Legends of Runeterra Preview – Overwhelming the Competition

Could Riot Games be too late to the party with its take on the digital card game? Legends of Runeterra by and large missed the peak of the genre, which hit its stride with the release of Blizzard’s Hearthstone in 2014. Being bolstered by the unwavering League of Legends star power may not be enough to achieve its lofty goal; is there time to make up for the delay and convince players that Legends of Runeterra is the TCG they have been waiting for?

The answer to this last question is a resounding yes. Riot Games’ mediocre timing may turn out to be Legends of Runeterra’s greatest strength, as they didn’t have to enter a colossal and potentially destructive clash with Hearthstone. This also served another purpose, which was to see where Magic: The Gathering Arena would fit as a potential big-name competitor. The jury is out on this as well, declaring that the latest MTG card game poses no massive threat.

Legends of Runeterra Preview Card Combat

The World in Your Deck | Legends of Runeterra Preview

Riot Games clearly took a long, hard look at the competition and settled for what makes a first-rate digital card game. Legends of Runeterra is a fun game to watch, with a crisp and clean starting board with exactly the right amount of bells and whistles to look good without encumbering the screen. This is the kind of game that is likely to appeal to those who have stayed away from CCGs until now, since everything about it seems poised for perfection. League of Legends fans are in for a treat, as the Champions that they know and love come to life in new and innovative ways, often with a little bit of clever showboating, and they are joined by several new characters. It may be far from original, but this is fan service at its best.

Sure, there are some balance issues that the betas will hopefully iron out, and the in-game menus look simple but are somewhat bland and overcomplicated, when they should go straight to the point – why do I have to go to Collections to delete a deck, instead of having that option in Play as well?

When you and a challenger are facing each other over the board, the slightly warped perspective may take some getting used to, but a few minutes should do the trick. Furthermore, the way that the Legends of Runeterra decks are portrayed is beyond criticism, with crispy clean design and perfectly visible stats that never get into the way of your strategy. I would like to be able to instantly see the attack and health points for the cards that I’m holding, but this is a minor concern that can also be directed at Hearthstone.

Legends of Runeterra Preview Fast Spell

The cornerstone of Legends of Runeterra is the use of Champions, faces that you know and love from the MOBA. Prepare yourself to meet Jinx, Braum, Darius, Zed, Lux, Lucian, and others, coming from six regions of Runeterra: Shadow Isles, Ionia, Piltover & Zaun, Demacia, Noxus, and Freljord. You can have up to six Champion cards in your 40-card deck, with the rest being comprised of follower and spell cards. Champions should always be your focus in every match, as they come with valuable stats; furthermore, they can level up by fulfilling a special condition, turning them into devastating gamechangers – for Jinx, having a empty hand is the requirement, while Braum levels up by taking 10 damage. Never ignore Champion cards, as their damage dealing ability and resourcefulness is vital in the hands of a skilled player.

The catch is that Legends of Runeterra gives you a myriad of choices and tactical options, and them callously slaps you on the wrist for being greedy. All those beautiful units and spells are yours for the taking, but under one very succinct condition – you are limited to choosing cards from two regions, and no more than that. Experimenting with Champions and spells is going to take a long time, as every opponent that you face seems to take a different yet effective approach to decks. When you begin to feel comfortable with your selection, another rival comes by and obliterates the masterful strategy that you thought would be effective against every single player in the world. Matches are mostly about skill, but luck also plays a small role in the outcome as the right cards are drawn in the nick of time, especially the all-important fast spells that can turn the tide of a clash.

Legends of Runeterra Preview Decks

Elusive Is as Elusive Does | Legends of Runeterra Preview

Ignore the tutorials at your own peril. They may seem intimidating and a couple of them may even stump you, but this is where you’ll get useful info that is otherwise coming at the cost of many defeats. Besides, this is where you earn your first significant set of cards, getting closer to a proper deck. Legends of Runeterra seems fairly generous with its reward track, handing card after card during the tutorial, but also as you face other players. However, there’s a catch – you can only have one active region reward track. This means that the sooner you settle for a consistent and reliable deck, the better you’re going to be at earning new cards from your two preferred regions.

Your goal is to destroy the enemy Nexus using your cards to hit it, providing they aren’t blocked by rival cards. Such a simple approach develops into several layers of complexity, as you learn to deal with the intricacies of card effects such as Overwhelm and Elusive. The latter is particularly worrying, as these cards can only be blocked by another Elusive unit, paving the way for some unflinching Nexus takedowns in case you are not duly prepared.

Legends of Runeterra Preview Burst Spell

While it has a lot of catching up to do in terms of player base and content to properly rival Hearthstone, Legends of Runeterra seems to be on the right path. This is a game that is both entertaining to play and to watch, sporting an ambitious competitive tone while remaining within reach for those who have never tried a digital card game before. Riot Games is determined to prove that there’s more to it than League of Legends, and Legends of Runeterra is just the first of many cards that it has up its sleeve.

The post Legends of Runeterra Preview – Overwhelming the Competition appeared first on MMOGames.com.

Magic: ManaStrike Interview: Producer Kay Kim on the Origins and Future of the Game

Magic: ManaStrike is a new way to play Magic: The Gathering on Android and iOS, offering a take on the card game that pushes it closer to games such as Clash Royale and Minion Masters. Following our review and the addicting gameplay that it boasts, we had the opportunity to speak with Kay Kim, the Netmarble US Producer for this game.

In our interview, Kim will talk about how the opportunity to develop Magic: ManaStrike came up, how players are reacting to the game, what is planned for the future, and discusses the possibility of taking the game into eSports territory.

Can you introduce yourself to our readers?

I’m Kay Kim, the Netmarble US producer for Magic: ManaStrike.

How would you describe Magic: ManaStrike to new players?

Magic: ManaStrike takes the Magic: The Gathering franchise and places it in a whole new genre—real-time PVP strategy. Players take the role of a Planeswalker, a powerful character who can summon monsters and spells from their deck to win the battle on a 3D real-time battlefield. Additionally, the Planeswalkers themselves can enter the battlefield. They come equipped with unique special skills which, if used strategically, can turn the tide of battle.

When did you acquire the Magic: The Gathering license, and did you immediately feel that it would be a good fit for the real-time PvP genre, or were other game concepts studied as well?

The original Magic: The Gathering game is a great strategy game with a 26-year history so, when we were approached by Wizards of the Coast to come up with a new gameplay experience for Magic on mobile platforms, we were excited. We realized it would be great to blend the strategy of the core card game with the fun and depth of a Player vs. Player (PvP) battler. We really wanted to bring the characters, creatures, and spells of Magic rendered in full 3D models on mobile.

From there, we worked closely with Wizards of the Coast to make sure it lined up with the rich history of the constantly-expanding Magic multiverse. We believe that the game will appeal to strategy gamers worldwide. It’s easy to pick up, but with a depth of strategy that will pose a challenge to master, all with the incredible characters and lore that Magic: The Gathering offers as a fantasy brand.

Magic ManaStrike Interview Planeswalker

How would you convince non-Magic: The Gathering fans to give Magic: ManaStrike a go?

This game is a combination of a fantastic IP with a lot of story behind it, and fun, rewarding gameplay. If you’re new to the Magic: The Gathering franchise, don’t worry! Magic: ManaStrike uses a new gameplay style that will be enjoyable for all players, but stays true to Magic: The Gathering’s roots. You can learn about the different monsters and spells as you play the game, and you can experiment with different Planeswalkers to discover which one is the best fit for you. And along the way, you’ll learn a little bit about their history and personalities.

And of course, you’ll be winning matches, leveling up cards, and getting more and more great rewards.

Many players are comparing the game with Clash Royale. However, I would say that it looks more like Minion Masters. Are you a fan of these games, and if so, how does Magic: ManaStrike improves on them?

At Netmarble, we are gamers first. We play many games across many platforms so we make games we want to play because then we know players will love them too. Magic: ManaStrike allows players to come in and learn the mechanics of the game. As their experience grows, players start to strategize more and become more engrossed in the game. Seasoned players can also come in and enjoy it right away. We feel we’ve created a game nearly anyone can love.

Magic ManaStrike Interview Nissa Revane

Can you tell us which one is your favorite Planeswalker in Magic: ManaStrike, and why?

Tezzeret is my favorite because of his high versatility in attacks. His basic attack is a huge AoE damage to ground units; when deployed, he summons an additional aerial unit which does an AoE attack as well. Tezzeret’s Gravity Sphere skill is great because it will pull enemies close to an area and stun them for a second. And his funky reggae hairstyle and general appearance look awesome in my opinion.

How is the overall player reaction to game balance, including the game-changing Planeswalker abilities?

Of course, players always have opinions about what is and isn’t working in the game. We have a discord where players actively discuss what they think. And we relay that feedback to the developers. Also, what might seem over- or under-powered early on might be viewed differently later. Regarding Planeswalkers specifically, some powers are more situational than others. Finding the best times and ways to use them can often turn a match around but will often require more strategic thinking.

That being said, we are carefully monitoring the game and will adjust things as necessary to ensure balanced gameplay.

Clearly a lot of work went into the presentation of the game, particularly the Planeswalkers. Was it an arduous task making all these stunning artworks come to life in the arena, given the small size of the units?

Using the Unity engine and working closely with the Wizards of the Coast team, we took our time to ensure the artwork stayed true to what Magic players have come to love while still putting our spin on it and bringing our expertise in mobile gaming.

Magic ManaStrike Interview Jace Beleren

Do you plan on adding new Planeswalkers and cards in the future? What kind of timeframe can we expect for content updates?

We are always adding new content to our games and looking for fun ways to keep our games fresh. As you know, we have just launched the game so right now we are focused on providing a great experience and ensuring players enjoy the game. There will be updates coming soon though, so stay tuned.

Do you have plans to take the game into eSports territory?

We aim to make our games as fun as possible for players. There is always a possibility for future esports plans if the demand is there from fans.

Anything else that you would like to add about Magic: ManaStrike?

We are very proud of what we’ve built for players and hope they continue to enjoy the game. And keep in touch. There’s more Magic: ManaStrike to come!

The post Magic: ManaStrike Interview: Producer Kay Kim on the Origins and Future of the Game appeared first on MMOGames.com.

PUBG Mobile was the Second Most Downloaded Mobile Game in Q3

PUBG Mobile was the second most downloaded mobile game in the world in Q3 2019, beaten only by Fun Race 3D. It beat out games like Mario Kart Tour, Garena Free Fire, Mr Bullet, and Sand Balls, just to name a few. The majority of those downloads came from the Google Play store. On the App Store, Mario Kart Tour was actually the most downloaded game of the quarter and PUBG Mobile ranked only 7th.

PUBG Mobile saw more than a 100% growth quarter on quarter with nearly 80 million downloads. While Battle Royale Garena Free Fire managed to spend a 4th quarter in a row in the top 3 in the Google Play Store.

Of course, it should be noted that it is impossible to know how well Fortnite is performing on mobile because they aren’t in the Google Play store and this chart gets its data from the mobile app stores. It is interesting though to see so many games on these lists that well quite frankly, I’ve never even heard of. A lot of them are super casual games and aren’t the type of thing that people read or write about very often.

The data was collected and presented by SensorTower who are constantly releasing new reports on the performances of mobile apps, including games. If this is the sort of information that interests you then you should check out the MMOGames weekly business report every Friday. It dives into all the data and financial news that has been released in the online gaming industry every week.

 

 

Source: Sensor Tower

The post PUBG Mobile was the Second Most Downloaded Mobile Game in Q3 appeared first on MMOGames.com.

New Warhammer MMORPG Warhammer: Odyssey Opens Pre-Registration

There’s a new Warhammer MMORPG on the way and now you can pre-register to play it. Warhammer: Odyssey takes place in the Old World where Morrslieb the Chaos Moon grows large and doomsayers have taken to the streets. You’ll be able to explore iconic Warhammer Fantasy locations like Marienburg, Drakwald Forest, and The Wasteland. The game is expected to expand with episodic updates released over time throughout the length of the game’s life.

Pre-registering your interest now will sign you up for a chance to take part in future beta tests. You’ll also earn exclusive in-game rewards as well as get news and updates on the development of the game.

Currently, there are 6 unique classes that have been confirmed and anyone familiar with Warhammer will recognize them. They are High Elf Archmage, High Elf Shadow Warrior, Human Witch Hunter, Human Warrior Priest, Dwarf Slayer, and Dwarf Engineer.

The game is being developed by Virtual Realms, a studio based in Bangkok. They are best known today for their flagship MMO Celtic Heroes on iOS.

There is no release date for Warhammer: Odyssey yet and we don’t even have an idea of when beta testing will begin. But that’s hardly going to stop any Warhammer fans. The game will be playable on iOS and Android. Based on previous experience it would be safe to assume that beta will begin in the next couple of months, so be sure to keep an eye out for it, we will be.

 

Source: MMOCulture, Official Site

The post New Warhammer MMORPG Warhammer: Odyssey Opens Pre-Registration appeared first on MMOGames.com.

Gwent iOS Available for Pre-Order Now

You would be forgiven for thinking Gwent was already available on iOS as most card games can be found on mobile, but in fact Gwent iOS is coming out late next month. The game is available for pre-order in the App Store now but it won’t actually be playable until October 29th. Gwent on iOS offers the full features available on the PC version of the game just reimagined for the touch interface. This also means that progress and purchases are shared between the iOS and PC versions of the game using your GOG account.

Gwent

It will be playable on iPhone 6S or newer including iPhone 11, iPad Mini 4 and newer, iPad 5th generation and newer, iPad Air 2 and newer and all iPad Pro devices. The most powerful of those devices will be able to take advantage of Gwent’s 4K textures.

More information about the iOS version of Gwent will be shared this weekend during the Gwent Challenger master tournament event. The event can be watched this weekend starting at 4PM CEST on the 14th and 15th.

Gwent is already available on PC, Playstation 4, and Xbox One. The addition of an iOS app has started speculation on the possibility of an Android app as well or possibly even Nintendo Switch which seems to be the really popular platform to port games to at the moment. It would be pretty surprising if it came out for Switch before Android though so expect Android to be next.

 

Source: Press Release

The post Gwent iOS Available for Pre-Order Now appeared first on MMOGames.com.

Space MMORPG Second Galaxy Launching this Week

Three thousand years in the future humanity has formed an empire in the stars called “Second Galaxy.” In this Second Galaxy, five regimes have emerged, each eager to further colonize the universe. Players in this open world MMORPG have the freedom to play any role they like from explorer to bodyguard, miner, or merchant.

The universe of Second Galaxy has 4,961 galaxies to explore that are filled with dark matter, wormholes, space stations, and more. In those, nearly 5,000 galaxies are more than 50,000 stars across 1,000 light years. There are five types of spacecraft with over 150 classes to pick from. Customization of your ships is impressive as well with more than 1,000 types of tactical equipment, 3,000 spacecraft components, and 5,000 technological upgrades.

You’ll be able to see thousands of players on the screen engaging in real-time combat. Thanks to their advances in technology the game can support half a million concurrent players. Quite impressive for a mobile game. Yes, all of this is in a mobile game.

Second Galaxy will be launching globally on iOS and Android on July 5th. Though it’s being called a soft launch, so maybe it’s just a beta? Honestly, does anything mean anything these days? From the sound of it though, they mean for it to be a launch.

This gorgeous looking mobile game looks like it could give EVE a run for its money. If you’re looking for more information about the game you can find them on Facebook or on their official site. Pre-registration is now available as well.

 

Source: Press Release

The post Space MMORPG Second Galaxy Launching this Week appeared first on MMOGames.com.

New Smite Game, Smite Blitz Announced by Hi-Rez

The height of the MOBA craze seems like it was forever ago. How often do you hear people talking about LoL, DOTA, or Smite anymore? Well, Hi-Rez, the makers of Smite haven’t forgotten and now they’ve announced new game set in an alternate Smite universe called Smite Blitz.

Smite Blitz is a mythology-themed action RPG with story, challenge, and PvP modes. It will launch with 60 Gods available and many more to come at launch. The game will be playable on iOS and Android, in fact, it is available in Technical Alpha for both right now. If you want the opportunity to take part in the Technical Alpha you’ll need to sign up for Hi-Rez Labs, the volunteer playtesting program for things in development by Hi-Rez.

Here’s what the press release announcing the game had to say about the gameplay.

SMITE Blitz allows players to form squads from their collection of gods from multiple pantheons and create the ultimate team to tackle the variety of challenges SMITE Blitz has to offer. Through simple core gameplay, a depth of content to explore and with a brand new visual style, people both familiar and new to the SMITE universe can experience SMITE Blitz to its full extent.

“No other mobile RPG offers players the chance to control legendary gods in the palm of their hands from so many different pantheons!” said SMITE Blitz Associate Producer, Logan Cooper. “Bringing the world of SMITE to mobile devices has opened up opportunities for new gameplay experiences beyond competitive gaming that fans of the game have been keen for us to continue to explore, while opening it up to players that may not have had the chance to experience the epic stories from across mythology that only SMITE can provide. We’re excited to welcome players to SMITE Blitz and can’t wait to see how their adventures unfold.”

 

Source: Press Release

The post New Smite Game, Smite Blitz Announced by Hi-Rez appeared first on MMOGames.com.

NEXON Opens Durango: Wild Lands Pre-Registration For Mobile

A new MMORPG with dinosaurs is about to make its way to mobile, thanks to a little help from NEXON. Now the publisher has the tools necessary to get players ready for the Jurassic adventure Durango!

The team announced today, in conjunction with its Korea office, that it has launched pre-registration for Durango: Wild Lands starting today. This mobile sandbox MMORPG, as they describe it, “transports players into the middle of a vast wilderness in an alternate universe where humans live alongside dinosaurs. The only way players can survive the uncharted and unforgiving land is to explore, compete and band together to build a functional society.

Durango: Wild Lands features a persistently-evolving open world where freedom of choice grants players the power to control their own destinies. Crafting, cooking, farming, sewing, gathering and taming wild dinosaurs are just several of the skills players will need to master to establish a thriving civilization in the midst of the hostile wild.”

Pre-registration has officially opened up for both Google Play and iOS devices through the official game website. And those who jump at the opportunity will score some free bonuses when the game launches, including the following:

  • Collectable Items– An exclusive package of useful in-game items, including the Broomstick, Paper Box, Doggy Mask, Dino Mask, Warp-Box, Health, Striped Compsognathus and more.
  • Rare Gems– Android players who pre-register through Google Play will receive 300 Warp Gems.

A release date for Durango: Wild Lands still hasn’t been provided yet. But considering the game is set with pre-registration, it probably isn’t too far off now. Not to mention that the game is available now in various markets, including Australia, Canada and New Zealand, among others.

Will you be taking the journey into the world of Durango?

The post NEXON Opens Durango: Wild Lands Pre-Registration For Mobile appeared first on MMOGames.com.

MMO Money: Fortnite on iOS Earns $300 Million in 200 Days

After a brief break, we’re back looking at the gaming business world. This week we have more updates to the ongoing Tencent story, Fortnite on iOS earns $300 million in 200 days, acquisitions, downsizes, and much more. Find all the stories below in this week’s MMO Money.

 

Fortnite on iOS Earns $300 Million in 200 Days

Fortnite on iOS

Fortnite continues to dominate the world of gaming having earned $300 million just on iOS in 200 days, with $20 million of that coming from the week after Season 6 launched. This news comes from a new Sensor Tower report. The last one on Fortnite iOS showed the game had brought in $100 million in 90 days. Quite a big difference between the two. While this is massively impressive, it actually isn’t the fastest game to reach $300 million on iOS, that record goes to Pokemon Go which got there in just 113 days. However, just as Fortnite iOS was able to surpass Clash of Clans, which it had failed to beat at the 90-day mark, it is entirely possible the game will also surpass Pokemon Go at the next milestone. Fortnite’s biggest rival, PUBG Mobile has reached about $47 million on iOS since it started offering in-app purchases on April 15th.

A whopping 65% of the revenue from the 200 days came from the United States. Around the world, players spend an average of $1.5 million per day on just the iOS version of the game, and that number has gone up to $2.5 million since the launch of season 6. On Android, it has been estimated that Fortnite has brought in over $60 million since it started beta in early August.

Source: Sensor Tower

 

Epic Games Acquires Game Security Firm Kamu

Epic Games has acquired a Helsinki based game security and anti-cheating firm named Kamu. They offer publishers a range of services that include multiplayer game management, game security, game telemetry, and anti-cheat technology that is used by 100 million PC players around the world. They’ve been working with Epic on Fortnite to ensure that the multiplayer is fair for all players. The amount Epic acquired Kamu for has remained undisclosed.

Source: Games Industry

 

UK Games Industry Contributes £2.87 Billion to the Economy

A new report on the effect of tax relief in the UK has revealed that the UK games industry contributes £2.87 billion to the economy. It also supports 47,620 full-time equivalent jobs. Games that were part of the tax relief system generated £156 million in tax revenue. This comes from £45 million that was paid out in tax relief, meaning that for every £1 invested by the government in the games industry, another £4 was added to the economy. In many cases, the games never would have been made if it weren’t for the tax relief that the UK offers. The number generated was higher than children’s TV which brought in £2.73 for every £1. It certainly wasn’t the highest however, with animation (£4.44), high-end TV (£6.10), and film (£7.69) bringing in more. Still, the UK has proven that tax relief for video games is incredibly profitable for the people of the United Kingdom. All of these numbers come from 2016 and are likely higher today.

Source: Games Industry

 

Tencent Update

We’ve been following Tencent quite a bit recently as they’ve been massively impacted by the new regulations in China and it is time for yet another update to the story. So far this year, the company has seen $190 billion wiped from its market value.

At the beginning of October, Tencent announced they would be restructuring for the first time in six years. The company has decided to consolidate three content business groups to form a new group for cloud and smart industries. The company said in a statement: “[Tencent will] further explore the integration of social, content and technology that is more suitable for future trends, and promote the upgrade from consumer internet to industrial internet.”

Tencent has also started using facial recognition software to check the age of people playing Honour of Kings in China. Honour of Kings has previously faced backlash for causing addiction in young players. In July last year, Tencent introduced a daily play limit of one hour for children under 12 and two hours for those aged 13 to 18. They also added real-name recognition to the game last month. The trial is limited to thousands of players in Beijing and Shenzhen.

Finally, to round out the Tencent news for this week, the company has announced that they’ve invested $316 million in Bilibili. This will give Tencent a 12.3% share of the company which owns the Overwatch League Hangzhou team. The company itself is a video sharing service but it is also the owner of a League of Legends team. So, while things may be looking somewhat grim for Tencent at the moment they are still investing in other companies, which is always a good sign.

Source: Games Industry, Games Industry, Games Industry

 

Media Company Advance Acquires Majority Stake in Newzoo

Advance, the media company behind Reddit, Conde Nast, Charter Communications, and many others now has a majority stake in game industry analysts Newzoo. Alongside the majority stake purchase, Advance is planning on making a significant investment in the company. With the investment, the company plans to increase its US presence, beginning with the existing office in San Francisco. Newzoo also plans on opening an office in New York, where Advance is located, in the future.

Source: Games Industry

 

South Korean Network OGN Bringing Esports Programming to North America

Esports Network OGN has announced that they’re investing around $100 million to broadcast live esports events in North America, with a part of this beginning with PUBG. They will be broadcasting the debut of the National PUBG League (NPL). The NPL is planned to start in January with a prize pool of $1 million. To house the league, OGN has started construction of a 35,000 square foot arena in Manhattan Beach, California.

Source: CNBC

 

Infinite Esports & Entertainment Lays off 19 Employees

Overwatch Arcade Changes We'd Like to See - Overwatch Battle Royale

Infinite Esports, a holding company with a number of esports related subsidiaries including the Overwatch League Houston Outlaws team, has laid off 19 employees and replaced their President. The new President of the company has come out and said that they grew too fast. Going forward, 70 employees will remain at the company, including the previous President who will remain involved as co-founder and owner.

Source: Games Industry

 

FIFA 19 Now Gives You the Odds on Packs

For the first time ever, FIFA 19 is disclosing pack odds…and it isn’t great news. The trouble with it lies in the FIFA Ultimate Team (FUT) and the Ones to Watch promotion. The promotion includes 23 of the highest profile and most promising transfers from across the world. Special versions of Cristiano Ronaldo and Riyad Mahrez are included. These highly sought after cards have a less than one percent chance of dropping. The inclusion of the odds comes after EA ran into trouble with the Belgian Gaming Authority with FIFA 18’s lootboxes.

Source: Gamasutra

The post MMO Money: Fortnite on iOS Earns $300 Million in 200 Days appeared first on MMOGames.com.

MMO Money: Huge Disappointment for Tencent

Seed has raised more than 8 million dollars for development of the unique MMO, while Niantic has acquired another game studio. Fortnite is still making more money than anyone could ever count, but a massive mobile game from China has turned into a huge disappointment for Tencent. Plus, we have more lootbox news, which includes some very interesting statistics that show most players don’t care about them at all.

 

Klang Raises $8.75 million for space MMO Seed

Space colony MMO Seed has an extra $8.75 million to work with for the development of the game thanks to recent fundraising efforts. This brings the total the studio has raised for the game up to $13.95 million, thanks to a previous funding round in March. Speaking about the latest funding Klang’s CEO Mundi Vondi said: “We’re truly humbled to have secured the Series A for the development of Seed, a project that we believe will play an integral role in the next generation of social simulations. We are honored to share our vision with Northzone, and are more excited than ever to tackle this very ambitious project.”

 

Fornite Earned $1 Billion From In-Game Purchases Alone

Yes, Fortnite has become one those topics we’re covering every week and starting next week we’re going to lump all the Fortnite news into one section. This week thankfully we only have one thing to talk about, and that is that Fortnite has earned 1 billion dollars just from in-game purchases. Monthly revenue for the game has done nothing but climb since October as shown by the graph above. In May viewers watched almost 700 million hours of battle royale content, 83% of that was Fortnite. More on Fortnite coming soon…

 

“Coming Soon” No Longer Allowed in German Preorders

star citizen like eve online

A recent court ruling in Germany may have a ripple effect around the world as it was declared that using vague terms like “coming soon” in preorders isn’t allowed. Part of the ruling said: “in the view of the judges, this information was too vague to comply with the statutory information obligation of the providers. According to this, potential customers should know before the end of the ordering process how long the delivery time will be at the maximum.” Exactly what this means for the future of gaming isn’t clear yet but it could possibly put an end to vague release dates, Kickstarter claims, and much more.

 

Video Game Kickstarters Equal Almost $10 million So Far in 2018

ICO Partners have put out their regular report on Kickstarter campaigns for video games which shows that video game Kickstarters have brought in $9.82 million so far this year. That’s up just $400,000 from the same period last year. This was in fact done with fewer Kickstarter campaigns than in previous years, just 723, the lowest first half of the year since 2012. Kickstarter is generally seeing a bit of a slowdown when it comes to video games, as people are learning how difficult it is to put a successful campaign together.

 

Niantic Acquires Seismic Games

Just last week we were talking about Pokemon Go creators Niantic acquiring a company and now here we are with another, their fourth acquisition in recent months. This time they have acquired Seismic Games, the makers of Marvel Strikeforce and VR experience Blade Runner: Revelations. John Hanke, the CEO said this in a statement: “We recently gave a peek under the hood of the Niantic Real World Platform, and we see the addition of Seismic Games as a significant accelerant for realising our vision of an operating system that bridges the digital and the physical worlds. At Niantic, we’re committed to our mission of motivating people to exercise, be social, and discover new places. We’re confident that Seismic Games will help us deliver on that mission – faster, and better.” All of these acquisitions are putting Niantic in position for a lot of awesome in the future which makes you wonder, what are they coming up with next?

 

Mobile Game Spending Up in the First Half of 2018

Mobile game revenue is up 19% in the first half of 2018 in the App Store and Google Play. App Store spending was about $6 billion higher than Google Play. Combined, the estimate is that global spending on the two platforms was at $26.6 billion. That’s a 19.1% increase year on year. One thing that may have an impact on Google Play’s revenue is that it isn’t available in China, at all. Also, many Android apps are available in third-party stores which isn’t the case for iOS. The top grossing games across both stores were Honor of Kings, Monster Strike, and Fate/Grand Order. But, PUBG mobile was the most downloaded. All of this just goes to show that mobile gaming is here to stay and there’s a lot of money to be had.

 

Arena of Valor Revenue Passes $3 million in 7 Months

Arena of Valor

Its only been 7 months since Arena of Valor launched in the west and in that time they’ve brought in $3 million. For any other game that would be fantastic, but Arena of Valor is Tencent’s Honor of Kings, one of the most successful mobile games at the moment. The Chinese version of the game has 200 million players and in 2017 brought in $1.9 billion in revenue. The founder of Sensor Tower, the intelligence firm who released this information spoke about the launch of the game and why they think it’s underperforming. “Arena of Valor launched in the US just as the battle royale craze was beginning to heat up, with Fortnite hitting mobile three months later-and subsequently dominating the time and wallets of the very users Tencent’s MOBA is gunning for. Undeterred, the publisher has continued to build out the game in the West, adding new modes, content, and characters, most recently the eagerly anticipated debut of Batman as a playable hero.” All fair points…also, Batman will be playable? Where do I sign up?

 

Lootboxes

A patch was introduced to CS:GO for Dutch and Belgian players that locks containers, making it so you can’t open lootboxes in those countries. In June, Valve disabled item trading in the Netherlands in response to the threat of prosecution from the Dutch Gaming Authority. At the time they also said they hoped to fight it, now it seems that item trading is back but lootboxes may be gone for good.

A survey of gamers from the UK, France, Germany, and Spain has revealed that the majority of gamers are either unaware of lootboxes or largely indifferent to them. According to the survey, only 27% of gamers in these countries are aware of lootboxes. When it comes to general consumers that number drops to 17%. When asked if lootboxes are a positive influence on the games industry, 29% had no opinion while only 25% thought they don’t. In question after question, the respondents showed they had very little opinion on lootboxes at all. It would seem that those talking about them and thinking about them often are in the vocal minority.

The post MMO Money: Huge Disappointment for Tencent appeared first on MMOGames.com.