As I write this from where I’m located, it feels about 90°F, so a little bit of spooky season reminder from Neverwinter that the cooler months are coming is a welcome reprieve. I’m referring to the gothic horror stylings of the Ravenloft console launch, which brings the decidedly Halloween-y location of Barovia and all of its horror-themed threats to Xbox One and PS4 players of the MMO today.
The 14th module for the Dungeons & Dragons MMO takes players to the adventure zone of Barovia, domain of Count Strahd von Zarovich and all of the goodies that PC players have enjoyed in the update. That means a new endgame dungeon in Castle Ravenloft itself; new Monster Hunts and a new heroic encounter, Tarokka Cards that can either be turned in for rewards or used to modify Monster Hunt difficulty; and a meaningful day/night cycle.
The update is also offering a few quality-of-life adjustments to Neverwinter such as changes to Astral Diamond refinement, Refinement Point event bonuses, and changes to level scaling. A rundown of all of the new features and changes can be found on the patch notes page.
Seriously though, folks, it’s freaking hot over here. So thanks to Neverwinter for the reminder that autumn will be here before we know it. Also, thanks for releasing a spoopy playground full of gothic horror-themed foes to take on for the console version of Neverwinter. We’re looking forward to beating up on the creatures of the night.
You like it. You really like it. Evidently, the number of TERA console players has hit a new high watermark as the action combat MMO continues to press on with its new updates through the month of May, cresting the two million player mark according to the latest announcement.
Since the MMO’s release to Xbox One and PlayStation 4 last month, TERA reached the new player number milestone. In celebration of the new high point, PlayStation Plus members are getting a unique pack that includes a Shadowmare mount pictured above, 15 days of Elite status, and a blue baseball cap because reasons. The pack is available from now until June 12th and is limited to one PSN account only.
As you’ll recall, TERA’s month of May on consoles has already seen a couple of updates in the form of the Runious Manor dungeon and the Corsairs’ Stronghold PvP battleground. Later in the month, players will get a hard mode of Ruinous Manor and the devs are promising more “hot content” arriving in free updates over the course of the Summer.
Meanwhile, an accolade trailer with some collected praise for TERA’s console edition is available for viewing below.
Of course, congratulations should certainly be offered to the TERA devs for making the console edition of this MMO a success. Clearly, playing the game’s combat model on a console controller is hitting a nerve for fans. Here’s hoping that future updates will maintain the momentum and that things push forward in a positive direction.
En Masse has shared a TERA console development update, which has some pretty exciting news for players eager to try out the MMO on their PS4 or Xbox One. The update has promised that players on console will be seeing TERA on their system during the first half of this year.
So what took them so long to think about bringing TERA to console? The reason is much like the one offered at last year’s PAX East: console hardware just wasn’t up to the task. Flash forward to today, however, and the current gen’s hardware has now caught up.
TERA’s console development team is said to have spent considerable time working on the game’s controls to ensure the MMO’s signature form of combat feels appropriately visceral, along with a lot of time spent adjusting the game’s UI to enhance both ease of use and living room viewing distance.
In preparation for the game’s console arrival, TERA’s website is going to be seeing a fresh coat of paint and some console-friendly features such as a news feed and multi-language support. Additionally, players can look forward to more updates on TERA’s console launch in the coming months, including beta test plans and a firmer release date. Until then, there’s a video detailing the road the devs have traveled up to this point which can be seen below.
It’s happening! While it feels like things have been pretty silent from En Masse’s and Bluehole’s end in regards to where things are with TERA’s console edition, we sort of suspected the devs had their heads down and were working hard. All the same, it’s good to know that that was indeed the case and that we’re that much closer to the MMO’s arrival to console players around the globe.