Time for your Tuesday scoop of World of Warcraft news, and today sees the auction house deposit hotfix go through as discussed in last week’s Dev Q&A, bans confirmed for players who took part in a certain World Quest exploit, and the reveal of The WoW Diary, a book by John Staats, the guy behind vanilla WoW’s biggest and best raids and dungeons.
The auction house hotfix has now gone up on the public test realm. This change increases the deposit cost for some crafting materials based on stack size with the intent of encouraging players to post auctions in larger stacks and not list their cloth in single stack sizes. Put basically, when you put up an auction, you pay a deposit cost and this is refunded to you if the item sells. The example given sums it up a little better:
• Let’s say that a player is trying to sell 200 Tidespray Linen for 10g (gold) each. Today, each item has the normal deposit cost of 1c (copper), with a 1s (silver) minimum deposit, so 1 auction of 200 linen requires a deposit of 1s, and 200 auctions of 1 linen each adds up to a total deposit of 2g.
• Now imagine an additional 20% deposit added to the listing fee per auction. With an asking price of 10g each, that raises the deposit by 2g per stack. In the case of 1 stack of 200 linen, the total buyout price is 2000g, and the new deposit is 2g1s. In the case of 200 individual stacks, the new deposit of an additional 2g per stack brings the total deposit up to 402g.
In either case, the deposit is returned to the seller if the item sells. Successful auctions aren’t affected by this change.
The purpose of this is to hopefully reduce the lag players have been facing when trying to use the auction house since around the time the pre-patch went live.
As for our World Quest exploit, it seems there was a bug (now hotfixed) which allowed players to complete a certain quest but flag it as incomplete and thus reap the rewards over and over again, cumulating gold, gear (particularly if it titanforged) which could be scrapped into crafting materials to sell, resources, and reputation, allowing these players to reach exalted with factions very quickly. Blizzard has stated that not only are they working on a fix, but they will be “taking action against those who are abusing it.”
And last but not least, Wowhead received an exclusive look at the upcoming book The World of Warcraft Diary by John Staats, which will look at the development of WoW from its early days right up until the launch of the base game. The book in question includes essays on game development as well as anecdotes about the early Blizzard team who Staats interviewed during the process, and what would a book about the development of the behemoth that is World of Warcraft without more than 130 annotated images? It will have those too. The book should reveal a fascinating look behind the curtain in the early days of the game, and it will be funded through Kickstarter, beginning today! In the meantime, check out Wowhead’s article covering the development of Scholomance. It’s really interesting reading, for sure.
I’ll be honest, I actually wasn’t aware of the World Quest exploit and I’ve been playing Battle for Azeroth pretty solidly since it launched a couple of weeks ago, but I’m glad to hear that Blizzard is taking action because it always sucks to see players taking advantage of broken parts of the game for their own benefit and the detriment of others who have been playing fair. As for the auction house hotfix, this seems to be a good step forwards. The lag has made listing and searching for auctions almost unbearable over the past couple of months and if this might resolve even some of that, then all the better. If not, well it should at the very least lead for less frustrating raw material purchasing. And as for The WoW Diary, I may have to look into that. I always find it fascinating to see the hidden parts of Azeroth, how it looked early on, what could have been, and how it became what it did in the end, and it sounds as though Staats has a great amount of insight to share!
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