The Elder Scrolls: Legends – Moons of Elsweyr Exclusive Reveal

It definitely seems like Sparkypants Studios really kicked The Elder Scrolls: Legends into high gear. It wasn’t too long ago that the Alliance War expansion was released and Moons of Elsweyr is right around the corner. Once again, we’ve partnered with the studio to bring you an exclusive card release: Reanimate!

The Elder Scrolls: Legends – Moons of ElsweyrWhile it might seem a bit expensive for its effect, Reanimate could definitely swing a game in favor of control heavy decks. Not only does it unconditionally bring a creature back to life but ‘Summon’ effects will also trigger. This could mean a second Miraak or Kaalgrontiid. Scarier yet, with the right strategy these could even be played a few turns early.

Here’s some additional commentary from Community Manager Christian Van Hoose:

Reanimate is a simple card with a big effect. While nine magicka is an incredibly high cost for an Action, this card’s effect can be worth a lot more – you can have your choice of any creature in your discard pile and summon it to the board immediately. Endurance cards have been able to summon creatures from the discard pile before, but rarely with no restrictions like Reanimate. Players will even be able to “cheat” huge creatures to the board by discarding them from their hand or deck earlier in the game. If you have an Alduin (whose cost starts at 20) in your discard pile by the time you can play Reanimate, it’s not going to matter that you don’t have 20 magicka – you’ll be able to play it right then and there!

The Elder Scrolls: Legends – Moons of Elsweyr

Moons of Elsweyr will bring more than 75 new cards to The Elder Scrolls: Legends on June 27!

The post The Elder Scrolls: Legends – Moons of Elsweyr Exclusive Reveal appeared first on MMOGames.com.

A Look at The Elder Scrolls: Legends Alliance War

With the official release of The Elder Scrolls: Legends Alliance War, Sparkypants Studios has released its first full-fledged expansions since taking over the digital CCG from Dire Wolf Digital. Earlier this year, Sparkypants also released the Isle of Madness story chapter, which featured an interactive story (similar to how Hearthstone used to do Adventures) and a specific amount of cards at a set price. This was a great addition to the game, as it added a bit of flavor while granting players access to a set of 55 cards for a fair price that managed to supplement the previous card sets while adding the new ‘double card’ mechanic.

However, Alliance War is an entire expansion that introduces more than 100 cards (104 to be exact), four new game mechanics, and five new triple-attribute factions representing the Aldmeri Dominion, Daggerfall Covenant, Ebonheart Pact, Empire of Cyrodiil, and Guildsword. Surely this will shake up the meta!

The Elder Scrolls Legends Alliance War

 

The Perfect Combination

With the introduction of the 5 new factions, it’s now possible for players to make every 3-color attribute combination currently in the game. This leads to a lot of new creative combinations and lets players easily build decks around the strengths and weakness present in each attribute. However, the downside, similar to the Houses of Morrowind, is that 3-color decks require a minimum of 75 cards instead of the standard 50. When it comes to pulling out complex combos, or top decking the winning card, more is not better.

In order to compensate for an increased deck size, new triple attribute cards have been introduced and many of which are incredibly powerful or offer excellent value. For Example, Jorunn the Skald-King is a 5-cost Ebonheart Pact Legendary who is a 5/5, immune to silence, reduces friendly creature costs by 1, and makes enemy non-creatures cost 1 more. That’s an incredible value, especially if he can stick around for more than 1 turn. However, even the lowly 2-cost Guildsworn Apprentice is a great 1/2 that has Prophecy, Guard, and draws a card.

All in all, each of the new factions comes with a set of complementary triple attribute cards that either carry excellent value or have powerful mechanics. Some of the cards do require proper setup, such as Ayrenn’s Chosen, but many will likely become deck staples.

The Elder Scrolls Legends Alliance War

 

A Plethora of Abilities

Usually, new card keywords are introduced one or two at a time, but in Alliance War there are a total of four new mechanics to play with: Veteran, Empower, Expertise, and Mobilize. Veteran grants creatures a new ability after their first attack, Empower boosts a card in your hand when an opponent is damaged, Expertise buffs a card on the battlefield after playing an item, support or action, and Mobilize allows you to play an item to an empty lane attached to a 1/1 recruit.

While it’s nice to have new toys to play with, a few of these mechanics are quite clunky while others require high rolling to be effective. We’ll start by looking at Mobilize. In theory, it’s nice to have an option to play an item without requiring a creature. However, this keyword limits an item’s power in favor of flexibility because if it was too strong then mobilize items would be auto include in every deck. Most of the Mobilize items wouldn’t be great played on the curve, either on a creature or attached to a recruit.

However, there are a couple that stand out, such as the Ebonthread Cloak that can be useful at all stages in the game by providing action immunity to important creatures. Cruel Axe could also see uses against aggressive decks either to trade early or pump up a guard creature. Unfortunately, the rest of the items just seem too costly to use, especially the shiny Covenant Masterpiece that does just about everything but isn’t good enough in one area.

The Elder Scrolls Legends Alliance War

Veteran seems to be in a slightly better place than mobilize but is still a little awkward to play with. It gives creatures a bonus if they survive their initial attack, which means they’re typically weak if played on the curve. There are some interesting options, however, such as the Pact Shieldbearer that increases the opponent’s action costs by 4 the next turn. It doesn’t have charge so your opponent has one turn to play around it by either killing it, or dumping actions that round, so its effectiveness can be marginalized by a good player. Then there’s Invoker of the Hist, which completely restores your magicka after its first attack; definitely a high-roller’s dream.

Then there’s Expertise, which seems to be a little more conservative with its value swings. Most of the cards with Expertise are already decent on the curve and the bonuses are typically smaller such as +1/+1 or 2 damage to your opponent. There are some good value options including the 3-cost 4/3 Vanus’s Scribe that reduces the cost of an action in your hand. Of course, there’s also Vanus Galerion himself at 11-magicka that deals 3 damage, heals you for 3, and lets you draw 3 cards. It might be difficult to pull off, but if you do the game’s probably over at that point.

Finally, we come to Empower. I found this keyword to be the best out of the bunch because it’s attached to some very powerful cards and has even created a new deck archetype. Empower boosts cards in different ways based on how many times an opponent has been damaged. Spoils of War, for example, is a 5-cost action that lets you draw 2 cards. Normally, this would be terrible but its cost is decreased by 1 each time the opponent is damaged; in certain decks it’s not difficult to cast this for free. Entire decks are being constructed around the new Soul Shred card, which mills the opponent’s deck based on how many attributes they’re playing and how much damage they’ve taken in a turn. With the right setup, it’s possible to make your opponent discard their entire deck, and then all that’s left is the cleanup.

The Elder Scrolls Legends Alliance War

 

Challenges

Overall, Alliance War has introduced some powerful new cards, play options, and interesting mechanics, but the game itself still has a lot of room to grow. Furthermore, this set has fallen into the same trap as previous Elder Scrolls: Legends sets and has ignored most of the previous archetypes that were setup in past expansions.

This typically wouldn’t be a problem, but each past set felt like it spread itself too thin and didn’t give a lot of deckbuilding options for unique card types. Alliance War didn’t include multi-attribute cards for any of the past combinations, nor was there a single dragon, factotum, double card, or card with exalt, plot, rally or betray keyword. It just feels like a waste to create all of these different card ideas and then only use them for a single set.

Thankfully, Sparkypants is picking up the pace this year and already have 3 more expansions planned out through 2019. Hopefully they’ll start to minimize the amount of new keywords and card types and shift to fleshing out the vast amount that are already available in the game.

The post A Look at The Elder Scrolls: Legends Alliance War appeared first on MMOGames.com.

Sneak Peek at Eternal: Defiance Cards

We’ve teamed up with Dire Wolf Digital to reveal 4 of all new Eternal: Defiance cards from their exciting CCG’s newest expansion which drops this week. Below are just 4 of the 278 new cards that are being introduced to the game. Plus, after the cards there’s more on the new Pledge system which is also being introduced in the expansion.

As you can see, most notably on Syl there is the new mechanic called Pledge. Quite simply Pledge cards can be played as a sigil during a player’s first turn. This gives them unique flexibility based on the amount of power vs non-power cards in-hand. If you’re interested in learning even more about how this new system works Dire Wolf has made a blog post about it and given real, in-game examples of how it will work.

Eternal has had a very busy month so far. They’ve already launched on Steam and Xbox One. They also launched their esports program with a $5,000 cash tournament that will ultimately lead to a $100,000 World Championship.

If you haven’t already checked out Eternal you can do so on Steam, iOS, Android, and Xbox One. It is a free to play turn based strategy card game that boasts unlimited choices and infinite possibilities.

The post Sneak Peek at Eternal: Defiance Cards appeared first on MMOGames.com.

Valve Tweaks the Monetization Model for Artifact

Artifact, the online CCG being launched by Valve, is already making some waves before it even enters beta…and not the good kind. Complaints regarding the “pay for everything” style of the Artifact monetization scheme has prompted backlash from potential players and a bit of adjustment by the game’s publisher.

artifact monetization

As we reported earlier this year, Artifact is a buy-to-play game that requires you to pay additional money for card boosters or to purchase cards from the in-game marketplace. The only in-game way to earn cards would be through winning draft events, which require you to use an Event Ticket — another item that’s bought with real money.

On top of these paywalls, players have expressed their dismay about the fact that cards from said boosters are almost always the same you’d get from the base game, making them ultimately worthless in the marketplace.

In response to at least a few of these concerns, Valve has penned a dev blog post that will introduce some changes in the next beta builds. An option to create a draft event with friends will be included, and a Casual Phantom Draft mode in Casual Play will let players practice the draft style of gameplay without burning an Event Ticket. Additionally, a system will be included that lets players recycle unwanted cards into event tickets.

Nothing in the blog post, however, addressed any of the other paywall complaints.

The draft options will be available with today’s public beta, while the card recycling system will go live over the next week or so along with other beta improvements.

Our Thoughts

The dev blog reads to us like they’re slowly walking back changes to see just how much paywalling they can actually get away with, which probably won’t sit well with fans of online CCGs. Especially when there are other, more freely open and available digital card games out there.

Sources: PC Gamer, official site

The post Valve Tweaks the Monetization Model for Artifact appeared first on MMOGames.com.

Hearthstone’s New Expansion: Rastakhan’s Rumble!

Let out a Roar you Trollish fans! Hearthstone has unleashed it’s next major expansion at this year’s Blizzcon, unveiling it’s third and final expansion in the Year of the Raven. Anticipated to be the biggest digital card game this year by SuperData, raking in almost $414 Million Globally, Hearthstone releases its new expansion in varying years, rotating out older expansions at the end of the cycle so new players can jump in comfortably with the latest card packs and without needing to buy a sheaf of the older content. Its newly announced expansion, Rastakhan’s Rumble, is poised to honor this tradition with its December 4th global release on PC and Mobile.

For those of you not currently tuned into the World of Warcraft and its sizeable lore, Rastakhan is the king of the Zandalari Tribe, the greatest and most powerful troll empire to ever grace Azeroth. His importance can’t be understated, as he even features in Patch 8.1’s upcoming raid, The Battle of Dazar’alor. Rastakhan makes his mark upon Hearthstone with an event so powerful it, “only occurs once in a generation,” where every troll of every tribe across Azeroth unites in a great event to honor the Loa, their spiritual wild gods. Gathering in Stranglethorn’s Gurubashi Arena, the Loa have selected their teams and are now ready for Rastakhan’s Rumble!

The Class Champions of the Rumble.

Trolls are the name of the game in this Hearthstone expansion, and no toe has been left uncounted in that regard. Alongside a slew of new cards, every class has been drafted onto a Loa’s team and has not only received a Legendary Troll Champion card as their team captain, but the Loa themselves have joined the brawl as Legendary cards designed to act as match closers. We detail the full list below:

Druids have been brought to the forefront by Wardruid Loti and Gonk, the Raptor Loa for Gonk’s Raptors. One of the most savage teams on the battlefield, Druid cards will focus on maximizing their offensive destruction from brambly skin to razored claws of every kind.

Hunters have been summoned by the great Zul’jin of the Amani to serve Halazzi, the wily Lynx Loa. Together, Halazzi’s Lynxes are perhaps one of the most aggressive and cunning teams, building long-reaching plans of strategy to hunt and crush their enemies.

Mages must answer the call of Hex Lord Malacrass and his prayers to Jan’alai, the Dragonhawk Loa. Jan’alai’s Dragonhawks devastate the field with powerful magics and primal spell casts, often playing off of the Mage’s hero powers to weave intricate words of destruction.

Paladins have been bidden by High Priest Thekal, the immortal prophet of Shirvallah. Together, Shirvallah’s Tigers forge an army of zealots, where the most pious become truly immortal through their god’s powers, returning from the battlefield only to be summoned again.

Priests must serve Princess Talanji and the newest patron of the Zandalari, Bwonsamdi, the Loa of Death. Her future sold for the survival of her people, Bwonsamdi’s Zombies revel in the destructive powers of the shadows and necromancy, wreaking terrible destruction only to reap enemies back into their service.

Rogues head the call of the greatest pirate in the south seas, Captain Hooktusk. Bidden by the Shark Loa, Gral’s Sharks look to win the Rumble as slyly as they can, often bending the rules until they break and taken every opportunity to cheat their way to victory.

Shaman have been called to heed Zentimo, the last Witch Doctor of the might Frog Loa. Together, Krag’wa’s Frogs unleash the most potent Hexes that Shaman can weave, blasting the battlefield with one of the more magic-heavy compositions yet seen from a Shaman Hearthstone expansion.

The Warlocks are the most villainous group of the Rumble, aiming to win by any means necessary. Led by High Priestess Jeklik, Hir’eek’s Bats will throw away even the very souls of their own team members if it will secure a victory for their twisted Loa.

Last and certainly not least, Warriors will find a like and violent mind with War Master Voone. Akali’s Rhinos have only one strategy in their mind, and that is to deliver as much punishment with the heaviest armor possible. To them, if the problem can’t be solved by hitting things, its a problem not worth solving.

Rastakhan's Rumble

The Spirit of the Shark, one of the new Spirit cards for the Rogue class.

Things do not simply begin and end with the Champions of the Loa in Rastakhan’s Rumble; while they potentially offer devastating effects such as Hex Lord Malacrass’s battlecry adding your starting hand back into your current one, they are not the crux of strategy. Instead the Loa have gifted their teams with new Spirit cards to do battle with. These new Spirit Cards are based on that particular class’ Loa, and are designed to be a resilient, continuous buff for their team while on the field. Yu-Gi-Oh! players might equate them similar to Field or Continuous Spell Cards. The Warlock Spirit of the Bat card allows the player to sacrifice their creatures, giving a minion in your hand +1/+1 for each friendly minion that perishes on the battlefield.

In addition to new Spirit, Loa and Legendary cards comes a new card type: Overkill. Designed around the idea of truly humiliating an opponent in the gladiatorial combat that the Gurubashi Arena is known for, Overkill allows certain cards to re-enact their effects every time it kills a character. One of the weapons demoed at Blizzcon, Sul’thraze, also possesses Overkill, allowing it to continuously attack if it can kill a minion with a weapon attack. This new Overkill option allows players to create devastating combo effects, chaining cards like the Warlock Hellfire together with Sul’thraze to potentially wipe an entire arena clean of late-game monsters.

With the launch of Rastakhan’s Rumble will also come a new singleplayer mode. Rumble Run will allow you to choose one of the troll champions and climb the ranks of the Gurubashi Arena, slaughtering your way to fame and glory in the name of your Loa. Much like Dungeon Run from Kobolds and Catacombs, you’ll begin with a small deck of cards and receive new ones in succession through each battle. Completing all of the challenges in Rumble Run will reward players with an exclusive card back.

Rastakhan's Rumble

Sul’thraze the Lasher, one of the new Overkill cards for the Rumble.

Prior to its December 4th release, Blizzard is also offering two pre-order bundles for Rastakhan’s Rumble. The first is a 17-card pack entitled the Challenger’s Bundle, packaged with an exclusive cardback. The second, the Rumble Bundle, comes with 50 card packs and includes King Rastakhan himself as an alternate Shaman Hero for players to select.

A new expansion for Hearthstone is desperately need and fully appreciated, especially when looking at the competition Blizzard will soon be facing in the CCG market; Valve’s Artifact sets to debut just later this month and the already highly successful Magic: The Gathering Arena is in beta and quickly approaching its launch state. An expansion now is just what the Witch Doctor ordered, and looks to close out Hearthstone’s Year of the Raven with a true Shirvallan Roar.

The post Hearthstone’s New Expansion: Rastakhan’s Rumble! appeared first on MMOGames.com.

The Elder Scrolls: Legends Interview – Sparkypants

Recently, the development of Bethesda’s CCG, The Elder Scrolls: Legends, changed hands from Dire Wolf Digital to Sparkypants Studios, which is mostly known for its real-time strategy game Dropzone. According to Bethesda, this shift was to better support the players and provide more regular updates to the game. In order to help clear up some confusion regarding the change, we spoke with Sparkypants’ QA manager Gavin Niebel.

The Elder Scrolls: Legends Sparkypants

 

Hello and thank you for taking the time to speak with MMOGames. Could you please introduce yourself and role with the company?

Hey there, thanks for taking the time to reach out to us. My name is Gavin Niebel and I am the QA Manager here at Sparkypants, but you can also find my hands in production, community management, and some bug fixing.

 

How long ago did Sparkypants know that it was going to take over development of The Elder Scrolls: Legends and what kind of preparations did you make?

I believe final paperwork was signed in the last week of December 2017, so preparation was a large combination of getting an engine design spun up as well as playing massive amounts of matches using the version of the game that was already live. A lot of us are not only fans of Elder Scrolls lore, but very much into card games and board games, so you could say that everything leading up to this collaboration with Bethesda was unknowingly a form of preparation.

 

What are some of the key changes that you plan to make to the game?

What you have already seen with our UI and art direction is obviously one of the biggest changes we planned to make. Beyond that, we definitely want to improve upon the frequency of updates for our players; new cards, new stories, new puzzles, as well as more customization options like new playmats, more cardbacks, and customizable avatars.

 

I heard that you’re working on a new Tournament game mode. What are some of its features and what can players expect from it?

We definitely have some plans in this regard but, as you’ll see in the last question, our first goal is to get the game in great shape and with a platform we can reliably build upon. So, unfortunately, I can’t reveal anything on this just yet.

 

Previously, players were rewarded with a new card at the end of every season based on their ranking. Will this feature be coming back?

Yes, absolutely. October’s card may be delayed a few days but after that you can expect a normal cadence for the monthlies!

 

Will there be any new ways in which players can earn in-game currency or unlock cards?

We’ll explore all aspects of the game once we are on a stable footing but there’s not much I say on this right now.

 

Do you plan to continue to produce story chapters, similar to The Fall of The Dark Brotherhood?

Yes, without a doubt. We have one in the works right now, which Pete mentioned during QuakeCon called, Isle of Madness. And while I have no official announcement about 2019 plans, I can say for sure our intention is to continue to produce more story chapters. We look forward to the response from our players.

 

We’ve heard that the next expansion will be Isle of Madness. Is there anything that you can tell us about it, such as new cards, archetypes or abilities?

Unfortunately there isn’t anything I can really say at this point, other than what has already been announced. There will be about 40+ new cards and the story will be broken up into three parts. You’ll just have to wait for Bethesda’s own CVH to release more information in the coming weeks.

 

What does the future look like for The Elder Scrolls: Legends?

Very, very busy! Not only are we working on pushing out more updates to add layers of polish, we have the FrostSpark Collection coming very soon, adding 11 new cards to the game to hopefully shake up the existing meta. Beyond that, we’re working on the next story expansion, Isle of Madness, and more to come in 2019.

 

Is there anything else that you would our readers to know about the game?

By far our top priority is to continue polishing the game. Legends is a broad game. We completely re-created an excellent game that had been in development for years: client, game servers, backend services, operations, player migration, all of it. Realistically, it will take a few updates to shake out all the systems, to get into some real polish, and to start getting in some much-requested features. Hopefully players are starting to see that with the first couple of updates.

Simply put, all of us at Sparky are here for the players. That’s all we care about. We’re dedicated to making TESL shine brighter than ever before. We read all your comments on reddit and other social media, and really, it’s all about prioritizing. We’re working hard as hell to get as many fixes out the door, as fast as possible, so bear with us if some bugs take longer to fix than others. We’ll get there. Promise.

 

The post The Elder Scrolls: Legends Interview – Sparkypants appeared first on MMOGames.com.

Artifact and Valve Clarify Chat Moderation Statements

Judging solely on earlier word about Artifact chat, it’d perhaps be easy to assume the game would be a smoldering landscape of text-based toxicity. After some clarification from both the devs of the CCG and Valve, that doesn’t appear to quite be the case.

artifact chat

According to statements from programmer Jeep Barnett, the chat system being used in-game isn’t being made by Artifact itself but from the Steam devs.

“I don’t want to commit to features that other people at the company are then going to have to do,” said Barnett. “I don’t want to come back to the office and have a bunch of people yell at me like ‘why are you promising to have these things that we’re not planning on doing or are planning on doing?’”

When pressed about the matter, Valve confirmed that the option to entirely shut chat off will be included in the full game – a feature that was then confirmed by Barnett: “If you don’t want to hear what other people are saying, you can turn them off,” he said.

Further details on other chat moderation tools being implemented by Valve are expected to be confirmed at some point later.

Our Thoughts

Hopefully the ability to have digital loudmouths scream mindlessly into the void will alleviate some of the reservations people have about Artifact. As much fun as multiplayer games can be, often hell can be other people as well. It’s an interesting catch-22.

Source: IGN

The post Artifact and Valve Clarify Chat Moderation Statements appeared first on MMOGames.com.

Hearthstone’s August Ranked Play Season Offers a Lemony Fresh Card Back

One of the oldest pieces of advice is “when life gives you lemons, you make lemonade.” And while that can perhaps be more difficult when it comes to the lemons of online multiplayer losses on account of all the salt, the new Hearthstone August ranked season is taking that advice to heart in a fresh and crisp new card back.

hearthstone august ranked season

The prerequisite for getting the Lemonade card back you see above is pretty simple. All you’ve got to do is win five games in any Rank in either Standard or Wild formats and Hearthstone will pour your card decks a refreshing glass of Lemonade at the end of the August season.

This new card back will be a guaranteed reward on top of the usual Ranked Play reward chests players unlock, which are based on the highest rank earned over the length of a season. Chests include other items like seasonal card backs, Arcane Dust, and golden cards.

In other Hearthstone news, the game continues to ramp up excitement for its upcoming Boomsday Project expansion with a number of pre-release events, including livestreams, pre-release parties and Fireside Brawls over the weekend of August 4-5. All of the details for those can be found here.

Our Thoughts

We adore the sentiment of the Lemonade card back, and while the requirements to unlock it aren’t what one would call taxing, the whole thing does strike as a nice bit of sunshine-y fun to what is perhaps the more serious, cloudy experience of Ranked play.

Source: official site

The post Hearthstone’s August Ranked Play Season Offers a Lemony Fresh Card Back appeared first on MMOGames.com.

The Boomsday Project is Coming to Hearthstone

Hearthstone’s next expansion has been announced and it’s all about the power of irresponsible science. The Boomsday Project will have players using new keywords and features to empower their mechanically inclined cards and decks with unique new abilities.

the boomsday project

The Boomsday Project introduces the Magnetic keyword, which lets players either use the card on its own or fuse the attributes and abilities of that same card to Mech minions. One such example is the card Spider Bomb, which grants the Mech card its fused to +2/+2 and Deathrattle.

The Boomsday Project will also introduce all new cards with totally unique abilities. One of these new card types are Project cards that apply affects to both players, such as Biology Project that adds 2 Mana Crystals. The other are Omega cards, which are otherwise ordinary when they arrive to the field unless they’re played when you have 10 Mana Crystals. An example card is the Omega Defender, which is a 4 Mana 2/6 Taunt minion normally, but gets +10 Attack if you bring it to the board with 10 Mana Crystals in tow.

The new expansion will also feature some new Legendary cards. One of these is a 3 Mana 3/3 Elemental with a Battlecry ability that lets you cast your next spell card twice this turn. Another, Myra’s Unstable Element, lets you draw the rest of your cards in your entire deck.

The Boomsday Project will release on Tuesday, August 7th. An additional livestream showing off more cards from the expansion is scheduled for Monday, July 23rd at 10am PST/1pm EDT, but for now you can get the initial details in the video below.

Our Thoughts

Considering the expansion’s website isn’t up and running at the time of this story’s writing, it would appear that the cat maybe was left out of the bag a bit early. That slip-up is every Hearthstone fan’s gain, however, as this new expansion definitely sounds like another unique collection of card and gameplay ideas.

Source: YouTube

The post The Boomsday Project is Coming to Hearthstone appeared first on MMOGames.com.

7 Multiplayer Mobile Games You Should Play in 2018

With all the talk recently about how mobile games are dominating the scene and the fact that summer vacation is right around the corner, we thought it was time to take a look at 7 multiplayer mobile games you should play in 2018.

 

Hearthstone


Release Date: March 11, 2014
Developer: Blizzard
Platform: iOS, Android
Genre: Card Game

Hearthstone is a great game for anyone who only has 10-15 minutes to spare in between things, as well as a great game to play for long periods of time. Its one of the oldest games on this list but don’t let its age fool you. The game is still going strong with more than 70 million registered players as of May 2017. In August 2017 it was making as much as $70 million per month so it is safe to say that Hearthstone isn’t going anywhere any time soon. The most recent expansion to the game, The Witchwood was released in mid-April 2018 and included a single player mode called Monster Hunt.

 

Shadowgun Legends


Release Date: March 22, 2018
Developer: Madfinger Games
Platform: iOS, Android
Genre: FPS

If you’re looking to get your Destiny fix while you’re on the road then Shadowgun Legends is the game for you. The game is gorgeous and constantly being compared to Destiny, with good reason! The game has only been live for a few months now but it spent quite a while in development and it’s also the third game in the Shadowgun series. It is incredibly well polished and a total blast to play. Thanks to it being the third game in the series it has a large, dedicated fanbase. This is another great game for when you’re short on time you can spend playing in one sitting.

 

Ingress

Ingress
Release Date: December 14, 2013
Developer: Niantic
Platform: iOS, Android
Genre: Location-based AR

If you thought Pokemon Go was fun for a little while but found yourself craving more then you might want to try its older brother, Ingress. Ingress will take you to interesting locations all over the world as you fight on one side of a war that spans the globe. There aren’t any Pokemon to catch, instead, you’ll be catching memories. It makes a fantastic tool for sightseeing and you can even play it at the airport. It has a built-in chat system so you’ll be able to coordinate with locals wherever you go. The Ingress community is incredibly involved, with most large cities hosting weekly faction meetups. That makes it a great way to meet new people while you travel.

 

Minecraft


Release Date: December 19, 2016
Developer: Mojang
Platform: iOS, Android
Genre: Sandbox

Its Minecraft, do I really need to say more?

Oh….my editor says I do.

Well, unlike other games on this list Minecraft isn’t free to play, you can pick it up in your device’s store for $6. It isn’t quite as good as the PC version, but if you’re hoping to lure your Minecraft addicted child away from the computer this is a good way to do it. It can be played alone or you can go multiplayer with your friends. Because of its sandbox nature, you can easily pick it up and put it down as much as you need to. Though if we’re being honest you’re more likely to end up getting sucked in for the whole day, so if your plan is to lay on a beach and play a bit of Minecraft you might want to put some sunblock on first. We wouldn’t want you to turn into a lobster. This is the sort of game that makes you wish you had packed your power bank.

 

PUBG Mobile


Release Date: March 19, 2018
Developer: PUBG Corp
Platform: iOS, Android
Genre: Battle Royale

Ooooh, here we go being controversial by putting PUBG at number 3! This is a decision based purely on the numbers. PlayerUnknown’s Battlegrounds doesn’t seem to be doing amazingly on mobile. That’s not to say that it isn’t popular, it really, really is. It just isn’t making as much money as their biggest competitor. The Battle Royale genre is the current fad for this summer and you can fully expect to see people playing one of the two biggest titles in the genre on their phone everywhere you go. As this game is a literal life or death kind of game, we can’t recommend you play it if you’re going to be distracted a lot or you only have a short time to play. But if you’re stuck in the backseat of the car or on an airplane then this game will do just fine to help you pass the time.

 

Vainglory


Release Date: July 2, 2015
Developer: Super Evil Megacorp
Platform: iOS, Android
Genre: MOBA

Remember a couple years ago when MOBAs were the big craze that every studio was chasing? Believe it or not, the MOBA scene is actually still going strong, and not just in esports. No one is making new MOBAs anymore, but we do have some older gems that are still worth playing. The best MOBA to be released on mobile was Vainglory and you can still play it right now.

 

Fortnite Mobile


Release Date: April 2018
Developer: Epic
Platform: iOS, Android (coming soon)
Genre: Battle Royale

If you’ve been following gaming at all this year, it shouldn’t come as any surprise that Fortnite is number one on our list. The game has been dominating gaming since it released and it doesn’t look like it will be slowing down anytime soon. At the moment it’s only available on iOS but it is set to release on Android sometime this summer. It’s free to play and has in-game monetization that fans don’t find annoying at all. In fact, on average Fortnite mobile players are spending more money than those playing PUBG, so Epic must be doing something right.

The post 7 Multiplayer Mobile Games You Should Play in 2018 appeared first on MMOGames.com.