Crowfall is Adding a Secondary Advancement System

If you’re not partaking in some manner of grand keep raid or extensive crafting project, what point is there to logging in? That moment-to-moment gameplay experience is the focus of a new Crowfall Sacrifice system that’s meant to provide players a short-term advancement goal when bigger things aren’t going on.

crowfall sacrifice system

In so many words, Sacrifice will let players drop unwanted items of any sort into a brazier to earn favor with the gods. Doing so will reward the player with attribute points that are gained with each level. These points can then be spent to increase stats like strength and dexterity.

In addition, specific items intended for sacrifice purposes will also be dropped into adventuring zones in the hopes of spurring conflict and skinnable loot tables will also have sacrifice items added.

According to the post, this system is intended to be quick – an achievement that can be made by a skilled player over the course of a weekend – but also involved enough to keep players online and enjoying the game even if there are no grand events at hand. The system will also have some diminishing returns in place, such as lessened favor earnings if you keep feeding trash items to a brazier and lessened impact to boosting one single stat.

As the Sacrifice system itself apparently didn’t take long to iterate on, the first pass of this new advancement will arrive to the game’s Test server soon. You can read up on the full breakdown on the website.

Our Thoughts

Having something to pad the time between lengthy PvP or crafting events makes sense, but if players just don’t feel the time spent is worth it, they won’t care. Especially if the meta states that earning favor is a waste and players actually lock folks out for using the system. Or, conversely, players are locked out for not using the system. Basically what we’re saying is that MMO players are a really fickle lot.

Source: official site

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Sea of Thieves Outlines Character Progression

So we all have a pretty good idea of just what one does while in the Sea of Thieves world – digging up treasure, sailing the open main, general swashbuckling…but just what is the point or reward for doing all of that? A new video from one of the devs provides a bit more context about how Sea of Thieves character progression is going to work in-game.

Character progression operates similarly to reputation building in many other MMOs. Sea of Thieves has three different factions players can work with: the Gold Hoarders, whose motivations should be reasonably obvious; the Merchant Alliance, whose goal should also be apparent; and the Order of Souls, who have the unique goal of wanting control of the world’s magic.

Not only will working with each faction bring unique items and titles for players to flaunt, but each group also represents a playstyle. Gold Hoarder voyages (AKA quests) have players seeking treasure, either by following maps or riddle quests. Merchant Alliance voyages task players with gathering a list of items and then shipping them to a destination on time. Order of Souls voyages are more combat-focused, tasking players with taking out named skeletal captains and bringing back their skulls.

sea of thieves character progression

Voyages aren’t just a UI element in Sea of Thieves, but actual physical objects that members of a crew can carry and bring to a literal in-game table in order for everyone to decide which voyage to undertake. Naturally, progressing through the reputation ranks with your chosen faction will provide more rewarding and more challenging voyages to take on.

While items are a part of character building in the world, all of them – from clothing to weapons – are purely cosmetic and provide no stat bonuses of any kind. The intent of this design is to ensure that players are able to play together at any point and won’t face overpowered threats among themselves, leaving a player’s skill with arms as the deciding factor in combat.

You can take in the full character progression breakdown in the video below.

Our Thoughts

Making progression tied entirely to the types of adventures you take on and keeping rewards fully cosmetic instead of stats-based is probably the best way Sea of Thieves could go with regard to character progression. While simply enjoying the open aspect of voyaging can be enough, we appreciate that some people want to meet a goal and we feel that this progression system hits those notes without leaving new players twisting in the wind. Well played, Rare Ltd.

Source: YouTube

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Fractured Outlines its Character Progression System

It was back in June when we reported on Fractured, the upcoming sandbox MMO that merges three playstyles in one. While the website has been updating itself with dev blogs about its world, today’s is arguably its most interesting post yet which details the Fractured character progression system.

fractured character progression

Character progress in Fractured is referred to as Knowledge, or more specifically the Knowledge System. Progression is achieved through the earning of Knowledge Points, which players gain through simply performing standard tasks in each gameplay session such as exploring and mapping the world, filling out a personal Bestiary through combat encounters, or the discovery of long-lost Relics.

The Points players earn are spent on a talent tree, which is broken up into six different branches associated with the character traits of Strength, Dexterity, Constitution, Intelligence, Perception, and Charisma. While these Talents appear to invite power gaps on the base level, the devs stress that Talents are intended to complement a character’s base stats, not override or empower them; character creation stats will remain the determining factor in character power.

Fractured

The final aspect of the game’s Knowledge System is tied to the learning of abilities. When players start, almost all spells and skills will be Unknown. Abilities will be learned naturally through traveling, crafting, or combat.

Once an ability has been Discovered, a list of up to six tasks associated with that ability can make that skill grow. A minimum of two tasks on the list need to be completed to make the ability Ready to Study, which sets your character on the path to unlocking the ability for use.

Additional tasks on the list can help your new ability grow to a maximum of three levels and infer benefits like a stronger effect or reduced cooldown, but once more the devs stress that these improvements are tuned to be minor in order to lessen the possibility of a skill gap.

The complete details of Fractured’s Knowledge System can be read here.

Our Thoughts

It all sounds absolutely interesting on paper, but as always when it comes to any in-development MMO, the proof of concept can often crumble miserably when in the hands of the player. That said, we’re certainly intrigued by Fractured’s ideas to make character progress feel meaningful without forcing new arrivals into a grind or making feel like they’re left in the dust.

Source: official site

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