Hi-Rez Sees Your Bad Paladins Fanart and Removes Cards Unbound

Earlier this week, I came across the phenomenon of bad Paladins fanart created in Paint to protest the controversial Cards Unbound, the game’s lootboxes that players deemed incredibly pay-to-win and well… the results were frankly majestic. Still, the desired result of any protest is change, and that is precisely what Hi-Rez have offered with the removal of Cards Unbound.

Speaking to the playerbase directly, Executive Producer Chris Larson explained that looking solely at the Cards Unbound metrics, the system was actually fairly successful from a financial and player conversion standpoint however, they have heard players complaints loud and clear.

“We know this system has angered many of our most loyal fans and become a point of continuous contention in the Paladins community (and even inside of Hi-Rez). Your voice has been heard loud and clear.

Our team will be working over the next major release cycle to remove Cards Unbound from the game. We will be replacing it with a new system that I believe the community will be really excited about — including the re-introduction of the deck building point system, and a method for obtaining cards that will be way less grindy.”

New Card System

Larson says that Hi-Rez first and foremost want Paladins’ card system to be about fun ways to customize champions and that they want to bring competitive and casual playstyles together within one system so that there is no more separation of bound vs unbound.

The rough outline for the new system, though subject to change, is thus:

  • Legendary Cards will now be called Talents.
  • Talents will only have a single level.
    • Talents will be unlocked for free by earning XP and gaining Champion levels (for example; level 1,5,10,15).
  • All Champion Cards will now be free (No cost or grind).
  • Deck creation will return to a point system where players can distribute 15 points across the five cards they select for their loadout. Each Champion Card will have five ranks to choose from.
  • Talents will not have ranks, and are not included in the loadout point cap.
  • Talents and Decks will continue to be chosen at match start to allow players to tailor their playstyles based on their opponents.<
  • New Talents will be added over time and give further varied playstyles.
  • Champion Mastery will no longer be capped at level 25. Instead, it will work similarly to Player Account leveling (which has no cap).
  • Card chests will be removed from the game.
  • We are evaluating the best options to compensate players for their previously earned cards, and hope to share details soon.

We can expect to see this new system on the PTS asap, perhaps as soon as next week, so if you want to be involved in making sure the Cards Unbound replacement is up to scratch, make sure you get in on that and share any thoughts and critique you can.

Battlegrounds

In other Paladins-related news, Battlegrounds began Open Beta testing on Wednesday so if you’re interested in seeing how Hi-Rez do the battle royale format, you can you can read more about the latest update here or watch the video attached below.

Our Thoughts

Hahahahahahahahaha. I’m sorry, I didn’t get to say it earlier and bad art is my one true weakness. Thanks to the legend on the Paladins subreddit for documenting everything, but perhaps most importantly, thanks to Hi-Rez for listening to its fans and making the change. It is always awesome to see devs listening to players and this is a good step forward.

Source: Google Doc, Official Site via MassivelyOP

Other Articles Related to Paladins

Paladins Review (PC)
Paladins is Adding a Battle Royale Mode
Here Are Full Matches of Paladins Battlegrounds in Action

The post Hi-Rez Sees Your Bad Paladins Fanart and Removes Cards Unbound appeared first on MMOGames.com.

MMOGames’ 2018 Predictions for Online Gaming

We’re just a few short days away from the end of 2017. It’s time to look ahead at 2018 and the year to come. We asked the MMOGames writing team what they thought would happen next year. Here are their 2018 predictions for online gaming.

Chris Hughes

So as I mentioned in the previous write-up about MMOs in 2018, I have a feeling that Kickstarter games are going to become…well…games.

The reason I come to this is really just a matter of time for some of the larger titles that are in the crowdfunding space. Crowfall immediately springs to mind, but I also feel that games like Chronicles of Elyria, Pantheon and Dual Universe will make some really big strides in terms of development and possibly even full release.

Of course, this doesn’t completely wash away the bitter aftertaste of ballooning projects like Star Citizen or games that seem more interested in selling design documents instead of games like Ashes of Creation or Saga of Lucimia, but overall I still feel like the crowdfunding platform is going to grow a bit more legitimacy overall. And in my opinion, it’s still a great place for genuinely intriguing MMO ideas to spawn. I’m lookin’ at you, Shadow’s Kiss.

But then, this is all the ramblings of a person who has a hard time getting angry about video games in general and is hopeful about MMOs and multiplayer titles, so take that as you will.

 

Hannah Richardson-Lewis

My prediction for 2018 is more of the same if we’re being honest. Development continues on the in-progress titles, drama arises around monetization and free-to-play, one or two (probably) disappointing launches, perhaps a Beta for Crowfall and/or Camelot Unchained, or perhaps an Early Access, outrage over something Blizzard does, and maybe a shutdown or two. Oh and maybe another reminder that the older titles are still rolling and still decent MMORPGs with an anniversary event, progression server launch… who knows? Of course, my hope is that we see the launch of a couple of MMOs that are actually decent games with plenty of reasons to keep playing and perhaps the announcement of a AAA title from somewhere that offers a renewed hope for those of us who still love these massive digital worlds.

 

Nick Shively

What Could be Coming in Overwatch 2018 - New Ways to Unlock Skins

One of the most volatile aspects of online gaming right now is eSports. It’ll be really interesting to see what happens with the industry in the next couple of years. With the announcement of The Overwatch League changes during BlizzCon 2017, I expect more games and organizations to follow suit. It would definitely be interesting if every major city around the world had its own League of Legends, Counter-Strike, and Overwatch team. I’m not sure if that’s something that will happen by the end of 2018 but I expect some type of progress to occur during next year.

 

Rissa Trent

I think that in 2018 we’re going to see more sandbox style play. We saw a glimpse of it in games like EverQuest, which was much more about exploration and teamwork than completing quests, but it quickly got off the rails with games like World of Warcraft and EverQuest 2. Now we’re seeing a return to that concept with games like Dual Universe, Life is Feudal, Albion ONline and others that have embraced the idea of allowing the players to choose their own destiny and create the world they want to live in.

 

Shannon Doyle

Without a doubt, 2018 is going to be the year of the mobile MMO. We already know there are several lined up to be released and several full MMOs are getting mobile versions. Niantic, the makers of Pokemon Go are working on a new game that takes place in the world of Harry Potter. All signs as far as revenue goes says that mobile is where the money is. So I fully expect to see more mobile tie-ins to popular games next year. Maybe that means a Guild Wars 2 card game or maybe there will be a single player adventure story from the Secret World Legends universe. As a result, we will see studios who have traditionally been PC only expand into mobile gaming as well.

 

Laguna

2018 will be more lockboxes, less MMOs, but more online games. Overwatch may get another story-based PvE mission akin to the Uprising event, while the new WoW expansion will most likely impress all but the most dedicated fans. Destiny 2 will continue to barely stay on the radar, Amazon will fail to impress, and other single player IPs will get online multiplayer options, complete with microtransactions. Star Citizen may or may not release, but it’ll fail to impress in a positive way just because, at this point, it’s too big to succeed the way anyone could reasonably hope it could. On the bright side, with new online multiplayer options, it’ll be easier to game with friends. I just worry how long PC gaming will have as the younger generations use phones and tablets for their internet activities instead of standard desktop and laptop computers.

 

Jonathan Doyle

2018 has two things coming as near as I can tell. Two things I expect to see. An absolute gold rush on voxels and an absolute collapse on crowdfunding.

Part of these predictions are entirely based on thinking about my most anticipated. The technology underpinning Crowfall promises to be hugely interesting for MMOs going forward, especially with any creative additions. Keeping people constrained for a shooter is sensible, but for everything else? They should be set free to create … and to destroy. EQNext and Landmark fell but the ideas they espoused can still easily find fertile ground.

However, we shouldn’t rely on slick marketing videos (well ever) on Kickstarter or any other such sites in 2018. I don’t know if Star Citizen will come out successfully but it is making me exceptionally uncomfortable. Either it’ll be savaged for not coming out or savaged for not being what people imagined. There’ll then be backlash on everything that brought it to us… so in this case crowdfunding.

 

 

These are just a few of the predictions for what 2018 has in store for us. What do you think next year will be like? Give us your 2018 predictions for online gaming in the comments below. Also be sure to vote for your most anticipated MMO for 2018 in the MMOGames Reader’s Choice Awards. Come back at the end of 2018 as we look back and see if any of us were right.

The post MMOGames’ 2018 Predictions for Online Gaming appeared first on MMOGames.com.