WoW Wednesday: The Rewards of Korrak’s Revenge!

World of Warcraft’s 15th anniversary is now in full swing, with events aplenty for players to dig into. On top of the LFR-styled ‘Memory’ Raids, which cover famous bosses from Warcraft’s first three expansions, Alterac Valley has returned! Based on the original build of the famous Epic 40-Man Battleground, Korrak’s Revenge is a seasonal brawl available through January 7th 2019. With no reinforcements, evolving NPC assaults and a ton of rewards scattered throughout, this is a densely packed holiday event. This week we’ll be peeling apart the particulars and set out a path to maximize your rewards!

The Alterac Valley of olde is infamous amongst Vanilla Purists and regular community goers for how long its matches were. Some took several days due to the deadlocks players would face on the battleground. Due to the variety of scaling in Korrak’s Revenge, however, most matches take roughly as much time as a regular Alterac Valley; up towards several hours long. Accessible from level 60, Korrak’s Revenge is a fantastic way to power level your characters with the anniversary experience buff.

The main draw, however, is the two limited time mounts. Featuring updated versions of the classic Alterac Valley faction mounts, the Frostwolf Snarler and the Stormpike Battle are completely remastered mounts. Featuring higher resolution textures and updated rigging based on newer model skeletons, these are two VERY excellent mounts. Rewarded from the achievement ‘Alterac Valley of Olde’ you’ll need to earn 200 Timewarped Badges while playing in Korrak’s Revenge. This currency can be used elsewhere in conjunction with Timewalking events, and this provides the best opportunity to grind quite a bit for rep tokens, mounts or toys.

“Raised in the Alterac Mountains and trained to bite dwarves.”

At first glance, Alterac Valley of Olde may seem easy to complete. Most players will pick up the breadcrumb quest, “Soldier of Time,” which rewards 400 Timewarped Badges for gaining 500 honor inside the Battleground. While this is an easy, and recommended, quest to complete none of these badges will contribute to your total. Instead, you’ll need to rely on the quests in Korrak’s Revenge.

The biggest thing to regularly perform will be COMPLETING the battleground itself. Currently, in the EU, zerging towers and the Alterac Generals has fallen back into the popular meta-strategy. Thankfully, this results in quicker games more often, and simply falls to whichever team can complete strategies quicker. In order to kill Drek’thar or Vandarr Stormpike, you’ll need to burn down every bunker and tower on your way to the enemy team’s base. Each has a nearly 3 minute cap timer, in which you’ll need to defend your claim until it is destroyed. Capturing graveyards along the way is essential to your team’s reinforcement and rewspawning. Winning a match in Korrak’s Revenge will net you 20 Timewarped Badges, while a loss will net you 10.

While most matches may go quickly there are still an incredible host of quests to perform, most of which are daily. A number are not, however, and work as breadcrumb or introductory quests. Korrak the Bloodrager and The Legend of Korrak will see players facing off against the chieftain of the Winterax Trolls. In an effort to control the Field of Strife, the Alliance and Horde will send players to slay this Champion and claim his territory for the respective faction.

Other one-time quests will see you assisting third parties in the Valley. Master Ryson’s All Seeing Eye is given to players by members of the Syndacite, the criminal survivors of the fallen Human Kingdom. Stolen by the Winterax trolls, the object of the same name has been taken deep into their territory. It will require players to group up to fight the elite creatures and push through to the Orb itself. The first faction to push into the caves and save Master Engineer Zinfizzlex will unlock his quest. Zinfizzlex’s Portable Shredder Unit will reward a portable killing vehicle for use in the Valley during the event, and all he requires are some (legally) acquired materials. Each quest will reward 10 Timewarped badges.

There are also a multitude of repeatable daily quests. Each will give 10 Timewarped Badges for your first turn-in every day, while some which include resource deposits will give an additional 2 badges every turn in. Most of the daily quests will involve capturing objectives, such as personally claiming a graveyard, capturing a tower or claiming a mine for a faction. Resources, such as armor scraps or crystals, can be collected off of the bodies of slain enemies and turned into NPCs at your home base. Once daily you can also collect resources from each mine and turn them in for 10 Timewarped Badges.

Not popularly mentioned is a quest that is given at your faction’s stable master. Awarding 2 Badges for each turn in, you must capture an Alterac Ram or Frost Wolf for your respective faction. This is a repeatable quest up until the stables are full, which takes some 20-30 turn-ins. If you join a match late, and your team is already zerging to the enemy base, this can be a great way to quickly collect a few extra badges. Just beware of preying Druids and Rogues!

“I seem to be a little out of sorts today…”

Once you are done waging war inside the Valley, there are still more rewards OUTSIDE. At the world queuing locatins for Alterac Valley, some of the older vendors have crossed into an odd aspect of time. At each entrance in the Alterac Mountains, Jorek Ironside and Thanthaldis Snowgleam have both become displaced in the time ways and are offering unique and old items. Costing both Marks of Honor and Timewarped badges, these two vendors will not only be offering some of the regular fare, but also several removed appearances that have not been seen in-game since before Cataclysm. Some are unique to specific armor types, such as mail and cloth, and must be purchased on characters of that armor class to unlock and save the appearance. Others will require you to kill Korrak before they can be unlocked for purchase. These removed items will only be available while Korrak’s Revenge is ongoing, and on January 7th they’ll be once more gone forever!

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Guild Wars 2 Introduces Capes

You’d think a game that is often referred to as Fashion Wars 2 would have already had capes but in fact, Guild Wars 2 only got them today. Yes, today Guild Wars 2 introduces capes to the game for the first time. These capes are backpiece item skins that can be used on any back item you already have. The fancy Emblazoned Cape is available in the gem store for 500 gems. This comes with 4 dye channels so you can color it to match your armor.

There is also a more basic version of the cape available for 10 gold and 10 guild commendations. This one is quite a bit smaller than the cape you can get in the gem store and it has your guild’s logo on it. It also only has 2 dye channels instead of 4. Even though I have the Emblazoned Cape I’ll be adding the guild cape to my list of things to get because I have 30 characters and capes!

ArenaNet has also noted that they cannot add dye channels to backpieces. This is a pretty wise move as the questions almost certainly would have started pouring in right away. They also added that there will be dyeable backpacks in different styles in the future.

In addition to capes, ArenaNet has brought out a couple of quality of life features that will help you get the most out of your cape. New checkboxes have been added to each weapon, giving players the option to hide their weapons when they’re stowed.

The update that released today also allows Engineers and Elementalists to swap weapons. Though they can only do so out of combat. There are a number of balance changes made to all of the classes and some that are for PvP only. If you want to read up on all of them I recommend you check out the patch notes.

 

Source: Guild Wars 2 Official Site

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Diablo IV – What We Know So Far

You all have phones, right? Thankfully, unless you’re reading this on one, you can set it down. To uproarious applause, Blizzard-Activision released a darker, grittier, more visceral update to the franchise in it’s long awaited fourth entry. Diablo IV was announced earlier this month at Blizzcon, with steady streams of information trickling out as the days have rolled on. With three panels to summon from, and a trove of information released through tertiary interviews, we can finally and safely talk about what to expect out of the darker return to Sanctuary.

The announcement kicked off famously at the company’s trade show in a BIG way. Featuring a ten-minute cinematic of some of the darkest, most gore-drenched detail Blizzard has ever displayed. Invoking an ancient rite in the pursuit of wealth and knowledge, three treasure hunters manage to birth Lilith, the demonic child of Mephisto and Daughter of Hatred, into the world. Unleashed upon a bleak world lost after the fall of Sanctuary, everything is ripe for a new age of hell to rise up from the dark depths.

It cannot be understated how much people have been looking forward to Diablo IV. Since an announcement during Diablo III’s season 14 production, alluding to multiple Diablo projects under work in, “Blizzard’s forges,” speculation has been rampant. This wasn’t teased well with the announcement of Diablo Immortal last year, as well as the PR mismanagement both during and long after Blizzcon 2018. It would later be discussed in a report by Jason Schreier of Kotaku that Blizzard had cancelled a Diablo IV announcement at the last possible moment, and further internal reports on it had been quashed company-wide. To say that applause at Blizzcon was deafening might be a mild understatement.


Diablo IV returns to it’s isometric routes as it has with previous installments in the RPG franchise. Instead of linear, chapter-based progression like previous installments, the team behind the dark dungeon despoiler instead promised an ‘open world.’ Following along the progression patterns of World of Warcraft: Legion, the game’s storylines can reportedly be completed in any order potential players desire. As seen in trailers, the open world can be traversed on foot, on horseback, and with friends.

While five classes are promised to ship with the base game, similar to the series’ previous entry. The barbarian returns from their rampage to save a defenseless Sanctuary in Diablo III, focusing on brutallistic melee combat. Relying on swirling steel and devastating power, his powers were showcased as ones returning fans will recognize; waves of damage from powerful blasts of his weapons. Roars of fury that increase his power and speed, even blazing runic armor to smite his foes.

Fresh from her adventures in Immortal, the Sorceress was the second announced class. With similar demoed playstyle to III’s Wizard, the Sorceress focuses on range and control to devastating effect. More tactical than her brutal brother, the Sorceress excels away from combat using elemental magic to deter and tactically destroy her opponents. From homing bolts of lightning to freezing icicle arrows and detonating fireballs.


Returning to the franchise with much fervor and cheers from Blizzcon attendees, the Druid was the final class to be announced at Blizzcon 2019. While sporting a more feral, ancient nordic design, his spell repertoire has been massively altered to fit the motif. Unlike his Diablo 2 counterpart, this Druid relies more on the feral and fearful aspects of nature. Doing away with elemental attacks, he instead relies on powerful shapeshifting magic. Showcased in the trailer with both a werewolf and werebear form, it’s more than likely this shapeshifting will become the central design point of the revamped class.

Together, these three will explore a far more open Sanctuary than ever before. Leaning heavier into its predecessors MMO-lite elements, Diablo IV will feature an always online persistent world. A constant internet connection will be required for it, though no solutions for a single-player or couch co-op experience have been detailed yet by Blizzard. While details are still vague, the company is intending to have the world littered with random player encounters, more in the vein of Dark Souls than World of Warcraft. As such, Blizzard has also confirmed Player vs. Player content for this new title after it being sorely missing from the previous entry. While details are still vague on the concept as a whole, the team confessed to restricting it to particular zones for players to slug it out.

What isn’t vague in Diablo IV is the confirmation of microtransactions. With each flagship Blizzard-Activision title currently including them in some form or another, it’s not surprising. In an interview with Quin69 lead game designer Joe Shely confirmed their inclusion. Initially trying to pass them off as additional expansions, he then confirmed, “you will also be able to acquire cosmetics in the game… It’s very early, but yes.”


But that really seems to be the theme to Diablo IV’s presentation at Blizzcon. It’s very early yet. Despite promises of cross-platform play between PS4, Xbox One and PC, Blizzard recanted to say that while it’s a goal its still VERY early yet. When questioned about a release date, the company promised quarterly updates in February 2020 but it was still too early yet to confirm anything solid. When asked about other features and classes the mantra became, “It’s very early yet.”

So what can we see for a projected launch window for Diablo IV? The answer, confusingly, is both ‘sooner,’ and ‘later.’

As most industry enthusiasts know: the next console generation IS coming. The Xbox Scorpio is well into its development cycle and leaks from Sony-America have cited a potential Holiday 2020 release window. In talking with indie developers at the Enthusiast Gaming Live Expo I was able to confirm that PS5 development kits are already being widely distributed to prop up the console’s launch. As we saw with Diablo III, however, Blizzard managed to launch their title for the Playstation 3, and later touched up a ‘Battlechest’ version for the PS4. It’s likely they could do the same again.

The best projection we have, currently, is an early 2021 launch. With rumors of Diablo IV having only been in moderate prototype status during its blockade of Blizzcon 2018, and now a limited announcement for 2019, an additional year-and-a-half window would be the optimal bare-minimum for the company. More than likely we’ll see Lilith return in March 2021, the start of the fiscal year and the year of Hatred in Sanctuary.

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Path of Exile Conquerors of the Atlas Preview

Grinding Gear Games is in a tough spot right now. Don’t take this the wrong way; the New Zealand-based games developer isn’t going through some drama or afflictive times, quite on the contrary. The tricky issue here is that the first ever ExileCon delivered in spades, and it’s not easy to see how the next edition will manage to live up to such high standards.

The announcement of Path of Exile 2 was the uncontested highlight of the convention. This nearly groundbreaking but probably not quite beast of a game defies description, being some sort of radical hybrid sitting between huge expansion and spectacular sequel. Path of Exile Mobile deserves an honorable mention as well; the earnest and slightly awkward way that Grinding Gear Games’ co-founder and managing director Chris Wilson and his team introduced the game is obvious proof that they are doing this with sheer respect for Path of Exile, instead of pushing for a quick cash grab that would end up damaging the nearly stellar reputation of the franchise.

Franchise. Until a few days ago, it would be a delusion to say something like that about Path of Exile. But now, Grinding Gear Games is finally putting the “S” in games. So is Riot Games, with its recent announcement of a League of Legends fighting game, a FPS, and a few other games. Maybe it’s something in the water.

Before Path of Exile 2, we’re getting a few expansions starting with the massive 3.9 update, officially titled Conquerors of the Atlas. The announcement trailer spawned a mix of excited and shocked reactions, and quite understandably so – after all, it’s not every day that you are your most dangerous threat.

Path of Exile Conquerors of the Atlas Preview Conqueror

You Versus You | Conquerors of the Atlas Preview

According to Chris Wilson, Conquerors of the Atlas is designed to reinvigorate Path of Exile’s endgame, a couple of years after the War for the Atlas expansion brought the Shaper and the Elder influence mechanics, and the brand-new story follows those events. Admitting that the endgame was getting “a bit stale,” Wilson is adamant that the new expansion is going to change that, adding to the flexibility and bringing some exciting fights and rewards, without compromising what fans love so much about the Atlas gameplay.

“You either die a hero, or you live long enough to see yourself become the villain.” These famous words uttered by Harvey Dent in The Dark Knight seem like a perfect fit for your role in Conquerors of the Atlas. In the trailer, Zana describes her tale of bravery in face of an overwhelming evil, and how she ended up sealing these threats in the Atlas. The five bosses that you must face can be briefly seen in their human form, and a glimpse of them as the Conquerors reveal their evolved and threatening nature, which is based off real player builds. This is a remarkable way to seamlessly bind lore and grind, in a metagame of sorts that comes as a shocking revelation to all but the most perceptive players – the Exiles are their own worst enemy. You can almost taste the bittersweet irony behind it all.

One of the most noticeable changes is straight up visible when you open the Atlas. You no longer start your quest in the corners, instead starting near the center of the map, and working out your way toward the corners. This is a change that should add more freedom to the way that you choose to explore the regions. The map is divided into eight regions, something that you’ll verify by the yellow borders. In the beginning, there are 19 maps visible to the players, and you must unlock the rest by leveling up regions of the Atlas through defeating Conquerors and earning watchstones, which you can socket to increase the tier of the maps within that region. Fully upgrading a region will reveal more maps and raise each one within to tier 14-16. You can repeatedly target Conquerors in case you want to earn more watchstones and have all eight regions at max level.

Path of Exile Conquerors of the Atlas Preview Map

With the new expansion, sextants can be applied to watchstones and affect an entire region, instead of a single map as they previously would. This gives you up to four sextants for each region, and you can unsocket watchstones between regions as you wish. Another change is that Apprentice, Journeyman, and Master Cartographer sextants now come with unique modifiers.

The support gem plus system is another feature coming with the new expansion. These gems are “very high level, super powerful versions” of the support gems that you can already find in the game. This priceless loot drops from Conquerors and there are around 35 in Conquerors of the Atlas. Wilson talked about a couple of them, Fork Plus and Ancestral Call Plus, proceeding to a short demonstration where chaos ensued, and an appropriate “RIP graphics card” comment stole a legitimate laugh from the audience.

With Conquerors of the Atlas changing the endgame and shifting the focus from the Shaper and Elder, what will happen to those items that you fought so hard for? You can rest assured that these aren’t going away, and Zana’s missions will give you Shaper and Elder guardian maps. The goal here is to keep that part of the content accessible, in case you need an item as a specific part of your build, although the focus isn’t on this system anymore.

Four new influence types named after four of the five Conquerors will provide you with new ways to change your build: Warlord, Hunter, Crusader, and Adjudicator. I feel sorry for the remaining guy, but he’s being left out because his name probably isn’t quite as catchy as the others – maybe he’s called Blayde or something? These mod pools are based on older mods but also include new additions. Conquerors may also drop orbs that enables you to enchant a rare item with a unique modifier.

Path of Exile Conquerors of the Atlas Preview Conqueror Battle

Previous Path of Exile expansions improved on various aspects of the game. Spellcasting, melee, summoning and mines were topics that deserved exceptional attention from the development team, and the 3.9 update is enhancing bows and ranged attack totems.

Ranged attack totems are now called ballistas, and you can place three of them at once even faster than before. New support gems provide additional ways of shooting arrows, with the artillery ballista shooting fiery arrows up in the air to rain down on enemies, working as a very efficient way to clear spread out enemies. The other support gem is the shrapnel ballista, which fires limited-range projectiles at your foes.

The bow is a popular weapon in more ways than one, and it saw the introduction of new skills and support gems. The Ensnaring Arrow utility skill increases ranged attack damage and restrains movement of the affected targets; the Barrage support is a treasured skill that receives a new gem allowing you to fire several arrows in sequence; finally, the Nova support gem allows you to fire an arrow into the air, which lands at a remote location and splits into a swarm of arrows that lay waste to enemies everywhere. On the other hand, you can say goodbye to the Tornado shot, which was nerfed and was “far too good for far too long”.

Path of Exile Conquerors of the Atlas Preview Bow

DIY Metamorph | Conquerors of the Atlas Preview

As if drastically changing the endgame and giving the grind a consistent reason that perfectly ties with the existing lore wasn’t enough, there is a new league coming with this update. The Metamorph league is the 28th league in Path of Exile and launches alongside Conquerors of the Atlas on December 13. Another spectacular trailer introduces the new league, ostensibly basking in its ominous atmosphere and the narration of an obsessed and scary persona. It stars a new NPC, Tane Octavius, a master alchemist that was exiled to Wraeclast for killing his teacher and is now vying to use his expertise to find the “the intrinsic darkness.” This, of course, involves a lot of killing.

As you kill monsters in each area, you collect samples from some of the corpses. The samples represent the personification of each creature’s skills, and combining five of them will result in the creation of a metamorph. When you have enough skills, you can summon Tane so that he helps you to create a metamorph. You possess certain control over the genesis of this boss, as you carefully select the five samples that blend into a menacing foe.

The resulting metamorph is a vicious boss that swiftly changes shape and offers a remarkable and unpredictable challenge. The more powerful the metamorph is, the better the rewards, so there is a clear risk/reward factor that you must consider when mixing the samples.

Path of Exile Conquerors of the Atlas Preview Conqueror Battle 3

In the Metamorph endgame, you can collect samples from map bosses and combine them to form even more lethal metamorphs. The blend of powers, difficulty, and rewards of multiple bosses yields the definitive challenge for league players. The Conquerors of the Atlas expansion brings 16 new items, four exclusive to the Metamorph league, and the rest of them will drop as you defeat the Conquerors.

Conquerors of the Atlas turns Path of Exile’s endgame on its head and is set to deliver a bold and unabashed foundation for what 2020 will bring. With a few expansions yet to release in the lead-up to 4.0, which you know by Path of Exile 2 by now, fighting former Exiles sounds like a way to close the year on a very interesting note.

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Mounts Are Coming to Conan Exiles This Week

Mounts are coming to Conan Exiles this week according to a forum post made by Funcom Community Manager Jens Erik. The forum post gives the release date of Thursday, December 5th for all platforms. Along with mounts there will be mounted combat and the Riders of Hyboria Pack.

With the new mount system, you will be able to breed and train your horses before riding them into battle while wielding a one-handed weapon. This includes the new weapon archetype, Lances. This new weapon type can only be used while mounted but do very high damage while you’re mounted. In fact, damage from lances increases by the movement speed of the mounted player. New equipment and building placements will be included to help you with your horse training including saddles and stables. You’ll be able to find foals (baby horses) in various locations around the world which you can pick up and put in a stable. Help them grow big and strong by feeding them and before you know it you’ll have your own rideable horse.

You’ll also be able to bring your mount with you in the new Follower Leveling System. This will allow you to level up your mount as well as your Thralls and Pets through combat just like you level yourself. Followers are granted stat-points which are automatically distributed through a weighted system. Along with this you’ll finally be able to name your Thralls. This is a feature that has been requested for a long time now.

This patch will also introduce improved trebuchet mechanics and a number of other quality of life features. It includes new dodge-roll mechanics, momentum-based character movement, combat balancing, and squishing bugs.

If you want to read all of the patch notes, they are quite extensive you can find them in the link below.

 

Source: Funcom Official Forums

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