Second Albion Online Expansion Since Launch Announced

The second Albion Online expansion since the game launched just 5 short months ago has been revealed. The expansion is called Kay and it will introduce innovations in Guild vs Guild battles and Territory Raids along with much more when it launches on December 6th.

In Kay, Sandbox Interactive is introducing a season mode to Guild vs Guild, with the first season beginning on December 9th and running for three months. During this time players collect points with their guild for successfully holding resource territories and conquering enemy territories. Whichever guild has the most points in the end, will see their guild emblem flying in Caerleon for the duration of the next season. Players will also earn currency to unlock exclusive items and battle mounts.

Along with the changes to Guild vs Guild Kay will introduce modifications to territory raids. These modifications will allow guilds to directly fight the energy-gathering mages of their opponents. That way, they can weaken the enemy, deprive them of valuable energy which they can purchase new weapons or items with, and in addition gain big points for the season rating.

Of course, this isn’t all you’ll see in the Albion Online expansion. It has an extended tutorial, a new expedition, hardcore expeditions, and enhancements to game performance, along with much, much more. If you’re interested in the full list of features that Kay will introduce to Albion Online you can read more on the Albion Online official website.

With just a week until the expansion releases now is a fantastic time to start getting your guild prepared for the battles to come. Or you can take part in the test run of the new season mode for GvG which begins tonight and runs through December 4th. This short trial will go through all the phases of the season in just a few short days.

 

Source: Press Release

The post Second Albion Online Expansion Since Launch Announced appeared first on MMOGames.com.

Skergard Castle Brings Guild Control PvP to Gloria Victis

Part of the benefit of joining a PvP guild is knowing you’re surrounded by people who won’t bury an axe between your shoulderblades. Another benefit is fighting together for control of a territory. That’s what Skergard Castle in Gloria Victis has brought, offering not only a reason for guilds to slay together, but opening up more territory-centric PvP.

skergard castle

Located high atop a snowy mountain, the new Skergard Castle location is a fortress that guilds can control, provided they defeat anyone already defending it. For the time being, control of Skergard Castle is no more than a literal king-of-the-hill mode, however plans to introduce benefits to holding territory like imposing and collecting workshop taxes are in the works.

Plans for future updates include additional territories for guilds to control and battle over such as castles and towns, adjustments to the game’s map, and other systems to further enhance and define warfare among Gloria Victis’ three factions. All of these updates are detailed in a dev video below.

Our Thoughts

Sounds like RvRvR is ramping up in Gloria Victis. The ability for guilds to hold territory is definitely going to be a welcome breath of purpose and focus for players, while proposed improvements to faction battles should also keep PvP’ers busy. Here’s hoping players have a good (and likely bloody) time.

Source: press release

Articles Related to Gloria Victis

Gloria Victis Expands its Map and Readies Combat and Quest Changes
Gloria Victis Dev Update Focuses on Animations and Settlements
The MMO Alpha and Beta List: October 20, 2017

The post Skergard Castle Brings Guild Control PvP to Gloria Victis appeared first on MMOGames.com.