Legends of Aria Announce Price Reduction and Premium Subscriptions

Legends of Aria announce price reduction and premium subscriptions less than two months after launching. With the introduction of the premium subscriptions, they have announced that the price will be dropping permanently on Steam and on their official website. The price is dropping down to $19.99 from $29.99 in the hopes of making the game more accessible to new players.

The premium subscriptions can be purchased in 1-month, 6-month, or 12-month subscriptions. At the moment reoccurring subscriptions are only available to those who have purchased the game through the official site. If you bought it through Steam then you can find the subscriptions in the in-game store. The core perks of the premium subscription are; a second house plot, an extra character slot, free taxes, and 100 gems per week.

Legends of Aria Early Access Preview Crowded Inn

On top of these perks, there are additional perks based on the age of a player’s subscription. These perks are given out immediately on the purchase of your subscription. So, if you buy a 12-month subscription you’ll get Tier 1, Tier 2, and Tier 3 of the perks all at once. The current age perks are a Tier 1 cloak, a Savage Horse Mount, a War Bear Mount, and a Royal Llama Mount. These are given at 1 month, 6 months, 12 months, and 18 months respectively.

The in-game store is also being added to the game. In it there are a variety of items available including; Soulstones, character appearance changes, name changes, and an assortment of cosmetic dyes for leather, armor, and clothing. Soulstones will remain available in the loyalty point store as well, so you can still have access to this item through play and redeeming your loyalty points.

300 gems will cost $4.99 but if you buy more gems like the 600, 1200, or 3000 gem packs you will get bonus gems completely free.

 

Source: Press Release

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City of Titans Explains Costume Unlocks

When City of Titans revealed its latest costume pieces a little while ago, a lot of people ended up wondering how City of Titans costume unlocks work. The devs have put out a fresh post to help explain the process.

city of titans costume unlocks

The new dev blog post, penned by business lead David “Terwyn” MacKay, explained that the vast majority of costume pieces would be available right from the outset. That said, the game is also a business, and since microtransactions will keep the servers blinking, other costume pieces will have to be obtained through the in-game store.

There are two ways to go about this: the direct way by paying for the item itself, or unlocking via gameplay. The primary difference between the two methods is that purchasing an item unlocks it account-wide, while gameplay unlocks will be character specific. Earning costume pieces can be done a variety of ways such as through exploration or as mission rewards, and some costume items will naturally be more challenging to unlock than others.

What the devs don’t want to do, however, is exploit players. To that point, a budgeting tool is being included that will let players track their spending and even set a monthly spending cap. “While it’s generally understood that games need to be profitable, there is a growing awareness of the ways player spending can spiral out of control,” explains the post.

More details on the kinds of costume pieces the in-game store will feature will be ahared in a later post.

Our Thoughts

A cosmetic shop for City of Titans isn’t entirely surprising news and neither is the option for having items unlock via gameplay. What is surprising here is the budgeting tool’s inclusion, which gives one the sense that this is a studio that gives a damn about people’s spending habits. Kudos to the City of Titans team for this decision. We’re looking forward to seeing the ways we can dress up!

Source: official site

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Star Wars Battlefront 2 Temporarily Closes the In-Game Store

It feels like every hour this week I’ve been writing about Star Wars Battlefront 2 microtransactions and that’s for pretty good reason; it’s been the dominating topic among the game’s community and a catalyst for ongoing discussion about loot crate practices as a whole. The latest chapter in this ongoing epic has been penned by DICE, announcing a temporary freeze on all in-game purchases.

star wars battlefront 2 microtransactions

DICE GM Oskar Gabrielson made the revelation yesterday, admitting that the entire in-game purchasing system was implemented incorrectly. “We’ve heard the concerns about potentially giving players unfair advantages. And we’ve heard that this is overshadowing an otherwise great game. This was never our intention,” opens the post.

As a result, all in-game purchases will be shut off and all character progression will be purely attainable by playing the game while the devs work on “listening, adjusting, balancing and tuning”. The announcement does note that Crystal purchases will return at a later date, with more details on how microtransactions will work to be revealed later.

Our Thoughts

So there’s two ways one can look at this: either this is a positive step and means big changes to Battlefront 2, or this is just a temporary reprieve put in place so day-one sales look nice and juicy for the investor board and then EA can spring a predatory microtransaction trap on buyers later. Which side of the equation do you fall? Or do you have some other thoughts about the matter? Does this change your mind about the game? Let us know below.

Source: official site

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