Fractured Alpha This Weekend Open to All

This weekend you’ll be able to take part in the Fractured Alpha test for 3 days. Starting on Friday, December 6th at 10 AM Eastern the world will have access to one of the most recent Kickstarter MMOs. It all ends on Monday, December 9th at 6 AM Eastern. Unlike previous tests, this one is open to the public. To take part all you have to do is go to the Fractured official site and create an account then download the client.

The reason behind this test is to stress test the performance of certain systems when they’re under a heavy load. In particular, they’re looking at the client patcher, the login server, server workers, and the game world.

Before the test, all plots of land will be freed and wiped. So if you’ve been playing the game up until now you’ll have to start your plot of land over. But, there is some good news for those folks. Everyone who has had access to Alpha 2 will be able to continue playing until December 16th! That’s an additional week after the end of the open alpha event.

If you enjoy the free weekend and you want to keep taking part in testing events when they happen you can buy Founders Packs on the official site that will grant you access to the game, gold, VIP time, and a bunch of goodies. The pack that grants access to Alpha 2 is the €89.99 Legend pack. It comes with a copy of the game, 10,000 gold, 3 months of VIP time, a forum and game title, a Founder Villa house blueprint, a Mule mount and wagon, plus you can reserve your character’s name.

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New Smite Game, Smite Blitz Announced by Hi-Rez

The height of the MOBA craze seems like it was forever ago. How often do you hear people talking about LoL, DOTA, or Smite anymore? Well, Hi-Rez, the makers of Smite haven’t forgotten and now they’ve announced new game set in an alternate Smite universe called Smite Blitz.

Smite Blitz is a mythology-themed action RPG with story, challenge, and PvP modes. It will launch with 60 Gods available and many more to come at launch. The game will be playable on iOS and Android, in fact, it is available in Technical Alpha for both right now. If you want the opportunity to take part in the Technical Alpha you’ll need to sign up for Hi-Rez Labs, the volunteer playtesting program for things in development by Hi-Rez.

Here’s what the press release announcing the game had to say about the gameplay.

SMITE Blitz allows players to form squads from their collection of gods from multiple pantheons and create the ultimate team to tackle the variety of challenges SMITE Blitz has to offer. Through simple core gameplay, a depth of content to explore and with a brand new visual style, people both familiar and new to the SMITE universe can experience SMITE Blitz to its full extent.

“No other mobile RPG offers players the chance to control legendary gods in the palm of their hands from so many different pantheons!” said SMITE Blitz Associate Producer, Logan Cooper. “Bringing the world of SMITE to mobile devices has opened up opportunities for new gameplay experiences beyond competitive gaming that fans of the game have been keen for us to continue to explore, while opening it up to players that may not have had the chance to experience the epic stories from across mythology that only SMITE can provide. We’re excited to welcome players to SMITE Blitz and can’t wait to see how their adventures unfold.”

 

Source: Press Release

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Ship of Heroes Alpha Test This Weekend

If you’re like everyone at the MMOGames office then you’re eagerly waiting for any taste of the City of Heroes spiritual successors. Well, this weekend you’ll be able to take part in a Ship of Heroes alpha test. For this test, they’re inviting supporters who have donated at least $25 to the development of the game to participate.

The goal of the test is to see how the server does with a large population in a small area. This will have a direct impact on how the game is shaped going forward with things like raids, teaming, and optimization. Players won’t be able to create a character, instead, they’ll just log straight in under the Arch. This is where the devs will be able to easily gather data and players will be able to reminisce about the last time they gathered together to create AP 33. Every character will have their own unique look that has been created by the devs themselves. This is to really put the game to the test with so much variety. There will be as many as 100 players in one small area at any given time so if you’re on an older computer your FPS may suffer. But, the goal is to keep a good FPS of 30 or higher throughout the event. The developers will also be hanging around so don’t be surprised if one says hello.

If you haven’t donated to Ship of Heroes yet and you’d like to participate in the alpha test on Saturday, December 15th at 10 AM Eastern you can still do so for one more day before the cutoff on December 11th at 10 AM Eastern. Register your interest in the alpha test by going to the Official Site. Hopefully, we will see you there!

 

Source: Press Release

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Project Nova is Postponed Indefinitely

Since April 2016 we’ve been following CCP’s journey to make the spiritual successor to Dust 514, called Project Nova. Today CCP announced that Project Nova is postponed indefinitely while they start over. Press and fans alike got their first glimpse at the game during EVE Vegas this year. Since then they have had small, private player tests to work on the game. But, ultimately, they have decided that in its current form the game isn’t what they had originally intended.

Now CCP’s plan is to go back to the drawing board and start all over again. They still have the one universe, one war ideal in mind. In the announcement made on the Project Nova website, CPP offers heartfelt apologies for the disappointment that has been caused. Adding, “We hope you understand that we need to take a step back and return to the drawing board, where we will spend more time figuring out how all this hard work can translate into something better and more meaningful for the EVE Universe. Remaining true to our vision of Project Nova’s future in connection with EVE is essential.”

The letter to the fans ended with, Project Nova continues to evolve and we remain committed to delivering a high-quality team-based shooter experience to EVE Online fans, while exploring new and exciting opportunities to integrate the two games. CCP is in no rush to release Project Nova until we’re satisfied it provides a rock-solid gameplay experience and visuals to match.”

So, it would seem that they are indeed going to be continuing to work on Project Nova. Perhaps in a few years, we’ll be back here talking about the game again as fans once more get their hands on the game. For now, we at least still have EVE Echoes to look forward to.

 

Source: Official Site

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Battle Royale Weekly: Totally Accurate Battlegrounds Will Go F2P

Totally Accurate Battlegrounds will go F2P. Islands of Nyne will have a tournament with real money prizes during their F2P weekend. Fortnite has 200 million players, but PUBG is outperforming them on mobile. This week we’re also seeing a couple of high profile Battle Royale games we’ve been waiting for move into a playable state. Plus there’s a whole lot more in this week’s Battle Royale Weekly.

 

Fortnite Brings in 200 Million Players

In June it was reported that Fortnite had 125 million players and now it has reached that ever so impressive mark of 200 million. It also has 8.3 million concurrent players on a regular basis. Most games hope for that many players in their lifetime.

But while Fortnite has more players than ever Twitch viewership is down and revenue has remained pretty flat despite the growth. At the same time though they’re working with the NFL and Marvel. They’ve got Fortnite branded Monopoly, Nerf guns, and who knows what else they’ve got lined up.

 

Source: Forbes

 

Islands of Nyne Open Tournament Announced

Islands of Nyne: Battle Royale

Islands of Nyne has announced they’re holding a tournament with a $2,500 prize pool. The event will be held on December 2nd and sign-ups are open now. It will be held during the F2P weekend and it is open to all, including those just trying the game out for the weekend. Further details are given once you register to take part.

The tournament has received a bit of backlash from fans as it is coming at a time when player population is at an all-time low. They also accuse the devs of abandoning the game without improving it. Will the tournament have the impact they’re hoping for? We’ll just have to wait and see what the numbers are like over the weekend.

 

Source: Steam

 

Mavericks: Proving Grounds Starts Testing

Mavericks: Proving Grounds

As you may recall Mavericks: Proving Grounds isn’t doing traditional testing like you’re used to seeing. Instead, they have something called The Forge, a sort of beta server where they test the game and new updates they’re introducing. Well, for the first time The Forge is opening for a limited number of players. During The Forge up to 1000 concurrent players will be able to take part in a free for all fight. If you don’t get picked to take part, unfortunately, you’ll have to wait to hear more about the game. There is an NDA in place though as they continue development this will change.

 

Source: MMORPG

 

PUBG Mobile Revenue Grows 166% in One Week

For the first time, PUBG outperformed Fortnite on IOS as it enjoys a 166% growth in one week. Player spending went from $4.5 million to $12 million just on mobile. PUBG mobile only started monetizing in April, which makes that $12 million all the more impressive. Each day last week there was about a half a million dollar difference in the earnings for PUBG Mobile and Fortnite on just iOS. PUBG Mobile brought in $1.7 million a day while Fortnite brought in $1.2 million daily on iOS. Will we continue to see these numbers beyond the long holiday week? We’ll just have to wait and see.

 

Source: SensorTower

 

Rapture Rejects Enters Early Access

Rapture Rejects

The hilarious and blasphemous Rapture Rejects is now in Early Access on Steam. It is one of those that you have to pay to get into. As of the time of writing this, we’re still waiting for the trailer to drop along with any welcome messages/patch notes/whatever else we might get. Hopefully, more information will come out before this article goes live, but, if you’re reading this then it didn’t. Live with it.

 

Source: Steam

 

Realm Royale Console Beta is Go

Realm Royale seemed to lose some steam on PC which is one of the reasons Hi-Rez is finally bringing the game to consoles. This may very well be the game’s saving grace. If you’re interested in trying it out they have been giving keys away on their social media. So if you don’t already follow them there, you should.

 

Source: Realm Royale Twitter

 

Red Dead Redemption 2 Has Battle Royale Mode

With the release of Red Dead Online, we’ve seen several new multiplayer modes. Since Battle Royale is the big genre everyone loves right now is it really any wonder that one of those modes is Battle Royal? Make it Count is what Red Dead is calling their Battle Royale mode.

Make it Count has two versions. In the first players are given a bow and a handful of arrows. To get more arrows you have to loot them off the corpses of the dead. The second version is quite similar but involves throwing knives instead of a bow and arrows.

At the moment Red Dead Online is only available to those who played Red Dead Redemption between October 26th and 29th, and Red Dead Redemption 2 Ultimate Edition owners. Though it will be open to all Red Dead Redemption 2 owners from tomorrow, so you don’t have to wait long.

 

Source: Gamespot

 

Totally Accurate Battlegrounds Will Go F2P

Totally Accurate Battlegrounds

After a recent community test of the new brawl mode Totally Accurate Battlegrounds announced on Steam that they would be going F2P in the future. But, before they can do that they have to finish the brawl mode, get some cosmetics made, and work on optimizing the game for streaming.

They have been quite honest about their reasons for going F2P. It can be quite difficult to get 50 players together for a match. The other reason is that server costs are, in their words “very high.” The move to F2P not only opens them up to the potential for more players to join in it also gives them the opportunity to sell various things in a cash shop.

There isn’t any word yet on when Totally Accurate Battlegrounds will go F2P. Developers recommend you follow them on social media to stay up to date. At the moment it sounds like they’ve got quite a bit on their plate before they’re ready to dedicate to this F2P transition. I personally wouldn’t expect to see it before Valentine’s Day.

 

Source: Steam

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Dual Universe Begins its Alpha Test

It’s something of a banner day for Dual Universe. After a reportedly successful pre-alpha test, the Dual Universe alpha is ready to begin today, bringing the space sandbox MMO into its next major development milestone.

dual universe alpha

The alpha build will feature three of its four “pillars” of gameplay – explore, build and trade – that allow testers to put together a variety of things from cities to interstellar spaceships to ground-traversing hover vehicles. As has been the case from the beginning, Dual Universe will be a single-shard MMO, meaning no servers or loading screens.

As for size and scope of the alpha, Dual Universe’s starting planet of Alioth is said to be approximately the size of Great Britain, while the testing population will let in every Kickstarter backer of the project for an estimated population of over 11,000 before the year’s end.

The announcement also provided a visual roadmap of the game’s development plans from alpha onward. Alpha testing will arrive in two more stages over 2019, adding character progression, industrialist gameplay, PvP combat and group features. Beta is planned to begin in the first half of 2020, while full release in the second half of 2020. You can take a look at the full roadmap below; click on the image to expand it.

Our Thoughts

Congratulations are in order for the folks at Novaquark for making it to alpha. 2020 definitely seems a long way off, but we hope the features in alpha and added to the game later will be more than enough to keep players engaged. We also hope, of course, that alpha testing provides good feedback and data to the devs.

Source: press release

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Pokemon-Like Temtem Alpha Test Begins

Over this summer Temtem was all the rage, everyone was talking about it thanks to their Kickstarter campaign. Now the team is proud to announce that the Temtem alpha test has started today. For the first time, fans will get to dive into the world of Temtem to catch creatures and make friends.

If you are expecting to take part in the Alpha and haven’t received a key yet, don’t worry. They’re sending them out in batches. Which batch you fall into is based on when you backed them on Kickstarter. Those who backed them first get first access.

The announcement that the game is now in alpha was made on Kickstarter where they also offer a few tips. Temtem is a challenging game and they encourage you to use items if you’re in trouble. There are no tutorials in the game yet but the menu opens using tab and you can interact with NPCs and signs using F. They’re also asking that if you see a bug you report it on the forums. Only a few of the Luma are available in the game right now; Paharo evo-line, Umishi evo-line, Kaku evo-line, Pigepic and Barnshe.

If you aren’t lucky enough to be in the Alpha and you don’t have a friend with a spare key you’ll still be able to see the game in action on Twitch and Youtube as streamers and content creators get in.

The developers recommend you check out their Discord server or Twitter to get the latest news about batches and how everything is going.

There isn’t any word yet on how long the Alpha will continue for. But, the devs have said that if you have an Alpha key that only grants you access to the Alpha and once they move into Early Access you’ll no longer be able to play the game.

 

Source: Kickstarter

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Torchlight Frontiers Wants to Wreck their Servers

If the bluster from Torchlight Frontiers is any indication, then the MMOARPG is ready to have a whole lot of people into its first major test. A Torchlight Frontiers server stress test is beseeching potential players to wreck the servers.

torchlight frontiers server stress test

The morning of Friday, November 16th will mark the first closed alpha test, but the devs appear to want to ramp things up at 3pm PST/6pm EST in the hopes of putting the game’s server tech through its paces.

“Melt them down to their very cores until nothing remains but blistered silicon,” urges the post. “Make sure our ancestors whisper in hushed tones about the day the Torchlight Frontiers servers fell – and rose again stronger than we could ever imagine.

What’s not made immediately clear in the post is whether or not this server stress test will mean that closed alpha has a very large pool or if there will be an open alpha period. We’ve reached out to the folks at Perfect World Entertainment for some clarification.

Server stress isn’t the only focus of the closed alpha. The devs are also looking to get feedback on a number of things like gameplay balance, horizontal progression, loot economy, Forts, and multiplayer mechanics.

Meanwhile, a recent trailer showcasing the Forged class has gone online. That’s available for viewing below.

Our Thoughts

Here’s hoping that this stress test – and everything else associated with the closed alpha of Torchlight Frontiers, for that matter – is helpful for the devs and entertaining for the players. And here’s also hoping that the server stress test actually means that launch won’t be a complete dumpster fire.

Sources: official site, press release

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The AlterVerse: A Crypto World Building MMO

Games are a creative medium with nearly infinite possibilities and dozens of ways in experiencing them. Every year playing and developing video games becomes more widespread and accessible as tools and systems become not only more affordable, but easier to grasp and understand. Since the early 2000’s developers have been making and sharing their games on websites like RPGMaker.net. One developer, Dog Star VR Studios, is looking to take that a step further and not only give gamers a community universe to explore, but developers the tools and universe to easily create their own aspiring games in. AlterVerse is intended to be just that project, hosted in a community developed multiversal landscape but built on the basis of Blockchain technology.

Blockchain is a term we’ve been hearing off and on in the Games Industry since 2014, but most people simply are unsure what it means, despite having accessed very similar systems for most of their internet careers. First digitally developed by a body known as Satoshi Nakamoto in 2008, Blockchain was then later implemented into popular cryptocurrency Bitcoin, and has since exploded onto the internet as a means of publicly recording and decentralizing transactions. Managed anonymously using peer-to-peer networks and distributed by a time-stamping server and secured cryptographically, Blockchain is used to log data (such as monetary transactions) by independent, self-interested users and managed by the same in a public and transparent manner. Much like a real-world economy this ‘public ledger’ ensures that the digital currency tallied within maintains its value and is open for any interested or invested party to inspect whenever they wish, meaning no one group could alter it for fear of social repercussions. Decentralizing it among a peer-to-peer network and a server means that if the server should ever go down, all its users still have a permanent copy of the data transmitted.

Now this is greatly oversimplifying the concept of Blockchain, and even in several hours of research I myself was not able to entirely wrap my head around so vast a concept. One of my personal colleagues explained the concept to me as, “Imagine a Wikipedia page, where every user’s account is logged when it interacts with a page. That way a community of contributors develops new content for that page, while that same community then verifies the information for accuracy. No one will really want to step out of line unless they want to get ejected from the community for mucking around with the page. No one will be able to muck around with other user’s accounts to make those changes, because it’s all secured thanks to a password only that account’s owner can decrypt!”

Blockchaining was first introduced into gaming in February 2014 with the release of Huntercoin. In this game, players earned a specific in-game currency by competing with each other in card battles. This HunterCoin(HUC) currency could later be exchanged for BitCoin securely due to the game’s inner BlockChain systems, but the game’s success was hampered by a wide exchange of issues. One of the game’s main abilities, Destroy, caused players to detonate like a nuclear warhead, killing players and scattering their HUC for other players to pick up. The game also suffered from a lack of moderation, its chat window open-sourced and rife for abuse and inappropriate content. Even the gameplay itself had fundamental design problems due to the core concepts of Blockchain.

Moving characters became intrinsically painful the more one played Huntercoin; as each individual player was registered on the Game User Interface of every other player, each player was forcibly rendered in real time by the Peer-to-Peer transfer. The biggest hitch of Blockchain decentralization is that only so many calculations can be done every second. Eventually, if you continue to scale your world and the actions done within it, you will hit a limit for what some people in the chain can reasonably render, resulting in massive slowdowns. Without a central server to register player movement and interaction, that burden was then placed on every computer currently playing Huntercoin and then slowed down by weaker members of the chain, resulting in mass slow-downs across the player base that took minutes to move a character just a few spaces forward.

Fast-forward a few years to AlterVerse: Disruption’s appearance on Kickstarter. Having been in development since 2009, the AlterVerse engine was designed to be a building block system for players; an MMORPG that players could develop content for other players to interact with in any genre or vein imaginable. According to our own past coverage creators can inject fully moddable game worlds into the AlterVerse, modifying terrain, jumping between genres and developing strongholds throughout the solar system. It’s clear from the beginning that the intent for AlterVerse is to be a world-built MMO in the most literal sense.

Players can be adventurers, raiding player designed ships and dungeons or developing their own storefronts and businesses in game. Turning each players computer into a P2P server, players host their content as they play reducing problems games such as Huntercoin faced previously in the past while players helm their own village, starship or war-table.

No matter the focus the AlterVerse runs on the Arn, its own form of cryptocurrency generated and mined through in-game activities in the AlterVerse. Players can exchange it much like its own currency, charging other players to access content they develop or barter between others for services. Intended to work on a Subscription model, AlterVerse’s main appeal aside from creating and playing one’s own worlds with the Pro Editor tool is indeed the hunt for Arn and the payout for crypto, as their advertisements look to draw in those looking for additional revenue and business to jump into the Alterverse.

One of several different monetization related adverts for AlterVerse, this one targeted at game asset creators.

AlterVerse would later emerge onto Steam Greenlight, Valve’s Community voting feature prior to its retirement in early 2017. Greenlit, AlterVerse then began beta-testing, allowing users to play an unfinished version of its first content module, AlterVerse: Disruption, as well as demoing the other in-game systems and generating their own world content. AlterVerse: Disruption later emerged onto Kickstater in August of 2018, looking for $3000 USD to finish off the first of nine content modules currently in development for the AlterVerse platform. There the main rewards were exclusive Citizenships, premium accounts that never had to pay their subscription fee which could later bought and sold on AlterVerse’s player-driven market.

Sporting full-fledged avatar creation and development, it appears that Dog Star VR is putting their best foot forward for their first major development project. Right now their main focus is Disruption, their Sci-Fi shooter model toting ship-to-ship dog-fighter combat, death match modes and more throughout its Kickstarter project listing. The scope is certainly concerning, advertising that AlterVerse could host almost any game mode imaginable on the game’s main Twitter page. However, to the game’s credit it may be the first to ever actually do such a thing; with user generated content to pad out its repertoire, Dog Star merely needs to show that engaging story-telling and level design can be done in the game’s somewhat limited engine.

Now aside from what AlterVerse is pushing as a Black Desert-esque, “live your life,” MMORPG, it’s hard to look past the surface positively. When one talks about studios developing multiple games at the same time, even on the same engine, there is bound to be shortcomings across the board between games. In examining AlterVerse’s official art the in-game models and textures are far below the acceptable standard that most players expect from an MMO in the last few years, let alone 2018.

In comparison, even the original models from World of Warcraft, an engine nearly 20 years AlterVerse’s senior, look far superior. With this game boasting Virtual Reality support, its hard to see what would attract players to even assembling a VR headset to enter this low-res world. In making up for poor art direction, Alterverse seems instead to be focusing on a variety of features; examining their Kickstarter page, the developers are attempting to pack in a whopping 29 separate gameplay features, 17 of which most MMO players would consider incredibly basic or fundamental to modern MMOs and only another 7 which others would consider to be extraneous depending on the genre of MMO. However, as AlterVerse is intending to literally cover every possible genre of fantasy its hard not to see why the breadth is potentially far greater than the depth.

Ultimately AlterVerse has a very specific crowd it’s trying to cater to, and its not the traditional MMORPG market in my honest opinion. In assembling its machine, Dog Star VR is really targeting those who want to work on creating their own content primarily while potentially exploring the world enough to economize and develop their horizons in a stiff MMO design. Economists and creators will, in my opinion, get the most out of adventuring in this universe; from maximizing profits on the in-game market to churning out content for other players to explore. In marketing to just this particular group, however, the AlterVerse feels as if it lacks any sense of major identity throughout. While there are screenshots of upcoming content packs there is only predominately advertisements of Disruption, and even then they hardly talk about what Disruption is all about. It leaves AlterVerse feeling as if its simply a shell for a greater monetization vehicle, and lacks any sense of charm or draw aside from that.

Frankly, there is a lot of economic promise in the vast galaxies and worlds of AlterVerse, if there’s a player base to be captured for it. But with a startling 9 content packs in development and their Early Access already slipping past its Q3 2018 launch, one can’t help but feel concerned that perhaps this universe might be a little too big for just one team to handle.

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WoW Wednesday: Reforging the Past of Warcraft

Last weekend was Blizzcon, and while there’s a number of massive updates incumbent to the World of Warcraft, there was one major announcement I wanted to particularly talk about in this week’s WoW Wednesday. This game saw the world of Azeroth surge to popular new heights and set up some of the most popular and impactful characters the franchise could ever imagine, several of which would go on to define several major expansions and change the world (in more ways than one). From the humble roots of Orcs fighting Humans to a Scourge intent on scrubbing the world clean of the living, Warcraft 3: Reforged looks to bring that immortal conclusion to a wonderful RTS trilogy back into the modern age.

“Like fools, we fought for centuries… Until the day the sky rained fire…”

Now at first glance, remastering any game seems like a fairly simple task; touch up the visuals, update the voice-acting, throw in a few more cutscenes and BAM, you have a Ratchet and Clank for 2016. As we’ve seen with some of the later announcements this year, such as Medieval and Spyro the Dragon: Reignited, remastering a game that is older than most of its current player base is a difficult task. Older game engines simply cannot handle some of the modern advancements that players have come to expect; even World of Warcraft, a game built on the original engine for Warcraft 2 and its expansion Beyond the Dark Portal, has seen more than its fair share of updates and overhauls as recently as Battle for Azeroth’s launch. There it was updated to include higher graphics resolutions, improvements on its dynamic physics (introduced in Mists of Pandaria) and greater DirectX integration. With sudden advancements in World of Warcraft’s main storyline and the fallout of character development over the years, Blizzard is also intent on gently adjusting some of the story content in Reforged as well.

Of course, the art will receive a breath of fresh air; someone, after all, does need to fix Arthas’ incredibly strange looking face from the original. The team behind Reforged wants to update their storytelling to reflect the evolution of characters from World of Warcraft. For players familiar with Warcraft 3, most will remember Sylvanas as an incredibly minor character instead of the narrative powerhouse she has become in Battle for Azeroth. Those playing Warcraft 3 today wouldn’t even be able to reconcile Stratholme with how it has been depicted in its MMO counterpart. In an interview and demo with Kotaku, QA lead Nicholas Louie expressed the team’s interest in reconciling the two.

Arthas, The Prince of Lordaeron (And his Much More Normal Looking Face)

“Even down to Crusader’s Square,” said Louie, demoing Reforged’s iconic level which has since been reworked to reflect its Azerothian counterpart, The Culling, “There are other tidbits, too, that are WoW callbacks… Characters like Sylvanas [Windrunner] and Jaina [Proudmoore]. In the events of Warcraft 3, they’re not these huge, pivotal characters. It’s important to us that we bring them into parity with their presence in WoW in terms of importance.”

The changes don’t stop there, as there is a great focus on allowing players to connect with even the oldest versions of Warcraft 3, a touch that doesn’t go unnoticed by yours truly. In doing so they’ve recovered the original creation tools for the game’s custom matches and campaigns and are updating them to directly reference older materials, allowing art assets to interface with each other between games. This not only means that players playing the original Reign of Chaos will be able to square off against Reforged owners, but the potential for custom campaigns to be reusable in Reforged is gigantic!

An Orcish Encampment, besieged by the Human Alliance Forces

The campaigns, which could be created by anyone, directly used assets from across the Warcraft 3 release library and resulted in some of the most incredible content releases I got to play as a child. To this day, the Hive Workshop is still open at HiveWorkshop.com with fantastic custom campaigns for players to dive into. These campaigns also allowed players to create genres and stories never seen before, the most famous being the Multiplayer Online Battle Arena and the original DOTA: Defense of the Ancients.

With all of that being said, there are some significant concerns throughout the fanbase; how MUCH of the story is being changed? That, frankly, is hard to answer on any level. Christie Golden, one of the newest additions to the WoW writing team and the hit author behind several Warcraft novels including Heart of the Storm, Rise of the Horde (one of my personal favorites), and several of the biopic novels including critically acclaimed Arthas: Rise of the Lich King, is heading the team responsible for story rewrites. Together, they’ll be adjusting Reforged’s narrative to bring things more in-line with the current world of Azeroth, as well as redeveloping character interactions. However, with so many iconic moments peppered throughout Reign of Chaos, such as “Mannoroth’s Destruction,” and “This Entire City… Must Be Purged,” its hard not to swing a pen and hit another massively influential scene. With such amazing fan works out there such as JoseBV’s Reign of Chaos animation series on YouTube, it’s not hard to see why such scenes have been immortalized in the minds of fans.

 

So where does Reforged step off from here? I for one am incredibly excited. Over the next few holiday months, I’ll be revisiting Warcraft 3 to relive some of the greatest storytelling I’ve still experienced in my life. I am looking forward to Reforged in much the same manner, even if the story is different to what we have come to expect. The fact that a remaster of this level is finally being reconsidered after almost 16 years is a great connotation for the future. If Reforged is as successful as I hope, we could potentially see it herald the possible future of a Warcraft 4, though where it could sit is best left for those with a better imagination than my own.

To see Warcraft 3 return isn’t just a storyline revisited or an adventure renewed, it’s a celebration of what made the original so great and a potential revival of its wonderful community. Now new stories can be forged alongside old ones, and create a generation of new ideas and fans.

 

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