Where Are they Now: Crowdfunded MMOs in 2019

There have been a lot of crowdfunded MMOs throughout the years and keeping track of them all can be somewhat daunting. That’s why from time to time we like to check in with those games and see how they’re doing. This is a look at 11 crowdfunded MMOs and where they are now.


Ashes of Creation

Ashes of Creation

Crowdfunded: May 2017

In 2018 Ashes of Creation became two different projects. There’s the main MMORPG, but they also now have a Battle Royale game which is currently the focus of beta testing. Last year they also announced that My.com would be publishing Ashes of Creation in Europe. This move was met with a lot of concern from fans. There was also a bit of controversy on the Ashes of Creation subreddit, where the CEO amongs other developers took control of the subreddit. This resulted in the concern that censorship would be a major problem for the group. Even after they got a new community manager the CEO continued to be a mod, which was, of course, an unpopular move.


Camelot Unchained

Camelot Unchained

Crowdfunded: April 2013

After 6 years you would be forgiven if you had forgotten Camelot Unchained.  For diehard fans, the developers give weekly updates on how development is going. They cover topics ranging from rubble animation to moss covered ground assets. It wasn’t until mid-2018 that the game finally hit the Beta 1 phase and while they are currently saying it will launch in 2019, previous delays make that seem unlikely.


Chronicles of Elyria

Crowdfunded: May 2016

File Chronicles of Elyria under “the campaign was HOW long ago?!” We can’t believe that we’re already approaching 3 years since we first started talking about Chronicles of Elyria and its idea of your character aging as you play. All in all, the game seems to have lost sight of where and what it is though. Their end of the year blog post was more community focused than anything else. They talked about various community events that they have going on and really didn’t talk about the game that much at all. Right now it just doesn’t look great for the game.


City of Titans

City of Titans

Crowdfunded: October 2013

Late in December 2018, City of Titans announced that it would be pushing Issue 0 launch into 2019. At that point with just a little over a week left in the year, that seemed pretty obvious though. Throughout 2018 they updated fans about the game, including the announcement that they would not use lockboxes in their business model. It seems that the indie development team had a bit of a rough year, which has resulted in them being behind but wanting to remind people that they are still around.



Crowdfunded: February 2015

Development on Crowfall is still trucking along. They launched patch 5.8 in mid-December. Earlier in the year they also reached the 50,000 backer milestone, but there isn’t a whole lot more to say about the game right now. The developers are still working hard and official campaign testing has begun.


Dual Universe

Crowdfunded: September 2016

Right at the end of 2018 Dual Universe moved into alpha testing. They also released a roadmap that gives them a launch date in the second half of 2020. They’re anticipating moving into alpha 2 sometime in the first half of 2019. That will be followed by alpha 3 which will contain PvP. Then in the first half of 2020, they’ll have a much larger beta before they launch, and funds have been secured that allowed them to hire more developers. So it’s all good new for Dual Universe fans!


Ever, Jane

Ever, Jane

Crowdfunded: October 2013

We’ll admit, things aren’t looking great for Ever, Jane. The development team doesn’t make updates on their official site much and the forums are looking a bit abandoned. The game went into closed beta in 2015, in 2016 it went into open beta, and that is where it has been ever since. In early 2018 they gave the website and forums an overhaul but it was a really quiet year for the game. The only real newsworthy story was the introduction of a personal butler.


Novus AEterno, aka Hades 9

Crowdfunded: December 2013

Unfortunately, Novus AEterno, which then became Hades 9, seems to have been abandoned. There haven’t been any updates on the game since the middle of 2018. This usually only means one of two things.
1. They got a new publisher and are going to wow us with a big surprise reveal in the future.
2. The developers have moved on.

Sadly, most of the time the second is the case. After they lost their funding for Novus AEterno the development team decided to make some changes and create Hades 9 instead. That game never really went anywhere though. So, even though we’ve been following Novus AEterno since it was one kid’s dream being presented at Gamescom we’re going to officially call this game dead.


Pathfinder Online

Crowdfunded: November 2012

Life has never been certain for Pathfinder Online. It has already crashed and burned once but then, much to everyone’s surprise, it came back. While the development of the game is still slowly trucking along its legs seem to be pretty unsteady under it. Those of us at MMOGames would certainly say that Pathfinder Online’s future is…uncertain at best.


Star Citizen

Crowdfunded: Constantly since October 2012

At this point, most of what people are talking about around Star Citizen is the money. So far it has raised more than $200 million from fans. With that being said, we did see a lot of development in 2018 on the game. The game is currently in alpha 3.4 and just like other games, they make regular updates. Throughout 2019 their road plan has them getting up to alpha 3.6



Crowdfunded: May 2018

We wanted to end this article on a high note. Temtem launched its backer alpha at the end of November 2018. That may just be the best example of sticking to the timeline of any crowdfunded MMO. Things are looking very bright for Temtem right now, especially as Pokemon as a brand is enjoying more popularity than it has in a long time. That’s sure to spill over to the adorable Temtem.

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MMOGames’ Most Anticipated Online Game of 2019

The end of the year is upon us and it is time to start looking ahead to what will come in 2019. We asked the MMOGames writing team what their most anticipated online game of 2019 is and got a wide variety of responses from the team, including a couple of surprises. After you’ve read what our writers are looking forward to next year be sure to add what game you’re most anticipating in 2019.


Ethan “Isarii” Macfie – Anthem

I started liking Anthem as a joke – I’m dead serious. As the game’s announcement came only a few months after the launch of the immeasurably disappointing Mass Effect: Andromeda and was followed shortly thereafter by the Star Wars: Battlefront II monetization debacle, the idea of jumping aboard the hype train for EA-BioWare’s next big live service game felt like the absolute height of comedy.

My friends and I set up a Discord channel just to hype the game up ironically, sharing news and info as it came out with our most sardonic fervor. Then the strangest thing happened: the news we were sharing started to look _really_ good.

I’m not sure exactly when I boarded the Anthem hype train for real, but I know I’m on it now. I haven’t preordered the game and I’m constantly on watch for the other shoe to drop, but what we’ve seen and heard of the game’s world, its feature set, and even its monetization strategy all sound extremely promising. Maybe we’ll all get burned again, but at this point, I’m willing to at least hope that we won’t.


Nick Shively – We’ll See

When it comes to online, multiplayer games 2019 is not a year I’m expecting much from. There are a few titles that I’m mildly interested in that have multiplayer elements, such as Anthem, but there’s no single title that I’m actively waiting to be released. The last few years have been fairly stagnant in the MMORPG genre and it will still be a couple more until the droves of crowdfunding MMOs finally start launching.

That being said, it’s likely that Crowfall will see some sort of soft launch or early access by 2019, but the game has already had a number of delays with the beta being pushed back. It’s possible that we’ll hear more from Ascent: Infinite Realm, however, a 2019 release seems unlikely at this point. I’m also looking forward to hearing more about the Magic: The Gathering MMO, but mostly because Cryptic has revealed little information so far. At this point in time, 2019 is more of a “wait and see” kind of year.


Phil DeMerchant – Project Zephyr

For 2019 my most anticipated game isn’t a massive blockbuster hit or even a massively multiplayer wonderland like 2017 and 18 have born. Instead, my focus is fully formed on Four Shore Entertainment and their little seasonal puzzle with a working title of Project Zephyr.

A season-based environmental platformer, Zephyr is one of the handful of indie games I got to demo this year at the Enthusiast Gaming Live Expo. Despite only having the alpha of the tutorial level, Four Shore absolutely blew me away with the warm and tender art of their game. From winding forests to chittering monsters there was no square space of charm overlooked in this game’s wonderful art style. Gameplay was just as entertainingly charming; by utilizing a little golem’s season-changing abilities one could grow a pumpkin to use as a platform or freeze an enemy to use as a projectile ice block. The possibilities were absolutely endless, my own gameplay even surprising the demoing developer in how radically different I set about my puzzle solving.

Zephyr is a game with unimaginable potential, and with a project Q2 release in 2019, I cannot wait to finally sink my teeth into it all.


Taylor Hidalgo – The Division 2

The Division 2

Garbage flows into the streets of New York City, joining the fresh snow and the muck of dirt, sludge, bodies, and blood splashed gracelessly along the packed street. A single working strobe spins soundlessly into the hazy snowfall of the fading evening light. A casually dressed agent in a leather jacket dusts the snow off of their jacket, shoulders their rifle, and walks up the street.

Of the many things The Division did well, the most inescapable was the city. It was beautiful. It is beautiful, and there’s no escaping that beauty for even the slightest fraction of a second. New York, plagued by infection, flooded with aggression and bullets, filling the streets with terror, has remained my impossible benchmark for what a setting can do for a story—hazy, blizzardous, littered, messy, garish, chaotic, impossibly beautiful New York.

In the time since I’ve played, The Division has never captured my desire to shoulder my weapon, hurl a grenade, and dive into danger headlong. But in the quiet moments, I find myself wanting to revisit New York. The streets, though devoid of the foot traffic that surges in its non-digital counterpart, the plague-stricken streets are just quiet enough here to let the abandoned cars tell a story of frantic escape. The darkness that hangs in the alleyways promises gunfight in the dark crevices for anyone foolish enough to try to slip through the shadows. The distant barks, errant car alarms, occasional directionless gunfire, the chirping of a discarded cell phone… All of it assembled into this package promises a world full of life, albeit a hobbled one.

I find myself wanting to perch atop a squad car, rifle dangling casually down the rear window, and watch the snow gather on my jacket’s shoulders while New York breathes around me again. The hazardous Dark Zone in the distance promises me all the action I could ever want, a short helicopter ride can crashland me in the biggest blizzard New York can throw, a sprawling fight encompassing an army of agents sits in a distant corner of the city, but this car is all I really need. The snow grows as it collects on the jacket, on my gloves, on the car, and on the ground.

I am taken in with this place. Gunfire and all.

In the distance, past the overturned ambulances and the bullet-riddled squad cars, beyond the armored APCs and the glass-walled high-rises, Washington D.C. waits for another agent, for another crisis. D.C. promises to be more of everything I love. More city, more gorgeous intersections of reality and aesthetic fulfillment. Sure, also more gunfights and danger, but the real siren call is another city. A new place to sink into. I cannot wait to destroy its art museums as I hurl myself through another fight to reclaim humanity. The Division 2 is just down that street, a short jaunt away, and I’m so excited to crawl its streets.

My agent stands, and together we descend the stairs and pass through the curtain of an overhead sprinkler. The snow on my jacket joins the spray and drips to its final resting place on the cheap tile of a subway. Deeper into this darkness leads to an airport.

Next time you see us, we’ll be in D.C.



Shannon Doyle – Rapture Rejects

Rapture Rejects

If I’m completely honest I’ve found myself falling out of love with online gaming in recent years and I’m sure I’m not alone in this. Sure, online gaming is more popular than it ever has been before but the communities that made online games so great seem to have died. I do of course continue to hold a torch up for the City of Heroes spiritual successors. I’ll be giving those a try as soon as they come out, I’m just not sure that will be in 2019. We saw Dual Universe at Gamescom a number of years ago and it has intrigued me from the very first time we walked past their booth. But once again, Dual Universe isn’t expected to release until 2020 at the earliest.
So right now I suppose my most anticipated game of 2019 is…Rapture Rejects. Normally I’m not one to play Battle Royale games but there’s a special place in my heart for blasphemous comedy in video game form. During their free to play weekend I was having a blast and since then I’ve been squeezing in a match or two when I can. It’s a lot of fun and it doesn’t feel super serious like other games in the genre. Casual friendly even? Ehh…only if you don’t mind dying a lot. I’m also following Harry Potter Wizards Unite, the mobile game being made by the same folks behind Pokemon Go. Will it come out in 2019? Actually, yeah, I think it might. I’m just wondering how I’m going to jump between Ingress, Pokemon Go, and Harry Potter. Maybe Santa will bring me a third phone for Christmas.


Jonathan Doyle – Anthem

Everyone has their own ways of writing. When I was posed the question of my upcoming pick for 2019 I went to the playlist so I could let my thoughts run free.
The thing is the playlist came around to Muse and I can’t shift the association in my mind anymore. Anthem played a blinder with the reworking of Muse’s Uprising in the cinematic trailer.

It may be stupid to let that be the thing that draws my attention but I can’t help it. I know it won’t be like other Bioware games. I know how utterly bad I am at Destiny. I know that there will be plenty of other games vying for my attention when we finally get to grips with Anthem … but it grabbed my attention in a very definite way.

It won’t last, love affairs never do. I fully admit it’s a love affair with the idea of a Bioware game, my heart is drawn by their mastery in cinematic presentation beyond whatever the game may actually be. Until there is heartbreak or affirmation though, all I have is that impression in this ongoing love affair. The possibility that Anthem will bring me the right blend of gameplay, story and a world that I can lose myself in.

The trailer ends with a simple lyric. We will be victorious.
I believe it when Muse says it…as for Bioware? I remain hopeful. Hopefully, they will be victorious. If not? Well, maybe we’ll also get to move on from the Destiny like shooter games in the MMO space. Either way, I am victorious even if EA is not.

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Crowfall Introduces a Talent Tree System

Character progression in Crowfall has mostly been about utilizing passive training and the Discipline system. With the introduction of a new Crowfall talent tree system, however, things are looking to get a whole lot more in-depth.

crowfall talent tree

The talent trees in Crowfall sound a lot like other talent tree systems you’ve encountered in other MMOs; you spend points to improve stats and spend points to unlock new abilities and skills. The number of points you’ve got available to you are limited, meaning you’ve got to choose a solid direction to follow.

These branches in the tree read a lot like specs in games like WoW in that the trees lead to three different flavors of an existing class, such as a Ranger that can either specialize in archery, dual-wielding, or stealth.

According to details in an interview with MMORPG.com, the devs are looking at making character builds highly customizable; the combination of tree talents and Disciplines are meant to be a form of mental puzzle. “When you find a great combination, it is incredibly rewarding,” remarked Crowfall’s J. Todd Coleman.

This new talent tree system is reportedly already built and is headed to the game’s test environment soon. You can get more information in said interview right here as well as take a look at the system in brief in the video below.

Our Thoughts

While adding a talent tree system on its own isn’t what one would call groundbreaking, the combination of this tree system with Crowfall’s existing character progression systems could make for a truly unique form of character customization. Of course, the question then becomes how hard the gatekeeping will be when it comes to PvP or crafting builds and whether PvP balance will make things homogenized to the point of worthlessness.

Source: MMORPG.com

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Crowfall Digs into the Necromancy Profession

Seeing as it’s the month of Halloween and Crowfall is already celebrating its more bestial and spooky nature, this month has taken its most logical conclusion: a dev blog with a deeper look at the Crowfall Necromancer profession and just how it can help build new vessels for players.

crowfall necromancer profession

A lot of this stuff was covered last year, so for the sake of expediency we’ll note that Necromancy is the crafting profession that lets players inhabit more powerful bodies (or vessels) to gain better stats and bonuses. A new benefit of higher quality vessels revealed in today’s dev blog is that they receive more benefits from the Sacrifice advancement system.

Of course, crafting a vessel of any quality will require a lot of materials and parts. That’s where Graveyards come in. These locations are essentially harvesting nodes for Necromancers, letting them dig up body parts to build vessels. The higher your Gravedigging skill, the more chance you’ll unearth higher quality parts and even additives.

The additives system was also elaborated on, with a Restored Head part given as an example. The part can take two eye additives, and eyes can confer benefits like an increase of the Perception stat or improved Far-Sight. Necromancers can match or mix any of these additives to build the body that they want. Additives currently are loot drops, but more ways to get them are being added later.

Our Thoughts

Like we said when we were first exposed to the Necromancy profession, this definitely is the most creative use of the well-worn fantasy trope ever devised. Naturally, we’re happy to learn more about what this profession involves and are looking forward to more implementation.

Source: official site

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Crafting and Winter Take Up Crowfall’s October ACE Q&A

As sure as the seasons turn, a fresh month has brought along a fresh Q&A video from Crowfall‘s lead devs. In the October ACE Q&A session, design lead Thomas Blair and creative director J. Todd Coleman talk economy, parcels, the gameplay beats of winter and more.

october ace q&a

The video opens with a question about why crafting materials are available from vendors. In short, the devs wanted to balance time spent on the low end between harvesting and PvP, as there was too much time spent harvesting materials to get back into the fight. That said, the cost of materials are a bit too cheap, so that is due for adjustment.

The next question talked about the parcel token system, which essentially is a way to gauge how many buildings of a certain size can go on a single parcel. As of right now with patch 5.7, it’s an incomplete feature; parcels will be able to be upgraded to allow more buildings, but that system has not been built yet.

The devs also take a moment to talk about the gameplay beats tied to the four seasons that run through a Campaign. As of right now, since fall and winter aren’t in play yet, most of the gameplay focuses on a lot of harvesting and crafting with an admitted lack of purpose to PvP. Ideally, once fall and winter come online, players will see increased combat. The plan is spring and summer will have more plentiful resources and so teams will focus mainly on crafting weapons and armor to fuel the late-game war effort.

The Q&A video also offers word on nerfing the Assassin, getting more cutting grit, and other matters. You can take it all in below.

Our Thoughts

Once a full Campaign and all of its related seasons come, things in testing for Crowfall should be significantly more interesting, especially for the wider majority of folks who want a more complete game experience. We’ll hopefully not have too long to wait, but considering the pace of this particular MMO’s development, that wait won’t be too tough.

Source: official site

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Crowfall Hits Over 50k Backers and $20M Total Funding

The numbers don’t lie: people seem to be pretty invested in Crowfall. The devs behind the throne war MMO are marking new totals for Crowfall backers and overall funding to see the game make it to release by next year. Hopefully.

crowfall backers

Specific numbers aren’t available, but the announcement from ArtCraft Entertainment notes that over 50,000 people and nearly 300,000 registered players are helping to make Crowfall a reality. This is further bolstered by licensing and investment money that’s seen the MMO rake in over $20 million in total funding.

“We are extremely grateful to those who have come on board to supported us, both as backers and as testers,” notes ArtCraft president Gordon Walton. “We see our community almost as an extension of our development team; we are harnessing the creative energy of thousands of players to help us build this game.”

“We set out to build something unique – a bold, audacious vision that ‘industry experts’ told us would never work,” adds creative director J. Todd Coleman. “Our community has not only validated that vision, but they have become a critical partner in helping us build it.”

Our Thoughts

Those are certainly impressive milestones for Crowfall, but they also look to be pretty well earned, as the game’s pace of development has been extremely steady and likely rewarding to backers of the MMO. Here’s hoping to more of those same development updates through 2018 and into the game’s ultimate launch!

Source: press release

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Crowfall Kicks Out Two Sizzle Trailers

It’s movie night for Crowfall fans, and while videos from the game’s devs generally focus on the more informational, these two Crowfall videos are actually a lot more flashy than most, offering vignettes of PvP combat and player-built Eternal Kingdoms.

two crowfall videos

In the first video, Crowfall showcases its three pillars of gameplay motivation: glory, wealth and power. What this basically boils down to, ultimately, is just an admittedly flimsy excuse to see a bunch of people in-game doing battle with one another. We’re not going to whine about it, though.

In the second video, we get a bird’s eye view of a number of player-built Eternal Kingdoms, showcasing the home away from home that players of the MMO can look forward to creating and sharing with their friends.

Movie night isn’t over, however. The official site has also linked a number of fan-created videos, so be sure to head on over and take a look.

Our Thoughts

There you go, Crowfall, strut your stuff! This might be reading between lines that aren’t there, but the fact that the devs of Crowfall feel confident enough to show off stylish gameplay vignettes might mean that the game’s nearly ready for a bigger launch. Maybe? Close?

Source: official site

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MMO Money: EA Eyes Battle Royale and Crowfall Hits Funding Milestone

We’re back again with another look at the world of MMO business. This week we’ve got more funding milestones, Superdata has released another month’s revenue report, and there’s more lootbox news. Oh, and we can’t forget the Battle Royale games. Battle Royale forever!


Crowfall Hits Funding Milestone

Crowfall Hits Funding Milestone

ArtCraft Entertainment has now raised $20 million from a combination of investments, partnerships, and their crowdfunding efforts. The Kickstarter campaign finished with more than $1.7 million donated back in March 2015. Later that same year they had raised $10 million through investments. Now, in the time since then, they’ve doubled their money and raised another $10 million. This was announced in a press release by the company in which they also announced an international distribution agreement that will see Crowfall released in Russia and the CIS.


Source: Press Release


Netease’s SpatialOS Investment

Netease has invested $50 million in SpatialOS which they’re calling a small equity stake to act as a strategic investment. How anyone can consider 50 million anything small is beyond me. Improbable has said that they’re establishing a presence in China to support game developers while also actively seeking other partners in Asia. In the press release announcing this investment, they also say: “the investment will increase our ability to help game makers in China and beyond to build previously impossible games, by helping game makers to benefit from a neutral, openly available technology platform supporting the next generation of online gaming.”

At the moment, SpatialOS is being used by Worlds Adrift, Mavericks, and Fractured. Last year they also received a half a billion dollar investment from SoftBank. What does this all mean? We’re like to see a whole lot more games made with SpatialOS in the future. Though, it should be noted that earlier this year Chronicles of Elyria dropped SpatialOS. It’s not clear yet if Netease will be using SpatialOS in any of their future games, but it certainly doesn’t seem like it’s outside the realm of possibility.

Netease was also in the news recently for another reason, they’re taking over publishing EVE Online in China starting in October. They’re also responsible for bringing Blizzard games to mainland China.


Source: Official Announcement


At EA Battle Royale Is On Everyone’s Mind

During EA’s Q1 earnings call executives fielded questions from investors and it seemed that everyone had Battle Royale fever. There were questions about if Battlefield V’s model might resemble Fortnite. EA held firm saying that the game’s Battle Royale mode would be just that, another mode. But there was also a hint at the possibility of EA releasing a comparable game in the future. “We’re interested in experimenting with a free-to-play standalone game that might be in a shooter genre or another genre. But I don’t think that’s how we’re looking at the Battlefield stuff right now.”

EA’s CEO Andrew Wilson also said that the company is open to cross-platform play. “We’re looking at key franchises in terms of how we should deliver cross-platform play in a similar way that Fortnite has, especially some of our titles that have a broad and diverse player base,” he said. “The ability to bring PC to mobile or mobile to console can bring family and friends together, and we think that’s an important part of our future development profile. Expect more from us on that front in the future.”

So, expect more Battle Royale from EA in the future.


Source: GamesIndustry.biz


Top Grossing Games in June

Superdata released their monthly look at the top grossing games with a look at June. PUBG got a massive boost thanks to the Steam sale. In June the game sold 4.7 million units, but at a reduced price. That being said it was still the second best month the game has ever had. On the list, PUBG jumped from 9th to 3rd for PC.

Pokemon Go also had a fantastic month, they were previously in 7th for mobile games back in April but have now jumped up to 3rd. They owe their success to the warm summer months and to very popular changes to the game which have brought a lot of players back. Including regular community events like the upcoming Eevee event in which Eevee will be a whole lot more common and boosts will last longer.

Much of the rest of the list remains the same, however.


Source: Superdata Report


Vainglory Made $50 Million Since Launch

Mobile MOBA Vainglory is one of the great successes of the MOBA genre and is widely considered the best mobile MOBA available. So it shouldn’t really come as much of a surprise that they have brought in $50 million since they launched in 2014. This actually makes it the third most successful mobile MOBA behind Arena of Valor and Mobile Legends. 32% of that revenue comes from the United States while Japan is the next highest at about 12%. Almost 64% of all revenue comes from iOS which isn’t really much of a surprise given that it launched as an iOS-only title. While everyone keeps talking about battle royale games it is nice to see former trends can still succeed.


Source: Sensor Tower Report



For Dutch players of Dota 2, it is now plainly obvious what is contained inside lootboxes now. They’re following in the footsteps of Path of Exile who have done this previously. In doing so they put the power in the hands of the players, letting them decide if they want to buy it or not. While some people have said that it has taken the thrill out of opening the box, others welcome it as they’re now getting only what they want to pay for. While Valve hasn’t come out and said that this is because of the Dutch Gaming Authority’s ruling earlier this year, it isn’t a stretch at all to assume that it is. Yay progress!

Meanwhile, Rocket League has published a blog post which has the drop rates of crate rarity levels and they promise that any changes they make in the future will also be announced. The rates range from 55% to 1% and also include Painted and Certified Attributes.


Source: Rock Paper Shotgun, Rocket League

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Crowfall Battlements Let You Create the Aesthetic Castle of Your Dreams

Crowfall continue with their regular developmental updates with a look at Battlements. Battlements? Why yes, they give your Eternal Kingdom Keeps and Castles additional aesthetics while also being pretty functional.

Crowfall Battlements and Beyond

Having previously outlined such things in Crowfall’s Eternal Kingdoms as multi-player city building, Battlements give us a little peek into just one part of the Castle customization process.

When building your strongholds, you will be able to stack battlements on top of stone walls and gatehouses, the latter of which are being broken up into modular pieces making building with them even easier. The team wants Castle customization to come with the most amount of options with the least amount of assets and deed, to save in inventory space.

They also give us a little look into what they are calling “Mega Deeds”. These will be a collection of deeds within a deed and Artcraft say that these “will totally change the Eternal Kingdom creation game.” And the higher quality your deed, the more aesthetic options will be available to you.

Panels are also being implemented, allowing you to change any wall, gatehouse, tower, or battlement for any aesthetic or even practical purpose.

Of course, the official post goes into much better detail so be sure to check that out and start thinking about what kind of look you want to give your stronghold!

Our Thoughts

Well I mean, we love messing around with creating and customizing in the MMOs that we play so a deeper dive into battlements is gonna get us a little bit excited all over again for the idea of building and maintaining our own castles in Crowfall’s Eternal Kingdoms. That’s just the way it goes. It’s also awesome to see how Artcraft fiddle with different elements to make the act of customization easier all around. I just really like castles, okay?

Source: Crowfall Post

Articles Related to Crowfall

Crowfall Elaborates on the Hunger Mechanic
Where Are They Now? Kickstarter Edition
Crowfall’s May Q&A on Win Conditions, Testing Scale and Dungeons

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Crowfall Elaborates on the Hunger Mechanic

Just to clarify off the bat, when I’m writing about Crowfall Hunger, I’m not talking about a mechanic that forces your avatar to eat berries scavenged from the forest. I’m referring to a world-corrupting malevolence that freezes natural resources and irrevocably twists natural life into ravenous terror-beasts. Pretty different mechanics, those.

crowfall hunger

The Hunger in the lore of Crowfall is some mysterious force that has continually eaten up the shattered worlds of the game’s universe. When this force arrives in the campaign world of Crowfall, it does so in pretty obvious fashion, spawning a corrupted crystal that freezes the ground, traps all harvestable resources in unbreakable ice, and turns local wildlife into corrupted and violent forms regardless of their usual nature.

The only way to clear this corruption is to use Spirit Tools on the crystalline formation that spawns, which will free up the frozen resources for harvesting once again while also yielding Hunger Shards for use in activities like crafting or starting a siege.

However, players don’t stop the corruption of the Hunger so much as delay it; the mechanic is directly tied to both seasons and the day/night cycle that were brought up by the devs in a prior blog post. In short: the night is more dangerous, and the Hunger more widespread as the campaign world closes in on Winter and that world’s eventual end.

While the blog post does a good job of explaining the mechanic, what it doesn’t offer is a timeline for when these new features will be arriving to either Test or Live, other than the nebulous promise of Soon™.

Our Thoughts

Considering that Campaign Worlds are meant to be temporary, it does make sense to have some all-consuming force make sure everyone gets what they want done in time. The question that remains here, though, is whether the moment-to-moment gameplay of fighting over worlds that are going to be eaten up by the Hunger anyway will be enough to keep people around for a long period of time. After all, what’s the point of a game of war if you’re not getting a sense of progress?

Source: official site

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