Temtem 2020 Roadmap Revealed

After having released in Early Access this January, the Temtem 2020 roadmap has now been revealed by publisher Humble Bundle and developer Crema.

Temtem 2020 roadmap

Temtem is an Early Access MMO that focuses on collecting and battling all kinds of creatures. Initially inspired by Pokemon, Temtem has truly become its own beast. While this roadmap includes development that leads up to the 1.0 official launch, the team has stressed that it will support Temtem well after that.

Here is a brief overview of the upcoming content and when to expect it:

Spring 2020

  • Ranked Matchmaking V1
  • Spectator Mode V1
  • In-Game Chat
  • Chat Bubbles
  • Club Management

Summer 2020

  • New Island: Kisiwa
  • ~25 New Temtem
  • Player Housing
  • Climbing Gear
  • Emotes V2

Fall 2020

  • New Island: Cipanku
  • ~25 New Islands
  • 1st Mythical Temtem
  • In-Game Tournaments
  • Quest Diary
  • Achievements

It should also be stressed that none of this is 100% confirmed to be implemented and development cycles always change. For more detailed information, be sure to check out Crema’s blog!

Source: Official Blog

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Sci-Fi MMO Population Zero Expected to Launch in May

Enplex Games announced today that its Sci-Fi MMO Population Zero will be available in May 2020 on Steam as a buy-to-play Early Access title. Population Zero combines exploration and survival mechanics with the seamless MMO world of Kepler.

Population Zero

The focus of Population Zero is on a narrative, survival experience that includes a deep main plot, side quests, and many non-player characters who are shrouded in mystery. As an added twist, Enplex will be adding a ‘win condition’ to the game. Every seven days, Kepler will become an unlivable wasteland and players will need to start over bringing the knowledge of their past lives. As this cycle repeats, players will unlock many different account-based rewards.

Initially, Population Zero was planned to be a free-to-play title, but the monetization model has shifted to buy-to-play. The game will be priced at $29.99 with a 10% discount during early access.

“The decision to change the monetization model from F2P to a one-time purchase has been made after a series of thorough discussions within the team and core community,” said Enplex Games Creative Director Denis Pozdnyakov. “The shift to B2P will allow the studio to continue the work on the game without fears of ‘pay to win’, as well as allowing us to release new game content that really enhances the gameplay.” 

 

Source: Press Release

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Legends of Runeterra Preview – Overwhelming the Competition

Could Riot Games be too late to the party with its take on the digital card game? Legends of Runeterra by and large missed the peak of the genre, which hit its stride with the release of Blizzard’s Hearthstone in 2014. Being bolstered by the unwavering League of Legends star power may not be enough to achieve its lofty goal; is there time to make up for the delay and convince players that Legends of Runeterra is the TCG they have been waiting for?

The answer to this last question is a resounding yes. Riot Games’ mediocre timing may turn out to be Legends of Runeterra’s greatest strength, as they didn’t have to enter a colossal and potentially destructive clash with Hearthstone. This also served another purpose, which was to see where Magic: The Gathering Arena would fit as a potential big-name competitor. The jury is out on this as well, declaring that the latest MTG card game poses no massive threat.

Legends of Runeterra Preview Card Combat

The World in Your Deck | Legends of Runeterra Preview

Riot Games clearly took a long, hard look at the competition and settled for what makes a first-rate digital card game. Legends of Runeterra is a fun game to watch, with a crisp and clean starting board with exactly the right amount of bells and whistles to look good without encumbering the screen. This is the kind of game that is likely to appeal to those who have stayed away from CCGs until now, since everything about it seems poised for perfection. League of Legends fans are in for a treat, as the Champions that they know and love come to life in new and innovative ways, often with a little bit of clever showboating, and they are joined by several new characters. It may be far from original, but this is fan service at its best.

Sure, there are some balance issues that the betas will hopefully iron out, and the in-game menus look simple but are somewhat bland and overcomplicated, when they should go straight to the point – why do I have to go to Collections to delete a deck, instead of having that option in Play as well?

When you and a challenger are facing each other over the board, the slightly warped perspective may take some getting used to, but a few minutes should do the trick. Furthermore, the way that the Legends of Runeterra decks are portrayed is beyond criticism, with crispy clean design and perfectly visible stats that never get into the way of your strategy. I would like to be able to instantly see the attack and health points for the cards that I’m holding, but this is a minor concern that can also be directed at Hearthstone.

Legends of Runeterra Preview Fast Spell

The cornerstone of Legends of Runeterra is the use of Champions, faces that you know and love from the MOBA. Prepare yourself to meet Jinx, Braum, Darius, Zed, Lux, Lucian, and others, coming from six regions of Runeterra: Shadow Isles, Ionia, Piltover & Zaun, Demacia, Noxus, and Freljord. You can have up to six Champion cards in your 40-card deck, with the rest being comprised of follower and spell cards. Champions should always be your focus in every match, as they come with valuable stats; furthermore, they can level up by fulfilling a special condition, turning them into devastating gamechangers – for Jinx, having a empty hand is the requirement, while Braum levels up by taking 10 damage. Never ignore Champion cards, as their damage dealing ability and resourcefulness is vital in the hands of a skilled player.

The catch is that Legends of Runeterra gives you a myriad of choices and tactical options, and them callously slaps you on the wrist for being greedy. All those beautiful units and spells are yours for the taking, but under one very succinct condition – you are limited to choosing cards from two regions, and no more than that. Experimenting with Champions and spells is going to take a long time, as every opponent that you face seems to take a different yet effective approach to decks. When you begin to feel comfortable with your selection, another rival comes by and obliterates the masterful strategy that you thought would be effective against every single player in the world. Matches are mostly about skill, but luck also plays a small role in the outcome as the right cards are drawn in the nick of time, especially the all-important fast spells that can turn the tide of a clash.

Legends of Runeterra Preview Decks

Elusive Is as Elusive Does | Legends of Runeterra Preview

Ignore the tutorials at your own peril. They may seem intimidating and a couple of them may even stump you, but this is where you’ll get useful info that is otherwise coming at the cost of many defeats. Besides, this is where you earn your first significant set of cards, getting closer to a proper deck. Legends of Runeterra seems fairly generous with its reward track, handing card after card during the tutorial, but also as you face other players. However, there’s a catch – you can only have one active region reward track. This means that the sooner you settle for a consistent and reliable deck, the better you’re going to be at earning new cards from your two preferred regions.

Your goal is to destroy the enemy Nexus using your cards to hit it, providing they aren’t blocked by rival cards. Such a simple approach develops into several layers of complexity, as you learn to deal with the intricacies of card effects such as Overwhelm and Elusive. The latter is particularly worrying, as these cards can only be blocked by another Elusive unit, paving the way for some unflinching Nexus takedowns in case you are not duly prepared.

Legends of Runeterra Preview Burst Spell

While it has a lot of catching up to do in terms of player base and content to properly rival Hearthstone, Legends of Runeterra seems to be on the right path. This is a game that is both entertaining to play and to watch, sporting an ambitious competitive tone while remaining within reach for those who have never tried a digital card game before. Riot Games is determined to prove that there’s more to it than League of Legends, and Legends of Runeterra is just the first of many cards that it has up its sleeve.

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Mobile Developer Netmarble Experiences Profit Decline in 2019

Netmarble Corp. recently published its fourth quarter earnings for fiscal year 2019 and the results are somewhat unexpected. Netmarble’s quarter four year-over-year revenue growth for 2019 increased by 13.3% but it still experienced a decline of 11% from the previous quarter and a overall net profit decrease of 26.1% for all of 2019.

The King of Fighters Allstar Review High Kick

 

Normally, when we think of the mobile game industry, the first thing that comes to mind is the explosive growth in recent years, but that appears to be slowing. Netmarble is one of the most prominent developers and publishers of mobile games in the world and has some incredibly high-profile titles like Lineage 2: Revolution, Marvel Future Fight, BTS World, and The King of Fighters Allstar. The company was clearly busy last year with a number of new releases, but clearly expenses outweighed revenue as sales only increased by 7.6% while operating profit decreased by 16.5% and net profit decreased by 26.1%.

The following statement was made by Netmarble Co-CEO Seungwon Lee:

“The launches of our AAA mobile titles such as THE KING OF FIGHTERS ALLSTAR, BTS WORLD, and the continued success of our ongoing titles like Lineage 2: Revolution and MARVEL Contest of Champions, demonstrate our ability to deliver globally acclaimed games year after year. Following Magic: ManaStrike’s worldwide January launch, The Seven Deadly Sins: Grand Cross’ global release in March, and upcoming launches of Blade & Soul Revolution in Asia in Q2 and the global launch of MARVEL Realm of Champions in the first half of 2020, we continue to produce innovative, exciting new titles while supporting our diverse portfolio of world-class, mobile gaming experiences in 2020.”

 

Source: Press Release

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WoW Wednesday: Classifying Corruption

Corruption is an odd name of the game when it comes to World of Warcraft’s new patch, “Visions of N’zoth.” With any form of player character progression, a system that directly influences player gearing and customization has positives and negatives. However, when it weighs heavily on how your avatar functions on a fundamental, it is inevitable to find flaws in it. This week we will discuss Corruption, it’s place in player power, and if the system functions on a pure level.

The first question to address is, ‘What is Corruption?’ Replacing the Warforging and Titanforging systems, Corruption is the new ‘power increase’ mechanic designed to make player-gear more enticing. Functioning similarly to the previous systems, Corruption has a low chance to proc on any gear obtained through drops, such as Raiding or in some rare cases PvP. However, taking elements of the failed Benthic System from Nazjatar Corruption instead carries with it varied powers.

Coming in three different tiers of corruption (From +10 to +40). Each tier has certain effects tailored to it, with the lowest resigned mostly to stat bonuses. The highest, however, have incredibly powerful effects ranging from massive area-of-effect attacks to gushing bleeds. Some weapons, such as Sk’shuul Vaz, feature effects which draw on player’s already impressive stats to magnify their power and throughput.

This Corruption grows over time with the more corrupted item pieces you equip. Starting at zero and potentially scaling infinitely, every twenty levels imparts another greater impediment. Starting at just one corruption, your character will occasionally be halted by grasping tentacles, with later additions creating stunning mirror images. When your corruption maxes out you will not only gain increased power output, but you will rapidly take a deadly amount of damage. Corruption creates a risk-reward system based on what you’re willing to undertake with your current gear choices, while offering mitigation via the new legendary cloak and Heart of Azeroth Essences.

Initially there was quite a bit of trepidation with this system. Benthic gear was notoriously broken throughout Azshara’s Eternal Palace and Nazjatar for its special abilities. Such gear could easily be acquired and powered up while imparting benefits that outclassed even Mythic content loot. Where Ion Hozzikostas, World of Warcraft’s current lead developer, stated that item level should be the indicator on what is superior gear, the mathematics of stat multiplications and resistance increases against certain attacks made Benthic Gear a greater asset than any could dream of. Such is the issue, to an extent, with Corruption.

From its early days of implementation, the system has seen radical and controversial changes. The Public Test Realms saw massive widespread changes in terms of Corruption and number crunching up until launch. Even now, at the time of writing, traits like Infinite Stars dominate the current Corruption Meta. Classes that often underperform, such as Arms Warriors, who lack steady AoE and cleaving in Raid Teams are now preferred for most compositions, as Infinite Stars can proc on high-multi strike abilities such as Bladestorm and during Sweeping Strikes (both of which strike multiple targets rapidly) when coupled with DoTs and bleeds.

This was pushed to its apex of an issue when Corruption received nearly a dozen changes across the various tiers and abilities during the previous reset. This reset, in the middle of the Mythic Ny’alotha race between the world’s top Raiding Guilds, disrupted entire team makeups and individual character decisions. Let me paint for you such an example:

Intending to push your gearing curve you and your friends run Mythic +15 dungeons all week. Like Titanforging, Corrupted Gear only has a pittance of a chance to drop. It is incredibly unlikely, unless you are running multiple dungeons in short bursts and clearing well above the time limit, that you will see many pieces drop. Instead you’ll need to rely on your weekly Mythic+ Cache to deliver the guaranteed loot drop. If you’re lucky enough to receive an item type that CAN have Corruption, you need to hope that it is of the optimal tier within a certain range of Corruption.


Now, suddenly, the next week all of your hard-earned best-in-slot pieces are useless due to heavy nerfs. That is what happened during the Mythic Ny’alotha race, and to many players worldwide.

That is, if you are fortunate enough to avoid a crippling bug that occurred during the patch’s early weeks. Several players (including myself) were ‘locked’ into their loot types from week to week since launch across multiple sources. Some players could only get Trinkets from their Mythic+ Cache (which cannot become corrupted), while others could only get boots from Horrific Visions or pants from other sources. Meaning that, if you were unfortunate enough, you could essentially spin your wheels gearing for weeks and never see a piece of corrupted gear.

While I reached out to Blizzard to deal with my version of this bug, and there are many forums detailing similar instances, this is not a ‘known issue’ at this time. Despite internal team-members suffering from the exact same issue, this currently is not on Blizzard’s radar.

On paper, Corruption is a VERY good system. It rewards creative choices and maximizing what you can do with what you acquire. A greater issue comes, however, at the sheer exclusivity of Corrupted gear. If you have average luck, or especially a streak of good luck, you can quickly find yourself soaring past all barriers to your class’ ability to perform. However, if you are particularly unlucky, you’ll find yourself falling behind in short pacing.

Does this mean Corruption is necessarily a bad system? Certainly not. Most issues here could be addressed with simply making Corruption standard across ALL items, including the option to purge gear. Corruption does, in many aspects mathematically, fundamentally break your class role which is something that has been demanded by the player base since the ability pruning of Warlords of Draenor. That possibility of pushing a class beyond its apex role through gear customization opens a realm of possibilities about how even Tanks, who have an impressive amount of utility already, can change how they fundamentally process encounters.

In terms of fundamental mathematics, Corruption requires some time to gestate. This was a system that, frankly, required another month or two of testing. But given that it becomes more accessible and manageable, perhaps with higher tiers locked behind more difficult content, I want to see it return. N’zoth’s influence across Azeroth, and particularly our equipment, makes not just for interesting storytelling but a fun new way to approach class-balance and utilization. This risk-reward system where numbers aren’t always clear but are instead focused on fun experimentation makes for a more interesting product overall.

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Final Fantasy XIV Patch 5.2 Adds Ruby Weapon Trial

The latest update to Final Fantasy XIV patch 5.2, Echoes of a Fallen Star, is now available and brings with it a new dungeon, raid, trial, and main scenario quests.

Final Fantasy XIV Patch 5.2 Ruby Weapon

This week’s update to Final Fantasy XIV is bursting with content. First, there’s the main scenario quest update: Echoes of a Fallen Star, which continues the narrative of the Warrior of Darkness and Scions of the Seventh Dawn as they await for the Crystal Exarch to return them home.

Next up is the Eden’s Verse raid, which is the second chapter in the Eden raid series and includes both Normal and Savage difficulties. There’s also a new dungeon, Anamnesis Anyder that can be played through with other adventurers or NPCs using the Trust system. Finally, the Cinder Drift is a new trial that brings one of the most iconic boss fights to Final Fantasy XIV: Ruby Weapon. Ruby is the latest weapon for the Garlean military and can be challenged on Normal and Extreme difficulties.

If that wasn’t enough, there will also be new Beast Tribe quests, ocean fishing, and new Resistance Weapons that will see updates from patch 5.2 onward.

 

Source: Press Release

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Magic: ManaStrike Interview: Producer Kay Kim on the Origins and Future of the Game

Magic: ManaStrike is a new way to play Magic: The Gathering on Android and iOS, offering a take on the card game that pushes it closer to games such as Clash Royale and Minion Masters. Following our review and the addicting gameplay that it boasts, we had the opportunity to speak with Kay Kim, the Netmarble US Producer for this game.

In our interview, Kim will talk about how the opportunity to develop Magic: ManaStrike came up, how players are reacting to the game, what is planned for the future, and discusses the possibility of taking the game into eSports territory.

Can you introduce yourself to our readers?

I’m Kay Kim, the Netmarble US producer for Magic: ManaStrike.

How would you describe Magic: ManaStrike to new players?

Magic: ManaStrike takes the Magic: The Gathering franchise and places it in a whole new genre—real-time PVP strategy. Players take the role of a Planeswalker, a powerful character who can summon monsters and spells from their deck to win the battle on a 3D real-time battlefield. Additionally, the Planeswalkers themselves can enter the battlefield. They come equipped with unique special skills which, if used strategically, can turn the tide of battle.

When did you acquire the Magic: The Gathering license, and did you immediately feel that it would be a good fit for the real-time PvP genre, or were other game concepts studied as well?

The original Magic: The Gathering game is a great strategy game with a 26-year history so, when we were approached by Wizards of the Coast to come up with a new gameplay experience for Magic on mobile platforms, we were excited. We realized it would be great to blend the strategy of the core card game with the fun and depth of a Player vs. Player (PvP) battler. We really wanted to bring the characters, creatures, and spells of Magic rendered in full 3D models on mobile.

From there, we worked closely with Wizards of the Coast to make sure it lined up with the rich history of the constantly-expanding Magic multiverse. We believe that the game will appeal to strategy gamers worldwide. It’s easy to pick up, but with a depth of strategy that will pose a challenge to master, all with the incredible characters and lore that Magic: The Gathering offers as a fantasy brand.

Magic ManaStrike Interview Planeswalker

How would you convince non-Magic: The Gathering fans to give Magic: ManaStrike a go?

This game is a combination of a fantastic IP with a lot of story behind it, and fun, rewarding gameplay. If you’re new to the Magic: The Gathering franchise, don’t worry! Magic: ManaStrike uses a new gameplay style that will be enjoyable for all players, but stays true to Magic: The Gathering’s roots. You can learn about the different monsters and spells as you play the game, and you can experiment with different Planeswalkers to discover which one is the best fit for you. And along the way, you’ll learn a little bit about their history and personalities.

And of course, you’ll be winning matches, leveling up cards, and getting more and more great rewards.

Many players are comparing the game with Clash Royale. However, I would say that it looks more like Minion Masters. Are you a fan of these games, and if so, how does Magic: ManaStrike improves on them?

At Netmarble, we are gamers first. We play many games across many platforms so we make games we want to play because then we know players will love them too. Magic: ManaStrike allows players to come in and learn the mechanics of the game. As their experience grows, players start to strategize more and become more engrossed in the game. Seasoned players can also come in and enjoy it right away. We feel we’ve created a game nearly anyone can love.

Magic ManaStrike Interview Nissa Revane

Can you tell us which one is your favorite Planeswalker in Magic: ManaStrike, and why?

Tezzeret is my favorite because of his high versatility in attacks. His basic attack is a huge AoE damage to ground units; when deployed, he summons an additional aerial unit which does an AoE attack as well. Tezzeret’s Gravity Sphere skill is great because it will pull enemies close to an area and stun them for a second. And his funky reggae hairstyle and general appearance look awesome in my opinion.

How is the overall player reaction to game balance, including the game-changing Planeswalker abilities?

Of course, players always have opinions about what is and isn’t working in the game. We have a discord where players actively discuss what they think. And we relay that feedback to the developers. Also, what might seem over- or under-powered early on might be viewed differently later. Regarding Planeswalkers specifically, some powers are more situational than others. Finding the best times and ways to use them can often turn a match around but will often require more strategic thinking.

That being said, we are carefully monitoring the game and will adjust things as necessary to ensure balanced gameplay.

Clearly a lot of work went into the presentation of the game, particularly the Planeswalkers. Was it an arduous task making all these stunning artworks come to life in the arena, given the small size of the units?

Using the Unity engine and working closely with the Wizards of the Coast team, we took our time to ensure the artwork stayed true to what Magic players have come to love while still putting our spin on it and bringing our expertise in mobile gaming.

Magic ManaStrike Interview Jace Beleren

Do you plan on adding new Planeswalkers and cards in the future? What kind of timeframe can we expect for content updates?

We are always adding new content to our games and looking for fun ways to keep our games fresh. As you know, we have just launched the game so right now we are focused on providing a great experience and ensuring players enjoy the game. There will be updates coming soon though, so stay tuned.

Do you have plans to take the game into eSports territory?

We aim to make our games as fun as possible for players. There is always a possibility for future esports plans if the demand is there from fans.

Anything else that you would like to add about Magic: ManaStrike?

We are very proud of what we’ve built for players and hope they continue to enjoy the game. And keep in touch. There’s more Magic: ManaStrike to come!

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Star Trek Online Legacy Federation Fleet Admiral Giveaway (PC NA Only)

Star Trek Online is a free-to-play sci-fi MMORPG set in the famous Star Trek universe created by Gene Roddenberry. In this massively multiplayer online game from Cryptic Studios, players can pioneer their own destiny as Captain of a Federation starship. Or they can become a Klingon Warlord and expand the Empire to the far reaches of the galaxy. Players can even work to rebuild the Romulan legacy as a member of the Romulan Republic. Embark on adventures throughout the Star Trek universe, and go where no one has gone before.

Star Trek Online: Legacy is now live on PC and launches on PlayStation®4 and Xbox One March 3.The game’s newest update pays loving tribute to all the different Star Trek series featured in the game over the last decade. Captains will face off against iconic enemies from some of the game’s most popular content updates, while teaming up with some of Starfleet’s finest, who represent the epitome of good. This includes former Borg drone and U.S.S. Voyager crew member, Seven (voiced by Jeri Ryan), from the brand new Star Trek: Picard series and Starfleet’s brilliant commander, Michael Burnham (voiced by Sonequa Martin-Green), from the popular Star Trek: Discovery series. Star Trek Online: Legacy also introduces a brand new space TFO and special anniversary events that allow players to earn the all new Khitomer Alliance Battlecruiser.

star trek online legacy giveaway

What You Get From The Star Trek Online Legacy Federation Fleet Admiral Giveaway

  • NOTE: The keys from this giveaway are valid only for the PC version of Star Trek Online. They will NOT work for console versions!
  • Limited Edition STO Anniversary Badge
  • T6 Valiant (Escort Vessel)
  • T6 Andromeda (Cruiser Vessel)
  • T6 Pathfinder (Science Vessel)
  • 2 Ship Slots
  • 1 Caitian Bridge Officer
  • Racing Uniform
  • 1 Exocomp Pet
  • Title: Voyager
  • Title: Seeker
  • Title: Pathfinder

This bundle is comprised of 3 different styles of Starships as listed above along with faction related items to begin your adventure as a future Federation Fleet Admiral! *Available for Federation Captains only.

Note: Winners will need to provide their Full Name, Mailing Address, Email Address, and Phone Number to receive the Limited Edition STO Anniversary Badge from Perfect World Entertainment. This giveaway is limited to North American PC users.

 

Star Trek Online Legacy Federation Fleet Admiral Giveaway (PC NA Only)

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Hunter’s Arena: Legends Beta Begins Feb 20

Starting on Thursday, February 20, Steam players in Asia will have the opportunity to take part in the closed beta for Hunter’s Arena: Legends.

hunter's arena legends closed beta

Hunter’s Arena: Legends is a highly-anticipated hybrid of MOBA, battle royale, and action RPG developed by Mantisco. Those interested in testing out the game can register through the Mantisco portal for a chance at gaining access. From those who register, a lucky 10,000 will be selected to beta test the game. The Closed Beta will run from Thursday, Feb 20, to Sunday, Feb 23, 12pm KST.

Additionally, there will be more than 300 popular streamers demonstrating Hunter’s Arena: Legends during the test period that viewers can tune into including: Pokimane, SypherPK, imaqtpie, LIRIK and more.

Unique features of Hunter’s Arena: Legends:

  • Unique Character Classes – Classic MOBA-inspired character classes offer players unique ways to compete for glory. Every player class offers different strengths and weaknesses, along with countless skill and equipment upgrades;
  • Solo and Team Play – Players must balance aggressive and strategic game styles by going head-to-head or by teaming up to take down daunting computer-generated bosses;
  • Lightning-Quick Combat – A unique fighting system allows for strategic combos including parrying, a counter system and more for smooth online tournaments;
  • Gorgeous Arenas – Hunter’s Arena: Legends utilizes Unreal Engine technology to create detailed character models and an immersive world.

Source: Press Release

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WoW Wednesday: Love Is In The Air 2019!

Love is in the Air once more in the World of Warcraft, and the townsfolk of the world are now spending their days giving and receiving gifts to other amorous citizens. While the war is reaching a fever pitch in the seas, love (and the dastardly actions of the Crown Chemical Co.) are always in the air during this holiday. This week we’ll be giving you the best look at this yearly holiday event, from how to get the most of your achievements to grinding the top toys.

This particular holiday (much like its real-world equivalent) is one that has been created by one of Azeroth’s most dastardly and insidious corporations. The Crown Chemical Co., made up of ejected Forsaken Apothecaries and potentially employed by the Venture Company, work on developing a newer, more horrific plague than anything the Undercity could ever unleash, funding their research through the gift-giving holiday. The Steamwheedle Cartel, concerned about how deeply this new company is cutting into their profits, works from afar to undo Crown Chemical’s efforts. Hiring private investigators, the Cartel works on recruiting heroes throughout the major cities to thwart the Apothecary’s work.

Kwee Q. Peddlefeet and the Crown Chemical Co., ready to spread the love in Orgrimmar.

The biggest draw for players is the elusive Big Love Rocket mount, the rarest holiday mount across any of the events in Warcraft. This can be earned through taking on the terrible triumvirate running the Crown Chemical Co., who have made their residence in the now defunct Shadowfang Keep. Players can queue up for the encounter at any level and defeating the trio will earn players a Heart-Shaped Box daily. This packet can drop toys, cosmetics, the Love Rocket, as well as several pets and accessories. However, only players level 110 and higher can earn the Big Love Rocket.

While several toys are exclusive drops to the Crown Chemical Co. leaders, most can be earned from the seasonal vendors through Love Tokens, which can be earned through daily quests, several holiday-related packages, and by turning in Lovely Charm Bracelets. These items can be collected by slaying level appropriate enemies and collecting Lovely Charms, combining ten of them for a bracelet. These Charms are farmable by the entrepreneurial player, meaning that one could feasibly farm enough for every single toy, cosmetic and mount available through the vendors. This year some of the better locations to farm are the Eye of Azshara dungeon or the Blood Gate in Zuldazar, alongside your grinding for the Eternal Curator’s Set.

On of the main attractions to Love is in the Air is of course the holiday’s meta-achievement, Fool For Love. This achievement is a requirement to the World Event meta What a Long, Strange Trip It’s Been. Each achievement for the Fool for Love requires a bit of a time investment and may take some time to complete; getting a head-start on completing your meta-achievement is highly recommended for most players.

Be Mine requires players to eat the eight separate heart candies that can be found in the Bag of Heart Candies. This item has ten charges, and can be purchased from a seasonal Lovely Merchant for two love tokens.

Charming requires players to craft twelve Lovely Charm Bracelets, made from 120 separate Lovely Charms. In order to do so you must first acquire a Lovely Charm Collector’s Kit from Kwee Q. Peddlefeet, located at the seasonal vendors outside of each faction’s major city auction houses.

Nation of Adoration requires players to use up some of those Lovely Charm Bracelets, and participate in the daily quest series ‘A Gift for the…’ for your faction. Turning in one bracelet to each of your leaders will net you the achievement, as well as a few of their personal opinions on the holidays. With the events of “Rise of Azshara,” some of the older Horde members have changed such as Eitrigg replacing the fallen High Overlord. You can still give one to ‘Warchief’ Sylvanas Windrunner, but you’ll need to go back in time to the old Undercity.

“My ‘thanks’ for this Bracelet…”

Dangerous Love requires players to join the Detectives hired by the Steamwheedle cartel and thwart the actions of the Crown Chemical Co. Completing the primary quest-line and then one of the Crushing the Crown daily quests will net this achievement for you.

Fistful of Love will require you to do a little bit of hunting across Azeroth for certain players. You must use a Handful of Rose Petals on several race/class combinations across both factions. These petals come in groups of five, and can be purchased with five Love Tokens from a Lovely Merchant.

Flirt With Disaster is a faction-specific achievement, requiring players of the Horde and the Alliance to get a little free with some of the faction’s more off-putting members. Players must get absolutely drunk, use one of the seasonal perfumes or colognes, throw a Handful of Rose Petals onto either Jeremiah Payson (in Orgrimmar) or Sraaz (in Ironforge) and then kiss them! Make sure to make it count!

I Pitied the Fool is another involved traveling quest and can be quite an investment. Either you or another player must use a Love Fool in each of the five zones, and then /pity the fool that spawns. Be certain to be inside the zone listed, meaning that Naxxramas must be done inside the instance. Players cannot use the Sturdy love Fool toy for the achievement.

Sweet Tooth will require players to consume each of the four candies found within a Box of Chocolates. These candies are the Dark Desire, Very Berry Cream, Sweet Surprise and the Buttermilk Delight. Each box costs ten Love Tokens.

A romantic picnic, for your and your beloved. Or just some stranger you meet on the street.

Lonely will see players enjoying a Buttermilk Delight with a friend in Dalaran using their Romantic Picnic Basket toy. Once you have the Romantic Picnic buff, you can dine on your candy which can be gathered from a Box of Chocolates.

My Love is Like a Red, Red Rose can is earned by obtaining either a Bouqet of Red or Ebon Roses during the celebration. Both roses drop off of select Cataclysm and Wrath of the Lich King dungeon bosses.

Shafted will require you to use a Silver Shafted Arrow on ten players who do not have non-combat pets out, burdening them with Kwee Q. Peddlefeet. A stack of ten arrows cost ten Love Tokens.

Last, but certainly not least, The Rocket’s Pink Glare requires players to set off ten Love Rockets in twenty seconds (or less!). This is easy enough to simply hotkey the rockets and spam them away to your achievement. Ten rockets can be purchased from the Lovely Merchants for 10 love tokens.

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