Today Funcom and Mighty Kingdom have announced that Conan Chop Chop has been delayed until 2020. While normally a delay would be cause for concern this one is actually a very good thing. After a very successful demo this summer the two companies have decided to increase their investment in the game, making it bigger and better.
“We had an absolute blast showcasing the game at E3 and Gamescom earlier this year. It was especially gratifying to see how much fun people had playing the game in co-op mode. The teamwork, the banter, the way people moved ever so sneakily towards their near-death companions in order to pick up their gold when they fall… We couldn’t have been happier with the reception,” says founder and CEO of Mighty Kingdom Philip Mayes.
“One of the things we get to do with the extra time is expand multiplayer from just couch co-op to also include full online multiplayer,“ says Mayes. “This has undoubtedly been THE most requested feature after we started showing off the game, so we’re very excited for the opportunity to bring that in.”
Now the game is due to release in the first quarter of 2020 on PC, Xbox One, and Playstation 4, and Nintendo Switch. Conan Chop Chop was first announced as an April Fools Day joke but it turned out not to be a joke at all. At E3 the game was formally announced and it was said that the game would launch on September 3rd. Which is of course just a little bit over a week away.
It might just be a silly stick figure Conan game, but honestly, it looks like it will be a blast to play and we can’t wait to see what else they do with it now that they’ve given themselves a few more months of development.
Source: Press Release
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Daybreak Games has announced that their Battle Royale game Planetside Arena is being delayed for a second time this year and being pushed to a summer release. You may recall that it was originally scheduled to come out on January 29th, but just a few days before the planned release it was delayed until March. The reason then was to give the game more time to be developed. Now it has been delayed again and once again for the same reason.
When the game was first announced with a very short release date we had some doubts that it would be ready in time. This wasn’t a commentary on the developers but rather the fact that most developers announce a game before it has even been finished. Unlike what we saw with the current golden child, Apex Legends which was announced and released at the same time.
This delay is actually beneficial to Planetside Arena in the long run. Right now with everyone playing Apex Legends it’s likely that Planetside Arena wouldn’t get as many players as it would if it waited until this summer when the hype has died down and people are on the hunt for the next big thing.
The great news is that this delay means the PC and PS4 versions of the game will launch at the same time. Daybreak is also offering refunds for all pre-orders on Steam because of the delay.
All in all, it seems like this delay is the best thing for Planetside Arena. The last time a Battle Royale was terribly rushed it was Radical Heights and the studio that had made it shut down after it didn’t succeed. Better to get a complete game than a rushed one. We’ll be keeping an eye out for the latest news on when the game will be launching when I more concrete date is set.
Source: Official Site
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Since April 2016 we’ve been following CCP’s journey to make the spiritual successor to Dust 514, called Project Nova. Today CCP announced that Project Nova is postponed indefinitely while they start over. Press and fans alike got their first glimpse at the game during EVE Vegas this year. Since then they have had small, private player tests to work on the game. But, ultimately, they have decided that in its current form the game isn’t what they had originally intended.
Now CCP’s plan is to go back to the drawing board and start all over again. They still have the one universe, one war ideal in mind. In the announcement made on the Project Nova website, CPP offers heartfelt apologies for the disappointment that has been caused. Adding, “We hope you understand that we need to take a step back and return to the drawing board, where we will spend more time figuring out how all this hard work can translate into something better and more meaningful for the EVE Universe. Remaining true to our vision of Project Nova’s future in connection with EVE is essential.”
The letter to the fans ended with, “Project Nova continues to evolve and we remain committed to delivering a high-quality team-based shooter experience to EVE Online fans, while exploring new and exciting opportunities to integrate the two games. CCP is in no rush to release Project Nova until we’re satisfied it provides a rock-solid gameplay experience and visuals to match.”
So, it would seem that they are indeed going to be continuing to work on Project Nova. Perhaps in a few years, we’ll be back here talking about the game again as fans once more get their hands on the game. For now, we at least still have EVE Echoes to look forward to.
Source: Official Site
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When you’ve got a massive investor board to answer to, your grasp of definitions likely changes. That’s the best explanation we’ve got for an Anthem delay confirmed by Electronic Arts despite the company’s insistence that the delay is not a delay.
Both EA’s CFO Blake Jorgensen and chief executive Andrew Wilson are outright saying the release window shift from Fall 2018 to sometime in 2019 is not a delay, but instead is a change to make way for a new Battlefield game.
In a story with The Wall Street Journal, Jorgensen denied an earlier report that Anthem is behind schedule, saying “it’s not a delay” and that “people are trying to create a story”.
“The date is chosen by by portfolio balance, not product readiness and we’re really excited by the way the new Battlefield is shaping up,” elaborated Wilson in an investors call later. “It probably doesn’t make too much sense to launch Anthem right by it. As a new IP, it probably makes sense to give [Anthem] its own launch window.”
Wilson stated in the call that Anthem should arrive sometime in the fourth quarter. The presumed release window for Anthem’s 2019 launch is around March of that year, which seems to line up with that timeframe along with the idea of giving Anthem’s IP room to breathe.
It’s….it’s a delay, guys. It’s a delay. It’s alright to admit to delays. In fact, people are generally more understanding if you’re forthright about delays. Ugh, my friggin’ head hurts.
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A new report on the state of Anthem development has come to light and that state is one of apparently intense focus. That said, it was also confirmed that the online action shooter will not see the light of day until sometime in early 2019.
Several anonymous sources close to the development of Anthem have reported that the release window has shifted from the “unrealistic” release window of Fall 2018 to early next year but no later than March 2019, as developers believe that EA will not want to have the game slip its 2019 fiscal year. That said, dates are still in a state of flux as BioWare must also schedule a beta, EA Access launch, and future updates to the game.
The report also mentions that the bulk of developers from BioWare’s Edmonton and Austin studios are being diverted to Anthem’s development, with small teams assigned to maintaining Star Wars: The Old Republic and begin initial work on the next Dragon Age game.
The story is careful to note that diverted developer resources are not a new move for BioWare, with similar moves made for the final year of development on games like Mass Effect: Andromeda and Dragon Age: Inquisition.
The article also goes into some details about the anxieties, excitement and fears that devs working on Anthem hold as well, including worries surrounding prolific YouTubers and their feelings toward EA and the continued aggression of fans of similar games like Destiny 2. The report also makes a passing mention about BioWare’s decision to stop development on SWTOR, though one source familiar with the MMO’s studio said that “plans are still up in the air”.
There’s certainly a couple of takeaways here, depending on what side of the fence you stand. On the one hand, this just further proves Electronic Arts’ moustache-twirling villainy as they crack the whip over the heads of BioWare. On the other hand, this is the final push signalling the beginning of a full game coming together. In either case, we’re looking forward to hearing more about Anthem – whenever that may end up being – and hope that BioWare are granted the time and opportunity to make a great game.
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We suspected as much, but word from the Monster Hunter World producer is affirming that the PC release of the anticipated multiplayer game is being held back for extra development time. A conversation with producer Ryozo Tsujimoto has gone into a bit more detail on why PC players are going to have to wait a few months for release.
Tsujimoto remarked to PCGamer that Monster Hunter World is the developer’s very first PC game and so additional time is needed to make sure it’s done correctly.
“Rather than have it taking up resources during the console development and it not being able to have our full attention on it, we want to get console out the door and then we’re going to take some extra time and try and get the PC version as good as possible.”
Apparently, the major tripping point is matchmaking: PC player matchmaking will have to be built up from scratch where PS4 and Xbox One had first-party matchmaking tools already built in. “Hopefully, PC users won’t mind waiting a little bit longer for us to bring you a really great optimised PC experience,” said Tsujimoto.
The fact that the devs are going to have to build matchmaking systems from the ground up could mean that there won’t be cross-play features, which is a shame but is also a bit of a wild assertion. That said, we appreciate Mr. Tsujimoto’s honesty and appreciate that the devs want to focus on making the best PC version of Monster Hunter World possible. We hope the team can pull it off!
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There’s, arguably, a lot of significant developments going on with Star Citizen. Between the Squadron 42 launch and Update 3.0, it’s an apparently busy time for RSI. To that point, the latest newsletter talks about the latest Star Citizen update while also perhaps paving the way for another Squadron 42 delay.
The newsletter confirms that the primary focus of this year’s upcoming CitizenCon will be on Alpha 3.0 “and beyond”, while the planned holiday livestream for December will be focused entirely on Squadron 42, including gameplay and a development roadmap.
Nods to a delay also come by way of references to system developments of Star Citizen’s alpha tying with Squadron 42 and vice-versa. The Subsumption system that drives AI and procedural missions is one such example, along with the Item 2.0 refactor, Player Interaction Mode systems, and tech that drives planets and zones.
In spite of the single-player mode’s possible delay, the team is promising “solar system scale” for Squadron 42 once it’s released. “We have a large team working on Squadron 42 and we’ve been making good progress towards achieving my goal to take the Wing Commander style narrative experience to the next level,” writes Chris Roberts. “I am confident it is going to be worth the wait; a game that can hold its own with any other AAA story game.”
And the beat goes on…though, as ever, one most certainly can (and likely will) argue that RSI is treading new territory in game development and so creating the necessary new game tech is going to take time. As ever, we’ll keep eyes on what happens in the Star Citizen universe, be it regarding alpha or Squadron 42.
Source: official newsletter
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It’s been a long wait for the MU Legend open beta test, but it looks like that wait is getting at least a few months longer. Webzen has confirmed that the next phase of the game’s development is being delayed for additional balancing and adjustments.
The news comes by way of producer Pierre Vandenbroucke, who wrote a letter on the game’s Facebook page discussing the delay and explaining the reasoning for it. According to Vandenbroucke, open beta needs to be held back until sometime in November.
Why the delay? According to the letter, feedback from Korean players is making the team think twice about a September launch.
“With the extra content, these required changes (derived from the feedback of the Korean users and the developers themselves) also impact mechanics balancing, and we do not want to simply postpone the fixing of current known issues that we are able to fix for the OBT version of the game.”
Despite the delay and in the face of potential frustration, Vandenbroucke has asked for a bit more patience and has outright committed to the November release window. “We truly love our game, and our whole team has put so much effort into making the world of MU Legend the best it can be,” writes the producer. “We have been expecting this new MU release for more than 15 years, and all we are asking from you now is your continued support for three more months.”
With such a long development cycle, three more months doesn’t sound like it’s too much more to ask, particularly if the end result provides a much stronger and more polished experience. While we’re curious what these adjustments involve, we’ll simply just have to wait a little more before this MMOARPG arrives to the West at long last.
Source: Facebook via press release
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