Esports is big business, but the folks behind League of Legends maybe have stepped on the gas a little too hard. According to a Reddit thread, Riot Games esports spending is looking to be scaled back as the company reportedly hasn’t broken even on their investment.
Riot’s global esports head Derrick “FearGorm” Asiedu addressed observations of future LoL events being smaller in scope, confirming that the company needs to better manage its money in order to both see a return on investment as well as help see the game’s esports efforts grow.
“We’re ok with costs continuing to be high, because we think the value esports provides to everyone who plays LoL is worth it. But we don’t want to continue to be in startup mode – we’re now a mature business and costs need to be more in line with revenue in the future. This means that we’re holding ourselves more accountable to net income targets than we have historically.
We’re a long way from breaking even (revenue minus cost equaling 0), and are trying to see if on the cost side, there are things we can cut or scale back that fans don’t care about, while continuing to invest in the areas fans do care about.”
Ultimately, the company believes that revenue increases will be more beneficial than cost decreases, with a number of investments being made such as traditional investments.
If this, ultimately, doesn’t mean that esports events for LoL are changed too much and end up still being enjoyable, then so be it. A company exists to make money after all, and making esports profitable is pretty much the point that most companies are trying to get into this whole shebang anyway.
The post Riot Games Reels Back Esports Spending appeared first on MMOGames.com.
Earlier this week, many players of League of Legends and perhaps no small number of the MMORPG-playing world stopped to consider the potential of a League of Legends MMORPG as a result of a tweet from one of Riot’s top brass. Turns out, his idle musings were just that – idle musings.
According to a report from Variety and a statement from Riot’s North American communications director Justin Kranzl, co-founder Mark Merrill’s tweet shouldn’t be read into too deeply. “He was being playful around the release of this world map and wants to encourage our players to think of what Riot’s long-term goals could look like,” said Kranzl.
The revelation might be a bit of a letdown to fans of the League of Legends world, particularly since Riot Games appears to be focusing on expanding upon the lore and general universe its MOBA is based on, the majority of those efforts being visible on a dedicated section of the LoL website.
Still, if Mr. Merrill’s intent was to stir up daydreams, it appears to be job done. “When a single tweet can drive your imagination to the point where you’re already imagining how you’re gonna raid Cho’Gath with 20 members of your Noxian guild wearing max-level Shuriman Armor,” reads one such reaction on the game’s subreddit.
Well, heck. Guess we’re not going to see a more vibrant in-game LoL world beyond the maps of the MOBA. That is a shame, too, because spending all of this design time and effort to build a backstory almost seems like a bit of a waste. Unless…nah, nevermind; Overwatch has been doing the same thing for a while now.
Source: Variety via MMORPG
The post Riot Games Sinks Hopes for a League of Legends MMO appeared first on MMOGames.com.