18 MMOs Shut Down in 2018…So Far

For the first three months of 2018, it looked like we might have a crisis on our hands as more games than usual were shutting down. Thankfully, in the last three months, things have slowed down significantly. With that being said, there have still been 18 MMOs shut down in 2018 so far.

 

Battle of the Immortals and War of the Immortals – January 9th

Battle of the Immortals

Perfect World Entertainment started off 2018 by announcing they were shutting down two of their older games. There was no reason given for the shutdowns, but a declining player base as the games aged is a pretty safe bet. But this actually isn’t the beginning of the PWE story, back in November they shut down Runic Games, the makers of Torchlight, Torchlight II, and Hob. At the same time they downsized Gigantic’s studio Motiga, but more on them further down.

 

Perpetuum – January 25th

perpetuum like eve online

In September 2017 the developers of Perpetuum came out and said that while they always knew it would be a niche game, it never really took off. With that in mind they ended development on the game, though kept the servers online while they looked at their options. Sadly, by mid-January, the costs of keeping Perpetuum online became too much for the developers and they were forced to shut the game down.

 

Master X Master (MXM)- January 31st

master x master free-to-play

After spending much of 2017 trying to appeal to former City of Heroes players by bringing out beloved iconic characters from the game, MXM ultimately shut down at the end of January. From the start though it seemed like a questionable proposition. It was late to the MOBA scene and trying to take an idea that had already been used by Blizzard of using iconic characters from their various games. Unfortunately for NCSoft, most of the games they focused on are practically unknown in the West and the games that are well known are controversial or downright unpopular. The exception to that is Guild Wars 2, which MXM hardly touched at all. Ultimately, NCSoft admitted that they failed to connect with players.

 

Linkrealms – January 31st

The journey for LinkRealms was a long one, though it only spent a short bit of that time on Steam. The game went into Early Access in early 2016, then it was announced the game would be free to play from October of that year. Sadly, without any money coming in, the developers couldn’t keep the game running and it had to shut down.

 

Scrolls – February 13th

Scrolls closing down

Anyone who was a fan of Scrolls knew the game was going to be shut down eventually. Perhaps what is most shocking in fact is how long it stuck around. It was announced all the way back in 2015 that Mojang wasn’t developing the game anymore and that the servers would stay online “for some time”. Well that time finally came this year, which honestly is a pretty good run for a card game that wasn’t getting any new content. Scrolls is perhaps best known as the cause of a lawsuit between Zenimax and Mojang over the use of the word ‘Scrolls’ in the name.

 

Demon’s Souls – February 28th

Demon’s Souls had a long run of almost 9 years when it was announced that the game was shutting down. The game is still playable as all the online components were completely optional, but it was an option people loved nonetheless.

 

Devilian – March 5th

Devilian Shutting Down

Devilian was a victim of its brother game’s success; that game is PUBG. Both were created by the same studio but when PUBG started to get big, Devilian started getting neglected. Trion, who were publishing Devilian in the West tried their best to work with Bluehole with no success. In the end, they decided to call it quits for the game.

 

Battleline: Steel Warfare – April 7th

Battleline

Bandai Namco’s tank shooting game went under the radar for a lot of people. In fact, the sunset wasn’t covered by any of the MMO focused gaming sites, MMOGames included. We only found out about it thanks to one of our readers who pointed it out to us, thanks Alberto Honorato! Fans didn’t take the news well on Steam and left some pretty harsh comments about the game on the sunset announcement.

 

Cabal 2 – April 18th

Cabal 2

Despite being live for around 3 years, the developers used the kind of language you usually see in sunset announcements for newer games. They said the game didn’t resonate with as many players as they’d hoped. If this were the case though, why did Cabal 2 last as long as it did, with updates, and new content even? The second reason they gave fits the narrative far better: continued operation is no longer sustainable.

 

Paragon – April 26th

Epic has been having…please forgive this…they’ve been having an epic year thanks to Fortnite. But in the middle of all their epic winning (sorry, I had to), they shut down their MOBA Paragon. Fans were, of course, disappointed and hopeful that Paragon would get bought by someone, but that wasn’t to be. Epic released Paragon Assets for free to use in Unreal Engine 4 development, these were worth $12 million.

 

Special Mention: LawBreakers/Radical Heights – May 14th

LawBreakers

Boss Key shut down in mid-May and as a result are getting an honorable mention on this list. Neither of the studios two games have actually shut down yet, however. Radical Heights, the 80s themed battle royale game with an incomplete map is still getting a peak concurrent player base of around 250-300 people every day. LawBreakers, on the other hand, is averaging 0-2 concurrent players during the week which goes up sometimes as high as 15 on the weekends. Why neither game has actually been shut off yet is anyone’s guess.

 

Echo of Soul – May 23rd

Life was never easy for Echo of Soul in the West, but they kept trying anyway. In fact, though the Echo of Soul classic servers are shutting down, the Phoenix servers are alive and well. So it isn’t really the end of Echo of Soul just yet.

 

Swordsman Online and Jade Dynasty – June 5th

Swordsman Online

Swordsman Online

Here we are once again at Perfect World Entertainment shutting down two games at once. The teams working on Swordsman Online and Jade Dynasty are being moved on to bigger and better things. Though what they are is anyone’s guess. They also said that they felt there was nowhere else for Swordsman Online to go.

 

More to Come…

We know already that Perfect World Entertainment has at least one more game to sunset this year, Gigantic. The MOBA with fantastic art just never really took off and with the studio having been closed… well, we knew it was coming.

In addition to Gigantic, we already have shutdown dates for Runescape Classic, Runescape Legends, and Ace of Spades.

What will the rest of 2018 bring us? Only time will tell.

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MMO Shut Down Concerns in 2018

As of writing this, we are 67 days into 2018 and we have already lost 10 MMOs, MOBAs, and other types of online games. This counts games that have shut down and those that have been announced will be shutting down in the near future. That’s one game lost for every week of this year, which is a startling amount. So let’s take a look at which games have shut down, the reasons for them getting shut down, as well as trends for previous years.

2018 got off to a rough start with Perfect World announcing that they were closing down not one, but two games; Battle of the Immortals and War of the Immortals, which were both shut down just a few days later on January 9th. It really came as no surprise to anyone that these games were shut down, they never really had a large population, but this isn’t the last time Perfect World will appear in this article.

MMO Shut Down Concerns in 2018

In mid-January, it was announced that Perpetuum’s official server would be going offline. This was somewhat inevitable as development on the game stopped back in September because of low population and income. Sadly, the cost of keeping the server running was just too high, which is why the official server is leaving so soon. It isn’t all bad news for the game however, there’s a semi-official private server keeping the game alive that is being run by one of the former devs.

The first MOBA that announced it would be shut down this year was Paragon. Epic stated that the game had trouble expanding beyond its core player base. The lack of growth slowed development and  it eventually became clear that it was time to shut the game down. Epic offered full refunds for everyone who had ever bought the game, a really nice gesture for those still disappointed about the end.

I didn’t say it, they did.

At the end of January, LinkRealms announced they would be shutting down. The game never gained much traction outside of its core audience and sadly funds to keep the game running were running out. It first came onto the scene back in 2010 when it entered beta and was only added to Steam in 2016. At this point, there’s starting to be a bit of a pattern behind the shutdowns.

When Perfect World announced they were closing Motiga it was only a matter of time before Gigantic, the MOBA they had created, would follow. So, again, at the end of January when the announcement was made that Gigantic was shutting down, it wasn’t much of a surprise. As of writing this, the servers are still online and they will remain so until the end of July. Once again, difficulty breaking into the market was to blame. The lack of audience and the difficulty of fixing some of the issues with the game sadly proved too great.

The third MOBA to close in just one month was NCSoft’s Master X Master. This was a game we learned would be shutting down all the way back in November. In the shutdown announcement, it was said that the game failed to connect with the players. The game wasn’t sustainable with the population it had, so the decision had to be made, purely for business.

Mojang’s card game Scrolls shut down in the middle of February. This was another that was only a matter of time. Development on the game stopped in June of 2015. At the time Mojang promised to keep the servers online until July 2016 at least. So, the fact that it lasted as long as it did is amazing itself. When development stopped in 2015 it was because of the population and the inability to sustainably continue development. Most games are not so lucky to get such a long lead time to the moment the servers are taken offline.

At the end of February, Cabal 2 announced they were shutting down in the west, though exactly when that’s going to happen is still up in the air. In the announcement, it was said that continued operation was unsustainable and Cabal 2 didn’t resonate with as many players as they had hoped.

Demon’s Souls, part of the Dark Souls series, was well known for having a robust online system. Or rather, it was. It was shut down at the end of February, though this was no surprise for anyone who was a fan of the 9-year-old game. To be clear, much of the game is still playable but the online components; seeing player messages, summoning others to your game, and other such features are now inaccessible.

And now that brings us to the beginning of March which has already seen the end of Trion’s Devilian. We found out in January that it would be closing. Unlike the other games, this one was closed because the developers, Bluehole, had stopped working on the game. Bluehole Ginno, the creators of Devilian, was renamed the PUBG Corp and from then on the game was pretty much forgotten.

 

A Look at the Past

If you take a look at the last three months of 2017 you’ll see that 7 titles shut down. The most notable of them all was Marvel Heroes. The difference between 7 and 10 doesn’t seem very big, however, we’re not yet three months into 2018. If we continue to have an average shutdown of one game every week, we’re looking at possibly reaching 14 online games closing this year. That would be double the amount from the previous 3 months.

But, maybe there’s more going on here. After all, the end of the year happened and that tends to bring about big changes. So, how many games were shut down from January to March in 2017? 7, just like the last three months of 2017. In 2016 there were 13 games shut down which is very close to what we may face this year as well. So is this year abnormal or were we just really lucky in 2017? What will the rest of the year hold for online gaming? Maybe right now it just feels like a lot because we’re still in the moment. If nothing else comes from this article, then hopefully it serves as a reminder to keep playing and supporting your favorite game financially. A game can’t run without some sort of income.

The clear theme across all these titles is a lack of population and a lack of funds. Is it a sign of market saturation? Quite possibly. It certainly seems like MOBAs are past the point of saturation. More of them are shutting down than launching and it would seem that audiences have found the game they prefer.

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Games That Shut Down in 2017

The end of the year has come and that means it’s time to take a look back at the year that has been. It certainly hasn’t been an easy one. We’ve had a decline in the number of new games releasing and we’ve had to say goodbye to some fan favorites.

But it has also been a good year. This year we saw a number of MMOs release expansions, and we watched as PlayerUnknown’s Battlegrounds soared in popularity.

Only time can tell if 2017 will be a good year or a bad year.

Games That Shut Down in 2017

However, you can decide what was the best this year. It’s time for MMOGames’ 4th annual Best of the Year Awards as voted for by you the reader. This year we have 10 different categories for you to vote on ranging from mobile games to MMO expansions.

2017 was filled with unexpected surprises as games were shut down with very little notice and seemingly out of nowhere. With so many titles lost this year we want to know which you think about the games that shut down in 2017. Which one was the best? Which one will be missed the most?

To place your vote just scroll through the games listed below and click on the button marked Vote. If you’d like to vote for a game that isn’t listed let us know in the comments and we will quickly get it added. Make sure you visit each page to vote for your favorite games in each category they’re nominated in. Come back every day until January 3rd when the voting ends for another chance to vote. No logging in required.

In the end, all the winners will be featured in the Reader’s Choice Best of 2017 Awards along with all the bragging rights that come along with it. Who wins is entirely up to you, so be sure to share this with your circle of friends, your guilds, and the communities for the games you loved this year.

Remember, voting ends on January 3rd and you’re able to vote once a day which means you can vote for more than one game if you like. What you do with your votes is entirely up to you.

 

   

   

   

   

 

 

 

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Master X Master is Shutting Down

It was one of the more unique MOBA games out there, but apparently it was perhaps too unique. In any case, a blog post has confirmed a Master X Master shutdown is on the way, with information about what happens between now and the title’s sunset.

master x master shutdown

“We truly believe that MXM is special, and offered a lot of new ideas to change up the MOBA genre, but in trying to carve out a niche for itself, we failed to connect with players,” admits the announcement. “Deciding to close the game is not a decision we come to lightly, but ultimately it came down to a matter of business—we explored several options, but none of them were sustainable.”

The final bell for MXM will toll on Sunday, January 31st. In the meantime, players will be granted 500k X-Coin to unlock all content in the game, the community-created Lua skin will be available for 1 X-Coin, and all game modes will be turned on and available at all times.

As far as in-game purchases are concerned, refunds will be issued for purchases made between August 30th and November 16th. The process will be handled automatically within the next two weeks and will be credited back to the same method the purchase was made. The in-game store will also be shuttered between now and the game’s closure.

“We saw MXM as a challenge to the status quo—a change-up of mechanics that would revitalize the MOBA genre and attract players who wanted to test the upper limits of their skills—but in the end, it wasn’t enough to take on the established juggernauts,” closes the post.

Our Thoughts

MOBAs have felt like a dime a dozen, but Master X Master did have enough other unique game modes and gameplay options to make it genuinely unique. It’s a pity that the parts of MXM that weren’t the MOBA portion weren’t a greater focus, but, unfortunately, if people see MOBA they usually only think of one or two titles. Our best wishes to all of the devs of MXM and fans of the game itself.

Source: official site

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Master X Master Releases Titus and Natium Defense Line
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The post Master X Master is Shutting Down appeared first on MMOGames.com.

Master X Master Releases Titus and Natium Defense Line

Master X Master is getting a brand new playable hero and a brand new PvE challenge. Today marks the release of the character Titus and the Natium Defense Line launch in the latest Master X Master update.

master x master update

Titus, the third new Master to arrive to the game’s roster since launch, is described as a pure support character with myriad abilities to help others stay in the fight. His standard attack can be charged to create a healing field for allies, while his Ultimate will heal players for 50-70% of their health if it drops to zero. Titus also comes with abilities to provide extra healing or movement speed buffs.

The deep support tricks in Titus’ arsenal will likely come in handy in the new Natium Defense Line, an end game PvE challenge that sees five players protecting a Natium Defense Core from 30 waves of increasingly difficult enemies. Surviving the onslaught will not be enough, as coordination will come into play; particularly since certain foes will require a specific damage type to be taken down.

The new update also brings a wealth of changes to the Overheat mechanic for most Masters, adjustments to the unlock conditions of Masters, an additional Master added to the weekly free rotation, a reduction to X-Coin rewards, and a price hike in SOL costs. In a post by producer Jason “Juji” Lieberman, the economy changes were necessary to keep the game afloat.

“The decision [to adjust costs] was not a decision we took lightly. We understand that these changes will have a considerable impact on our players, and I want to highly stress that we are 100% committed to the player-base we have and plan to run the following events for the next few weeks to help adjust to these changes.”

Patch notes for the update can be found here, and a video detailing Titus and his abilities is available for viewing below.

Our Thoughts

Bit of good, bit of bad with this update. On the one hand, we’re definitely eager for more Natium Defense Line and Titus after our hands-on at PAX West. On the other hand, we’re sure that the X-Coin and SOL adjustments will sour the palates of many.

Regardless of where you stand on the update, be sure to check out our giveaway for the master Yuri.

Sources: press release, official site

Articles Related to Master X Master

Master X Master Yuri Giveaway
PAX West 2017: Master X Master Titus and Natium Defense Line Hands-On
Master X Master Review

The post Master X Master Releases Titus and Natium Defense Line appeared first on MMOGames.com.

Master X Master Yuri Giveaway

Master X Master is an action MOBA with a unique tag system that allows a player to switch between two characters in the middle of combat. Master X Master offers players a roster of over 30 characters; some of these characters are brand new, but others are drawn from across NCSoft’s other titles such as Blade & Soul and Guild Wars 2. Ultimate control of your characters, known in game as “masters” is yours, and new masters are added all the time. One of the most recent new masters is Yuri, a martial arts skirmisher capable of hitting far above her weight. To help spread the word about Yuri, and to help a few lucky players get their hands on her, MMOGames and Master X Master have teamed up for this special Master X Master Yuri Giveaway. Enter now to win a key to unlock Yuri, and get into the fight!

Master X Master Yuri Giveaway

 

What You Get From The Master X Master Yuri Giveaway

  • Yuri unlock for Master X Master!

 

How To Redeem Your Master X Master Yuri Giveaway key

  1. You must have a Master X Master account. If you do not, go here to create one and install the game.
  2. Go here to log in to your NCSoft account, and log in.
  3. Click “Apply A Code.”
  4. Copy/Paste the code, and click “Activate.”
  5. Click “MXM” and then “Apply Code.”
  6. Enjoy Yuri and Master X Master!

 

Enter Via Gleam

Sign in with a selection of options within the Gleam widgets at the end of this post and complete one or more entries to enter. You can select all of them or just one, it’s entirely up to you, though the more you choose, the more chances you have to win! This round of the giveaway will end on Tuesday, September 19, 2017, at 08:00 GMT. This drawing is for 10 keys.

We will be in touch by email with the winners once the contest comes to an end.  If you have any issues, please contact us.

 

Master X Master Yuri Giveaway

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PAX West 2017: Master X Master – Titus and Natium Defense Line Hands-on

With Master X Master having officially launched a few months ago it’s likely that dedicated PvE players are craving challenging new content. Well, the September 13th update is definitely something for MXM players to look forward to. In addition to economy changes, the long-awaited Natium Defense Line and a new Master will be released. The Natium Defense Line PvE mode will require players to defend their core from increasingly difficult enemies for 30 waves, and Titus is going to fill a much-needed support role.

Master X Master Titus Natium Defense Line

 

Economy Rebalance

After looking at the rate of Master purchases, the NCSoft team has decided that SOL and X-Coin prices need a change. On launch, Master X Master was criticized for its high premium currency costs when compared with other MOBAs; typically, Masters were much more expensive in terms of real-money currency than similar games. In order to bring things in line with other games in the genre, NCSoft is decreasing X-Coin costs by around 15% per Master. This is a much-needed change and will hopefully allow new players to catch up more quickly without emptying their wallets.

Unfortunately, there’s another cost attached to this economy tweak. While X-Coin prices will be lowered, SOL costs will increase based on each Master’s tier. We can expect to see SOL costs increasing from 1 to 7 per Master in the next update, which means if you’ve been stockpiling SOL then now is the time to spend it.

However, things aren’t all bad. In addition to the SOL cost increase, achievements are being removed from Master purchase requirements. This means that players won’t have to waste SOL unlocking pre-requisite characters in order to obtain Masters like Vonak. Finally, there will be an additional free Master in the rotation each week, which will give players more chances to try out characters before they buy them with SOL or X-Coin. Of course, the overall trade-off doesn’t sound great for players who have already unlocked every Master or pure free-to-play users, but we’ll have to see exactly how much SOL prices increase when the update lands.

 

Power Support Titus

One archetype that has been severely neglected in Master X Master is the ‘full support.’ There aren’t a lot of pure supports in Master X Master outside of Vita, Demenos, and Maia, and if you’re looking for a dedicated healer then Vita is almost always the go-to option. Personally, I don’t always want to play a heart-throwing popstar, and it looks like Titus is going to be the perfect solution for those wanting a different type of main support.

Master X Master Titus Natium Defense Line

Each one of Titus’ main abilities focuses on enhancing his teammates. His four basic abilities include a targeted heal, holy bolts that heal allies and bounce to damage enemies, an area-of-effect cleanse that also prevents crowd control for a duration, and an area buff that increases allied movement speed. His ultimate feels like a combination of Kharazim (Heroes of the Storm) and Mercy (Overwatch); Titus will cast a buff on all nearby enemies that will resurrect them if killed within a certain window. The amount of healing they receive upon resurrection will be based on his ultimate’s level. Additionally, he can charge his auto-attack to provide healing to nearby enemies until he releases it into a small AoE attack. Finally, his right-click will teleport him after a short delay.

Overall, Titus feels like a great addition to Master X Master and should definitely make his way into many players’ rosters. Although most of his abilities are purely defensive, the holy bolts can deal a significant amount of damage against enemies that are singled out. I expect that many players will either take his targeted heal or holy bolts and the area cleanse in PvP. While I didn’t note the exact length of his ultimate, it did feel like it lasted between 5 and 10 seconds. Even if that doesn’t sound like a long time to avoid it, keep in mind that it can be simultaneously applied to an entire team.

In the short amount of hands-on time I had with Titus, the cleanse felt like his defining ability due to its large radius and long duration; if it will be able to stop all forms of crowd control and enemy ultimates then it could make him even more popular than Vita. That being said, his auto-attacks could prove to be relatively ineffective in PvP because of their delayed explosion and relatively small effect radius. More likely, his auto-attacks will be used to zone enemy players or charged for the AoE heal effect.

 

Next Level PvE

One of the other economic changes is going to be the removal of the Nightmare SOL cost and the SOL reward from the Nightmare loot table. This is going to have two major effects. First, more players are going to have access to the Nightmare game mode. Previously, it was incredibly inefficient to actually spend SOL on the Nightmare mode, which basically meant that anyone who actually wanted a positive return on investment had to solo it using dispatch tickets. Now players will be able to bring their friends and guildmates into Nightmare without having to potentially waste SOL.

Master X Master Titus Natium Defense Line

The other effect is obviously that players won’t have a way to quickly solo farm SOL anymore. I don’t think that simultaneously increasing SOL prices and removing the Nightmare farm is a move in the right direction, but there is always an opportunity to tweak these things in the future.

There will be another, more difficult, way to farm SOL once the patch drops. This will be in the form of the Natium Defense Line, however, this won’t be nearly as easy as soloing Nightmare mode. Natium Defense Line will feature 30 waves of increasingly difficult enemies that range from basic minions to Titans. I had my first taste at PAX West, and with four max level players we were only able to clear four waves. To be fair, this was the first time we all played together and we weren’t using optimal node loadouts, but even the NCSoft community testers hadn’t cleared all 30 waves at that point.

The way Natium Defense Line works is there is a grid that enemies spawn from and a base with a core and towers that players must protect. Enemies can spawn from numerous locations and for the most part will ignore the players. There are a few unique enemies that will focus on attacking players but generally, they will head straight for your towers and core. Occasionally, monsters will drop items that let players repair towers or summon defensive heroes for a short time. Additionally, players have access to unique cool-down abilities, such as turrets that draw aggro.

Overall, Natium Defense Line is hectic, fast-paced, and could definitely be a lot of fun with the right group. I suggest attempting it with a group that works well together. Otherwise, this game mode could quickly become frustrating due to its high difficulty. Groups will receive gold and experience based on how long they last, and those who finish the final wave will receive a SOL reward.

Master X Master Titus Natium Defense Line

 

All of these changes to Master X Master will take place on September 13, 2017.  We want to know your thoughts on the upcoming patch in the comments below!

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