10 Best MMORPGs in 2020

You may have heard that the MMORPG genre is dying, and you know what, that may be true, but it isn’t dead yet! There are still a ton of amazing MMOs that you can play. That’s not even mentioning the ones that are coming out in the near future. What should you be playing if you want to play the best? Here’s our list of the 10 best MMORPGs in 2020.

 

10. Guild Wars 2

Despite recent displeasure from longtime fans of the game Guild Wars 2 is still one of the best AAA MMORPGs available on the market. ArenaNet is developing another game and many feel that is reflected by the smaller content patches. But, the game that already exists is fantastic. It has had two expansions which are still popular to this day. Just don’t rush through all the content expecting to get more frequently or you may end up disappointed.

 

9. ArcheAge

ArcheAge Unchained Review Glider

Last year ArcheAge got a huge boost to life with the release of ArcheAge Unchained. The new business model brought in new players and older ones who had previously left citing irritation with the monetization of the game. While reviews of the game on Steam are mixed closer inspection shows that the vast majority of complaints are about difficulties accessing the game and not problems with the game itself. The game is being praised as being enjoyable and fun to play. Quite a feat for a game that is going on 6 years old.

 

8. Phantasy Star Online 2

It may not be expected to launch until Q2 this year but we can already say without a doubt that Phantasy Star Online 2 is going to be one of the best MMORPGs you will play this year. The game has been running consistently in Japan since 2012. In that time it has expanded to be available on PC, PS Vita, PS4, and in 2018 Nintendo Switch. Here in the West, the release will be limited to North America and only be for PC and Xbox One but we’re sure that this much sought after MMORPG will be the talk of the gaming community once it releases.

 

7. Bless Unleashed

We don’t yet know when Bless Unleashed will be leaving beta, but the fact that it has been doing open beta testing suggests that it’s quite close. Bless Unleashed is the game that Bless Online should have been, something that I’ve seen repeated over and over by people who have played in the beta. It is a vast improvement to the game with completely new combat and a number of other big changes. Most notably, it isn’t even made by the same studio. Bless Unleashed is an amazing game, but, it has to get past the stigma and misunderstanding of what the game is. This isn’t just a repackaging of the same game but now it’s free or anything like.

 

6. City of Heroes

city of heroes - Publishers Wish to Block Emulators - MMOGames.com - Your source for MMOs & MMORPGs

It has almost been a year since City of Heroes made a comeback with a bunch of fan-run servers and we are expecting to start seeing new content from the largest of these servers sometime this year. But, that isn’t the reason City of Heroes makes our list. Despite the game being 15 years old and not having any new content for a number of years thanks to it having been offline, it is still one of the most playable MMORPGs on the market right now. This is thanks to the massive amount of content that already existed for the game and just how alt friendly it is. It is also a fantastic game for roleplayers, something of a rarity these days.

 

5. Runescape

This year Runescape is 19 years old but it is still going strong. In fact, 2019 was the best year the Runescape games have ever had! Jagex is also planning something big for the big 20th anniversary next January. So, if you want to try out the game that introduced a large chunk of the internet to MMOs, now might just be the best time to give Runescape a try. Throughout this year Jagex is also going to be hiring 100 new employees, which means that the new content is going to keep rolling in for a long time.

 

4. EVE Online

EVE Online is another one of those games that just keeps getting better with age. This year they’ll be celebrating their 17th birthday! Sure, if you ask the player base there might be some concerns about the game growing stale and yes, the population of the game has been declining. But behind all the current drama there is an incredibly solid game and there is nothing else on the market quite like it.

 

3. World of Warcraft

“Don’t ask what happened to the first one — Mechagon Technology is still Gnome technology!”

When it came to picking the top 3 MMORPGs in 2020 it wasn’t easy. The three games are all on pretty equal ground and it really just depends on personal taste which one you like more. For the sake of this list, however, we let the general hype levels of the game decide. World of Warcraft is still going strong and, while the hype may not be quite as strong anymore for WoW Classic, there are still oh so many who swear by it. 2019 may not have been an amazing year for WoW but it is on such a high pedestal that it can afford to have a bad year and still be one of the best.

 

2. ESO

If you think back to the launch of Elder Scrolls Online it might come as a complete surprise that ESO has come so far. Despite the rough launch, the game has jumped from strength to strength. It’s a solid game through and through that somehow gets forgotten fairly regularly. Right now is a great time to jump in as they’re starting a year-long story that will stretch over several DLCs released throughout 2020.

 

1. FFXIV

2019 was an amazing year for Final Fantasy XIV. Even if only one thing had happened in the game the entire year, the release of Shadowbringers, it still would be number one. Why? Shadowbringers has often been praised as the best MMO expansion of all time. The fact that six months on from the release of the expansion players are still singing its praises is also something of a wonder these days. There is no doubt that as of the time of writing it, in January 2020 Final Fantasy XIV is the best MMORPG, period.

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Guild Wars 2 Content Developer Lays out Plans for the Year

Andrew Grey, the Lead Guild Wars 2 Content Developer took to the game’s forums today to discuss some of what players can look forward to in the year to come. But he started by saying that “2019 was hard. I’ve been with ArenaNet since 2004 and I can say without question that 2019 was the studio’s most challenging.” And it was indeed a difficult year for ArenaNet with layoffs and a few major departures.

The post also mentions that they are laying the groundwork for an exciting future and that details they can reveal right now are a bit sparse.

To start with though, they’ll be revealing more information about Visions of the Past at PAX East, which takes place at the end of February.

The map for episodes three and four will be meta focused with a push and pull feel similar to WvW. This also makes it sound a lot like the Silverwastes which is to this day a popular zone to play in.

He then went on to talk about what the Living World would be like after episode four. “After episode four, again I’m going to be somewhat vague here, but we want to revisit some of the types of content we pioneered in the past. We learned a lot with Living World Season One and one thing it did very well was to bring the community into the story, and make their actions drive the plot forward. The Nightmare Tower, the election between Evon Gnashblade and Ellen Kiel – these things are memorable experiences because the community’s combined efforts had an impact on the world. As you may have noticed, we’ve been testing tech with things like the boss rush event, that we hope to leverage later on in The Icebrood Saga to create a unique, community experience. But, learning lessons from Season 1, the bulk of this content will be built in a way that it is still playable after the Icebrood Saga comes to a close.” ArenaNet will also be focusing more on repeatable content.

On Fractals, he said that “Reports of their death have been greatly exaggerated” and also apologized for the silence on the topic. Cameron Rich, the designer of the Fractals from Season 3 will be working on a new Fractal and the studio is still very committed to making them work.

What he says on raids though is a little bit less optimistic. “Raids are a trickier beast. They’re a unique experience and community that we want to find better ways to support, the biggest challenge in creating more is the small audience they attract. We gathered data to determine why, and the most common answer was that there is a giant leap in difficulty between raids and other endgame content, and there isn’t anything to help players work their way up.

Our intention was for Strike Missions to be that intermediary step into 10-person content. As we’ve mentioned before and you’ve likely noticed, strike missions are getting harder. Once a full suite of strike missions is complete there should be a graceful ramp up to the existing raid content rather than the imposing leap that previously existed, and our hope is once that ramp is in place, the number of players participating in raids will go up. In addition to that, we’re striving to make improvements to Strike Missions themselves to make grouping easier, and to improve the rewards. We hope this will help introduce more people to 10-person content, which will in turn increase the number of people interested in Raids.

Regardless of if that succeeds or not, we understand the importance of balancing our efforts between accessible content with broad appeal, and content that appeals to the more hard core audience, and recognize that we need to do a better job of supporting the latter.”

 

Source: Official Forums

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Top MMO News Stories of 2019

The end of 2019 is upon us and that means it is time for us to break down the top MMO news stories of 2019. To say that it was a wild year would be a bit of an understatement. There were a number of huge launches this year, rumors abound, and trouble for some of the industry’s biggest developers. These are the top MMO news stories of 2019.

 

Guild Wars 3 May Be in Development

In October ArenaNet President Mike O’Brien, known by the community as MO left the company after 19 years. At the time an unnamed source told Kotaku that he hand been working on an unannounced Guild Wars project that could potentially be Guild Wars 3. The source also said that Guild Wars 3 hadn’t been officially greenlit but that the work O’Brien and his team had been doing could have developed into a sequel. Since then there hasn’t been any update on the story but a number of other high profile departures from ArenaNet have taken place.

 

Remnant: From the Ashes Launch

The launch of Remnant: From the Ashes took MMOGames readers by storm this year as the announcement of it’s launch was one of our most-read news posts all year. This Souls-like shooter has overwhelmingly positive reviews on Steam and if you happen to be reading this while the Steam Winter Sale is on then you can get it 30% off. Its dark fantasy atmosphere is a rare treat and the fact that you can play it as a single-player game makes it all the better.

 

ArcheAge Buy to Play Option

Gamigo announced in August that ArcheAge would be getting a buy to play option called ArcheAge Unchained. This announcement seemed to come out of nowhere and captured the attention of untold thousands. When it launched in October the servers were plagued with thousands of people stuck in queues for hours on end, a testament to how popular the buy to play option was. The queues continued for several weeks after the launch though thankfully they did settle down eventually.

 

WoW Classic Launch

The launch of WoW Classic was somewhat overshadowed by some other events that were going on for Blizzard at the time, you’ll see more about them later. However, Vanilla WoW fans finally got what they had been asking for, a fresh start in World of Warcraft from the beginning, or at least as close to it as they will ever get. The launch also seemed to bring out some of the worst in people though, just before launch there was a debate about which servers to go on to avoid Twitch streamers because they weren’t part of the original experience in the game. A few months on now conversations about WoW Classic have died down fairly quickly. That’s not to say it wasn’t successful, but it was a bit like when Pokemon Go launched, everyone talked about it for a couple of weeks and then the vast majority of “tourist” players left and only the dedicated core remained.

 

Phantasy Star Online 2 in the West

Phantasy Star Online 2 launched in Japan in 2012 and ever since then there has been a very dedicated bunch of gamers who have lamented that PSO2 never made it to the West. Many had given up hope. Which is why it came as such a huge surprise when it was announced that the game would finally be launching in the West, or at least in North America. The game won’t be launching until Q2 2020 so expect to see a whole lot more about it in the coming months.

 

Brad McQuaid’s Death

This year the MMO industry lost one of its icons when developer Brad McQuaid suddenly died in November. McQuaid is best known for his work on fantasy MMORPGs starting with the original Everquest. He went on to create Vanguard: Saga of Heroes and was working on the development of Pantheon: Rise of the Fallen at the time of his passing. His death was unexpected and surprised the entire community. Developers of Pantheon: Rise of the Fallen have said they would continue the visionary work McQuaid had started.

 

FFXIV Shadowbringers Launch

Though there was no one single news post we could point to for the launch of FFXIV Shadowbringers and its massive popularity we would be remiss in leaving it out of this list. Shadowbringers has been called the best FFXIV expansion to date and in fact, many even hailed it as the best MMORPG expansion of all time. That amount of praise was almost enough to get our most reclusive writers to try FFXIV, almost. Still, it was a fantastic expansion and easily could have been the biggest news of the year had it happened in any year other than 2019.

 

Riot Games Discrimination and Walkout

This year had a rough start for Riot Games as it was knee-deep in sexism, sexual harassment, and discrimination allegations. In response, Riot suspended their COO and hired their first Chief Diversity Officer. Five lawsuits came about as a result of the allegations and two of them were forced into private arbitration. This while tech giants Google and Facebook announced they were ending forced arbitration for harassment cases. Riot continued to make a number of unpopular choices for their employees which resulted in an employee walkout, the first time that had ever happened in the video games industry. It all finally came to an end at the beginning of December when it was announced that Riot Games would pay at least $10 million to about a thousand female employees who are eligible for a share.

 

Blizzard Boycott

As previously mentioned, there was one Blizzard story that dominated them all this year and that was the boycott and backlash the company faced after suspending a pro-gamer after he showed his support for the Hong Kong protestors in a live event. The two casters who were interviewing him were also suspended. This resulted in a very public backlash that included US Senators as well as gamers and non-gamers across the world. There was even an employee protest at Blizzard HQ over Blizzard’s reaction to the events. In the end, Blizzard decided they would give the esports star his winnings and reduced everyone’s suspension to 6 months. Shortly after the story was all but forgotten as Blizzcon made some major announcements that seemed to distract fans.

 

City of Heroes Revival

Shutdown MMO Emulators

The honor of the top MMO news story of 2019 goes to the revival of beloved superhero MMORPG City of Heroes. It was a crazy year but no story lifted more hearts in the MMO world than the return of City of Heroes. Earlier this year it was revealed that there had been a secret server of City of Heroes and shortly after that the first new City of Heroes server open to the public opened up. Since then thousands of accounts have been made across a number of different servers. These servers have small groups of volunteer developers working on making improvements to the 15-year-old game and there are quite a few to pick from, though the most populated are part of the Homecoming group. City of Heroes makes the top of our list for being the story that has had the widest and most long-lasting impact. We can’t wait to see what the new year holds for the revival of City of Heroes.

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ArenaNet Confirms They Are Working on an Unannounced Console Game

ArenaNet has confirmed that they are working on an unannounced console game in a job advertisement. This is a common way to find out studios are developing games very early in the process while they’re hiring new staff. Unfortunately, it also means that there is very little information known about the game.

What we do know about the game so far is that it will be a fantasy action console game in the third person. We also know it is being built using Unreal 4.

There had previously been some question about why ArenaNet was hiring an Unreal Engineer because GW2 doesn’t use Unreal. Now, thanks to an ad looking for an Art Director we have an answer to that question.

We also know that Mike O’Brien had previously been working on a game before he departed the studio. It was said at the time that the game in the state he was leaving it could have become Guild Wars 3. Will this be Guild Wars 3? It is certainly something that can’t be ruled out at the moment. But the fact that it’s a console game makes that seem less likely. It’s also possible that this is another game entirely that is set in the Guild Wars universe or it might be something else entirely. The possibilities are endless.

This isn’t the first time we’ve seen this kind of news from ArenaNet in recent years. They were also hiring mobile developers for a while but nothing seems to have come out of that and it is possible that whatever it was has been canceled before it ever even got announced.

For now at least, we know that some of ArenaNet is in fact working on a title that isn’t Guild Wars 2. What it is and when we’ll find out more is anyone’s guess.

 

Source: ArenaNet Careers via Reddit

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Guild Wars 2 Introduces Capes

You’d think a game that is often referred to as Fashion Wars 2 would have already had capes but in fact, Guild Wars 2 only got them today. Yes, today Guild Wars 2 introduces capes to the game for the first time. These capes are backpiece item skins that can be used on any back item you already have. The fancy Emblazoned Cape is available in the gem store for 500 gems. This comes with 4 dye channels so you can color it to match your armor.

There is also a more basic version of the cape available for 10 gold and 10 guild commendations. This one is quite a bit smaller than the cape you can get in the gem store and it has your guild’s logo on it. It also only has 2 dye channels instead of 4. Even though I have the Emblazoned Cape I’ll be adding the guild cape to my list of things to get because I have 30 characters and capes!

ArenaNet has also noted that they cannot add dye channels to backpieces. This is a pretty wise move as the questions almost certainly would have started pouring in right away. They also added that there will be dyeable backpacks in different styles in the future.

In addition to capes, ArenaNet has brought out a couple of quality of life features that will help you get the most out of your cape. New checkboxes have been added to each weapon, giving players the option to hide their weapons when they’re stowed.

The update that released today also allows Engineers and Elementalists to swap weapons. Though they can only do so out of combat. There are a number of balance changes made to all of the classes and some that are for PvP only. If you want to read up on all of them I recommend you check out the patch notes.

 

Source: Guild Wars 2 Official Site

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Guild Wars 2 Whisper in the Dark Press Preview

Whisper in the Dark leads us to Bjora Marches in the Far Shiverpeaks. As you might expect this is a very cold zone and visibility there is low to say the least. You might expect that because it is further north than the Bitterfrost Frontier that it is as bitterly cold and as dangerous as that zone. But it isn’t. So far we’ve not seen any signs of the Bitter Cold environmental hazard that plagued the Bitterfrost Frontier. But it is possible that this could change in the future as Bjora Marches will be with us in future episodes of the Icebrood Saga and ArenaNet has said that the zone will evolve and expand with each update. The zone as it stands now is quite significantly smaller than previous Living World zones. This is to be expected, though I was taken by surprise by just how small it is.

I was fortunate enough to play on a map that was nearly completely empty except for a few people here and there. This allowed the sinister atmosphere that you have seen in the trailer to shine through. Unfortunately, I don’t think that this atmosphere will last when you’ve got everyone and their Sylvan Hound running around. It was a problem that The Secret World faced many years ago, how do you keep the spooky atmosphere you’re trying to portray when there are 50 to 100 people running around spamming sword attacks? Funcom ended up solving that issue by reducing the zone cap to just 10 people and it worked amazingly well for their game, though some would argue that it has made the game feel abandoned and soulless. I don’t think we’ll ever see anything like that in Guild Wars 2 however. That sinister area also only accounts for a small portion of the zone.

 

New Masteries

One thing that you see throughout Bjora Marches is the new masteries in action. There are four of them in total, Raven Attunement, and the three new essence manipulations. Raven Attunement I don’t want to talk about too much because all of my experience using it was tied in with the story. You will unlock it quite quickly though and you have to unlock it to gain access to essence manipulation.

You will have seen the essence manipulations system in action in the trailer. Enemies who glow green, red, or blue. Many of the enemies in the zone have this glow, though not all of them. You also aren’t at a disadvantage if you don’t have the system unlocked while you’re out in the zone. The impression is that these will be vital for the Strike Missions. This may also mean that they become more important as the story continues. For now, though, they’re powerful attacks that only work on the appropriately colored enemies. This means that essence manipulation is completely useless outside of Bjora Marches and I actually think that’s a good thing. My husband and I can already duo many of the champions in Tyria on an Elementalist and Engineer who are specced for fun, not for being the best. I would hate to see content in the old world trivialized by this new system. Though yes, I do agree with many that spending a bunch of time unlocking masteries that don’t work anywhere but one zone is annoying. This isn’t the first time we’ve done that though and it is unlikely to be the last.

As it stands now I worry that the enemies in Bjora Marches will be trivialized by this new system. When everyone has unlocked the various essence mastery points will people end up having to wait around for a champion to spawn again if they want to fight it because if they aren’t there at the exact moment the fight starts then the enemy is dead? Sure, I can see it coming in handy later in 2020 when we’ve moved beyond Bjora Marches to a new zone and getting enough people to fight a champion is difficult at best. Right now though, I’m not so sure about the system. It feels a bit like the Incarnate system from City of Heroes, for anyone who is familiar with that.

 

No More Legendary Weapons

The second generation of legendary weapons ended with the release of Exordium, a gorgeous greatsword that is singlehandedly responsible for me coming back to the game in a personal capacity after taking a year-long hiatus. As I recall, though I can’t find when and where it was said, ArenaNet has said that there won’t be any more legendary weapons after gen 2. This was a statement made several years ago however and things do change. After all, there was one point in time when ArenaNet said they weren’t working on an expansion and that Guild Wars 2 would never have an expansion, now we’ve had 2. So it is possible that a new legendary weapon could be released in the future. But it isn’t going to be in Whisper in the Dark and there has been no mention of a new weapon coming by ArenaNet so I wouldn’t get your hopes up. Still, the team had a lot of really fun uses of technology in the gen 2 legendaries, even if some of the weapons themselves weren’t all that well received. I personally don’t have any use for a weapon that gives you a giant demon hand, but it would be interesting to see other ways that technology could be applied. I would also gleefully grind for the rest of my days to have a complete set of weapons that work and look like Exordium. Anyway, the whole point is that this is the first proper update after all of the legendary weapons have been released and I’m a bit sad that there isn’t one. A weapon, possibly made of the Boneskinner’s bones would be so, so epic. Who knows, we may get this in the Black Lion store. But there’s something really satisfying about creating the weapon yourself.

Whisper in the Dark is playable right now as you’re reading this. As always, make sure you have map chat turned off and you ignore your guildmates until you’ve finished the story. Social Media, including Youtube and Reddit will be abuzz with spoilers. Have fun and don’t let the Boneskinner get you.

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Guild Wars 2 Whisper in the Dark Trailer Goes All in With Atmosphere

The Guild Wars 2 Whisper in the Dark trailer has been released ahead of the update next week and it is giving off some serious Secret World vibes. Whisper in the Dark is the first episode of the Icebrood Saga which will see us taking on Jormag, the Elder Dragon of Ice and Persuasion.

As part of the update, a new map called Bjora Marches will be introduced in the Far Shiverpeaks where whispers have been scratching at the minds of Kodan and Norn. There have also been sightings of a terrible, but incredibly badass looking creature dragging unsuspecting victims into the trees.

There is a new Raven inspired exotic scepter skin. This isn’t the only time Raven, the Norn Spirit of the Wild will come up in Whisper in the Dark either. There will be the Raven Attunement, one of four new multi-tier Mastery tracks fuelled by Norn spirit magic. The other that has been revealed so far is Essence Manipulation. What the others are has yet to be revealed.

The update will also include three new Strike Mission bosses, including the Boneskinner. These will be available on a weekly rotation and provide unique rewards for players who defeat them.

Finally, the Whisper in the Dark update will have a new two-tier upgradable Ancient Boreal weapon set…and a campfire smores roasting kit.

Check out the amazing trailer for Whisper in the Dark below and get hyped because the update releases on November 19th. If you haven’t logged in recently you have until that date to get the Prologue to the Icebrood Saga for free just by logging in.

Source: Press Release

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Guild Wars 2 Build and Equipment Templates Press Preview

Last week I got an early peek at the new Build and Equipment Templates that are now available in Guild Wars 2. If you’re looking for a quick and dirty opinion from someone who has been playing since launch and has 30 characters at level 80…well..it’s not that simple. I have some mixed feelings on them but, to put it simply, I don’t think they’re for everyone. Keep reading if you’d like to know more.

 

How They Work

By now you’ve likely seen a build swap in action thanks to the video ArenaNet released on their social media accounts. With the click of 4 buttons, you can completely swap out everything. It really is that simple if you’ve done the work ahead of time. These builds allow you to have completely different armor, different stats, different everything. And, if you set up your key bindings swapping is actually as simple as pushing two buttons. The pictures throughout this article show the whole thing in action.

Your build templates can be shared in chat and become a clickable link you can inspect. So expect chat to be filled with build links when you log in. If you see a build you like you can save and you’ll be able to access it account-wide. It’s like having Meta Battle at your fingertips.

Your build template and your equipment template are two separate things that have to be changed independently of each other. Or you can keep one the same, though I’m not sure why you would when you can do so much more.

 

Templates for the Average Player

One of the big things that we’ve seen a lot of in the community since the details of the templates were announced was that it wouldn’t be enough. Some people are saying they have 25 builds for every character they have and that is something I just do not understand. For most of my 30 characters, I have 1 maybe 2 builds. I dabble a bit in WvW but mostly I’m a PvE player who avoids raids. It seems that these people are a very vocal minority. But they aren’t totally SOL either. If you have more builds than you can store then simply keep a notepad on your desktop with the codes for your other builds. Yes, you’ll still have to swap out your equipment manually but it’s not like they’re taking that away from you. That’s just continuing with the way things have always been.

For the average player, there are more than enough slots. Without a doubt, the biggest benefit most players will get is the ability to use both elite specs on the same character with ease. In fact, I made my 30th character last night just to do that very thing. Anyone who uses different builds for WvW, PvP, Fractals, or Raids will also find them handy. It makes me wish we had these back when Magic Find armor was still around.

As someone who mains an Elementalist who is played exclusively with an Engineer I’m excited about this function because it finally gives us the ability to weapon swap. Though with 30 characters my version of weapon swapping is changing characters and that is by design. For others, though this gives those two classes more versatility. Equally, Revenants will finally be able to use all of the stances on one character.

One thing I’m glad they didn’t do is make Equipment Templates sharable. This would create a toxic situation where people would demand to see what equipment you’re in before they start a fractal with you and other situations like that. Though that can be faked as easily as a faked build template that isn’t a direction I want to see the Guild Wars 2 community go in.

For most people, I don’t think templates will change the way they play unless they go out of their way to change their characters. Which is very possible. Until the idea of using both elites on the same character came to mind I honestly didn’t see any benefit for myself beyond having alternatives for my WvW Elementalist. Even then, because I have so many characters I really don’t think I will ever use them very much except to swap looks. Which is something I’ll talk about more below.

 

How They Can Be Expanded in The Future

As a roleplayer, the biggest omission from these new templates is a wardrobe template. This is Fashion Wars is it not? You give me those and I promise you I will pay for more. I’m the sort of person who has bags of armor just to swap looks. Now, I know this isn’t for everyone, but neither are build templates.

Another way they could be expanded in the future is the ability to link an equipment template and a build template together so that you just push one button and it swaps both at the same time. It’s just one little step further that would be a big quality of life improvement.

In the end, I don’t think build templates are going to be that big of a deal, except maybe on the sale of character slots. For most people, the number of template slots that you start with will be more than enough. For others…I still question why you have so many builds…but it isn’t a total loss either. It may not be exactly what you hoped for but nothing is being taken away and it will make things a little bit easier for you. If nothing else it will free up a bit of bag space. These are just my opinions though, and I know that my experience in the game is not the same as anyone else’s. Your views may be completely different. But before you make any final decision on templates give them a try and let the dust settle. Also, keep in mind that not everything has to be for everyone and maybe this just isn’t for you. Build and Equipment Templates are available in-game right now if you want to give them a try all you have to do is log in.

 

 

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Guild Wars 3 May Be in Development

Yesterday news that Mike O’Brien, President of ArenaNet would be leaving the company after being with them for 19 years. He’s joining some former ArenaNet employees who have created a new studio and will focus on making smaller games. An unnamed source told Kotaku about the departure last week before it was announced and said that he had been working on a new Guild Wars project, potentially Guild Wars 3.

It turns out if this source is correct that O’Brien will be one of 8 developers leaving Arenanet, all of them together were the early development team for this new Guild Wars game. Another source told Kotaku that while Guild Wars 3 had not been greenlit officially the work O’Brien’s team had done could have developed into a sequel.

The work that the team had done will be staying with ArenaNet so there is the potential for it to be used for Guild Wars 3 or another game in the future. So far there hasn’t been any sign of these other departures that are supposedly coming, but, it is possible that these have gone unnoticed and unannounced or it might be that O’Brien’s departure was just the first and that more are coming.

Right now we will just have to wait and see what happens in the coming weeks. Will these other departures, if they happen, join O’Brien at the new studio he’s joining? Again, we will have to wait and see.

Guild Wars 2 is seven years old now so the idea of a sequel to the game isn’t completely beyond the realm of possibilities. Hopefully, the project gets picked up by someone else in ArenaNet and development continues on, whatever game it turns out to be.

 

Source: Kotaku

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Guild Wars 2 Grothmar Valley Preview

As someone whose favorite playable race in Guild Wars 2 is the Charr, I cannot express how excited I was when I first heard that the new season of the living story would involve them. While we Charr fans may be in the minority we have been waiting effectively 7 years for new Charr content in a big meaningful way. Sure, there have been Charr every step of the way, we saw them fighting back the jungle in Heart of Thorns and we met the Olmakhan tribe in Living World Season 4. They’ve been there, they just haven’t had their time in the limelight, until now. Below are my thoughts on Grothmar Valley, the new zone that we can explore in Bound by Blood. There won’t be any story spoilers, so feel free to keep reading if you’d like to know more.

The Ascalonian zones have always been some of my favorite areas in Guild Wars 2 from an aesthetic point of view. They feel the most realistic out of every part of the world. Grothmar Valley, which is located in the heart of the Blood Legion Homeland is gorgeous. Truly, the best Ascalon has ever looked. It’s the type of place that just feels like home, even if you aren’t an 8-foot tall fur covered war machine.

While you’re in Grothmar Valley there’s a festival taking place that has everything you’d expect to find at a Charr festival. There’s a shooting range, live bands, great food, and a giant wooden Charr effigy, just waiting to be burned. There are a number of different events to attend and it’s important to know what the current time is for the server, which differs from real-world time. You need to know this because there are several signs telling you what the upcoming events are and they use server time.

Thankfully, it’s very easy to know what the server time is at all times as there is a toggle to make it visible.

  1. Hit Esc to bring up the menu you use to log out, select Options.
  2. On the General Options tab, which is the tab the menu will open on located User Interface
  3. Under User Interface you’ll see In-Game Clock:
  4. Set In-Game Clock to Server Time
  5. The clock will appear on the bottom left corner of the mini-map.

Keep in mind though that this is the server time and it is not the current time. This is something that is often confused since there is nothing to indicate you’re looking at server time instead of local time. If you like rather than turning it on you can activate it for a moment just to check the time then turn it off again before you close the options window.

 

While the festival is fun, it’s actually the history of Grothmar Valley that I loved the most. In the days of Guild Wars 1, Grothmar Wardowns and Dalada Uplands were areas you could play in. In a far corner of Grothmar Valley, you’ll find some ancient Human ruins along with some ghosts. This is the location of the Doomlore Shrine which was once the entrance for the Cathedral of Flames. That’s not the only history to be found in Grothmar Valley though.

What was in Guild Wars 1 the Ooze Pit dungeon can also be found in Grothmar Valley. Of course these days it is providing Gladium an opportunity to prove themselves while defeating the ooze that pour out of the hole in the ground. This event is only open for a limited time each round and requires a group, ideally 15 people in total to complete it. Sadly there were only three of us when I got the opportunity to try it out, but there is always something deeply satisfying about fighting ooze. We also did a pretty decent job with the event despite our limitations.

What is easily the most interesting spot on the map, the reason the party is being held where it is, is the location where Kralkatorrik once rested. In the past, he slept in an island in a lake, and now that spot is gorgeous. I feel so lucky that I was able to see it without anyone else around. I could see it being a popular roleplaying spot for any rpers who dare leave the bar both because of its significance to the history and recent events in the game and because it really is just beautiful.

While Grothmar Valley is gorgeous and fun to explore, I will admit that it isn’t going to be one of those zones you spend a lot of time in once you’ve played through all the content. It does mean that some of the events will become more challenging to complete but I’m ok with not having a super grind-heavy zone. It’ll give me time to work on some of my ongoing projects and Chef skills. I haven’t reached 500 yet, have you?

I also like that we won’t spend months grinding there because of what we know is coming up in Episodes 1 and 2. For those who missed the announcement, it was stated that the two episodes would take place in the same zone but that the zone would evolve between one episode and the next. New areas will appear with new achievements, new stories, and new events. It sounds a lot like a return to the development style of Dry Top. A style that worked really well, giving us plenty of things to do without having to create totally different zones in totally different biomes like they have been doing with the living story. However, this means we are going to be spending months, possibly as much as half a year playing in this one zone. Bound by Blood is offering us the opportunity to catch our breath before we dive into the meat of the next season.

Bound by Blood is playable right now and it is free for anyone who owns Path of Fire, so what are you waiting for? Jump in and explore Grothmar Valley for yourself.

 

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