Sea of Thieves Has Been Played By 10 Million People

Rare and Xbox took to the internet today to announce that Sea of Thieves has been played by 10 million people since its launch. That makes it the most successful new IP from Xbox this generation. When you remember that the game hasn’t even been out for 2 years yet, that’s a pretty impressive feat. The announcement was made on the Xbox website by Executive Producer Joe Neate. The full text of the announcement can be seen below.

We’re excited and humbled to share that Sea of Thieves has now been played by more than ten million players, reinforcing its status as the most successful new IP from Xbox this generation.

It’s mind-blowing to think of that many people setting sail on the Sea of Thieves, and it’s all been made possible by the support and passion of our fantastic community.

For everyone at Rare, the Sea of Thieves community represents the very best of what gaming can be. It’s home to players from more than eighty different countries, bringing together gamers on Xbox Game Pass, Xbox One and Windows 10 PC and creating countless stories and moments that people can treasure. Seeing these stories shared through social media or other community spaces is something that inspires the team every day. To every person who’s played Sea of Thieves, thank you.

Our community will be at the centre of our January update – ‘Legends of the Seas’ – which will be available to all players for free from Wednesday January 15. Not only will this update celebrate our community and its stories, it will also feature two limited-edition gifts to mark our 10 million player milestone. Log-in to the game between January 15 and 22 and claim a free custom sail and a special new emote.

Once again, on behalf of everyone at Rare I’d like to say thank you to everyone who’s been on this journey with us so far. The best news is that we’re just getting started and have big plans for the coming year. See you on the seas!

 

Source: Xbox

The post Sea of Thieves Has Been Played By 10 Million People appeared first on MMOGames.com.

Roblox Has 100 Million Users, Overtaking Minecraft

Roblox has 100 million users, which means that it is now more popular than Minecraft, which in March was reported to have 91 million monthly players. Roblox’s user count is in monthly active users and quite impressive for a 13 year old game. Although it is rarely discussed by games media Roblox is one of the biggest video games in the world. An amazing 40% of their playerbase are female and most of its audience is on the younger side. Which is perhaps why it has been so neglected by the media. Although, MMOGames’ very own former writer David Jagneaux has written the bestselling Roblox guidebook the Ultimate Roblox Book: An Unofficial Guide.

ROBLOX

In a recent quote founder and CEO David Baszucki said, “We started Roblox over a decade ago with a vision to bring people from all over the world together through play. Roblox began with just 100 players and a handful of creators who inspired one another, unlocking this groundswell of creativity, collaboration, and imagination that continues to grow.”

Recently Roblox held a Stranger Things 3 collaboration in which players could solve clues and get Stranger Things themed rewards. More recently they’ve had a Liverpool Football Club collaboration in which players can represent their favorite Liverpool footballer by wearing the brand new Liverpool home kit. Quite impressively they seem to have events like these every couple of months at the very least.

 

Source: Eurogamer

The post Roblox Has 100 Million Users, Overtaking Minecraft appeared first on MMOGames.com.

MMO Money: Star Citizen Reaches $200 Million Milestone

This week we have a few last third quarter reports to take a look at. This time for NetEase, who is currently in the public’s eye for their work on Diablo Immortal and Tencent who have been having a terrible year as far as their gaming division goes. Star Citizen also reached an all new fundraising milestone, which was received about as well as you might expect. Finally, just a week after DayZ went into beta they reached a milestone of their own.

 

Star Citizen Reaches $200 Million Milestone

This was the week that Star Citizen reached $200 million fundraised for their game. As you might expect though it wasn’t all celebrations. In a letter to the fans, Chris Roberts said that there are supporters from 171 different countries stretching from one end of the globe to the other. He also talks about how far the company has come in the last 6 years, in particular growing from just a handful of staff to more than 500 employees in 3 countries. The letter also goes into some detail about the future, talking about a new alpha build that is coming up and plans for a Squadron 42 roadmap.

However, on Reddit, and indeed across the internet this proved to be the perfect time for those who have issues with Star Citizen to speak out. For all the money that Star Citizen has continued to bring in, there have been a lot of issues and concerns that the studio isn’t going to deliver on the promised game. As time goes on the voice of discontent grows louder causing even more of a rift between those who still have high hopes for the game and those who have given up all hope.

 

Source: Roberts Space Industries, Reddit

 

Tencent Gaming Revenue Continues to Decline

Tencent mobile financials - MMOGames.com - Your source for MMOs & MMORPGs

If you don’t already know, there is much more to Tencent than just making games. In fact, in China, they are a massive multi-armed internet company that has music services, social media companies, e-commerce, and even movies. Warcraft, Wonder Woman, and Venom are just a few titles they’ve done that you might have heard of. Unfortunately, while the company as a whole is doing amazingly, revenue is up 24% year on year, the gaming division is still taking a massive hit. Online gaming revenue is down 4% in Q3, much of that decline is from the PC sector. Mobile gaming, however, has seen a bit of a boost which did offset some of the damages. This seems to suggest that gamers are moving away from PC gaming into mobile.

During the quarterly report to investors, Tencent didn’t mention the freeze on game licenses in China. Instead, they focused on the fact that they released 10 games last quarter and they have 15 approved for monetization in the works. This should give them a bit of a boost as they do still have a bit to work with. The company may actually be able to weather this storm after all. But, so long as the news from the Chinese government continues to be grim Tencent’s gaming division will keep feeling the pain.

 

Source: Games Industry

 

DayZ Sells 4 Million Units

DayZ3

Just a week after transitioning into beta testing Bohemia Interactive have announced that DayZ has sold 4 million units. The game has been playable in Early Access since December 2013. By January 2015 it had reached the 3 million user mark. Meaning that it took nearly 4 years to get another million on top of that. In that time, of course, the industry has gone through quite a lot of changes. Most notably is the rise of the Battle Royale genre which has spawned some of the most popular games in the world. Meanwhile, the zombie survival genre, which DayZ helped usher in is barely a faint memory at this point. A number of games inspired by DayZ were released which then spawned other survival games like Ark: Survival Evolved and Conan Exiles. These days DayZ has acknowledged that they are a niche game for a niche audience and they aren’t going to be everyone’s cup of tea. They’ve also announced that they fully intend to stick to their 2018 launch date, which means they have just over a month left to go. When the game does finally launch it wouldn’t be too much of a surprise to see a small boost in purchases. But at this point, it seems likely that anyone who was going to buy the game has already done so and launching is merely a formality. Development will continue on the game well past launch as the studio continues to tweak the game to meet their goals.

 

Source: Games Industry

 

NetEase Quarterly Sees Growth

Diablo Immortal

Things are looking good for NetEase in the third quarter report with net revenue up, mobile gaming up, and success in their endeavors to bring Western games to China. Net Revenue is up for the company 35.1% year on year, bringing it up to 16.9 billion yuan, $2.5 billion USD. Of that online gaming accounted for $1.5 billion which is up 27.6% year on year. In Q3 the company released a number of quite successful mobile games. They also launched World of Warcraft: Battle for Azeroth in China which saw the number of subscribers and the revenue go up. They aren’t likely to feel any backlash from Diablo Immortals until Q4. Though the expected backlash financially isn’t expected to be nearly as bad as the outcry about the game would suggest. Minecraft in China got another 50 million players between the Q2 and Q3 reports. During the report, they talked about the global audience and how it has benefited them.

“Additionally, we have taken a more global view of our online games business. As a result, our international expansion, took another leap forward this quarter, contributing more than 10 percent of total online game net revenues for the first time in our company’s history. We are also very excited about our collaboration with Blizzard to bring one of their biggest games to mobile players, increasing our visibility and expanding our foothold in the global online games market.”

 

Source: Quarterly Report

The post MMO Money: Star Citizen Reaches $200 Million Milestone appeared first on MMOGames.com.