EVE Aether Wars Going for a World Record Fight and You’re Invited

You may recall at GDC EVE Aether Wars made headlines when 14,274 people were all logged in to a single instance, multi-region game world. Well now on November 23rd during the EVE London meetup at London’s O2 Arena and all across the internet you will have the chance to take part in a world record attempt. Their aim is to break the record for the largest fight ever in gaming. If you want to be part of this record-breaking event you can pre-register to take part by adding the game to your wishlist on Steam. Yeah, it seems like it is going to be that easy. The record that they’re trying to beat is actually already held by EVE players. That’s the Battle of B-R5RB which had 6,142 players on 23 January 2018.

That isn’t the only news to come out of EVE Vegas so far either. NetEase and CCP have announced that the open beta for EVE Echoes will be in December 2019 for iOS and Android.

“We’re very excited for the first public outing of EVE Echoes, the next revolutionary step in mobile MMO gaming,” said Hilmar V. Petursson, CEO of CCP Games. “I can’t wait to see the reaction from our core PC players, who will no doubt recognize the unparalleled scale and sophisticated gameplay of EVE Online’s virtual world running through the veins of EVE Echoes.”

“CCP Games is a pioneer in space MMOs, and will make its mark on the industry even further by expanding the EVE experience to mobile with EVE Echoes,” said Ethan Wang, Vice President of NetEase, Inc. “Combining CCP’s leadership in game design with our NeoX game engine and leadership in game publishing will no doubt create a spacefaring sandbox MMO for mobile devices unlike anything seen before.”


Source: Press Release

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10 Absolutely Shocking or Surprising MMO Events

The video game industry isn’t all about making games; that would be so downright boring. That is why now and then we get a shocking scandal, surprise announcement or surreal occurrence. Here are 10 controversial or surprising happenings that spread like wildfire and in some way changed the industry.

Save the Whales – Lockbox Legislation Around the World

Video Game Industry Scandals Star Wars Battlefront 2 lockboxes

Do you like gambling? Great! So why aren’t you inside a casino? Oh, that’s right, most games nowadays come with some sort of gambling feature called lockboxes. The premise is simple and ingenious: you are promised amazing in-game rewards that will be all the rage. So, what should you do? Purchase more and more of these boxes to increase the odds of getting that rare piece of gear or costume. Go on, put that credit card to use, games don’t make themselves, you know?

That was sarcasm, in case you didn’t notice. Always be responsible with your spending.

The shady thing with lockboxes is that the odds of really getting something worthwhile are incredibly slim and shrouded in secrecy, not to mention that they have this tempting allure that many players aren’t able to resist. It does sound a lot like gambling, right? That is how you end up spending hundreds, if not thousands of dollars on randomized pieces of loot.

Oddly enough, it was China that first started looking into this matter and demanded that developers publicly revealed the odds of earning an in-game item. Crossfire was one of the first games to come to light and the ludicrous 3% proves that lockboxes are a wonderful deal… for publishers.

Other regions such as Belgium and The Netherlands started investigating lockboxes, with some games such as Overwatch stopping the sale of lockboxes in affected regions. Electronic Arts was involved in this controversy as well, with games such as Star Wars Battlefront 2 and FIFA 18 being mentioned as examples. Of course, other countries aren’t entirely sure about this subject. France and Ireland, for example, aren’t the biggest fans of lockboxes but see this practice as a legally grey area.

Lockboxes are a touchy subject and will surely continue to be discussed during the following years. My advice to you is: if you really like a game and want to support the development team by spending some money, which you should totally do, look at the item shop and leave lockboxes alone.


Riot Games Bro Culture, Testicle Flicking and Gender-Based Discrimination

Video Game Industry Scandals League of Legends Riot Games

Riot Games achieved intergalactic fame riding on the success of League of Legends, but by late 2018 it was talked about due to the worst possible reasons: an alleged culture of sexism, a “giant fraternity,” and a “bro culture” where women were not welcome. It was a place where women were discriminated against, as their career progression was stifled as positions went to less-qualified men.

Kotaku created an amazing article with several interviews that dropped like a bomb in the already fragile and scandal-ridden video game industry.

Naturally, this piece spread like wildfire and had severe repercussions, with Riot Games having to undertake some serious damage control. Riot’s COO Scott Gelb was in the spotlight by facing accusations from multiple employees about repeatedly flicking testicles, farting on employees or humping them for comedic effect. Sounds like a lot of fun when you are on the receiving end, right?

To cut a long story short, several former Riot Games employees started sharing their experiences after reading the articles (1, 2, 3, 4, 5, 6) and the least that can be said is that it is some heavy reading. Riot Games eventually apologized, but the damage was done, and the past can’t be erased. How it has affected the studio – and League of Legends – remains a bit of a mystery, but I doubt that it did them any favors. And it’s so easy to apologize after your humiliating studio culture is revealed to the world…


A Bad Case of Battle Royale – PUBG Corp Sues Left and Right

Video Game Industry Scandals PUBG

Here’s a lawsuit for you! And you! Everyone gets a lawsuit!

There is no denying that PlayerUnknown’s Battlegrounds was the game that kickstarted the Battle Royale craze. It remains as one of the most played games in its genre, but it is now trailing behind Epic Games’ Fortnite, and Respawn’s Apex Legends is also proving to be a worthy challenger.

However, if there is one thing that developer PUBG Corporation can’t claim is having invented the Battle Royale genre or its mechanics. That is why suing Epic Games sounded more like a desperate attempt to put a stop to the rising fame of Fortnite Battle Royale than an authentic, credible case. It felt more like a kid throwing a tantrum because someone stole his candy. His delicious, everlasting candy.

But before the Epic Games lawsuit, there was a previous one targeting NetEase. PUBG Corporation wasn’t pleased with Knives Out and Rules of Survival, going to the extent of detailing several game mechanics over 100 pages. Claiming copyright infringement for things such as a pre-game lobby, the air jump, character attributes and much more seems a bit of a stretch. Sure, I’ll admit that the frying pan armor may be somewhat original, but still…

PUBG is a huge success and shady copycats were bound to happen, but it will be a depressing day when a studio is granted the copyright for trite game mechanics or a completely unremarkable game idea. Let’s cross our fingers and hope that the day will never come.


Trust Us, This Time It’s Good – Bless Online Western Release Mess

Video Game Industry Scandals Bless Online

Bless Online is the perfect lesson in exaggerated hype and subsequent disappointment. May its legacy serve as a warning for future generations about the dangers of high expectations.

For the lucky few who aren’t aware of the whole situation, Bless Online is a Korean fantasy MMORPG that was several years in the making and had a large budget as well. A few lackluster betas led to a Rebuild project that ended up not changing that much, and the attrition between original western publisher Aeria Games and developer Neowiz was a clear sign that Bless Online wasn’t all that it was cracked up to be.

Ultimately, Neowiz decided to self-publish Bless Online in the west through Steam, but with a major twist – it was going to be buy-to-play! An unfinished, buggy mess of a free-to-play Korean game that the western crowd was now expected to pay for. Oddly enough, many players cheered this decision because things are always better when you pay, right? With the reality shock and negative feedback stemming from the Early Access phase – because Bless Online wasn’t in development for long enough, you know –, there was a 180º turn and Bless Online’s official launch marked a switch to the original free-to-play business model. Too little, too late?

Apparently, yes. As the original Korean servers shut down, along with the failure of the Russian and Japanese versions. The Steam release of Bless Online is now the sole focus of Neowiz. Unsurprisingly, it is bleeding players and its future is uncertain, to say the least.

But I saved the best for last! Out of the blue, Neowiz and Bandai Namco announced Bless Unleashed, further stirring up the hornet’s nest, a.k.a. Bless Online PC players claiming that resources were being shifted to this upcoming game. This Xbox One exclusive is developed in Unreal Engine 4, is free-to-play and is scheduled for a 2019 launch. How does that old saying goes? Fool me once, shame on you…?


Who’s the Parent – Daybreak / Columbus Nova Chaos

Video Game Industry Scandals Daybreak PlanetSide Arena

Daybreak Game Company was in the spotlight for an important part of 2018, and no, it wasn’t due to the massive layoffs (around 70 people). It was because of all the confusion surrounding Daybreak’s alleged parent company, Columbus Nova.

The makers of Z1 Battle Royale, DC Universe Online and PlanetSide Arena, among others, were involved in a tangled web of miscommunication, doubt and unexpected twists. Daybreak has officially denied any affiliation with Columbus Nova, claiming that Jason Epstein, former member of Columbus Nova, is the primary owner of the studio. This conflicts with a 2015 privacy policy which described Columbus Nova as the parent company.

This almost feels like a detective movie, involving a Russian oligarch, billions worth of frozen assets and nail-biting suspense. All that is lacks is a romantic subplot, but let’s not make it more complicated than it already is.


Elves on Spaceships – Pearl Abyss Purchases CCP Games

Video Game Industry Scandals Black Desert Online

What does it take for one Korean studio to acquire a hugely reputed developer with a massive hit that has been live for more than 15 years? The answer has three words: Black Desert Online.

Pearl Abyss delivered a stunning MMORPG that is almost unrivaled when it comes to graphics and action combat. It is also incredibly deep and complex – so much so that it’s awfully grindy and requires a hefty dose of patience, and usually money, to become a powerful player. There are reports of players having spent over $5,000 USD on Black Desert Online, and I’m betting that is the tip of the iceberg.

With such revenue numbers, it’s clear that Pearl Abyss had a bit of pocket money. They decided to use it on the acquisition of CCP Games, makers of the intergalactic epic EVE Online. Apart from the upcoming release of EVE Online in Korea, we don’t know what other plans Pearl Abyss has for the Icelandic studio. Let’s just hope that it doesn’t involve spaceships landing in Black Desert Online.


A Handful of Nothing – Wargaming Seattle Closes Without a Single Release

Video Game Industry Scandals World of Tanks

Gas Powered Games is a name that brings back some pleasant memories. It takes me to a time when I enjoyed playing the Diablo-like Dungeon Siege, or the complex real-time strategy series Supreme Commander. However, in 2013 the studio was suffering from severe financial issues and ended up being purchased by World of Tanks publisher Wargaming.

Thus, Wargaming Seattle was born, along with hopes of a new “big free-to-play MMO” that never saw the light of day. Five years later, not a single piece of info or a measly screenshot was released to the public, and Wargaming decided to cut its losses. The studio was closed, affecting a 150-strong team and leaving the gaming community oblivious to what kind of project was in development.

However, this isn’t stopping Wargaming’s ambitions. The Belarusian company acquired Edge Case Games in November 2018 and has several partnerships with various developers, one of the latest being Ukrainian studio Frag Lab, which is working on a next-gen free-to-play MMO first-person shooter.


Not So Heroic – Marvel Heroes Downfall

Video Game Industry Scandals Marvel Heroes Gazillion

There was once a time when Marvel Heroes merged the best of two worlds: Diablo-like gameplay and super heroes. Sure, it didn’t have the greatest start, but just as it happened with other online games – League of Legends is the perfect example –, it eventually got better as development progressed, gameplay was finetuned and new heroes joined the fray.

After a few years of live service, some worrying news came to light, and not all of them involving the game. A sexual harassment scandal concerning Gazillion’s CEO Dave Dohrmann is a major problem, and Disney’s (owner of Marvel) intention to cut ties with Gazillion was a death sentence. It all ended with a Chapter 7 bankruptcy in 2018, meaning that the studio wasn’t paying its creditors and was forced into bankruptcy by the same entities.

Gazillion workers ended up without any kind of PTO or severance, making the entire situation even more dramatic.


Worlds Divided – Gamigo Buys Trion Worlds

Video Game Industry Scandals Trove

Trion Worlds was once one of the most prolific free-to-play games publishers and developers. Trove, Rift, Defiance and Atlas Reactor are all their own doing, and you certainly have heard about ArcheAge as well.

While some of these games were moderate successes, they weren’t enough to keep the company afloat. In October 2018, German publisher Gamigo acquired Trion, along with the full rights to the aforementioned games. They even managed to get a few Gazillion assets (makers of Marvel Heroes) in the deal as well.

Gamigo was undoubtedly one of the top players in the free-to-play market when the genre was on the rise. Recently, however, its catalog is more discreet, with the decent shooter Ironsight being one of the latest releases.


Guild Lost – ArenaNet Layoffs and a Grim Future

Video Game Industry Scandals ArenaNet Guild Wars 2

For some reason, ArenaNet felt to me like one of those studios that couldn’t do any wrong. Sure, it’s not like they have done much besides Guild Wars and its sequel, but both MMORPGs were critically and commercially acclaimed, thus my appreciation and admiration for their spotless track record.

Nonetheless, there are very few studios that manage to keep going for years without the occasional new release. Founded in 2000, ArenaNet was allegedly working on two new projects, but delayed development and a shift of staff from Guild Wars 2 to these unannounced games ended up being an unsuccessful move.

Reports mention over 100 layoffs at ArenaNet following a restructuring decision by the studio’s owner NCSoft. The future of ArenaNet is now uncertain, and if there aren’t any new games in an advanced stage of development, there is only so much that new Guild Wars 2 expansions can do. I fear that we will end up seeing the talented staff being engulfed and separated by NCSoft in a not-so-distant future.

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CCP Announces 10,000 Player EVE: Aether Wars

CCP Games, developers of EVE Online have announced a partnership with a tech start-up Hadean for a tech demo quite unlike any other in the massively multiplayer sphere. Together they are creating EVE: Aether Wars to explore opportunities for huge scale multiplayer simulations in EVE Online and future games from CCP.
The Hadean geologic eon describes the hellish conditions then prevailing on Earth: the planet had just formed and was still very hot owing to its recent accretion, the abundance of short-lived radioactive elements, and frequent collisions with other Solar System bodies. If that doesn’t describe the general atmosphere itself of EVE during a Corp War, then I don’t know what does.

Specifically though, Hadean is the creator of Aether Engine. The Aether Engine will receive its first public showing at GDC 2019 through the demo of  EVE: Aether Wars which is to be a real-time 10,000 player space deathmatch.

Our condolences already go to whoever is unlucky enough to be the first one knocked out… assuming that EVE players don’t compete to be #1 at the bottom.

Surely they wouldn’t be that competitive right? It’s not like players regularly reverse suicide bomb by jumping into blasts in EVE Online.

If the idea of a 10,000 strong deathmatch appeals to you, you can sign up for free by visiting www.aetherengine.io/pvp-10k

For the demo CCP is providing EVE Online and EVE: Valkyrie assets for use in the Aether Engine while Hadean is focusing on the scaling in the cloud, powered by Microsoft Azure in their engine, to tie it all together.

The EVE Online community currently holds the Guinness World Record for “most concurrent players simultaneously involved in a single multiplayer PvP videogame battle” with 6,142 players on 23rd January 2018. How many will show up in EVE: Aether Wars with sharp knives already aimed at one another’s backs? Well, there’s room for all of them and then some. Are you going to be one of them?

If technology is your thing and you want to know more about the underlying systems of Hadean and the Aether Engine, visit hadean.com  and aetherengine.io. Whatever the outcome of the deathmatch, it will be absolutely fascinating to see the massively part of Massively Multiplayer Online getting up to that amount. Is the Aether Engine the direction of MMOs in the future?

Source: Press Release

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EVE Online’s Onslaught Update Goes Live

The next iteration of EVE Online is officially live. EVE Online: Onslaught introduces some new ships, new structures, new features to Abyssal Deadspace and a number of quality-of-life adjustments in today’s update.

eve online: onslaught

Some new Upwell structures are live with Onslaught: the Ansiblex Jump Gate, which lets players create their own warp points; the Cynosaural Beacon, which lets jump-capable ships head to it; and the Cynosural Jammer, described as a convenient structure that lets corps jam systems.

Onslaught also brings two new Triglavian ship hulls in the form of the Kikimora destroyer and Drekavac battlecruiser; the addition of co-operative and PvP gameplay in Abyssal Deadspace instances; and quality of life additions such as an activity tracker, a global search function, and a balance pass to Force Auxiliaries.

The full patch notes can be found here and an overview of the Onslaught update’s features in video form is below.

Our Thoughts

There are certainly a few things to ponder for the greater meta of EVE Online with this update. Chief among them are how these new Upwell structures will change things in terms of corp conflict and how entertaining the new features of Abyssal Deadspace will be. Considering this is a game that’s better played together than solo, we expect that Abyssal Deadspace will be a lot more interesting.

Source: official site

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CCP Games Sale to Fuel Future Projects

So now we’ve all had a fair length of time to fully digest the CCP Games sale to Pearl Abyss last week, perhaps we can all take stock in just what that will ultimately mean for the studio and its future projects. Handily, CEO Hilmar Petursson did just that in an interview with Variety.

ccp games sale

In the interview, Petursson parroted again that the sale of the company to Pearl Abyss would mean great things, but he also elaborated on just what direction things will be going for the studio.

CCP Games has already been eyeballing the mobile games market and will now have the means to pursue a real-time strategy game for mobile based in the EVE universe. There is also word of a PC MMO based on EVE, continued development on the FPS Project: Nova, and a multiplayer PC game based on a new IP.

With all of that said, Petursson stressed that there will be heavy investment in EVE Online. One of the most notable updates due for the game is a full overhaul of its engine, which sounds like it goes above and beyond the graphical update that arrived with the Into the Abyss update. “If we are to really live up to the aspiration of having a game that goes on forever, of making plans for the third decade, we need to look at that,” noted Petursson.

Our Thoughts

With all of this out there, this certainly makes us even more curious about what kind of timetable we’re looking at for all of these CCP Games projects. We definitely hope they’ll be able to follow through on their aspirations. After all, they also pursued the VR market with gusto and that didn’t exactly pan out.

Source: Variety

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Pearl Abyss Acquiring CCP Games

In what’s probably one of the more surprising developments in the history of a game studio that’s just full of ’em comes word of the CCP Games acquisition by Pearl Abyss. The announcement in question is twofold, with an official press release and a deeper breakdown of what it means for the Capsuleers of EVE Online.

ccp games acquisition

The press release, as often is the case in these pieces of correspondence, is generally upbeat regarding the decision. It does make a point early in the announcement that CCP Games will still operate as an independent developer with its studios in Reykjavik, London and Shanghai still operational, only now they’ll be bringing their expertise into current and future Pearl Abyss operations.

CCP CEO Hilmar Veigar Pétursson further broke this down on EVE Online’s official site, additionally reassuring fans that things for EVE Online will not only continue, but improve with the new backing.

“Partnering with Pearl Abyss in my belief puts us in an even stronger position to continue to grow and nurture our amazing virtual world. We’ll continue to be free to do what we do best, but now we’ll have the support of another tried and tested developer that’s proven their own mettle in the complex and challenging field of creating and maintaining virtual worlds.”

While specifics on just what sorts of things this means in the near-term for EVE Online aren’t clear, Pétursson does bring up word of working towards “mutual long-term goals.”

Those who would like to pick the brains of the devs about this move are invited to join in on an AMA tomorrow starting at 12:30pm EST in the EVE Online forums. There’s also the upcoming EVE Vegas event, where the discussion will most assuredly continue.

Our Thoughts

Nebulous though these long-term plans may be, it’s undeniable that Pearl Abyss is a pretty big company to work alongside and so this will hopefully mean similarly big things for EVE Online and anything else CCP Games has cooking. We’re very interested in seeing how this all shakes down, though there likely won’t be any immediate effects.

Sources: press release, official site

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EVE Online Hosts In-Game Executions of Cheaters

People are just going to find a way to circumvent the system. It’s just the way of the gaming world. What a company does against said cheaters, however, can speak volumes. In the case of EVE Online there’s some style points to be awarded, as a public in-game execution of EVE Online cheaters recently took place.

eve online cheaters

During the space sandbox’s GM Week, players were instructed by GMs to head to the Yulai system for a “special event.” What players found when they arrived at the appointed destination was a Thanatos carrier flagged as “suspect”, meaning it could be fired upon without EVE’s CONCORD NPC guard force intervening. Naturally, players leapt at the opportunity and opened fire, destroying the cruiser.

At this point, the GMs explained that the vessel in question was a bot that was playing the game for its owner. Over the next hour, another eight carrier and super-carrier vessels were brought in to the system for the same crimes, each successive one being destroyed by the ever-growing mob of newly deputized player ships.

Reportedly, the end of GM Week saw another such public execution event, wrapping up with a botter’s Titan – the largest ship type in the game – being brought to the digital chopping block for players to turn into slag.

Our Thoughts

We can only wish to be a fly on the wall for when these bot-using players realize that their extremely expensive spacecraft was turned into dust. And in such a brilliantly public manner to boot! Well played, CCP GMs. Well played indeed.

Source: Kotaku

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EVE Online Mobile Game Officially Revealed

The sandbox gameplay and at least part of the scope of EVE Online is arriving to your favorite mobile device next year. A mobile EVE Online game has been officially announced at ChinaJoy 2018 as part of a partnership between publisher NetEase and developer CCP Games.

mobile eve online game

The game is called EVE Online: Infinite Galaxy and it looks to offer a fair number of features that the full-strength PC version of EVE Online provides, including the ability to form corporations, trade, mine, manufacture and battle in a sandbox MMO. As far as scope, the game boasts over 8,000 star systems and over 100 unique ships.

The game itself is set to arrive at some point in 2019 for an open beta and arrive to iOS and Android worldwide. Information about each version of the game is a bit sparse, but the announcement does mention that the Apple version will utilize ARKit 2, the platform’s augmented reality engine, in some manner.

A trailer that shows off a little bit of EVE Online: Infinite Galaxy in action can be seen below.

Our Thoughts

Considering the general pace of most of EVE Online’s gameplay beats, a mobile version certainly can make a level of sense. It’s just a matter of how much fine control potential Capsuleers will have over their internet spaceship, considering movement and managing firing distances are the most vital parts of combat in EVE Online. We’ll be looking forward to learning more about this new game in the near future.

Source: MMO Culture

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MMO Money: EA Eyes Battle Royale and Crowfall Hits Funding Milestone

We’re back again with another look at the world of MMO business. This week we’ve got more funding milestones, Superdata has released another month’s revenue report, and there’s more lootbox news. Oh, and we can’t forget the Battle Royale games. Battle Royale forever!


Crowfall Hits Funding Milestone

Crowfall Hits Funding Milestone

ArtCraft Entertainment has now raised $20 million from a combination of investments, partnerships, and their crowdfunding efforts. The Kickstarter campaign finished with more than $1.7 million donated back in March 2015. Later that same year they had raised $10 million through investments. Now, in the time since then, they’ve doubled their money and raised another $10 million. This was announced in a press release by the company in which they also announced an international distribution agreement that will see Crowfall released in Russia and the CIS.


Source: Press Release


Netease’s SpatialOS Investment

Netease has invested $50 million in SpatialOS which they’re calling a small equity stake to act as a strategic investment. How anyone can consider 50 million anything small is beyond me. Improbable has said that they’re establishing a presence in China to support game developers while also actively seeking other partners in Asia. In the press release announcing this investment, they also say: “the investment will increase our ability to help game makers in China and beyond to build previously impossible games, by helping game makers to benefit from a neutral, openly available technology platform supporting the next generation of online gaming.”

At the moment, SpatialOS is being used by Worlds Adrift, Mavericks, and Fractured. Last year they also received a half a billion dollar investment from SoftBank. What does this all mean? We’re like to see a whole lot more games made with SpatialOS in the future. Though, it should be noted that earlier this year Chronicles of Elyria dropped SpatialOS. It’s not clear yet if Netease will be using SpatialOS in any of their future games, but it certainly doesn’t seem like it’s outside the realm of possibility.

Netease was also in the news recently for another reason, they’re taking over publishing EVE Online in China starting in October. They’re also responsible for bringing Blizzard games to mainland China.


Source: Official Announcement


At EA Battle Royale Is On Everyone’s Mind

During EA’s Q1 earnings call executives fielded questions from investors and it seemed that everyone had Battle Royale fever. There were questions about if Battlefield V’s model might resemble Fortnite. EA held firm saying that the game’s Battle Royale mode would be just that, another mode. But there was also a hint at the possibility of EA releasing a comparable game in the future. “We’re interested in experimenting with a free-to-play standalone game that might be in a shooter genre or another genre. But I don’t think that’s how we’re looking at the Battlefield stuff right now.”

EA’s CEO Andrew Wilson also said that the company is open to cross-platform play. “We’re looking at key franchises in terms of how we should deliver cross-platform play in a similar way that Fortnite has, especially some of our titles that have a broad and diverse player base,” he said. “The ability to bring PC to mobile or mobile to console can bring family and friends together, and we think that’s an important part of our future development profile. Expect more from us on that front in the future.”

So, expect more Battle Royale from EA in the future.


Source: GamesIndustry.biz


Top Grossing Games in June

Superdata released their monthly look at the top grossing games with a look at June. PUBG got a massive boost thanks to the Steam sale. In June the game sold 4.7 million units, but at a reduced price. That being said it was still the second best month the game has ever had. On the list, PUBG jumped from 9th to 3rd for PC.

Pokemon Go also had a fantastic month, they were previously in 7th for mobile games back in April but have now jumped up to 3rd. They owe their success to the warm summer months and to very popular changes to the game which have brought a lot of players back. Including regular community events like the upcoming Eevee event in which Eevee will be a whole lot more common and boosts will last longer.

Much of the rest of the list remains the same, however.


Source: Superdata Report


Vainglory Made $50 Million Since Launch

Mobile MOBA Vainglory is one of the great successes of the MOBA genre and is widely considered the best mobile MOBA available. So it shouldn’t really come as much of a surprise that they have brought in $50 million since they launched in 2014. This actually makes it the third most successful mobile MOBA behind Arena of Valor and Mobile Legends. 32% of that revenue comes from the United States while Japan is the next highest at about 12%. Almost 64% of all revenue comes from iOS which isn’t really much of a surprise given that it launched as an iOS-only title. While everyone keeps talking about battle royale games it is nice to see former trends can still succeed.


Source: Sensor Tower Report



For Dutch players of Dota 2, it is now plainly obvious what is contained inside lootboxes now. They’re following in the footsteps of Path of Exile who have done this previously. In doing so they put the power in the hands of the players, letting them decide if they want to buy it or not. While some people have said that it has taken the thrill out of opening the box, others welcome it as they’re now getting only what they want to pay for. While Valve hasn’t come out and said that this is because of the Dutch Gaming Authority’s ruling earlier this year, it isn’t a stretch at all to assume that it is. Yay progress!

Meanwhile, Rocket League has published a blog post which has the drop rates of crate rarity levels and they promise that any changes they make in the future will also be announced. The rates range from 55% to 1% and also include Painted and Certified Attributes.


Source: Rock Paper Shotgun, Rocket League

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EVE Online Players Have Another Record-Breaking Battle

At this point, hearing that another massive EVE Online battle has gone down could feel like it’s par for the course, even if they technically don’t happen too often. That said, EVE Online players have once more raised the bar in internet spaceship scuffles with the latest clash that went down last night.

massive eve online battle

The battle played out in X47L-Q between the EVE galaxy’s now effectively two sides at a Keepstar citadel owned by the Northern Coalition. Both sides committed massive numbers and hard-hitting weaponry to the fight, with a total of 4500 players in-system at peak and 50 Titans destroyed, including the first loss of a Molok.

To provide a sake of scale, the last time there was a large-scale battle in EVE in B-R5RB, about 200 Titans were fielded. According to a kill feed from the system, the ships lost in the fight easily total billions in ISK and could translate to a million real-world dollars’ worth of internet spaceship blown to pieces.

Reportedly, the Imperium’s objective of weakening the Keepstar was successful, but the citadel is not destroyed. The construct will be in a final reinforcement stage and become weak enough to be wiped out in about a week. The Keepstar is placed in a particularly useful position for the Norther Coalition, acting as a base of operations for the northern side. So by all accounts, this engagement is not quite over and could be the rallying point for all-out war.

Our Thoughts

If only time dilation wasn’t a thing, because being in the middle of this sounds way more interesting on paper than it is live. That said, clearly players of this game are going to continue to push EVE’s tech envelope in spite of the sandbox’s current server issues. It will be intriguing to see how this all unfolds.

Sources: PC Gamer, Twitter, zKillboard

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