwide Q3 Mobile Game Revenue

Global app revenue grew 23% year over year last quarter to $21.9 billion, but that isn’t the part of the new report from SensorTower that we’re interested in. We want to look just at mobile games which grew 20% year on year. Games accounted for 74% of all in-app spending, which is actually down two percent from Q3 2018. App Store users spent the most, having spent $9.8 billion in Q3 2019. That’s up 19% from the previous year. Google Play users spent $6.5 billion in E3 2019.

PUBG Mobile was the top grossing mobile game in the world for the quarter, grossing $496 million just in Q3 2019, a year on year growth of 652%. Pokemon Go was given the distinction of the fastest growing game by revenue quarter on quarter. It was up 63% to $308 million. Summer time is always good for Pokemon Go as kids are out of school giving them more time to run around and catch em all.

 

Source: SensorTower Report

 

Tencent Supercell Takeover

Top MMO News: March 9, 2016

Tencent has been on a roll recently with their investments, most recently having invested in Funcom. Well, now we can add Supercell to their list too. To understand the details of the deal though we have to have a bit of a history lesson.

In 2016 a Luxembourg consortium formed with the sole purpose of acquiring Supercell. They bought 81.4% of the mobile game developer which at the time was valued at $10.2 billion. Tencent had a 50% stake in the consortium which has now been increased to 51.2%. According to details from a filing on the Hong Kong Stock Exchange Tencent acquired $40 million worth of shares as part of a convertible bond. At this rate Tencent will have taken over the entire games industry by 2022, or at least it feels like it.

 

Source: GamesIndustry.biz

 

Q3 VR Report

Believe it or not the VR industry is still expanding. It certainly didn’t blow people away like they thought it would a few years ago but they are on track to bring in over one billion dollars in software revenue for the first time this year. Interestingly though it is location-based entertainment like those found in malls that are bringing in half of that revenue. Businesses have also caught on to the potential of VR. Enterprise headset revenue is on track to jump up 69% year on year. Superdata expects consumer spending on VR to more than double in the next 4 years to $2.4 billion.

The report from Superdata mostly looked at VR but it did also talk very briefly about AR, Augmented Reality games. There wasn’t really much data there, though they are expecting the genre to see growth from $1.8 billion in revenue in 2018 to $2.9 billion in 2022. They also pointed out that from June to August Harry Potter: Wizards Unite only earned 1% of the revenue that Pokemon Go brought in during that same period. As the report says, Harry Potter: Wizards Unite isn’t casting a spell on wallets.

Source: Superdata XR Q3 2019 Report

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EVE Aether Wars Going for a World Record Fight and You’re Invited

You may recall at GDC EVE Aether Wars made headlines when 14,274 people were all logged in to a single instance, multi-region game world. Well now on November 23rd during the EVE London meetup at London’s O2 Arena and all across the internet you will have the chance to take part in a world record attempt. Their aim is to break the record for the largest fight ever in gaming. If you want to be part of this record-breaking event you can pre-register to take part by adding the game to your wishlist on Steam. Yeah, it seems like it is going to be that easy. The record that they’re trying to beat is actually already held by EVE players. That’s the Battle of B-R5RB which had 6,142 players on 23 January 2018.

That isn’t the only news to come out of EVE Vegas so far either. NetEase and CCP have announced that the open beta for EVE Echoes will be in December 2019 for iOS and Android.

“We’re very excited for the first public outing of EVE Echoes, the next revolutionary step in mobile MMO gaming,” said Hilmar V. Petursson, CEO of CCP Games. “I can’t wait to see the reaction from our core PC players, who will no doubt recognize the unparalleled scale and sophisticated gameplay of EVE Online’s virtual world running through the veins of EVE Echoes.”

“CCP Games is a pioneer in space MMOs, and will make its mark on the industry even further by expanding the EVE experience to mobile with EVE Echoes,” said Ethan Wang, Vice President of NetEase, Inc. “Combining CCP’s leadership in game design with our NeoX game engine and leadership in game publishing will no doubt create a spacefaring sandbox MMO for mobile devices unlike anything seen before.”

 

Source: Press Release

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Metal Revolution Preview: Them Fighting Robots

Back in August, I reviewed a fighting game called Fantasy Strike. It’s an old-school type of brawler from the team at Sirlin Games. Even though it doesn’t quite possess the pizzazz of other top-notch fighting games on the market, such as Dragon Ball FighterZ or Tekken 7, it has its own sense of appeal between its old-school style controls and cast of characters. That same niche was present when I tried out NEXT Studios’ Metal Revolution, which is set to trade paint on consoles and PC sometime next year.

The developers let me dig in for a few matches, and I was quite impressed by what I came across. Let’s break down what makes the game tick so far…

A Unique Batch of Robo-Characters

Like the fan favorite Rising Thunder before it, Metal Revolution thrives with a cast of (mostly) robotic characters, including some that bring entirely unique personas and attack styles to the game.

For instance, there’s Miyamoto Ren, a robot that’s dressed in a 1930’s style hat, shirt and tie. However, he’s built with a very agile frame, and also wields a samurai sword. The combination of his smooth physique and sharp blade provide a combination that some players are sure to love.

Those who prefer something a little on the “big and burly” side may want to see what Ted Graham brings to the table. This robot features a build that’s like a combination of a football player and a knight, complete with a helmet with a grill covering its face. Its large frame makes it slightly slower than the smaller characters, but all the more powerful.

On top of that, there are some other oddball characters that stand out in this group. There’s a Monkey King-style robot that’s quite agile and able to perform devastating maneuvers with its staff, an insect-style bot that can use its arms to carve up the competition with combos, and even a nun. That’s right, a heavily armed nun that doesn’t look like she’ll be sitting down to take confessions anytime soon. Sadly, we weren’t able to see her in action yet, but she probably has an interesting story that’ll intrigue a few fighting fans out there.

Overall, the cast has about ten characters, though there’s a possibility that more will be added to the game, depending on its popularity. These characters bring different weapons and attack methods with them, making each one a treat to perfect. Hopefully, NEXT will give us a taste of what’s to come with a demo before the game’s release.

Characters and Modes For Everyone

With each combatant in Metal Revolution, NEXT Studios maintains a proper balance across six key areas – power, range, health, technique, mobility and energy break. Though some may be lacking in certain areas, they make up for it in others, forcing the player to perfect what they can do in order to properly score a victory with the fight.

Fortunately, the gameplay that this game possesses allows that with ease. A training mode enables the player to learn the ropes with each of the systems, which we’ll break down a little further below. But once they’re set to go, a number of options are available.

For those who  prefer a good solo battle, there’s Arcade Mode. Here, you’ll test out a string of opponents before finally completing your journey. Anyone that plays fighting games should instantly see what this mode is about.

On top of that, there’s also Friend mode and local mode. These two are perfect for offline battles, and a nice feature to dig into when you want to take on a buddy on the couch. Here, you can just hop into a fight and see how you fare against others. There’s also an option to use your precious fighting controllers, if you have a special one you yearn to use.

Then we get to the real thick of the action, which are Metal Revolution’s online offerings. Here, you can choose from a number of available modes and see how you fare against others. There’s Quick Match, which is simply hopping into the next available fight that’s on hand. This is ideal for those that don’t want to worry about ranking or anything like that, and just want a brawl-a-thon, so to speak.

Then there’s Arena. This is probably the most fulfilling mode of the game thus far. It’s a “ranked” mode, so there’s a certain challenge to overcome opponents. However, if you’re game to do so and manage to score a victory, you’ll earn a number of bonuses. NEXT didn’t break these down yet, but more than likely, they’ll be skins or other goodies that you can use over your next fights. No, nothing that will give you a huge advantage – but at the very least, you’ll look cool.

So between the online and offline stuff, Metal Revolution has a whole lot to offer players. Whether more modes will be added as the game goes on isn’t confirmed just yet, but we can totally see NEXT stacking this deck as, again, the game grows within the fighting community.

 

A Combat System You Can Build Upon

Like Fighting Strike before it, Metal Revolution builds upon a very effective fighting system, one that stands out from the Tekkens and Mortal Kombats of the world. Players of all skill sets can dig in and find lots of good stuff here, no matter which character they end up using. It’s just a matter of getting comfortable with a few things.

First, there’s a jump button, but combined with the rest of the control scheme, this actually works in the game’s favor. Instead of having to worry about regulating the move to an analog stick and putting yourself in an odd position, you can simply tap the button and prepare for an incoming attack – or guard, just in case your opponent has something vicious planned once you land.

That leads us to the combat. This is relatively easy to get into, thanks to Metal Revolution’s control scheme. It’s simple to put together combos with your strike moves, no matter your skill set. I was able to chain together a couple of good ones with Miyamoto Ren by the time my second match rolled around. That shows how you can get in right off the bat, even if you’re a player that’s not entirely skilled.

As you dig deeper into Metal Revolution, some cool new systems come into play. For instance, blocking actually goes the extra mile. Rather than just protecting you from incoming hits, you can actually turn it around into a parry and land one of several defensive moves on an opponent. This could turn around the tempo of the match almost instantly, depending if you can catch someone on guard quickly enough.

This is a system that may take a little patience. I was walked through it by one of NEXT’s reps, and I didn’t necessarily “nail” it the first time. However, by my second match, again, I was able to adapt, and soon we were turning reversals on one another back and forth. It’s a terrific game of “give and take,” if you will, and well worth practicing if you’ve got the endurance to stick it out.

Like any good fighting game, Metal Revolution also comes with Ultimates. Here, you can charge up a super attack and, provided you hit your opponent in just the right spot, unleash a devastating finisher that can easily leave them laying. They’re not fatalities, mind you, but they are cool little moves that unfold in a blinding flash, adding some flair to the proceedings. So time these just right and watch the sparks fly. Literally.

Don’t Be Fooled, This Revolution Looks Good

Even though Metal Revolution isn’t quite considered a AAA brawler, like SoulCalibur VI, there’s no question that NEXT Studios is putting together quite an effort with it. As you can see from the trailer below, the robots look impressive when it comes to their animations; and even the backgrounds have a certain flair to them, from an underground robot fighting club  to a cool city scape, where the lights actually dim as you or your opponent land a brutal Ultimate.

There are also some terrific lighting effects that align with the system. For instance, when you’re successfully blocking an opponent, you’ll see a blue glow around your character with each hit that bounces off. However, when you parry, the light suddenly turns green, giving you an indication that it’s time to hit back. These little things can make quite a difference in the heat of combat, so pay close attention. They might just turn the tide for you.

 

What’s On the Horizon

Along with a large cast of characters, strong gameplay system and unlockable goods, NEXT has promised that it will add more battle modes in the future. It hasn’t detailed what these are just yet, but don’t be surprised if variations of other modes from other hit fighting games make their debut.

For that matter, additional skins are in the works, along with more stages for players to check out. It’s up in the air whether or not new characters will join the party. It totally depends how well received the current ones are. Keep in mind these aren’t just pretty robot faces. They all have a fascinating back-story, as players can see how they connect with one another and what drives them to be in this fighting tournament. Tell you what, I want to learn more about that fighting nun.

Robot Fightin’ Stars Next Year

Metal Revolution is still in development over at NEXT, set for an unspecified release sometime in 2020 for Xbox One, PlayStation 4 and PC. The studio will announce when it’s ready to go, but judging by my time with it thus far, they’ve got something decidedly old-school on their hands and there are going to be a lot of people that will get into that.

We’ll check back in as progress is made, but in the meantime, keep an eye on these guys. They’re ready for the Revolution to be televised.

 

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Citadel: Forged With Fire Free Weekend Going on Now

It isn’t quite the weekend yet but that is stopping the Citadel: Forged With Fire free weekend from starting right now. The game officially launches on Friday November 1st on Xbox One, PS4, and Steam, but the developers are offering you the opportunity to try it out for free this weekend on Steam.

Blue Isle Studios also has an extensive roadmap of free content updates for the game and they’ve announced that the first DLC is slated to launch in early 2020. This first DLC will include narrative driven quests, the most widely requested feature from the community, and hours of new gameplay.

citadel forged with fire mmo

Citadel: Forged With Fire is rated T for Teen and unlike so many other games these days you can actually find physical editions of the game in some stores around the world. Or if you prefer, you can just order it on Steam where it has been available in Early Access since mid-2017.

In that time the developers have been posting patch notes and working on developing the game and getting it ready for launch. The most recent update which was released yesterday brought in moving mouths when using VoIP, a new mini-boss, and 8 new server types which you can find listed below.

– PVP – veryfast-reset: 5x exp 5x gather, server reset every 90 days
– PVP – fast-reset: 3x exp 3x gather, server reset every 90 days
– PVP – fast: 3x exp 3x gather
– PVP – very fast: 5x exp 5x gather
– PVE – fast: 3x exp 3x gather
– PVE – veryfast: 5x exp 5x gather
– PVE – freebuild: unlimited resources, free flying, no weight restrictions
– PVE – freebuild-reset: unlimited resources, free flying, no weight restrictions, reset every 90 days

 

Source: Press Release

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