Results of Ship of Heroes FPS Tests Shared by the Devs

Nobody likes to play a game with choppy framerates, especially MMOs with lots of people milling about. So if recent Ship of Heroes FPS tests are anything to go by, this in-development MMO could run like some pretty smooth butter, even with multiple heroes on-screen.

ship of heroes fps tests

The tests in question are the subject of a tech-focused dev blog, which shares FPS values achieved during in-studio tests and outlines the processes the devs have used to achieve their high FPS values. The tests touched on a number of scenarios, including heroes simply being near one another or heroes in a raid-like scenario with numerous enemies.

In synopsis, the tests showed that a pretty impressive number of models can be on-screen overall: 50 heroes in one place saw FPS values of 64 FPS, while the raid scenario with 60 heroes and 60 enemies ran at 42 FPS. The tests did ramp things up to as high as 240 models, and even ran some tests for older machines as well.

Ultimately, the tests show that the game’s planned 50-player invasions with 50-70 total enemies should be successful in terms of performance. Additionally, the team believes a login test with 50-100 unique heroes in one small space could go similarly well. You can get into the nuts and bolts on the blog post itself.

Our Thoughts

Yep, that does indeed bode well from a performance standpoint, all things considered. It definitely would be good to know this game is as optimized as it can be for as many machines as possible, because everyone deserves to feel like a superhero.

Source: official site via Ship of Heroes press email

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Destiny 2 Heads to its Next Season and the Black Armory

Another week sees yet another Bungie blog post talking all things Destiny 2. Along with the usual community stuff and notes about current content, this week’s update also grants a look at a starting date for the Black Armory, the online shooter’s first piece of content for those with an Annual Pass.

black armory

While information about the Black Armory still isn’t available right now, the weekly post does confirm that it will arrive on Tuesday, December 4. Between then and the Season of the Forge content that arrives on Tuesday, November 27, there will be a week-long period of “transition” that could lead to unforseen issues.

Information about both the Black Armory and Season of the Forge content is expected to be offered in video form once November 27 rolls around. This new ViDoc will not only discuss the new Season but also provide a gameplay calendar for the remainder of the year.

After that, news will be “random and light” as the holidays are celebrated by the studio, but Bungie also promises that the following week will pick up with details about “another kind of season” — a potential reference to The Dawning event.

Our Thoughts

So, really, the most meat we’ll get off of the news bone will be coming once the Season of the Forge begins and that ViDoc premieres. We’re looking forward to learning more about what’s next for the rest of Destiny 2’s year.

Source: Bungie website

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Defiance 2050 Checks In with a Post-Gamigo Update

The MMOs of Trion Worlds are slowly but surely coming out of their silence as the Gamigo buyout dust continues to settle. Next up on the list is Defiance 2050, which provided a recent dev blog with at least a few words of assurance regarding Defiance 2050 updates.

defiance 2050 updates

After opening with an apology for not putting out any communication sooner, the blog post confirms that key staff members like Zephkial, Rarnok, and Destromathe are still in the office and “working their butts off” to bring new content to the MMO.

Updates in the works include events and content that focus on the Synergy Matrix system. There will also be a return of the Solstice Strike event in December and game store Black Friday and holiday sales to take advantage of. More details are likely to come soon, and a livestream detailing the Synergy Matrix update is schedule for Friday, November 16th at 10:30am PST/1:30pm EST.

“There really is a lot to be excited for and we can’t wait to be able to share even more info with all of you,” closes the post. “Thanks to all of you for sticking with us.”

Our Thoughts

Well, better late than never, all things considered. As with other Trion MMOs that have come up from their radio silence, we do hope that fans of this particular online shooter MMO continue to get the updates they’re looking for and the devs of Defiance 2050 are doing well.

Source: official site

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WildStar Shares the Last of its World Story

Since WildStar is shutting down, players assumed that a great deal of plot details would be left twisting in the wind. A blog post shared on the game’s website, however, has offered the final pieces of the WildStar world story to help provide a least a bit of closure for fans of the MMO’s lore.

wildstar world story

For those unfamiliar with the story of WildStar, it was discovered by players in one of the game’s last major narrative updates that Drusera and the malevolent Entity were one and the same. The forward story beats, naturally, involved players working to split the two and destroy the Entity once and for all.

Performing this task would involve players working with a supercomputer named the Beholder to collect pureform primal essences of Fire, Earth, Wind, Water, and Life, then bring them to a hidden location to create a device capable of splitting Drusera and the Entity. After that, player characters would be tasked with completing the Beholder’s trials, and then ultimately asked to face the Entity itself.

The story steps in question all read like they were planned to be either high-level instances, dungeons, or raids, and the story even ends on a cliffhanger of sorts with the allusion that the Eldan Armada itself would be returning to Nexus. For those lorehounds out there who haven’t already read up, you can get the complete details here.

Our Thoughts

While it is nice to learn how the rest of WildStar’s story played out, we also can’t help but feel these encounters would have been a huge deal of fun to play. Regardless, it is very good of the folks behind WildStar to offer this bit of wrap-up for the fans.

Source: official site

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Torchlight Frontiers Details its Free to Play Monetization

The Torchlight Frontiers folks have been pretty busy, releasing little bits of information every little while, but today they’ve released a pretty significant one: confirmation of a Torchlight Frontiers free to play model as well as their philosophy behind the monetization.

torchlight frontiers free to play

While the game’s free-to-play model is going to do its best to sell items “that you want to buy, but do not need to buy,” the game also offers a nod to the fact that some people don’t have time to earn everything via purely in-game means. As such, certain items that accelerate earnings like gold or luck will be on offer. There are also plans to include cosmetics like Fort decor.

The team is also considering selling special items like Relic Weapons on its storefront, though normal gear will always be earned from in-game pursuits. The blog suggests the addition of Relic Weapons is not finalized, but if it ever is there will be “reasonable” means to craft or find those same store Relics in-game.

Finally, the blog post states that content will not be paywalled and that its store items won’t be pay-to-win by virtue of the fact that Torchlight Frontiers isn’t a game you can win.

“We want you to be who and what you want to be in our world,” reads the post. “We know that killing a boss and finding that cool rare item is immensely satisfying, but buying that same item from a store or auction house is less so.”

Our Thoughts

Consider ourselves extremely leery of the addition of Relic Weapons to the in-game store, especially since those are literally means to buy power. Which can be seen as paying to win to some, semantics aside.

Source: official site

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Bethesda Offers Thanks and Vague Update Plans for Fallout 76

As Fallout 76 heads out of B.E.T.A. and into a fully-launched online game, the folks at Bethesda wanted to offer a few words to players and staff, as well as provide a little preview of what Fallout 76 updates are looking like post-launch. Emphasis on “little preview”, if we’re honest with ourselves.

fallout 76 updates

The self-described “incredible” list of post-launch updates due for Fallout 76 include improvements to C.A.M.P. building, additional quests and events, new Vaults opening up in the game’s world, a faction-based PvP system, and the ability to respec your character among other plans.

As far as when these updates are due, the post did not provide a timeline or release window.

The greater bulk of the dev blog offers a pat on the back to the game’s testers and developers. “Creating a new style of game has taken the best from not just our own producers, programmers, artists and designers – but great efforts from across the company,” reads the post. “A special thank you to all our fans who participated in the B.E.T.A. With your help we’ve made the game better each week.”

Our Thoughts

Congratulations certainly are in order to the folks behind Fallout 76, to be sure, but we’ll be most interested in learning what players have to say about the game after spending more time than what the buy-in beta tests had to offer. Time will tell in that regard.

Source: official site

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Final Fantasy XIV Details New Eureka Systems and Sells Sky Whales

More than a few of us were pretty much in love with Final Fantasy XIV‘s newest mount, and really you can’t blame us because “sky whale” is the best fantasy thing ever. However, if you’re more about actual gameplay things, there’s a dev blog detailing a new Eureka Pyros system that lets the game’s Jobs take on some new abilities.

eureka pyros system

We’ll get the sky whales thing out of the way first: the game’s Mog Station cash shop is now selling the Indigo Whale mount, a floating whale that can travel across land, air and underwater. The mount can seat one other party member and, like other mounts from the cash shop, is an account-wide item. It’ll set you back about $30.

On the gameplay side of things, the most recent dev blog has outlined the Logos Action system that’s coming with the arrival of Eureka Pyros. This new system will allow Jobs to take on new skills that would otherwise not be available to them, such as letting a Ninja use tank abilities or a Black Mage use heals.

Here’s, roughly, how it works: you collect logograms from activities in Eureka Pyros and bring them to an NPC to combine into a Logos Duty Action. Three of these skills can be stored at a time, and as players push through the Eureka Pyros story, they’ll even be able to tie two actions together into one skill.

There’s a bit more to it than that synopsis, of course, so those interested will want to read the full post. If you’d rather see more sky whale, though, we’ve got you covered with the video below.

Our Thoughts

Guys, the whale has a bunch of rugs on it. Ahem…the Logos Action system definitely sounds interesting and we kind of hope that it finds its way into the full game, but we’re also not holding our breath in seeing that happen. …sky whale.

Sources: Mog Station email, official site

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Fortnite Save the World Talks Updates and Rescehdules F2P Launch

It’s been a long while since we’ve had a larger news post about the PvE segment of Fortnite, but developments laid out in the Fortnite October dev blog certainly bear reporting. Among these developments are a shift in the game’s ultimate free to play launch and other adjustments due in the coming weeks.

fortnite october dev blog

The blog opens with confirmation that F2P will not be happening this year, citing the game’s overall growth and the devs’ desire to make sure the mass of players joining in have a great launch. “We’re taking the time to get this right,” promises the post.

As recompense for those who bought into a PvE game and not a worldwide PvP obsession, players will get two Fortnitemares heroes for free by playing. Founder’s Packs will also be offered at a 50% discount starting next week if you’re not among those who bought in.

The dev blog goes on to elaborate on a number of improvements lined up for Save the World. Players can expect a variety of front-end UI improvements such as new callout systems and added polish. There will also be updates to the Hero system that let players have six Hero slots instead of three, which will subsequently change your perks and traits. For those who’ve invested lots of materials into their current upgrades, an opt-in refund system will be in place once updates go live.

Finally, the blog closes out with confirmation of the return of the Fortnitemares Halloween event, which will bring back Hexsylvania and the Vlad Moon Rising questline, though with a few tweaks.

All of these updates have no hard timelines for release yet, but the blog promises new details as the development stars align.

Our Thoughts

It will be interesting to learn more about these UI and Hero changes and how they’ll effect the PvE side of Fortnite overall. Adjustments are good to know about, but we suspect players will need more hard information before knowing how to react.

Source: official site

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MapleStory 2 Talks Style Crates and PvP

Fashion and digitally murdering the avatars of complete strangers. Two great tastes that taste great together? No, actually, but they were some of the topics covered in a MapleStory 2 post-launch producer’s letter that offered a few looks at what the team has planned next.

maplestory 2 post-launch producer's letter

After collecting feedback regarding the Style Crates, the devs have decided to introduce items originally available through the crates into the regular cash shop as well in an effort to not keep cosmetics locked behind RNG. Additionally, those who bought Style Crates will be compensated with one Style Coin for every five crates purchased. All of these changes are due on the October 18th update.

For those eager to get into the PvP swing of things, the team plans to reintroduce PvP and an updated PvP gear system early this coming December. More specific details will be unveiled around the third or fourth week of November.

The blog post also stirred the pot for the MMO’s upcoming Halloween update and briefed fans on a few of the higher profile issues being taken on like launch errors, bots, and changes to the dungeon cap. All of that can be read at this link.

Our Thoughts

We suspect there will be more than a few MapleStory 2 players ready for PvP to make a return. Here’s hoping it does so successfully…because as it’s been demonstrated already, folks will let the devs know if it’s not.

Source: official site

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Torchlight Frontiers Checks In with a Development Update

The progress on MMOARPG Torchlight Frontiers appears to be moving steadily along. A quick Torchlight Frontiers developer update has provided a bit more context on what’s being done with the game and a rough sense of how close it is to further testing.

torchlight frontiers developer update

The majority of development has been focused on polish, making sure everything in Torchlight Frontiers is the highest quality possible. A brief rundown of the latest game build details changes like the addition of more waypoints, introduction of rare harvesting resources to higher level locations, and improvements to party functions like quest objective credit and making sure party members arrive to the same instance.

Testing was also recently ramped up this week, adding both more humans and bots into the mix. Reportedly, this increase beneficially broke a few things, meaning the team can focus on what needs to be fixed.

With all of this polish focus, one can perhaps assume that more open testing is on the way. However, there hasn’t been any sort of confirmation of the next phase of testing. Still, the report does sound optimistic that the planned timeline for development is being met.

Our Thoughts

We’re glad to know that things are moving at pace with Torchlight Frontiers. We continue to wait and watch from the sidelines for this MMOARPG to make its way into greater scale testing, because honestly the idea of Torchlight gameplay in a shared world is definitely worth the interest.

Source: Torchlight subreddit

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