MMO Business Report: US Tariff on Game Consoles, Pearl Abyss Quarterly Report, and More

Our MMO Business Report is back once again! This week we have some more quarterly reports, this time from Tencent and Pearl Abyss. We’ll also be taking a look at US tariff on game consoles, and a disappointment in the esports industry.

 

Tencent Quarterly Report is Looking Up

Honour of Kings

Tencent’s online game revenue has increased 8% year on year. This is thanks to the end of China’s freeze on game approvals and because of Honour of Kings which has been a constant, steady earner for the company. Mobile games made the most revenue, $3.2 billion USD which is up 26% from last year, but in the same time period, they saw a decline in PC game revenue of 11% to $1.7 billion USD. Looking back at where Tencent was during Q2 last year  and comparing it to this year, you have to keep in mind that last year they were only able to release one new game in China during all of Q2. In comparison, in Q2 2019 they released 10 mobile games, so it shouldn’t be a surprise that the company is doing well.

 

Source: Tencent Quarterly Report

 

MMO ‘Seed’ Raises $22 Million from Series B Funding

Seed

SpatialOS MMO Seed has raised an additional $22 million in funding. The money came from investment firms Novator, Northzone, Neoteny, firstminute capital, Makers Fund, New Life Ventures, and LEGO. Yes, THE LEGO. When combined with previous funding this brings the total for Seed up to $37.42 million.

“We are thrilled Novator and LEGO Ventures are making this big bet on us and for getting Ragnarsson on as our Chairman – he truly understands the value of single-shard MMOs and brings his amazing experience from CCP to Klang,” said Klang CEO Mundi Vondi. “Partnering with LEGO Ventures, the global phenomenon of emergent gameplay, is fantastic and aligns perfectly with our vision. Finally, we are humbled that our great current investors Neoteny, firstminute Capital, Northzone, and Makers Fund are joining the round as well and couldn’t be more excited to have the fuel to deliver SEED without compromising on its very big vision.”

 

Source: Games Industry

 

Pearl Abyss Quarterly Report Wows

Black Desert Online

Q2 2019 was Pearl Abyss’ best performing quarter in terms of sales with an amazing 266% rise in net profits quarter on quarter. The overseas market (in this case meaning outside of South Korea) makes up 74% of their sales. During the quarterly report, they also talked about upcoming games. EVE: Aether Wars has been given the green light despite originally only being a technical demo. Black Desert Mobile is set to launch in Q4 2019 globally. Project CD is a new AAA RPG that isn’t based on the Black Desert IP and is going to be targeted to a global audience. Project K and Project V are casual shooting games developed using Pearl Abyss’ new engine. No dates yet for the unnamed projects thus far.

 

Source: MMOCulture

 

Gfinity Esports Australia Closing

Gfinity Esports Australia which has been holding esports events across Australia for the last two years, will be closing in November. The company put out a press release that made it clear the company had not seen the return that was forecast when it was launched.
Dominic Remond, CEO of Gfinity Esports Australia said, “We would like to thank all our stakeholders and the Australian esports community for their support over the last few years. This is a very difficult announcement for all our staff. We will continue to meet our obligations to our existing partners, including Supercars with the upcoming Gfinity Supercars Eseries, and deliver outstanding events until we close later this year.”

Ciaran Davis, Chief Executive of HT&E added, “Esports remains an exciting industry with significant global interest and activity and HT&E believes it will become a mainstream and significant content-audience-commercial medium in the long term. But our absolute focus is on our core radio business and the economics of esports in the Australian market are yet to deliver sustainable, positive earnings. It is critical our investments deliver value for shareholders and with esports there is no certainty on when a positive contribution might be achieved.”

 

Source: Esports Insider

 

US Tariff on Game Consoles

New Tariffs on electronic devices made in China were set to go into place on September 1st, however, the United States Trade Representative said they will delay the tariffs until December 15th. The tariffs cover cellphones, laptops, some toys, computer monitors, video game consoles, and some clothes. The tariff was originally announced in May. Since then Apple, Sony, Nintendo, and Microsoft have all sent letters to the USTR stating the tariffs would have an impact on the US economy and force them to raise the prices of their products. What does this mean for consumers? If you’re planning on getting anyone a console for Christmas, buy it now! In fact, Donald Trump even mentioned Christmas while addressing the press.
“We’re doing this for Christmas season, just in case some of the tariffs would have an impact on U.S. customers, which, so far, they’ve had virtually none. The only impact has been that we’ve collected almost $60 billion from China – compliments of China. But just in case they might have an impact on people, what we’ve done is we’ve delayed it so that they won’t be relevant for the Christmas shopping season.”

Of course, what Trump said isn’t accurate. The tariffs aren’t being paid by the country they’re coming from or even the countries in that country. They’re a tax on the good being brought into the country by companies that typically end up being passed on to consumers. So don’t be surprised when Christmas is more expensive than usual this year.

Source: Cnet

 

Loot Crate Files for Bankruptcy

Loot Crate has been struggling quite a bit over the last 18 months and has now filed for bankruptcy. However, they’re also claiming they will continue with business as usual. Investor Money Chest LLC has purchased the company’s term-loan and offered $10 million to help keep operations going. Loot Crate said they will continue to pay their employees as usual and overall, from the way they speak of it things seem to be quite smooth.

However, former employees have made claims stating otherwise. Two days before the bankruptcy was announced Loot Crate laid off 50 employees with no severance and no warning. With one of them saying to GamesIndustry.biz, “There’s been a lot of speculation that the reason for that was those who put this layoff together knew the company would be filing bankruptcy, and that they did this knowing former employees couldn’t pursue legal action because of bankruptcy protections. Is this how and why this went down the way it did? I don’t have the ability to say, but I can see the sense in it from those involved in making the decision who likely were apathetic to the employees that would be lost.”

Lootcrate now employs 60 people.

 

Source: Games Industry

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MMO Money: Arena of Valor Finds Success At Last

Here we are at the second to the last Tuesday of the year, which means this is our last look at the news from the business side of the games industry. Next week we’ll have an article that looks back at the biggest stories of the year so keep an eye out for that. For now, though we have Blizzard to discuss along with the Zenimax vs Oculus lawsuit, esports, and Arena of Valor’s success on the Nintendo Switch.

HGC Western Clash

 

Blizzard Kills Heroes of the Storm Esports

There have been a lot of unpopular things going on with Blizzard recently that are leaving lifelong fans wondering what has happened to the beloved brand. Most recently Blizzard took a chainsaw to Heroes of the Storm. They put an end to the competitive esports scene saying that the Heroes Global Championship and Heroes of the Dorm won’t be returning in 2019. This very sudden change has put a lot of people out of jobs. Stars who left college to pursue esports, team managers wondering what to do next, and many others from all aspects of the esports scene.

At the same time, Blizzard says that they will continue developing the game, though the cadence of releases will change. In other words, they will be releasing content less often. Blizzard also moved some developers, though they didn’t say how many, from the Heroes of the Storm development team to other teams. While they aren’t giving up on Heroes of the Storm completely it certainly sounds like this is the beginning of the end for the game, which would be just another unpopular move on Blizzard’s part. That really breaks all of this to one final question….is Blizzard working on a Battle Royale game? Only time will tell, but based on the decisions they’ve been making recently it wouldn’t be too much of a stretch.

Source: Official Site

arena of valor switch

 

Arena of Valor Downloaded 1 Million Times on Switch

In China, Tencent has seen massive success with Honour of Kings. It’s been at the top of the mobile charts every month in terms of revenue for the entire year. However, when they released it as Arena of Valor in the West it wasn’t a massive success at all. At least that is until it was released on the Nintendo Switch. Since Arena of Valor launched on the Switch at the end of September it has been downloaded 1 million times and the United States was the biggest market. While Arena of Valor hasn’t been performing as well in the West as it has in China it hasn’t all been bad news for the game. In September the MOBA reached the $15 million milestone in player spending between the App Store and Google Play. At that time the game also experienced 49% growth month over month in comparison to August. So even almost a year after launching it was still growing in a big way.

Arena of Valor is Tencent’s first console game, but with results like this, it almost certainly won’t be the last. This is especially true as the company has to try to claw back from the really quite awful year they’ve had.

Source: Games Industry

 

Intel and ESL Announce $100m Esports Investment

Blizzard might be taking a step back from the Heroes of the Storm esports scene but in other corners of the esports world, things are looking good. Intel and ESL have announced that they will be continuing their partnership to 2021 and more than $100 million in investments in the industry will be made. The partnership between the two companies is 18 years old, making it the longest standing partnership in all of esports. The deal will help to drive growth in new regions which includes a focus on hosting and large-scale events within some Asia-Pacific countries.

“ESL and Intel have worked side by side on growing esports for nearly two decades,” said Ralf Reichert, ESL founder and co-CEO. “We built a number of cornerstones of this industry together and helped many gamers in becoming legends of the sport. The long-term extended partnership with Intel opens even more opportunities for us to take our efforts to a whole different level on a global scale.”

The Vice President and General Manager of VR, Gaming, and Esports at Intel had this to say, “This joint investment with ESL into the ecosystem means that the esports growth and innovation that we’ve led over the past two decades will continue. This partnership will advance the rapid evolution of esports, and Intel is committed to ushering in this new era with technology solutions that place the gaming community and fans first.”

If you’re wondering how the esports industry is doing, on the whole, we’ll have more on esports in the coming weeks as we take a look back at 2018 from a business point of view. So be sure to keep an eye out for that.

Source: Games Industry

 

Zenimax and Oculus Settle Their VR Lawsuit

It might feel like Zenimax and Oculus have been involved in a lawsuit over the Oculus VR system forever. It all started in 2014, which certainly feels like an eternity ago. In 2017, Zenimax was awarded $500 million by a judge, but that was later cut in half upon appeal. That then led to even more appeals, though those have now been dropped. The two companies reached a settlement outside of court through the Fifth Circuit Court of Appeals mediation program. The terms of the settlement weren’t disclosed and they likely never will be.

Both sides seem to be quite pleased with the outcome, and Zenimax Chairman and CEO Robert Altman said, “We are pleased that a settlement has been reached and are fully satisfied by the outcome. While we dislike litigation, we will always vigorously defend against any infringement or misappropriation of our intellectual property by third parties.”

A representative for Facebook, who own Oculus said, “We’re pleased to put this behind us and continue building the future of VR.”

It’s nice to see this story finally put to rest.

Source: Games Industry

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MMO Money: Wargaming Acquires Edge Case and October’s Top Earners

After announcing that Fractured Space was ending development the news that Wargaming acquires Edge Case, the makers of Fractured Space is a bit of a surprise. What isn’t a surprise though is that Activision is tightening its grip on Blizzard and making them focus more on money. This represents a massive change in the culture at Blizzard. One that some former developers aren’t too keen on and may, in fact, be responsible for Diablo Immortal. This week we also found out what the top grossing games in October were, though the top games really shouldn’t come as a surprise to anyone who follows the industry. Finally, we get a new report from the UK Gambling Commission that doesn’t show any connection between lootboxes and gambling, despite what some who reported on the matter interpreted from the report. You can find all of that and much more in this week’s dive into the business behind games, MMO Money.

 

Activision Tightening Its Grip on Blizzard

Activision and Blizzard have been together since 2007 but, according to a recent article from Kotaku, Activision has started having a greater influence over Blizzard. Much of it started with Activision Blizzard’s Senior VP of Investor Relations took on the role of CFO at Blizzard earlier this year. Shortly after she was appointed she told employees that Blizzard was looking to save money this year. This is very different from the message previously given. Anonymous employees who spoke to Kotaku said that the way they were being scrutinized you would have thought Blizzard was going under and had no money.

Activision hasn’t been having an amazing year. Share prices have taken a hit and Destiny 2 is underperforming which may be putting a little bit of pressure on the company as a whole. Blizzard has also had a drop in monthly active users for four quarterly reports in a row. That simply comes down to not releasing any new games in a while.

This almost certainly had an influence on Blizzard’s decision to go into mobile games as well. The Kotaku article also says that they have more in the works, including a Warcraft Augmented Reality game like Pokemon Go.

It looks like Blizzard as we once knew it is changing. If that’s a good thing or not depends on how much you have invested in the company.

 

Source: Kotaku

 

Wargaming Acquires Edge Case

Fractured Space

Last month Edge Case announced they were ending development on Fractured Space. Now we’re finding out that the studio has been acquired by Wargaming. The 32 members of the Edge Case team will be relocating to Wargaming UK’s office bringing the total number working there up to 55. There they will be working on an unannounced F2P MMO. Wargaming UK isn’t looking to acquire any more studios, but they are hiring for a number of positions.

It’s too early to have any idea what exactly the next Wargaming F2P MMO is going to be. But that isn’t going to stop us from hoping that it is going to be World of Spaceships. That’s what happens when you mix Fractured Space with World of Tanks…right? Whatever the game is we’re looking forward to the day it gets announced.

 

Source: Games Industry

 

October’s Top Grossing Titles

Superdata released their monthly look at the top grossing titles. For the first time ever console gamers spent over $1 billion on full game downloads in a single month. Call of Duty: Black Ops 4 topped the console charters with Red Dead Redemption 2 and Fortnite in third. Pokemon Go holds the number 2 position as far as mobile games go. Second only to Honour of Kings, a Chinese game which has been at the top for quite a long time now. Overwatch, which didn’t make the top 10 list is seeing microtransactions are down 20% from last October. However, thanks to Halloween they were up from September.

 

Source: SuperData

 

Lootbox News

The UK Gambling Commission put out a report that said they are concerned with the increasingly blurred lines between games and gambling. The report also found that 3 in 10 children have opened lootboxes while playing video games. However, this doesn’t mean that lootboxes are a gateway to gambling or that they are themselves gambling, which some media companies reported. For the first time ever questions around awareness and usage of lootboxes were included in an annual survey of 3,000 kids in the UK ages 11 to 16. Speaking to Games Industry a spokeswoman said, “We’ve not in anyway, in the survey, referred to it as exposure to gambling. The reason we’ve asked that question is that it’s a very popular subject matter and we want to try and make sure that we have as much information and data around it as possible.”

The survey did find that 15% of children 11-16 are aware of skin betting websites. However, only 3% have ever participated and this has no connection to lootboxes at all. Awareness of lootboxes was at 54%. Those are kids who said they knew it was possible to pay money for them in games. 31% said they have acquired them and opened them either through their parent or guardian or through their own means.

It’s very disappointing to see that the UK continues to hold a stance that goes against what many countries in Europe have decided. But then again, we have come to expect that sort of thing.

 

Source: Games Industry

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MMO Money: Fortnite on iOS Earns $300 Million in 200 Days

After a brief break, we’re back looking at the gaming business world. This week we have more updates to the ongoing Tencent story, Fortnite on iOS earns $300 million in 200 days, acquisitions, downsizes, and much more. Find all the stories below in this week’s MMO Money.

 

Fortnite on iOS Earns $300 Million in 200 Days

Fortnite on iOS

Fortnite continues to dominate the world of gaming having earned $300 million just on iOS in 200 days, with $20 million of that coming from the week after Season 6 launched. This news comes from a new Sensor Tower report. The last one on Fortnite iOS showed the game had brought in $100 million in 90 days. Quite a big difference between the two. While this is massively impressive, it actually isn’t the fastest game to reach $300 million on iOS, that record goes to Pokemon Go which got there in just 113 days. However, just as Fortnite iOS was able to surpass Clash of Clans, which it had failed to beat at the 90-day mark, it is entirely possible the game will also surpass Pokemon Go at the next milestone. Fortnite’s biggest rival, PUBG Mobile has reached about $47 million on iOS since it started offering in-app purchases on April 15th.

A whopping 65% of the revenue from the 200 days came from the United States. Around the world, players spend an average of $1.5 million per day on just the iOS version of the game, and that number has gone up to $2.5 million since the launch of season 6. On Android, it has been estimated that Fortnite has brought in over $60 million since it started beta in early August.

Source: Sensor Tower

 

Epic Games Acquires Game Security Firm Kamu

Epic Games has acquired a Helsinki based game security and anti-cheating firm named Kamu. They offer publishers a range of services that include multiplayer game management, game security, game telemetry, and anti-cheat technology that is used by 100 million PC players around the world. They’ve been working with Epic on Fortnite to ensure that the multiplayer is fair for all players. The amount Epic acquired Kamu for has remained undisclosed.

Source: Games Industry

 

UK Games Industry Contributes £2.87 Billion to the Economy

A new report on the effect of tax relief in the UK has revealed that the UK games industry contributes £2.87 billion to the economy. It also supports 47,620 full-time equivalent jobs. Games that were part of the tax relief system generated £156 million in tax revenue. This comes from £45 million that was paid out in tax relief, meaning that for every £1 invested by the government in the games industry, another £4 was added to the economy. In many cases, the games never would have been made if it weren’t for the tax relief that the UK offers. The number generated was higher than children’s TV which brought in £2.73 for every £1. It certainly wasn’t the highest however, with animation (£4.44), high-end TV (£6.10), and film (£7.69) bringing in more. Still, the UK has proven that tax relief for video games is incredibly profitable for the people of the United Kingdom. All of these numbers come from 2016 and are likely higher today.

Source: Games Industry

 

Tencent Update

We’ve been following Tencent quite a bit recently as they’ve been massively impacted by the new regulations in China and it is time for yet another update to the story. So far this year, the company has seen $190 billion wiped from its market value.

At the beginning of October, Tencent announced they would be restructuring for the first time in six years. The company has decided to consolidate three content business groups to form a new group for cloud and smart industries. The company said in a statement: “[Tencent will] further explore the integration of social, content and technology that is more suitable for future trends, and promote the upgrade from consumer internet to industrial internet.”

Tencent has also started using facial recognition software to check the age of people playing Honour of Kings in China. Honour of Kings has previously faced backlash for causing addiction in young players. In July last year, Tencent introduced a daily play limit of one hour for children under 12 and two hours for those aged 13 to 18. They also added real-name recognition to the game last month. The trial is limited to thousands of players in Beijing and Shenzhen.

Finally, to round out the Tencent news for this week, the company has announced that they’ve invested $316 million in Bilibili. This will give Tencent a 12.3% share of the company which owns the Overwatch League Hangzhou team. The company itself is a video sharing service but it is also the owner of a League of Legends team. So, while things may be looking somewhat grim for Tencent at the moment they are still investing in other companies, which is always a good sign.

Source: Games Industry, Games Industry, Games Industry

 

Media Company Advance Acquires Majority Stake in Newzoo

Advance, the media company behind Reddit, Conde Nast, Charter Communications, and many others now has a majority stake in game industry analysts Newzoo. Alongside the majority stake purchase, Advance is planning on making a significant investment in the company. With the investment, the company plans to increase its US presence, beginning with the existing office in San Francisco. Newzoo also plans on opening an office in New York, where Advance is located, in the future.

Source: Games Industry

 

South Korean Network OGN Bringing Esports Programming to North America

Esports Network OGN has announced that they’re investing around $100 million to broadcast live esports events in North America, with a part of this beginning with PUBG. They will be broadcasting the debut of the National PUBG League (NPL). The NPL is planned to start in January with a prize pool of $1 million. To house the league, OGN has started construction of a 35,000 square foot arena in Manhattan Beach, California.

Source: CNBC

 

Infinite Esports & Entertainment Lays off 19 Employees

Overwatch Arcade Changes We'd Like to See - Overwatch Battle Royale

Infinite Esports, a holding company with a number of esports related subsidiaries including the Overwatch League Houston Outlaws team, has laid off 19 employees and replaced their President. The new President of the company has come out and said that they grew too fast. Going forward, 70 employees will remain at the company, including the previous President who will remain involved as co-founder and owner.

Source: Games Industry

 

FIFA 19 Now Gives You the Odds on Packs

For the first time ever, FIFA 19 is disclosing pack odds…and it isn’t great news. The trouble with it lies in the FIFA Ultimate Team (FUT) and the Ones to Watch promotion. The promotion includes 23 of the highest profile and most promising transfers from across the world. Special versions of Cristiano Ronaldo and Riyad Mahrez are included. These highly sought after cards have a less than one percent chance of dropping. The inclusion of the odds comes after EA ran into trouble with the Belgian Gaming Authority with FIFA 18’s lootboxes.

Source: Gamasutra

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MMO Money: Champions Online Subscription Controversy and GTA V on the Decline

GTA V on the decline as the game is starting to show its age. Meanwhile, Fortnite is continuing to smash records as it is shown that Battle Royale players are more invested in their games than other gamers. Star Citizen made the news for a $27,000 ship pack, and we got the latest game charts from Superdata.

Champions Online Creates Controversy with Subscription Changes

Champions Online Nightmare Invasion Event

You don’t usually hear much about Champions Online in the news. The game is silently carrying on as it always has. But on June 1st the game found itself in a bit of a controversy over announced changes to subscriptions. In fact, it was going to drop subscriptions altogether. While there were some fears that this was signaling the beginning of the end for Champions Online that actually wasn’t what had fans up in arms. The new premium pack that was going to replace subscriptions had one thing, that fans are massive fans of missing, Freeform character slots. Fans were so vocal about their displeasure that Cryptic has delayed the changes to address the issue.

 

Bless Online Launch Disaster

In case you’ve been living under a rock, you may not have heard that Bless Online had a disaster of a launch. Endgame content was missing, features you’d only see in bad mobile games were there…it was and still is a mess. If you want to learn more about Bless, its messy launch and why you really shouldn’t be surprised by it check out the article I did on the history of Bless Online. But right now you might be asking, why is this in the business column? Well, that’s because Steam was giving back refunds past their usual limits. So the bad launch is also hurting Neowiz’s bank account.

 

Funcom Q1 Report

Funcom has had one of its best quarters in a very long time thanks to the sales of Conan Exiles, which they also pointed out is now officially Funcom’s best selling game of all time. Secret World Legends didn’t get much of a mention, just a promise of more content and events. They also reminded everyone that they are working on a new game, Mutant Year Zero: Road to Eden, which is due out in the second half of this year.

 

Star Citizen Offers Ship Pack Worth $27,000

star citizen like eve online

Once again, if you’ve been living under a rock you may have missed Star Citizen releasing a ship pack that they’re selling for $27,000. Even worse, to see what the pack offered you had to have already spent $1000. Did anyone buy one? The world may never know. What we do know is that a lot of people had something to say about it. In their defense, Star Citizen claimed that this pack was requested by players. If you’re curious what you could have bought instead here’s an article we did right after the news broke.

 

PUBG Sues Fortnite

The battle royale of the Battle Royale games has taken a bit of a nasty turn as PUBG has sued Fortnite developers Epic Games. The lawsuit, which is taking place in Korea, states that Epic Games plagiarized PUBG’s interface and in-game items. Many fans see this as a low blow from PUBG Corp as well as an attempted money grab and an attempt to keep Fortnite out of the Korean marketplace. It will be interesting to watch how things progress in this case while Fortnite continues to dominate gaming.

 

Battle Royale Gamers More Likely to Spend

Data from Newzoo shows that Battle Royale players tend to spend more money on games than other gamers. They’re also more engaged than those who play other core competitive games like CoD, CSGO, Overwatch, LoL…and so on. 88% of Battle Royale players are likely to spend money on games vs 75% in these other competitive games. Also, more than 80% of Battle Royale players watch live streams of game content. It’s 67% for competitive games.

From the report, we’ve also learned that Fortnite appeals to a younger, more casual audience vs PUBG. PUBG players are more likely to identify themselves as core gamers.

 

Superdata April Report on the Gaming Industry

GTA V on the Decline

Fortnite is continuing to break records for yet another month. But the real story from Superdata for April is that GTA V is finally starting to show its age. In fact, GTA V Online has been declining every month so far in 2018. This is most likely due to the popularity of Fortnite and the lack of new content from Rockstar. Meanwhile on mobile Honour of Kings brought in $185 million in revenue in April. In comparison, Fortnite made $296 million on console, PC, and mobile in that same time period.

 

Tencent Gets Majority Stake in Path of Exile Creator

Tencent continues its domination of the gaming world by getting a majority stake in Path of Exile’s creator Grinding Gear Games. In the announcement, they quickly tackled any concerns that this would mean the game would be changing by saying that the studio would remain independent.

 

Lootbox Roundup

Talk about lootboxes seems to have calmed down some in the last couple of weeks, but that doesn’t mean that there’s nothing to talk about. The first news is that Webzen has decided to pull Mu Origin out of the Netherlands over lootboxes. The game will no longer be playable in the country as of June 20th. In the announcement, Webzen directly stated that this was in response to the recent decision from The Netherlands Gaming Authority against in-game lootboxes.

EA has also taken a bit of a stance against lootboxes, at least in Battlefield V which they’ve promised won’t have them. They also said the game won’t have premium passes. What they haven’t said however is what will be replacing both of those things in their business model.

Finally, GamesIndustry.biz put out a fantastic article on some things the president of the ESA said recently about lootboxes. In a speech at the Nordic Game Conference, he compared the lootbox controversy to the WHO’s gaming disorder crusade and the US government’s attempts to link video games and violence. He also spoke out against government regulation, effectively saying that the government couldn’t possibly understand well enough to have input. It’s an interesting article if you’re invested in the lootbox controversy.

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