CCP Games has had a couple of announcements regarding its internet spaceship sandbox EVE Online today. The company has provided some word on a number of planned EVE Online Tranquility fixes and has elected to hand over publishing duties of EVE Online China to a new publisher.
A sizeable dev blog has been posted with candid talk regarding some connection issues that have been gnawing away at the Tranquility server this year. In short, this summer has been the most active that EVE Online has ever been and the team were not as prepared as they thought.
In order to mitigate these issues, the team is attacking the problem from several angles including bringing a third team to join the other two who have been looking at chat system problems since May and June; forming an “engineering reliability task force” to look at login service and chat cluster issues; working with their DDoS mitigation provider on new configuration changes; and adding more blades to the game’s servers.
The devs are also compensating players for the extended downtime in March that was required to install a new chat backend by handing out 250,000 skillpoints. This skillpoint bounty is offered to every account considered active on March 20th.
As for EVE Online in China, the company has decided to let NetEase handle publishing matters in the region’s Serenity server. The publishing transfer will take place in October, where teams will conduct a migration of player data and launch a series of activities for new and existing players.
“We know that EVE Online fans in China are passionate about their game play, and our unified goal is the least amount of interuption to their gaming journey during EVE Online‘s transition to the new publisher in this market,” remarked CCP Games CEO Veigar Pétursson.
We’ll start with wishing Chinese players of EVE Online a smooth transition period and hope those capsuleers don’t experience too many issues. As for the Tranquility server, it’s clear that the fight against tech problems is one that CCP Games is taking on in earnest and we also wish them the best as they try to hammer out those dents.
Sources: press release, official site
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The world of sci-fi Freelancers is heading to some new and distant shores starting today. Trion Worlds has announced an Atlas Reactor Chinese launch, bringing the turn-based team multiplayer title to players in the region.
Atlas Reactor will make its debut to Chinese players with a simplified Chinese translation and distribution through Steam. The arrival of Atlas Reactor is the second Trion Worlds title to make its way to the region, following the boxy MMORPG Trove.
According to Trion Worlds CEO Scott Hartsman, it was the Chinese fanbase that urged the move to bring Atlas Reactor to the country. “Chinese players have fully embraced Trove and have been asking for a fully localized version of Atlas Reactor as well,” said Hartsman. “We couldn’t be happier to bring it to them. Atlas Reactor’s exciting and competitive take on the turn-based strategy genre as well as its compelling cast of characters make it a great fit for China.”
We’re not going to pretend that we have our finger on the pulse of what sorts of multiplayer games Chinese players want, but we’re definitely happy to see that Trion Worlds has developed a fanbase in the region. We hope that this Chinese launch will be a successful one for Atlas Reactor, which still remains one of the single most unique multiplayer games in the space today.
Source: press release
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Chinese players may not be able to see PUBG arrive to their shores in an official release if word from a Chinese gaming association is to be believed. According to a report, a Chinese PUBG launch is facing opposition as a result of its level of violence.
The China Audio-Video and Digital Publishing Association has expressed its disapproval of Battlegrounds’ gameplay, deeming the battle royale title “harmful to young consumers” and a deviation of the values of socialism. The statement was made after consultation with the State Administration of Press, Publication, Radio, Film and Television, the regulatory body of China that also saw television programs like “The Big Bang Theory” and “Bojack Horseman” banned from the country.
While there is no official word from Bluehole Inc. or Tencent, which were previously said to be in talks with each other about releasing PUBG to China, Benjamin Wu, an analyst from Shanghai, has cast doubt on whether the game will ever make its way to Chinese players without use of a VPN. “This basically spells the death sentence for PUBG in China,” said Wu.
We’re certainly not ones to tell the Chinese government what can and cannot be allowed to their country. That said, while Tencent and Bluehole are likely not going to feel incredibly put off by this announcement, we do feel bad for Chinese players that perhaps enjoy PUBG and were hoping for a more stable connection to the title.
Source: Bloomberg via GamesIndustry
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