Google has released their list of trending searches for 2018 and that includes a list of the top 10 video games. The highest trending game of 2018 should come as no surprise, it is Fortnite. The game has taken over the world this year with massive collaborations and a ton of media attention. At number 2 on the list is Red Dead Redemption 2, which also isn’t a surprise. Fallout 76 is number three, which goes to show that the trending game doesn’t necessarily mean it is the best. Right now on Metacritic, it has a user score of just 2.7. Monster Hunter: World lands at number 6 on the list. It is followed by Sea of Thieves, another game with a low Metacritic score.
The game that comes in at number 10 is a massive surprise, Zombs Royale. This is one that admittedly has flown under our radar until now. It’s a Battle Royale game for browser and mobile. While looking this game up, we first turned to Youtube, wondering if perhaps it had been made popular there by a big Youtuber. But, the video with the most views is at 1.3 million views from Fuszion, a channel with 6.3k followers. You can see the video below if you’re curious.
This list was just for the United States. There weren’t as many lists for other countries or globally. Other trends Other trends from Google in the US this year include Fortnite gifs topping the gif chart, Logan Paul in Actors, and the World Cup topped searches. Fortnite also makes an appearance in the list for How to, with the number 10 how to question is how to get the Boogie Down emote. It is also number 7 in the What is… list. Not too much of a stretch to assume it was mostly parents doing that search.
Here’s Google’s full list of the top 10 highest trending games of 2018.
At least we hope it was a mistake. Bethesda seems to have yet another issue on their hands. This time with regards to Fallout 76 support tickets which are being sent to one particular player seemingly by mistake. Not only are they getting support tickets this particular player is seeing player’s receipts for power armor sets that include email address, home addresses, and the type of card being used to make the purchase. The player reached out to Bethesda on social media and on the official forums when they noticed the error. They also reached out to players on Reddit and other social media platforms to let them know what was going on.
Despite the very serious violation of personal information the only response from Bethesda about the incident so far has been on the forums where a community manager said, “Hi guys, we’ve resolved the issue.” Yep. That’s it.
When asking a GDPR consultant what ramifications this could have if any of the players with leaked information could be from Europe he laughed, not the good sort of laugh. The kind of laugh you have when you’re glad you’re far, far away from it all.
Because of the sensitive nature of the data and the inclusion of a potentially sensitive image we won’t be linked to the tweet that first drew our attention. Instead, we’ve included it below with any identifying information removed. This is just the latest in many missteps taken by Bethesda recently surrounding Fallout 76. As this is an ongoing story we will be following it closely and we will update you as soon as there is more information. Based on Bethesda’s rather short response it would seem that it is safe to continue to submit tickets and make purchases. Hopefully, there will be more information soon.
…and with pretty good reason, all things considered. An item included with the Fallout 76 Collector’s Edition has drawn the ire of those who purchased the bundle over the construction of a bag, which appeared to be made of a higher quality material than what was actually received.
Pictured above is one buyer’s snapshot of the bag in question, which was described in the promotional material as being a canvas bag but ended up being made of “cheap nylon.” The bag was part of several items in the CE, which came to a total of $199 in cost.
Making matters worse, Bethesda announced on Twitter that it has begun issuing compensation in the form of 500 Atoms, the game’s store currency. That’s approximately $5, which is reportedly enough to get you an in-game door and have 200 Atoms left burning in your pocket. The store does sell a character skin that’s toting an actual canvas bag, but that costs 700 Atoms.
Why the bait-and-switch? According to Fallout’s Twitter, it’s a matter of material supply. “Unfortunately, due to unavailability of materials, we had to switch to a nylon carrying case in the Fallout 76: Power Armor Edition,” reads a tweeted response.
This response is from one player’s account of their experience with customer support, which explained that the canvas bag was a “prototype” and that “we aren’t planning to do anything about it.” Bethesda apologized to the customer in question, stating that the support member is a contract employee and not directly employed by Bethesda. “The support response was incorrect and not in accordance with our conduct policy,” agreed the company.
Who knew that one company would screw up so royally with a bag. A bag! That most rudimentary of suitcase pieces! We would expect more out of a AAA studio, both in terms of construction, communication and response to the matter.
How has your Fallout 76 experience been? If it’s been buggy enough to make you want a refund, you’ve perhaps run into some roadblocks on that front. That’s were a Fallout 76 legal investigation comes into play, as a law firm has formally announced their intent to look into what they’re calling “deceptive trade practices.”
Migliaccio & Rathod LLP, a law firm based out of Washington, D.C., is looking to see if Bethesda is playing dirty pool for releasing a “heavily glitched game” and refusing to issue refunds as a result of consumer frustrations with said glitches.
“While minor bugs and glitches are expected with the release of most new games, Fallout 76 launched with a 56GB patch that has proven to be but a starting point for the game’s problems,” reads the law firm’s statement. “Gamers who have tried to receive a refund because of the game’s myriad glitches have been unable to do so since they downloaded the game, leaving them to deal with an unplayable experience until patches bring it back to a playable state.”
The law firm is asking for those who have attempted to get a refund from Bethesda to contact them via email or phone number in what sounds like the beginnings of a class action lawsuit. That said, Eurogamer astutely points out that the firm has penned a number of such announcements before without any additional follow-up.
Bluster, or a shove against corporate greed? It certainly can be read both ways and just allowing refunds would be the easiest solution for Bethesda in either case. Still, the fact that this particular law firm has ineffectively beaten the drum against corporations like this before does put a bit of doubt on the seriousness of these moves.
In any case, here’s hoping that those who feel ripped off do get recompense…and don’t wreck a store over the matter.
The continuing shenanigans surrounding Fallout 76 nuclear strikes has hit a new zenith. Following an earlier report of players decrypting nuke launch codes, we now have a story of three nuke strikes launched simultaneously that ended up literally bombing the online title’s servers.
A group of players who were the first to launch an in-game nuke when the title went officially live decided to see what would happen when three nukes were fired into the same area. The intent was to see if the triple-strike would spawn a stronger version of a Scorchbeast Queen — a high-level enemy that drops extremely valuable crafting loot when defeated.
What happened instead is that the servers crashed when the players approached the area where the bombs fell, booting the players out of the game and ultimately leaving the question of what lay in the aftermath unanswered.
As for the game itself, a patch out today has introduced a number of bug and feature fixes, along with improvements to the game’s performance and server stability. A recent dev blog also stated plans to bring other updates like additional Stash space, push-to-talk functionality for PC, and an FOV slider for PC. Patch notes for the new version are here.
What better way to test the new patch’s server stability than to drop another three nukes on the same spot again, eh? We expect this particular group of players will be the source of more than a few nuke-based stories in the coming weeks or months.
Fallout 76 nukes are a core end game goal; a way for players to rally together for an objective and bomb a site to bring high-end resources to themselves, their friends, and maybe anyone who wasn’t caught in the blast zone. Thanks to some player ingenuity, part of that activity – finding out the launch code – has been somewhat trivialized.
The decryption of launch codes involves a keyword cipher that changes weekly and is meant to be slowly revealed. However, a program called NukaCrypt has been written by a Redditor that lets players put in part of their discovered code and brute-force a solution. This allows players to fire a nuke from a silo without having to wait for the keyword to fully reveal itself.
It should be mentioned that getting into one of the game’s nuke silos still involves a lot of coordination; the nuke codes can only be found on a specific monster type that randomly appears on the game’s map, and accessing the silos requires players to collect keycards from downed Enclave dropships. Additionally, the silos themselves are heavily guarded locations.
Even so, the waiting is the hardest part like the song says and this decryption program pretty much does away with that.
We expect that Bethesda will be making some adjustments to the way nuke codes are accessed, especially if this particular program leads to bombs burning sections of Appalachia willy-nilly. Or perhaps they’ll just let it happen. Who knows.
As Fallout 76 heads out of B.E.T.A. and into a fully-launched online game, the folks at Bethesda wanted to offer a few words to players and staff, as well as provide a little preview of what Fallout 76 updates are looking like post-launch. Emphasis on “little preview”, if we’re honest with ourselves.
The self-described “incredible” list of post-launch updates due for Fallout 76 include improvements to C.A.M.P. building, additional quests and events, new Vaults opening up in the game’s world, a faction-based PvP system, and the ability to respec your character among other plans.
As far as when these updates are due, the post did not provide a timeline or release window.
The greater bulk of the dev blog offers a pat on the back to the game’s testers and developers. “Creating a new style of game has taken the best from not just our own producers, programmers, artists and designers – but great efforts from across the company,” reads the post. “A special thank you to all our fans who participated in the B.E.T.A. With your help we’ve made the game better each week.”
Congratulations certainly are in order to the folks behind Fallout 76, to be sure, but we’ll be most interested in learning what players have to say about the game after spending more time than what the buy-in beta tests had to offer. Time will tell in that regard.
Things are rolling right along for Fallout 76 it looks like. The next Fallout 76 beta test has confirmed its release date; the pretty darn generous pre-order bonuses for PC players have been officially unveiled; and there’s even a new live-action trailer that was debuted last night posted online for those who don’t watch American football.
The next B.E.T.A. test for the game will run this coming Tuesday, October 30th from 7pm EST to 11pm EST, or 4pm PST and 11pm UK. This time around, the beta will also include PlayStation 4 and PC players as well as the Xbox One edition.
Speaking of the PC version, those who decided to pre-order the game on PC are going to get the complete Fallout Classic Collection, which bundles together Fallout, Fallout 2 and Fallout Tactics. This freebie applies to those who are either pre-ordering now or have done so previously.
In other Fallout 76 news, word from Gamespot has provided a little more insight into the game’s microtransactions model. Speaking with press at PAX Aus, Bethesda’s Pete Hines has promised that these microtransactions will feature cosmetics and will avoid pay-to-win. Additionally, those who would rather not buy funny money for shinies will receive “a sh*tload” of the game’s store currency for simply playing.
Finally, Fallout’s PR machine has spooled up with the debut of a live-action trailer for the game, which first premiered during the Saints vs. Vikings game. That can be seen below.
Plenty to digest there. We’re hoping that the game’s store does indeed keep out of the P2W bear trap, and we kind of wish the upcoming beta test was a bit longer. Still, we’re not too far removed from the game’s ultimate launch, so patience won’t be too hard of a virtue to follow.
If you’re an Xbox One owner and have bought into Fallout 76, then you’ve got some times to take note of. Fallout 76 beta test times, to be exact. The online multiplayer survival something-or-other has laid out when the first Xbox One test will begin and, admittedly, it’s pretty short and probably not terribly friendly for those outside of North America.
As we reported previously, testing for Fallout 76 will begin on Tuesday, October 23rd. The test will run for a total of four hours starting at 4pm PST, which translates to 7pm EST, Oct. 24 at midnight in the UK, and Oct. 24 10am Sydney, Australia time. PS4 and PC players will have to sit on their hands and wait until October 30th for their chance.
As of this past Friday, October 19th, Xbox One players can pre-load the game right now to get themselves prepared.
In other Fallout 76 news, the game’s Twitter account has been predictably busy with reveals of several of the game’s factions. Three lore-filled tweets have been posted thus far about these groups: The Responders, who are made up of former police, fire and EMT first responders; The Free States, which are made up of various survivalists; and The Enclave, who probably don’t need any introduction.
Four hours isn’t a terribly long test, but ideally it will be long enough for the devs to get the data they need in order to make this game’s launch as easy as possible. As for the factions, we’re curious whether these are hints at groups that players can join as they explore Appalachia. Details on that front are probably coming soon enough.
The drips and drabs of animated features are over and Fallout 76 has blown the information dam. After a number of media outlets offered previews of the small-scale MMO/multiplayer/whatever you want to call it, a new Fallout 76 summary page has gone online, providing an in-depth list of features.
The general tone of this synopsis seems to be focused on building mental bridges between single-player Fallout 4 fans and Fallout 76, outlining a number of systems that are familiar to players yet also unique to the new title.
Of note is a deeper explanation of how PvP works, noting that opening fire on someone doesn’t immediately kick PvP off until the attacked person fires back. If you elect to flee, you’ll take reduced damage. Should you still murder another player in the open, you’ll be flagged as Wanted with a bounty that comes out of your character’s Caps stash.
Another feature of note are events, which sound much like other drop-in events that happen in the open worlds of games like RIFT or Destiny 2. In these events, PvP is automatically turned off, though there will be some PvP-centric events that players can opt into.
The summary closes with a few words about post-launch plans, noting that future updates will be completely free and that there will be emphasis on responding to player feedback.
All of the details, along with a posting of the game’s official theme, can be found here.
Well, we asked for information and by gosh did we get it! These are definitely the kind of hard details we were hoping would come. Now all that remains is to wait and see how things play out when this game hits beta and full launch.