WoW Wednesday: Collecting The Bounty on Pilgrim’s Bounty

The fall turns again in the World of Warcraft, and Pilgrim’s Bounty has arrived for the adventurers and claimers of the continents of Azeroth. Breaking bread with friends of all kinds, holiday goers can enjoy the wonderful food in every major city and brush up their own skills to provide the greatest feast for revelers throughout the land. From November 19th through the 26th players can partake in Pilgrim’s Bounty and garner the rewards found therein. This week I’ll be your guiding hand to getting the most out of the holiday and how to fill out your achievements for the Pilgrim title and Plump Turkey Pet.

Most of the holiday festivities take place at the Bountiful Tables across Azeroth. These are located in each of the faction’s major cities and every minor town with an innkeeper, as well as Light’s Hope Chapel and the Ruins of Thaurissan. At any of these locations you’ll find that the tables have been stacked high with food which you can sit and eat at, even the enemy factions! Major city tables also have vendors selling seasonal goods such as toys, transmog, and recipes for the season. Eating five helpings of each available food will give players The Spirit of Sharing buff, which increases reputation gains by 10% for an hour, a vital addition for anyone grinding reputations through Timewalking our world content!

Best known for its aid in leveling the profession, Pilgrim’s Bounty has a host of recipes that can quickly level players’ cooking skills. Gathering these is the easiest and fastest method of leveling the Classic tier of the profession, as the vendors selling the recipes also sell most of the ingredients as well. Mixed into these are also static seasonal quests and the ongoing daily quests, rewarding the Pilgrim’s Bounty satchel which contains the Turkey Shooter as well as potentially the Silver-Plated Turkey Shooter, Fine Pilgrim’s Hat or the Frightened Bush Chicken.

Pilgrim's Bounty

Two of the Pilgrim’s Bounty vendors, still celebrating amidst the war.

Of course, Pilgrim’s Bounty’s main draw is the nine unique achievements that can be earned towards the Pilgrim meta-achievement. It is worth noting that Pilgrim is not required for What a Long, Strange Trip It’s Been, the World Event meta-achievement that requires a solid year of meeting every other holiday achievement (aside from the Day of the Dead, Pirate’s Day and other micro-holidays). All in all, you’ll need the following achievements to complete Pilgrim and claim your Plump Turkey:

For this achievement, you’ll need to find a free seat at one of the Bountiful Tables in the world, and share food with a fellow reveler until you, “miss,” and bounce the food off of a player’s head! This will happen when the player the food is getting passed to already has the maximum amount of food, so just simply sit at a chair and pass the dishes until you’ve earned this achievement.

Sharing is Caring

In line with the premise of “FOOD FIGHT!” this achievement simply requires you to sit in each of the chairs at a Bountiful Table and pass the food to another seated player. Sit at each of the five chairs and pass a dish to earn the achievement, something you’ll more than likely do on your way to claiming the previous (and for more mischievous) entry.

Pilgrim's Bounty

One of the many Bountiful Tables located outside the major cities of the world.

Now We’re Cookin’
For this achievement, you must cook one of your faction’s specific Pilgrim’s Bounty Dishes. These recipes can be learned from Miles Standish for the Horde, or Gregory Tabor for the Alliance. Nearby holiday vendors will sell all the reagents you’ll need to cook these recipes and you’ll need at least 280 in your Classic Cooking to learn all of them.

Pilgrim’s Paunch
For this achievement, you must have a complete meal and earn The Spirit of Sharing at each Bountiful Table in your faction’s major cities. Simply travel to each major city and get five healthy helpings of each of the foods to complete this achievement!

Pilgrim’s Peril
This particular achievement requires you to put a little bit of risk and reward in. First, you’ll need to obtain an article of Pilgrim’s clothing, either the Pilgrim’s Dress, Pilgrim’s Robe or Pilgrim’s Attire which are awarded from one of the daily cooking quests. After you’re garbed in the universal attire of peace, you must then seat yourself at the Bountiful Tables in the enemy factions’ major cities. With the introduction of War Mode with the Battle for Azeroth pre-patch, this achievement has become far easier to complete by simply toggling it off.

Pilgrim’s Progress
This achievement is one of the easier on the list, merely requiring you to complete each of the Pilgrim’s Bounty daily quests. You can get each quest from the quest givers outside of your faction’s classic major cities, and all five are available every day. Keep in mind that you don’t need to cook for these dailies, all you have to do is turn in the food!

Pilgrim's Bounty

A Wild Turkey currently plaguing both Elwynn Forest and the Tirisifal Glades.

Terokkar Turkey Time

For this achievement, you will need to first collect a Pilgrim’s Hat and one of the seasonal chest pieces from the Pilgrim’s Bounty dailies. Afterwards, you must then travel to Terokkar Forest and the Sethekk Halls wing of Auchindoun. While there, simply defeat Talon King Ikiss while wearing your seasonal attire on either Normal or Heroic! This is an easy one to incorporate into your daily mount-runs, but can only be completed by players who are of level to zone into Sethekk Halls (level 63).

The Turkinator
This achievement can be one of the trickier ones on the list, simply for the level of players often trying to complete it. The Turkinator requires you to be back, and kill 40 Wild Turkey critters, with no more than 30 seconds apart per kill until you have obtained the Turkey Triumph! buff. Wild Turkey can be found in both Tirisfal Glades and Elwynn Forest, and you can choose to kill them in either zone. Using items such as Tracker Snacks or class abilities like Track Beasts can help track the turkeys and chain your combo killing spree together.

Turkey Lurkey

This achievement is no doubt the hardest on this list, requiring you to use your trusty Turkey Shooter on a Rogue player of each race (aside from Pandaren and the Allied Races), transforming the poor stealthies into a turkey! A Turkey Shooter can be obtained from the Daily Quests, but it’s consumed after a single use, meaning you’ll need to do at least 2 days worth of dailies to earn enough and complete the achievement. Be careful, if you shoot a player who has the buff and is in a vehicle (such as the Bountiful Tables) you will get an error message and be unable to earn credit towards the achievement.

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WoW Wednesday: The Wide World of Warfronts

The end-game has begun! With the update today finally hitting worldwide servers, Raiding, Mythic +, Warfronts and the 26th Season of Rated PvP have finally landed in Battle for Azeroth. As with our Zones of… series, we’ll be introducing you to each section week by week of the newest end-game content for World of Warcraft, this week starting with Warfronts.

One of the most anticipated parts of Battle for Azeroth, Warfronts are the latest addition to bring the feeling of war to the home-front for both the Horde and the Alliance. Warfronts, while emulating the factional aggression found in PvP combat, are entirely PvE content. These are instanced 20-man cooperative engagements which will focus on taking enemy territory and killing their leaders much akin to Alterac Valley or Isle of Conquest. In doing so you’ll create outposts, set up supply routes, secure resources and train militia members to make the final push.


Horde and Alliance Forces engage in the Highlands!

While more have been promised to release as the expansion develops, the first one now available worldwide is the Battle for Stromgarde, a promising point of naval control for the Alliance and a desperate last stand for occupying Horde forces. A loss here for the Horde could see the Alliance moving north and potentially threatening Quel’Thalas, while Gilnean resettlement efforts could see the nation once more in peril should the Alliance fall.

Before beginning your assault in the Battle for Stromgarde, there are seven prerequisites you must meet to engage in Warfronts. Firstly, Warfronts are end-game content and as such are restricted to those who are level 120. You must also have unlocked World Quests through either Uniting Kul Tiras or Uniting Zandalar respectively for the Alliance and the Horde. You’ll then receive a quest from a faction recruiter to travel to the Arathi Highlands and get a lay of the land before unlocking Warfront instances. While the Alliance will begin with control of the Warfront, the Horde must begin contributing resources to invade the Highlands. These contribution periods are regionally locked and progressed, meaning that your server or battlegroup must reach the contribution point collectively before the Warfront can begin.

Stromgarde Keep, the Alliance Base of Operations in Arathi.

For both factions, launching an assault on the Warfront is the same process; after the enemy faction has wrested control of the Warfront, contributions will be taken from a new War Table in Boralus Harbor for the Alliance and the Port of Zandalar for the Horde. Around these tables, NPCs will have eleven total daily quests to take contributions: 9 for all available professions, one for 100 gold and the last for 100 War Resources. These quests can only be completed once per contribution cycle, meaning your faction will need to lose control of the Warfront before they can be engaged again. Each quest, however, rewards 500 Azerite Power for your Heart of Azeroth and 150 Reputation for your respective War Campaign reputation, making these incredibly rewarding to complete.

Once your faction has finished their contribution period, you’ll be able to queue for your Warfront. These Warfronts will remain open for several days without contest and once the faction has taken control of the region after those days the opposite faction’s contribution period will begin.

Ar’gorok, the Horde Base of Operations in Arathi.

Warfronts cannot be lost by players, and much like scenarios have varying phases of completion. The first phase will see players parachuting into their own base, having been lost in the previous exchange of regional control. Therein players will battle an occupying Lieutenant to retake their keep before moving out into the Warzone, defeating further Elite creatures to capture the local Mines and Lumber Mill. From here waves of various enemy attacks will begin to advance across the battlefield. While players cannot lose and have their keep recaptured, these enemy platoons can interrupt player attacks and greatly hamper progress.

From here, Phase 2 begins which culminates in the construction of your siege engines thus allowing you to safely advance on the enemy fortress. To do so you’ll need to harvest Iron from the Mine and invading Kobolds, as well as Wood from the Lumber Mill and Angry Treants dotting the landscape. Your landmarks must be defended as the enemy attacks, lest you lose buildings in the process. You can also go on the offensive and begin taking local bases to augment your base construction. While each building has a specific purpose, such as the Barracks creating a constant stream of troops for the Alliance, the Workshop is the most important as that will enable the construction of siege engines.

Horde forces besiege Stromgarde Keep!

After siege engines have been constructed and a sizeable force has been amassed you can begin Phase 3 of the Warfront. Advancing across the battlefield, your team must take the remaining bases to allow safe passage for your siege engines. As they approach the gates of the enemy fortress, they will begin to fire on the gate and towers, damaging them in a similar manner to siege weaponry in Isle of Conquest. Players must defend their engines during this time as enemy forces will stream from their fortress to defend it.

After the gate has been destroyed, the Enemy Commander arrives for combat. Being a famous character in WoW lore for that faction, they will naturally be incredibly powerful. Killing the Commander will take the Warfront for your faction and unlock a wide series of events and rare creatures to battle.

Left: Tier 2 Warfront Exclusive Plate Armor Coloration. Right: Tier 2 Dread Gladiator PvP Plate

The first and most obvious will be the Azerite powered Siege Engine to battle in the Highlands. Each item that drops from these World Bosses are calibrated to be on the same level as Heroic Uldir and will be extremely coveted. Rares across the zone will also drop incredibly rare mounts for players to retrieve. There is also a unique coloration of Warfront Gear for players to collect, different than both the Aspirant sets that several Professions can make, and the Dread Gladiators set rewarded during Season 26. There are also hosts of pets, toys, and achievements, several of which are exclusive to your faction.

Warfronts are a much needed and welcome breath of fresh air to faction warfare in World of Warcraft. Not only a smart nod to the RTS roots of the Warcraft franchise, they also take familiar systems players have actively engaged in for the last two expansions while incorporating them in brand new manners. Playing in Warfronts themselves is incredibly fun and engaging, putting a new spin on several battleground playstyles and strategies while inspiring true faction pride.

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