ArcheAge: Unchained Launches with Thousands in Queues

Today marks the launch of ArcheAge: Unchained, the buy to play version of the MMORPG and though it has only been live for a short time queues with thousands of people have started forming on the North American servers. The EU servers which went live before the North American ones have also faced massive queues. Some people have reported on social media that they’ve been stuck in queues for 4 hours. These queues are likely to last all night and continue throughout the week, getting worse on the weekends when more people are available to play.

It has also brought with it the Shadows Revealed update. This update has brought in a number of graphical enhancements including the new and improved looks for the Elven race. Plus, thanks to the graphical updates combat looks more vibrant and vivid than ever.

Shadows Revealed also introduces the new skillset Swiftblade which enables shadow warriors to prove their might in dashing duels. Speaking of combat, for the first time ever in ArcheAge pirates can now participate in PvP. This is thanks to the new Siege and Territory system.

This is an exciting time to try out ArcheAge if you never have before or if you haven’t played it since it originally launched back in 2014. If you’ve played ArcheAge before it is important to note that you cannot transfer anything to these new servers, you will have to start fresh along with everyone else. With all-new servers opening this means there is a new opportunity to get your hands on land for housing. There is however a landlock put in place until Saturday the 18th. This means you won’t have to fight to get one right away. Though do keep it in mind for this weekend. You can buy ArcheAge: Unchained on the official website or get it on Steam.

 

Source: Press Release and Twitter

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ArcheAge Unchained Interview: Executive Producer Merv Lee Kwai on a Play-To-Win Future

Gamigo is taking a massive step forward with ArcheAge Unchained, an overhauled release of the sandbox MMORPG with a buy-to-play business model. Severing ties with the notion of pay-to-win and yet keeping the Legacy servers running simultaneously, this is an ambitious plan that comes with big risks, but it could also yield big rewards.

We decided to learn more about ArcheAge Unchained straight from the mind of executive producer Merv Lee Kwai. Read the interview below to discover how Unchained started, how the new ArchePass works, and what measures were taken in order to turn housing into a fairer prospect, among other things.

 

Before Gamigo purchased Trion Worlds in 2018, the plan for ArcheAge Unchained was already underway. Was this something that Gamigo fully supported from the start, and could other games follow the same path?

The desire to revamp the ArcheAge business model was something my team talked about for as long as I can remember. About 2 years ago, under Trion Worlds, the initial concepts were born. The idea was initially met with some expected skepticism when we were acquired by gamigo. Shortly thereafter—and much to my appreciation—our dedicated team members began to shape the dream. ArcheAge was in a unique position due to heavy past criticisms. Our genuine want to do it better, combined with the support of the community, is what brought it all to life. I don’t think it’s possible for all games to take this approach and be successful.

 

Ultimately, what makes you believe that Unchained will be successful? We’re used to seeing premium games going free-to-play, but the other way around is unusual.

It’s really simple: our players want it. I can’t count the number of times where I’ve heard someone say “ArcheAge could be one of the best MMOs in history, but….” The pillars of the Unchained project are built around meeting the demands of our players headfirst: the perception of P2W, client vulnerabilities, lax policies, and lack of communication. Nothing is taboo and everything is laid bare. That’s a story people can get behind.

ArcheAge Unchained interview Shadows Revealed update

Judging by the overall excitement surrounding Unchained, do you feel ready to tackle the stream of players and avoid long queues during the first launch days?

We’ve doubled the amount of time that we typically run our Public Test Server and are iterating rapidly. A multitude of issues have risen but our dedicated teams work in shifts around the clock to solve them – that’s a huge benefit we have now that we’re a more global-focused organization. Our teams stand at the ready to address any issues that arise.

 

By saying that “ArcheAge Unchained is focusing on a fair monetization system,” and I’m quoting official marketing material here, don’t you think that you’re corroborating the players’ claims about a pay-to-win system?

Everyone’s definition of Pay-to-Win is different these days. ArcheAge has historically had a liberal business model and I absolutely understand why it’s referred to as P2W. If you want to call that corroborating then yes, sure, we were. I like to think of it more as acknowledging our previous approach and putting forth best effort to transparently meet expectations.

 

Can you give us a brief description of the improvements that Unchained brings in order to level up the playing field for everyone? And exactly how does the ArchePass works?

Unchained has a static up-front cost, we sell cosmetic items in the marketplace through direct sales, and we offer a premium season pass model that provides additional cosmetics as a reward. This version stands in contrast against the Legacy model that offers a monthly subscription (and provides gameplay progression benefits), a tradable premium currency known as “APEX,” items that enhance progression in lockboxes, and a large amount of RNG on monetization dependent systems.

Up to 3 ArchePasses run simultaneously for a 3-month season. Players complete daily objectives, earn experience, and progress in ArchePass Levels. Each time they gain a level, they get a free reward and if they purchase the premium version of the pass, they are awarded a cosmetic item at milestone levels.

ArcheAge Unchained interview Fight

By deciding to keep both ArcheAge versions running, don’t you fear that the Legacy version may see its player count drastically reduced, as players make the transition to Unchained? If this scenario happens, what is your stance regarding the original ArcheAge?

ArcheAge has a solid core of heavily invested legacy players. We intend to support them in the same capacity we always have. Unchained is targeted at players who loved the concept of ArcheAge at release, but fell off somewhere along the way for any number of reasons. Sure, there’s some overlap between the two, but we wouldn’t have made this decision if we believed it would put us in a place that wasn’t sustainable.

 

Housing is always a sensitive subject in any MMO and ArcheAge is no exception. How do you plan on making this system fairer for this fresh start?

As you know, our player housing occurs in the open world and is persistent. The competition for owning land is fierce and we’ve learned a lot from the rush process over the past five years. Unchained servers open on October 15 but the ability to claim land doesn’t occur until October 19. The 4-day grace period gives players more time to earn in-game currency to buy housing designs. Lastly, the rush occurs on a Saturday to ensure we include the wider audience. Players aren’t permitted to buy tax certificates (a cash shop item used to maintain owned property week-over-week) on Unchained servers and that inherently restricts the amount of land owned.

 

Do you think that Unchained has some sort of competition in WoW Classic, or at these substantially different MMORPGs with very distinct player targets?

I think there’s a base level of overlap for all MMORPGs. ArcheAge focuses on player interactions on the large scale: our raid bosses, PvP, and housing all exist in a seamless, persistent, open world. The nature of our gameplay is more sandbox focused and players truly create their own personas in a living, breathing environment.

ArcheAge Unchained interview

What is the plan regarding content updates? Do you plan on rolling them out simultaneously for Legacy and Unchained, and does this in any way affects the workload for the development team? Will Unchained get any exclusive updates?

Content updates will occur simultaneously for both service types. Unchained has some features that Legacy doesn’t like the ArchePass, but Legacy has 5 years of mounts, costumes, and battlepets some of which may never be available on the Unchained service.

 

The Shadows Revealed update is getting a frankly positive player reception. Did you plan to have this ready for the Unchained release, or was it a delightful coincidence?

It was planned. Every time we’ve released a Fresh Start server it’s been positioned next to a massive content expansion. The “rush meta” changes from release to release, and this time we’ll add the new Swiftblade class to the mix.

 

Is Shadows Revealed merely the beginning for ArcheAge graphical updates? After all, it’s nice to have revamped Elves, but what about poor old Harani and Warborn, to name just a few races?

All things in stride! I have a feeling we’ll see a rollout of these awesome graphical enhancements over the next content updates.

 

Thank you for your time! Anything else you would like to say to our readers?

I can express nothing but appreciation for all the love and support we’ve received as we work to deliver ArcheAge: Unchained. Without our community, none of this would be possible. Truly, thank you.

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ArcheAge Unchained Announced as a Buy to Play Version of the Game

For the last week, ArcheAge’s website has had a countdown and now we finally know that it was counting down to the announcement of ArcheAge Unchained. Usually, that sort of announcement comes when a game is going free to play, but ArcheAge already is free to play. So in an odd twist, and by player demand, ArcheAge is getting a buy to play server.

On this server, players will have access to the entire game without having to worry about subscriptions or other purchases. According to the FAQ, this is what you can expect, “In ArcheAge: Unchained there is no longer a subscription model. With a onetime purchase, you can enjoy the content as often as you want. You will be able to purchase vanity items via Credits and we will implement seasonal ArchePasses. We are focusing on fairer gameplay which is why we decided to change a few monetization features for ArcheAge: Unchained.”

Unfortunately, current ArcheAge players won’t be able to transfer anything to this new server. It will exist completely independent of the current game, though also running alongside it. So yes, you will be able to keep playing as you always have. This is just an extra new option for players who don’t want to deal with all the subscriptions and headaches.

There isn’t a release date for ArcheAge Unchained yet and we also don’t know how much it will cost. But the FAQ promises that more information will be released in the coming weeks. They also have new content coming this fall that includes a new skillset called Swiftblade, a revamp of the siege system, a new naval arena, and more.

We’ll be keeping an eye out for more news on this server. But we’re curious, are you going to play on this new server? It’s an opportunity for a fresh start, a chance to get some housing.

 

Source: Press Release

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