Guild Wars 2 All or Nothing Preview

As is customary we got an early look at Guild Wars 2 update All or Nothing which comes out on January 8th. The following article won’t contain any spoilers for the story so if you haven’t had the chance to play yet, have no fear, you won’t see anything you don’t already know from the trailer.

Speaking of the trailer, for many of us the most exciting part of it was seeing Logan Thackeray in his shiny new Pact armor. It has a few features that will remind you of his old armor from before Heart of Thorns. As someone who is unashamed to admit she’s a Logan Thackeray fangirl I have to admit, it’s good to see him again. He can be found in the open world in Thunderhead Peaks performing several different tasks.

Thunderhead Peaks

We’re finally getting a break from all the running around desert and tropical landscapes and heading somewhere a little more Norn friendly, the Thunderhead Peaks! Guild Wars 1 players will be familiar with the area which is of course named after Thunderhead Keep. Here you will find old Deldrimor Dwarven ruins, snow, allies from the Pact and other groups you’ve gathered along the way, and of course Branded creatures. Scattered throughout various places are very thin slots in the walls. These are far too big for a mount to get in while also being up too high or too far away from a platform for you to just jump to. Getting inside these areas requires the help of your mount along with the new Mastery skill Bond of Faith.

Bond of Faith

With Bond of Faith, you leap off your mount’s back and fly forwards through the air. At first glance, it seems like this Mastery skill is only useful in the Thunderhead Peaks with the special areas that contain chests full of loot. But, I can see players really getting into using it because it is genuinely fun to use. During our early look at the update, the ArenaNet developers mentioned that this had been a skill they had wanted to introduce for some time now but it took until now to find a place and a time to make it happen. Bond of Faith isn’t for a player with lag issues, however. There were a number of times during testing that I ended up missing my target. While some of this is certainly because I was only just then starting to learn how to use it the skill also seemed to cause lag once the power was activated. With a little bit of practice though you’ll be flying off your friend with ease.


All or Nothing also sees the release of Pharus, the new legendary longbow. Going along with the theme of the episode the focus of Pharus is light. The first time you use the bow after it has been drawn you get a bright, blinding light around you, as seen in the photo below. The weapon itself is rather minimalistic. It has a few parts that move but it is generally stationary and sleek looking. I quite like the style, however, I think I would have preferred to have it as part of a Black Lion set rather than as a legendary. But, given that Kudzu is so fancy, it makes sense that Pharus is a little bit more low key. I can see this weapon becoming a favorite of Guardians who are using Dragonhunter. It fits their theme very well.

Everything Else

As part of this update, we have a new unlockable weapon set. Like the Stellar weapons that came out in Daybreak, the Dragonsblood weapon set has more than one level. It also has a connection to what is going on in the world which at least for me, makes it an important weapon set to get for all of my characters. Were I still as heavily invested in the game as I once was I could see myself grinding out weapons to make sure each of my 28 characters has one. But, these days I’ve slowed down a bit so a might only get 3 or 4.

Sadly we didn’t get the chance to take a look at the new tropical-themed Siren’s Reef fractal. But new fractals are always fun to run through as well as being very rewarding.

What happens in the story? Well, we only got a short glimpse of it during the press preview and I won’t be talking about that at all. What we did see lacked context and I have no idea how it ends. Which is just the way I want to be going into this.

All or Nothing launches on January 8th. If you haven’t already done so be sure to log in to get A Star to Guide Us before the launch of All or Nothing for free.

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Guild Wars 2 Debuts its Latest Living World Episode Trailer

It’s that much beloved time for many Guild Wars 2 players. It’s Living World trailer time! Once again the MMO has provided initial details on A Star to Guide Us, the latest episode in the game’s running narrative and the newest update to GW2.

a star to guide us

The trailer focuses on Aurene and hints at the looming threat of the Elder Dragon Kralkatorrik, along with what looks like attempts by the Elder Dragon to sow some doubt in Aurene’s mind. As one would expect from a story trailer, it’s pretty vague.

The update will also offer the return of Sun’s Refuge as an upgradeable personal instance, the new Mythwright Gambit raid where players have to face the djinn Zommoros in the Mystic Forge, a new area that has been branded by Kralkatorrik called the Jahai Bluffs, and a new Legendary scepter weapon that lets players summon a familiar to accompany them in battle.

A Star to Guide Us will go live on Tuesday, September 18th. Enjoy the trailer, friends.

Our Thoughts

Oh, that’s dirty pool, Kralkatorrik. Trying to steer Aurene and make her doubt things. So dirty. Of course, we’re excited to see just what this new story and update will mean for Guild Wars 2. Bring on next week!

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Guild Wars 2 Shows Off New Living World Content in New Trailer

Folks have been waiting a fair while for the next Guild Wars 2 Living World update ever since a delay was announced. Now, fans of the MMORPG have the episode Long Live the Lich announced, along with a release date and a pretty spectacular mount that will likely make everyone feel better about the wait.

long live the lich

Long Live the Lich will once more see Palawa Joko return in the game’s story beats, along with some new content in the form of the roly-poly Roller Bettle mount pictured above, a new Fractal dungeon called Deepstone, a new Legendary warhorn weapon, and a new map to dash around in.

All of the undead, beetle-steering, Fractal exploring fun of Season 4 Episode 3 will arrive as a free update to Guild Wars 2 on Tuesday, June 26th. The trailer for the new content can be seen embedded below.

Our Thoughts

Joko is sassy. The new warhorn looks like the most ridiculous of tubas. And the Roller Bettle mount is a very good boy who likes to go fast and is very kindly taking you along for the ride. Seems like a pretty good content update to us! Here’s hoping the wait was worth it for fans of Guild Wars 2 and they enjoy everything this next patch has to offer.

Source: press release

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Next Living World Episode of Guild Wars 2 is Being Delayed

Have you been looking forward to the next Living World Season Four episode in Guild Wars 2? It looks like your wait is going to have to be a while longer yet, according to an alert shared on the game’s official forums by director Mike Zadorojny.

living world season four episode

According to the announcement from Zadorojny, self-imposed quality standards are preventing S4E3 from landing on time with the team’s usual update cadence.

“With the amount of gameplay and breadth of content in Living World, we noticed that we had an opportunity to make some adjustments to how we approach developing each episode that will help us hit our quality standards more consistently. his logistical change has had some short-term ‘cost’ in time, but will provide benefits to all Living World episodes moving forward.”

Naturally, there’s no firm release date for the new episode yet, but players can certainly expect announcements out of the team the moment launch is close.

Our Thoughts

Well, interesting development, this. Considering this will also mean that additional developments of the Living World will come out higher quality, this will ultimately mean better things for the development of Guild Wars 2, even if it’s short-term bad news for those looking forward to episode 3.

Source: official forums

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Guild Wars 2 Provides a Living World Season 4 Ep. 2 Trailer

Alright. So. There’s a new Guild Wars 2 Living World trailer released. We’ve got it embedded below. I know you’re here just to watch the trailer and not exactly here to read stuff, so I’ll just give a brief rundown of what’s in the press release along with my own thoughts on my Guild Wars 2 Guardian.

guild wars 2 living world trailer

So I’ve been having fun with my Guardian, especially after I played around with the new Elite spec that was demoed in the Path of Fire test they held a while ago. For some reason this class really speaks to me; nevermind that he’s a big, yellow, fluffy Charr, but the way I’m putting my Guardian together and the weapons he’s using just feel really super good. Not sure what secondary weapon to wield, though.

As for the episode itself, it’s called “A Bug in the System” and will have your character – who is farther along in the story than mine, I assure you – entering an Asuran Inquest laboratory to discover the source of Palawa Joko’s attacks on Tyria. Players can look forward to a new story, a new map, a new Legendary dagger, and an all-new Mastery system.

Okay, I think that’s enough space padded and you’re probably not reading anyway, which is understandable. A Bug in the System will arrive on March 6th. The trailer is below.

Our Thoughts

All kidding about not reading a post for a trailer aside, we are pretty intrigued by this next episode of the Guild Wars 2 Living World’s latest season. There’s always something about entering Asuran labs that gives us the creeps anyways, so one that has somehow tied itself to the designs of a lich should be extra creepy indeed.

Source: press release

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The Tyrian Chronicle: What Guild Wars 2 Daybreak Gets Right

I’ll be the first one to stand up and say that I’ve never been hugely happy with the living story releases. Sometimes they’re good, sometimes they aren’t, and sometimes they feel like they’re just designed to keep people distracted. Now that Season 4 has started I wanted to take some time to discuss the things I think Guild Wars 2 Daybreak did right. This isn’t to say everything was perfect. Perfection is impossible. But with Daybreak, ArenaNet did quite a few things worthy of praise.

Before we go any further, yes, this article is full of Living World Season 4 Episode 1 spoilers. If you haven’t finished the story yet please stop reading this article. Come back after you’ve finished it. You’ll have a greater appreciation for what’s discussed and you won’t have anything ruined.

Final Warning: Spoilers.



Guild Wars 2 Daybreak

Different Classes React to a Situation Differently

When you’re locked up in a prison cell a Mesmer isn’t going to react to the situation the same way a Warrior is. There’s also no reason, in world at least, why they wouldn’t use their strengths to get out. Thieves would pick the lock, Mesmers simply teleport out. For the first time, this is exactly what we see and it is amazing!

It’s much easier for the developers to have everyone react to the situation the exact same way. But with that ease, you give up a little bit of the Commander’s personality. Allowing each class to react differently to the challenge in front of them makes it a little more personal.

It also gives the story replayability. Now, I’m not suggesting that people will replay the story on a different character just to see one little change in one moment. But, if ArenaNet continued this trend and it popped up more often I could certainly see myself playing the story once on every class just to see all the different ways my character does things based on class or even race.


All of the Mounts Are Useful

One of the biggest irritations I had during Season 3 in relation to the maps was that the masteries that we had spent so much time working on in Heart of Thorns were barely any use at all on the living story maps. ArenaNet has already shown that won’t be the case in Season 4. Domain of Istan offers the chance to use every one of the mounts. Each one of them has time to shine on the map. I think it’s even better done than the Path of Fire maps which each tend to focus on the mount you can get in that map rather than making all of them useful. It might be a small thing but it was really important after going through Season 3 where most of the masteries weren’t very useful at all.

Guild Wars 2 Daybreak

GW1 Character Gets Treated Kindly

In Season 3 we had the opportunity to meet a couple of important people from Tyria’s past, namely Livia and Lazarus. Many long-time Guild Wars players who had played the original were really disappointed by how both of the characters were treated in the story. There was absolutely nothing to suggest that Kerida, the Shining Blade we’re with is Livia until it’s revealed. There was no impact on the encounter and there was no lasting impact afterward either. Livia hasn’t been seen or mentioned since we parted ways. Would she not have been an amazing ally to have in the fight against Balthazar? Equally, there was a problem with Lazarus. He was very quickly killed and if you haven’t played the first Guild Wars game there was absolutely no reason for him and his defeat to be in the game.

Thankfully ArenaNet has heard the community’s feedback and the cameo in Daybreak was written in a much better way that was treated with respect. This time around it was Koss. There were hints that he might be seen before we actually saw him and there is a connection to Path of Fire as one of the NPCs you meet is a distant relative of his. Koss himself was handled with care. Yes, the encounter was somewhat brief. But there was a bit of fluff text for people to enjoy and there was also the sense that if we manage to defeat Joko we may see Koss again in the future.


Braham is Less of a Jerk

So Braham only drops in briefly and very unexpectedly but he seems to have cooled down a little bit. Will he finally be ready to listen to reason and act like the mature Norn he should be? I suspect we’ll find that out in the next episode. I didn’t immediately feel the need to punch him and I did like that Rytlock growled at him. I’d like to see more of that until Braham mellows out. And I would like to see Braham fixed. I think his character had a lot of problems with inconsistent writing in Season 3. But, thanks to the AMA shortly after Daybreak released we know they’re going to put a lot more focus on continuity between the different episodes. So, my fingers are crossed that Braham gets better.


The Map Will Keep us Busy

Guild Wars 2 Daybreak

I really enjoyed Bloodstone Fen. I actually ran through it with all 26 (at the time) characters that I had. Every zone after that, from my point of view, went downhill. They were places where the story happened and once you finished the story you had no reason to be there anymore. I don’t think this is the case with Domain of Istan. It looks like there’s a lot to do and there are meta events to take part in. Unlike Season 3 maps I have a feeling we’ll be spending all of our non-Wintersday time in Istan and I love it!


Season 4 got started with a bang! The stakes are high and ArenaNet seems to be getting more comfortable with what they’re doing. I have a lot of hope for the next update which is expected sometime around the end of January to the end of February. What did you think of Daybreak? What did ArenaNet do well with the release? Is there anywhere they could still improve?

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Guild Wars 2 Premieres a Trailer for Season 4 Episode 1

We’re a week removed from the next Living World episode in Guild Wars 2 post-Path of Fire, so naturally we’re going to be seeing some trailer hype. And would you look at that, ArenaNet has provided!

living world episode

The first episode for the fourth season of the Living World is titled “Daybreak”. Naturally, the trailer is just a touch vague but also remarkably revelatory, including mention of an elder dragon eating up the power of a god.

So, as Rytlock himself puts it, “What could go wrong?”

If you look closely, you’re likely to see a few familiar locations in the trailer as well, in addition to very angry laser dragons and gods. But enough padding space for the sake of a news article’s length. Let’s watch the trailer below.

Our Thoughts

It looks like Guild Wars 2 players are going to have some big trouble on their hands. It’s also nice to (apparently) see some locations from the first game’s Nightfall expansion make a bit of an appearance. Along with Aurene, because Aurene is cute. Let the excitement and the speculation begin! And don’t forget since this episode is open to Path of Fire players, there’s still some time to enter our giveaway for a deluxe copy of Path of Fire!

Source: press release

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Guild Wars 2 Announces Living World Season 4 Release Date

Now that everyone’s gotten acquainted with Elona in Path of Fire, unlocked a griffon, and grumped at ArenaNet’s Mount Adoption License, it’s time to turn to more pressing matters. Namely, the Guild Wars 2 Living World season 4 launch, which has gotten an official date and, of course, a new trailer today.

guild wars 2 living world season 4

Details on just what Season 4 involves are pretty sparse right now, but the announcement does state that the new season will “seamlessly” transition from the narrative events that unfolded during Path of Fire. As ever, new updates to the story will be released every 2-3 months and will be available to everyone who owns a copy of Path of Fire.

The associated teaser trailer is just as vague, with jump cuts to scenes through the Living World’s more dynamic moments up to this point, closing out with a pretty ferocious dragon attack that looks to portend things to come.

What comes next will be revealed starting Tuesday, November 28th. Additional details are expected in the coming weeks, but until then you can check out the teaser trailer in question below.

Our Thoughts

Looks like we’ve got some big danger coming our way! We’d love to hear your thoughts on the sort of encounters and direction you’re hoping this season of the MMO’s Living World will take, so be sure to share with us in the comments below.

Source: press release

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