World of Warcraft Auction House Hotfix, Exploit Bans, and Vanilla Development Book

Time for your Tuesday scoop of World of Warcraft news, and today sees the auction house deposit hotfix go through as discussed in last week’s Dev Q&A, bans confirmed for players who took part in a certain World Quest exploit, and the reveal of The WoW Diary, a book by John Staats, the guy behind vanilla WoW’s biggest and best raids and dungeons.

The auction house hotfix has now gone up on the public test realm. This change increases the deposit cost for some crafting materials based on stack size with the intent of encouraging players to post auctions in larger stacks and not list their cloth in single stack sizes. Put basically, when you put up an auction, you pay a deposit cost and this is refunded to you if the item sells. The example given sums it up a little better:

• Let’s say that a player is trying to sell 200 Tidespray Linen for 10g (gold) each. Today, each item has the normal deposit cost of 1c (copper), with a 1s (silver) minimum deposit, so 1 auction of 200 linen requires a deposit of 1s, and 200 auctions of 1 linen each adds up to a total deposit of 2g.

• Now imagine an additional 20% deposit added to the listing fee per auction. With an asking price of 10g each, that raises the deposit by 2g per stack. In the case of 1 stack of 200 linen, the total buyout price is 2000g, and the new deposit is 2g1s. In the case of 200 individual stacks, the new deposit of an additional 2g per stack brings the total deposit up to 402g.

In either case, the deposit is returned to the seller if the item sells. Successful auctions aren’t affected by this change.

The purpose of this is to hopefully reduce the lag players have been facing when trying to use the auction house since around the time the pre-patch went live.

As for our World Quest exploit, it seems there was a bug (now hotfixed) which allowed players to complete a certain quest but flag it as incomplete and thus reap the rewards over and over again, cumulating gold, gear (particularly if it titanforged) which could be scrapped into crafting materials to sell, resources, and reputation, allowing these players to reach exalted with factions very quickly. Blizzard has stated that not only are they working on a fix, but they will be “taking action against those who are abusing it.”

And last but not least, Wowhead received an exclusive look at the upcoming book The World of Warcraft Diary by John Staats, which will look at the development of WoW from its early days right up until the launch of the base game. The book in question includes essays on game development as well as anecdotes about the early Blizzard team who Staats interviewed during the process, and what would a book about the development of the behemoth that is World of Warcraft without more than 130 annotated images? It will have those too. The book should reveal a fascinating look behind the curtain in the early days of the game, and it will be funded through Kickstarter, beginning today! In the meantime, check out Wowhead’s article covering the development of Scholomance. It’s really interesting reading, for sure.

Our Thoughts

I’ll be honest, I actually wasn’t aware of the World Quest exploit and I’ve been playing Battle for Azeroth pretty solidly since it launched a couple of weeks ago, but I’m glad to hear that Blizzard is taking action because it always sucks to see players taking advantage of broken parts of the game for their own benefit and the detriment of others who have been playing fair. As for the auction house hotfix, this seems to be a good step forwards. The lag has made listing and searching for auctions almost unbearable over the past couple of months and if this might resolve even some of that, then all the better. If not, well it should at the very least lead for less frustrating raw material purchasing. And as for The WoW Diary, I may have to look into that. I always find it fascinating to see the hidden parts of Azeroth, how it looked early on, what could have been, and how it became what it did in the end, and it sounds as though Staats has a great amount of insight to share!

Source: Wowhead; 12, 3

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World of Warcraft Tunes Classes One Last Time Before BfA

It’s one more time around for World of Warcraft class adjustments. With four days to go before Battle for Azeroth goes live at the time of this story’s printing, a final Warcraft class hotfix has been applied to a number of the specs in the game.

warcraft class hotfix

The adjustments in question are in response to how classes are being played at level 120 and touch pretty much every class in the game. The majority of the adjustments on the PvE side look to be on the buff side of things, with exception of Assassination Rogues, which have seen Crimson Tempest damage reduced and the bonus from Subterfuge decrease.

There are also a number of PvP-specific fixes that are in testing and are planned to give live before BfA, with special attention being paid to Retribution Paladins and every Rogue spec under the sun. As ever, there’s a fair bit of thing to process so you’ll want to look over the notes to get the full story.

Our Thoughts

Guess it’s never too late to adjust the game regardless of how close the expansion is! Of course, this is likely not going to be the last bit of tweaking to WoW’s specs. How have any of thee adjustments affected your chosen spec? Do you think this is good enough or are there other things that need to be done? Share your thoughts below with us!

Source: official forums

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SMGs in Fortnite Get Nerfed Following Player Complaints

It was dark time in Fortnite. A time where meeting someone with an SMG spelled certain doom and the only way to win was fielding the weapon type. But now, a new dawn has risen and cast out the shadows across the battlefield as Fortnite SMGs have been nerfed in response to player feedback.

fortnite smgs

In response to apparent furor over the weapon type and its domination of battle royale, Epic posted a series of adjustments to SMGs that were hotfixed into the shooter.

In synopsis, literally everything that an SMG does has seen a reduction, including damage, rate of fire, damage falloff and accuracy bonuses. Even the drop rates of Rare SMGs and Compact SMGs have taken a hit.

Another point made by one of the devs in the announcement thread mentions that the damage falloff will also apply to damage against structures as well, meaning SMGs are now also much less capable of chewing through barricades players fabricate in a fight, particularly at ranges where rifles should be more effective.

“Again, we’ll be keeping a close eye on SMG performance to make sure they hit the goal of being a good option for close-quarters combat without over-performing in other areas,” reads the post.

Our Thoughts

There’s nothing quite as satisfying in a shooter video game like unloading a full salvo from a high-powered SMG, but we definitely agree with a lot of the changes made to this weapon type, especially as they relate to long range damage. Here’s hoping the Fortnite team has found that sweet spot.

Source: Fortnite subreddit

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WoW Warlords and Mists Raid Bosses Require Tweaks after 7.3.5

Let’s say you’re entering a raid from Warlords of Draenor or Mists of Pandaria for some transmog stuff. With the release of WoW 7.3.5 leveling adjustments, you’re perhaps finding those previously simple raid bosses a lot harder to take down. The devs hear you and they, reportedly, are working on it.

wow 7.3.5

Since 7.3.5’s level scaling tech has affected everything across the breadth and width of the game, raid boss health pools have been among the things changed, particularly with bosses in Warlords and Pandaria raids as acknowledged in a recent forum post.

“Our intention was never to greatly increase the difficulty of soloing old raid content for transmog or mount runs, but a side effect of the creature health tuning we did for leveling players,” explains the post.

As such, the devs are working on a fix that will significantly reduce the health of these bosses. The current hotfix as of this writing doesn’t have these changes in place yet, but does apply a number of other adjustments including tweaks to Assassination Rogue, Resto Shaman and Affliction Warlock.

As of this time there’s no timeline for when these bosses will be hotfixed, but the forum post does hope to have them deployed before the coming weekend.

Our Thoughts

We sort of expected a broad, sweeping change like a level scaling system would have some adverse effects. Let’s hope that players can exercise a bit of patience in letting these adjustments get hotfixed in…though we can appreciate how important transmog running is for a lot of folks.

Sources: official forums, official site

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Bungie Responds to Destiny 2 End Game Lockouts

Shortly after the Curse of Osiris expansion released, players found out that Destiny 2 end game activities were no longer available to them unless they bought in. Bungie has now addressed the matter in a blog post with some planned changes to alleviate the matter in the short-term.

destiny 2 end game

According to the post, the intention of the end game Power shift was to keep the content relevant, something which didn’t happen with Destiny 1 in particular and the Vault of Glass in specific. That said, the devs admit that they got it wrong.

As a result, a hotfix will be deployed that will bring the Prestige Leviathan raid back down to Power 300, while activities such as Nightfall and Trials of the Nine will be unavailable to base game players if the activity in question features a map from Curse of Osiris. These activities will be otherwise open to everyone all other weeks.

Additionally, limited-time activities such as Faction Rallies and Iron Banner will be open to every player and will not require Osiris to participate.

All of these fixes are expected to be launched today after scheduled maintenance. Moving forward, the devs will be looking into adding a third tier of difficulty to Prestige activities in order to provide a relevant challenge to expansion content buyers while still offering a playable option for base game players.

Our Thoughts

The hotfix will certainly make base game players happy while the third tier of difficulty could make everyone else happy. This is what you call a win-win. While it’s unfortunate that Bungie got it wrong initially, what matters now is that they’re willing to take steps to make it right and for that we commend their efforts.

Source: Bungie website

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RIFT Adds End Game Currency to its Cash Shop

Prepare your best internet arguments in defense of or against pay-for-convenience practices: a RIFT 4.3 hotfix has added a likely alarming option to let players purchase a specific form of end game currency from its in-game store if they so choose.

rift 4.3 hotfix

The currency in question is Captured Intel, which can now be purchased in Captured Intel Caches one time per day in the game store. For the record, Captured Intel is a currency that can be used to purchase high-end armor in the newly-released Vostigar Peaks region according to a quickstart guide from July.

It should be noted that Captured Intel can also be earned from more sources as of this hotfix, including zone events in Scatherran Forest, Gedlo Badlands, Xarth Mire, and Ashenfell; boss kills in Celestial Adventures and Looking for Raid; and clearing any random level 70 expert dungeon when a dungeon charge is used.

You can read all of the adjustments included in this hotfix on the RIFT forums.

Our Thoughts

Paying to bypass grind isn’t a completely new strategy for many free-to-play MMOs, but offering up a currency that gets end game equipment directly for cash purchase definitely sets some red flags waving. Ultimately, it depends on how much currency is earned from the new sources and Vostigar Peaks versus how much is in a Cache.

Source: RIFT forums

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World of Warcraft Hotfix Adds Account-Wide Argus Unlocks

Hotfixes generally are just quick band-aids to stop some issues that arise. However, the latest World of Warcraft hotfix applies some pretty big changes to those with hordes of alts. Namely, a couple of account-wide Argus unlocks.

argus unlocks

As of this patch, those who have completed the “The Assault Begins” chapter of the main story on their main will have opened up Argus’ World Quests to their account, and those who have cleared “Dark Awakenings” now have account-wide access to Invasion Points and Greater Invasion Points on Argus.

The hotfix also applies a buff to the damage of Dark Sorrows in the Netherlight Crucible as well as a variety of adjustments to several of the MMORPG’s classes in PvP. You can take in the full patch notes for this hotfix here.

Our Thoughts

And so it goes for modern World of Warcraft as it continues to open up the game to players with myriad alts. Considering how many players likely are altoholics, this smoother grade for character advancement is likely welcome, but what do you think? Are you in support of seeing so many features and segments of the game available account-wide, or do you think this practice is diminishing the game in some manner?

Source: official site

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