WoW Wednesday: Classifying Corruption

Corruption is an odd name of the game when it comes to World of Warcraft’s new patch, “Visions of N’zoth.” With any form of player character progression, a system that directly influences player gearing and customization has positives and negatives. However, when it weighs heavily on how your avatar functions on a fundamental, it is inevitable to find flaws in it. This week we will discuss Corruption, it’s place in player power, and if the system functions on a pure level.

The first question to address is, ‘What is Corruption?’ Replacing the Warforging and Titanforging systems, Corruption is the new ‘power increase’ mechanic designed to make player-gear more enticing. Functioning similarly to the previous systems, Corruption has a low chance to proc on any gear obtained through drops, such as Raiding or in some rare cases PvP. However, taking elements of the failed Benthic System from Nazjatar Corruption instead carries with it varied powers.

Coming in three different tiers of corruption (From +10 to +40). Each tier has certain effects tailored to it, with the lowest resigned mostly to stat bonuses. The highest, however, have incredibly powerful effects ranging from massive area-of-effect attacks to gushing bleeds. Some weapons, such as Sk’shuul Vaz, feature effects which draw on player’s already impressive stats to magnify their power and throughput.

This Corruption grows over time with the more corrupted item pieces you equip. Starting at zero and potentially scaling infinitely, every twenty levels imparts another greater impediment. Starting at just one corruption, your character will occasionally be halted by grasping tentacles, with later additions creating stunning mirror images. When your corruption maxes out you will not only gain increased power output, but you will rapidly take a deadly amount of damage. Corruption creates a risk-reward system based on what you’re willing to undertake with your current gear choices, while offering mitigation via the new legendary cloak and Heart of Azeroth Essences.

Initially there was quite a bit of trepidation with this system. Benthic gear was notoriously broken throughout Azshara’s Eternal Palace and Nazjatar for its special abilities. Such gear could easily be acquired and powered up while imparting benefits that outclassed even Mythic content loot. Where Ion Hozzikostas, World of Warcraft’s current lead developer, stated that item level should be the indicator on what is superior gear, the mathematics of stat multiplications and resistance increases against certain attacks made Benthic Gear a greater asset than any could dream of. Such is the issue, to an extent, with Corruption.

From its early days of implementation, the system has seen radical and controversial changes. The Public Test Realms saw massive widespread changes in terms of Corruption and number crunching up until launch. Even now, at the time of writing, traits like Infinite Stars dominate the current Corruption Meta. Classes that often underperform, such as Arms Warriors, who lack steady AoE and cleaving in Raid Teams are now preferred for most compositions, as Infinite Stars can proc on high-multi strike abilities such as Bladestorm and during Sweeping Strikes (both of which strike multiple targets rapidly) when coupled with DoTs and bleeds.

This was pushed to its apex of an issue when Corruption received nearly a dozen changes across the various tiers and abilities during the previous reset. This reset, in the middle of the Mythic Ny’alotha race between the world’s top Raiding Guilds, disrupted entire team makeups and individual character decisions. Let me paint for you such an example:

Intending to push your gearing curve you and your friends run Mythic +15 dungeons all week. Like Titanforging, Corrupted Gear only has a pittance of a chance to drop. It is incredibly unlikely, unless you are running multiple dungeons in short bursts and clearing well above the time limit, that you will see many pieces drop. Instead you’ll need to rely on your weekly Mythic+ Cache to deliver the guaranteed loot drop. If you’re lucky enough to receive an item type that CAN have Corruption, you need to hope that it is of the optimal tier within a certain range of Corruption.


Now, suddenly, the next week all of your hard-earned best-in-slot pieces are useless due to heavy nerfs. That is what happened during the Mythic Ny’alotha race, and to many players worldwide.

That is, if you are fortunate enough to avoid a crippling bug that occurred during the patch’s early weeks. Several players (including myself) were ‘locked’ into their loot types from week to week since launch across multiple sources. Some players could only get Trinkets from their Mythic+ Cache (which cannot become corrupted), while others could only get boots from Horrific Visions or pants from other sources. Meaning that, if you were unfortunate enough, you could essentially spin your wheels gearing for weeks and never see a piece of corrupted gear.

While I reached out to Blizzard to deal with my version of this bug, and there are many forums detailing similar instances, this is not a ‘known issue’ at this time. Despite internal team-members suffering from the exact same issue, this currently is not on Blizzard’s radar.

On paper, Corruption is a VERY good system. It rewards creative choices and maximizing what you can do with what you acquire. A greater issue comes, however, at the sheer exclusivity of Corrupted gear. If you have average luck, or especially a streak of good luck, you can quickly find yourself soaring past all barriers to your class’ ability to perform. However, if you are particularly unlucky, you’ll find yourself falling behind in short pacing.

Does this mean Corruption is necessarily a bad system? Certainly not. Most issues here could be addressed with simply making Corruption standard across ALL items, including the option to purge gear. Corruption does, in many aspects mathematically, fundamentally break your class role which is something that has been demanded by the player base since the ability pruning of Warlords of Draenor. That possibility of pushing a class beyond its apex role through gear customization opens a realm of possibilities about how even Tanks, who have an impressive amount of utility already, can change how they fundamentally process encounters.

In terms of fundamental mathematics, Corruption requires some time to gestate. This was a system that, frankly, required another month or two of testing. But given that it becomes more accessible and manageable, perhaps with higher tiers locked behind more difficult content, I want to see it return. N’zoth’s influence across Azeroth, and particularly our equipment, makes not just for interesting storytelling but a fun new way to approach class-balance and utilization. This risk-reward system where numbers aren’t always clear but are instead focused on fun experimentation makes for a more interesting product overall.

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Final Fantasy XIV Patch 5.2 Adds Ruby Weapon Trial

The latest update to Final Fantasy XIV patch 5.2, Echoes of a Fallen Star, is now available and brings with it a new dungeon, raid, trial, and main scenario quests.

Final Fantasy XIV Patch 5.2 Ruby Weapon

This week’s update to Final Fantasy XIV is bursting with content. First, there’s the main scenario quest update: Echoes of a Fallen Star, which continues the narrative of the Warrior of Darkness and Scions of the Seventh Dawn as they await for the Crystal Exarch to return them home.

Next up is the Eden’s Verse raid, which is the second chapter in the Eden raid series and includes both Normal and Savage difficulties. There’s also a new dungeon, Anamnesis Anyder that can be played through with other adventurers or NPCs using the Trust system. Finally, the Cinder Drift is a new trial that brings one of the most iconic boss fights to Final Fantasy XIV: Ruby Weapon. Ruby is the latest weapon for the Garlean military and can be challenged on Normal and Extreme difficulties.

If that wasn’t enough, there will also be new Beast Tribe quests, ocean fishing, and new Resistance Weapons that will see updates from patch 5.2 onward.

 

Source: Press Release

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Star Trek Online Legacy Federation Fleet Admiral Giveaway (PC NA Only)

Star Trek Online is a free-to-play sci-fi MMORPG set in the famous Star Trek universe created by Gene Roddenberry. In this massively multiplayer online game from Cryptic Studios, players can pioneer their own destiny as Captain of a Federation starship. Or they can become a Klingon Warlord and expand the Empire to the far reaches of the galaxy. Players can even work to rebuild the Romulan legacy as a member of the Romulan Republic. Embark on adventures throughout the Star Trek universe, and go where no one has gone before.

Star Trek Online: Legacy is now live on PC and launches on PlayStation®4 and Xbox One March 3.The game’s newest update pays loving tribute to all the different Star Trek series featured in the game over the last decade. Captains will face off against iconic enemies from some of the game’s most popular content updates, while teaming up with some of Starfleet’s finest, who represent the epitome of good. This includes former Borg drone and U.S.S. Voyager crew member, Seven (voiced by Jeri Ryan), from the brand new Star Trek: Picard series and Starfleet’s brilliant commander, Michael Burnham (voiced by Sonequa Martin-Green), from the popular Star Trek: Discovery series. Star Trek Online: Legacy also introduces a brand new space TFO and special anniversary events that allow players to earn the all new Khitomer Alliance Battlecruiser.

star trek online legacy giveaway

What You Get From The Star Trek Online Legacy Federation Fleet Admiral Giveaway

  • NOTE: The keys from this giveaway are valid only for the PC version of Star Trek Online. They will NOT work for console versions!
  • Limited Edition STO Anniversary Badge
  • T6 Valiant (Escort Vessel)
  • T6 Andromeda (Cruiser Vessel)
  • T6 Pathfinder (Science Vessel)
  • 2 Ship Slots
  • 1 Caitian Bridge Officer
  • Racing Uniform
  • 1 Exocomp Pet
  • Title: Voyager
  • Title: Seeker
  • Title: Pathfinder

This bundle is comprised of 3 different styles of Starships as listed above along with faction related items to begin your adventure as a future Federation Fleet Admiral! *Available for Federation Captains only.

Note: Winners will need to provide their Full Name, Mailing Address, Email Address, and Phone Number to receive the Limited Edition STO Anniversary Badge from Perfect World Entertainment. This giveaway is limited to North American PC users.

 

Star Trek Online Legacy Federation Fleet Admiral Giveaway (PC NA Only)

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WoW Wednesday: Love Is In The Air 2019!

Love is in the Air once more in the World of Warcraft, and the townsfolk of the world are now spending their days giving and receiving gifts to other amorous citizens. While the war is reaching a fever pitch in the seas, love (and the dastardly actions of the Crown Chemical Co.) are always in the air during this holiday. This week we’ll be giving you the best look at this yearly holiday event, from how to get the most of your achievements to grinding the top toys.

This particular holiday (much like its real-world equivalent) is one that has been created by one of Azeroth’s most dastardly and insidious corporations. The Crown Chemical Co., made up of ejected Forsaken Apothecaries and potentially employed by the Venture Company, work on developing a newer, more horrific plague than anything the Undercity could ever unleash, funding their research through the gift-giving holiday. The Steamwheedle Cartel, concerned about how deeply this new company is cutting into their profits, works from afar to undo Crown Chemical’s efforts. Hiring private investigators, the Cartel works on recruiting heroes throughout the major cities to thwart the Apothecary’s work.

Kwee Q. Peddlefeet and the Crown Chemical Co., ready to spread the love in Orgrimmar.

The biggest draw for players is the elusive Big Love Rocket mount, the rarest holiday mount across any of the events in Warcraft. This can be earned through taking on the terrible triumvirate running the Crown Chemical Co., who have made their residence in the now defunct Shadowfang Keep. Players can queue up for the encounter at any level and defeating the trio will earn players a Heart-Shaped Box daily. This packet can drop toys, cosmetics, the Love Rocket, as well as several pets and accessories. However, only players level 110 and higher can earn the Big Love Rocket.

While several toys are exclusive drops to the Crown Chemical Co. leaders, most can be earned from the seasonal vendors through Love Tokens, which can be earned through daily quests, several holiday-related packages, and by turning in Lovely Charm Bracelets. These items can be collected by slaying level appropriate enemies and collecting Lovely Charms, combining ten of them for a bracelet. These Charms are farmable by the entrepreneurial player, meaning that one could feasibly farm enough for every single toy, cosmetic and mount available through the vendors. This year some of the better locations to farm are the Eye of Azshara dungeon or the Blood Gate in Zuldazar, alongside your grinding for the Eternal Curator’s Set.

On of the main attractions to Love is in the Air is of course the holiday’s meta-achievement, Fool For Love. This achievement is a requirement to the World Event meta What a Long, Strange Trip It’s Been. Each achievement for the Fool for Love requires a bit of a time investment and may take some time to complete; getting a head-start on completing your meta-achievement is highly recommended for most players.

Be Mine requires players to eat the eight separate heart candies that can be found in the Bag of Heart Candies. This item has ten charges, and can be purchased from a seasonal Lovely Merchant for two love tokens.

Charming requires players to craft twelve Lovely Charm Bracelets, made from 120 separate Lovely Charms. In order to do so you must first acquire a Lovely Charm Collector’s Kit from Kwee Q. Peddlefeet, located at the seasonal vendors outside of each faction’s major city auction houses.

Nation of Adoration requires players to use up some of those Lovely Charm Bracelets, and participate in the daily quest series ‘A Gift for the…’ for your faction. Turning in one bracelet to each of your leaders will net you the achievement, as well as a few of their personal opinions on the holidays. With the events of “Rise of Azshara,” some of the older Horde members have changed such as Eitrigg replacing the fallen High Overlord. You can still give one to ‘Warchief’ Sylvanas Windrunner, but you’ll need to go back in time to the old Undercity.

“My ‘thanks’ for this Bracelet…”

Dangerous Love requires players to join the Detectives hired by the Steamwheedle cartel and thwart the actions of the Crown Chemical Co. Completing the primary quest-line and then one of the Crushing the Crown daily quests will net this achievement for you.

Fistful of Love will require you to do a little bit of hunting across Azeroth for certain players. You must use a Handful of Rose Petals on several race/class combinations across both factions. These petals come in groups of five, and can be purchased with five Love Tokens from a Lovely Merchant.

Flirt With Disaster is a faction-specific achievement, requiring players of the Horde and the Alliance to get a little free with some of the faction’s more off-putting members. Players must get absolutely drunk, use one of the seasonal perfumes or colognes, throw a Handful of Rose Petals onto either Jeremiah Payson (in Orgrimmar) or Sraaz (in Ironforge) and then kiss them! Make sure to make it count!

I Pitied the Fool is another involved traveling quest and can be quite an investment. Either you or another player must use a Love Fool in each of the five zones, and then /pity the fool that spawns. Be certain to be inside the zone listed, meaning that Naxxramas must be done inside the instance. Players cannot use the Sturdy love Fool toy for the achievement.

Sweet Tooth will require players to consume each of the four candies found within a Box of Chocolates. These candies are the Dark Desire, Very Berry Cream, Sweet Surprise and the Buttermilk Delight. Each box costs ten Love Tokens.

A romantic picnic, for your and your beloved. Or just some stranger you meet on the street.

Lonely will see players enjoying a Buttermilk Delight with a friend in Dalaran using their Romantic Picnic Basket toy. Once you have the Romantic Picnic buff, you can dine on your candy which can be gathered from a Box of Chocolates.

My Love is Like a Red, Red Rose can is earned by obtaining either a Bouqet of Red or Ebon Roses during the celebration. Both roses drop off of select Cataclysm and Wrath of the Lich King dungeon bosses.

Shafted will require you to use a Silver Shafted Arrow on ten players who do not have non-combat pets out, burdening them with Kwee Q. Peddlefeet. A stack of ten arrows cost ten Love Tokens.

Last, but certainly not least, The Rocket’s Pink Glare requires players to set off ten Love Rockets in twenty seconds (or less!). This is easy enough to simply hotkey the rockets and spam them away to your achievement. Ten rockets can be purchased from the Lovely Merchants for 10 love tokens.

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The Elder Scrolls Online Announces 2 New Dungeons with Harrowstorm Update

The next update for The Elder Scrolls Online MMORPG will take place on February 24 for PC/Mac and March 10 for PlayStation 4 and Xbox One. Update 25 includes quality of life fixes along with the Harrowstorm DLC that includes 2 new dungeons.

ESO Harrowstorm

In Unhallowed Grave, players will enter an ancient burial site in Bangkoria that was recently invaded by raiders and grave robbers. Once inside, you’ll discover the reason for the recent interest in the site and need to stop them at all cost!

Looking for something a little cooler? In Icereach, players will confront witches performing a deadly ritual and stop the supernatural storm along Skyrim’s northern coast.

Each of these dungeons will include new set items and collectibles to unlock. The free Update 25 will focus on improving framerates for all platforms with changes to the effects manager and addition of multi-threading.

 

Source: ZeniMax

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10 Best MMORPGs in 2020

You may have heard that the MMORPG genre is dying, and you know what, that may be true, but it isn’t dead yet! There are still a ton of amazing MMOs that you can play. That’s not even mentioning the ones that are coming out in the near future. What should you be playing if you want to play the best? Here’s our list of the 10 best MMORPGs in 2020.

 

10. Guild Wars 2

Despite recent displeasure from longtime fans of the game Guild Wars 2 is still one of the best AAA MMORPGs available on the market. ArenaNet is developing another game and many feel that is reflected by the smaller content patches. But, the game that already exists is fantastic. It has had two expansions which are still popular to this day. Just don’t rush through all the content expecting to get more frequently or you may end up disappointed.

 

9. ArcheAge

ArcheAge Unchained Review Glider

Last year ArcheAge got a huge boost to life with the release of ArcheAge Unchained. The new business model brought in new players and older ones who had previously left citing irritation with the monetization of the game. While reviews of the game on Steam are mixed closer inspection shows that the vast majority of complaints are about difficulties accessing the game and not problems with the game itself. The game is being praised as being enjoyable and fun to play. Quite a feat for a game that is going on 6 years old.

 

8. Phantasy Star Online 2

It may not be expected to launch until Q2 this year but we can already say without a doubt that Phantasy Star Online 2 is going to be one of the best MMORPGs you will play this year. The game has been running consistently in Japan since 2012. In that time it has expanded to be available on PC, PS Vita, PS4, and in 2018 Nintendo Switch. Here in the West, the release will be limited to North America and only be for PC and Xbox One but we’re sure that this much sought after MMORPG will be the talk of the gaming community once it releases.

 

7. Bless Unleashed

We don’t yet know when Bless Unleashed will be leaving beta, but the fact that it has been doing open beta testing suggests that it’s quite close. Bless Unleashed is the game that Bless Online should have been, something that I’ve seen repeated over and over by people who have played in the beta. It is a vast improvement to the game with completely new combat and a number of other big changes. Most notably, it isn’t even made by the same studio. Bless Unleashed is an amazing game, but, it has to get past the stigma and misunderstanding of what the game is. This isn’t just a repackaging of the same game but now it’s free or anything like.

 

6. City of Heroes

city of heroes - Publishers Wish to Block Emulators - MMOGames.com - Your source for MMOs & MMORPGs

It has almost been a year since City of Heroes made a comeback with a bunch of fan-run servers and we are expecting to start seeing new content from the largest of these servers sometime this year. But, that isn’t the reason City of Heroes makes our list. Despite the game being 15 years old and not having any new content for a number of years thanks to it having been offline, it is still one of the most playable MMORPGs on the market right now. This is thanks to the massive amount of content that already existed for the game and just how alt friendly it is. It is also a fantastic game for roleplayers, something of a rarity these days.

 

5. Runescape

This year Runescape is 19 years old but it is still going strong. In fact, 2019 was the best year the Runescape games have ever had! Jagex is also planning something big for the big 20th anniversary next January. So, if you want to try out the game that introduced a large chunk of the internet to MMOs, now might just be the best time to give Runescape a try. Throughout this year Jagex is also going to be hiring 100 new employees, which means that the new content is going to keep rolling in for a long time.

 

4. EVE Online

EVE Online is another one of those games that just keeps getting better with age. This year they’ll be celebrating their 17th birthday! Sure, if you ask the player base there might be some concerns about the game growing stale and yes, the population of the game has been declining. But behind all the current drama there is an incredibly solid game and there is nothing else on the market quite like it.

 

3. World of Warcraft

“Don’t ask what happened to the first one — Mechagon Technology is still Gnome technology!”

When it came to picking the top 3 MMORPGs in 2020 it wasn’t easy. The three games are all on pretty equal ground and it really just depends on personal taste which one you like more. For the sake of this list, however, we let the general hype levels of the game decide. World of Warcraft is still going strong and, while the hype may not be quite as strong anymore for WoW Classic, there are still oh so many who swear by it. 2019 may not have been an amazing year for WoW but it is on such a high pedestal that it can afford to have a bad year and still be one of the best.

 

2. ESO

If you think back to the launch of Elder Scrolls Online it might come as a complete surprise that ESO has come so far. Despite the rough launch, the game has jumped from strength to strength. It’s a solid game through and through that somehow gets forgotten fairly regularly. Right now is a great time to jump in as they’re starting a year-long story that will stretch over several DLCs released throughout 2020.

 

1. FFXIV

2019 was an amazing year for Final Fantasy XIV. Even if only one thing had happened in the game the entire year, the release of Shadowbringers, it still would be number one. Why? Shadowbringers has often been praised as the best MMO expansion of all time. The fact that six months on from the release of the expansion players are still singing its praises is also something of a wonder these days. There is no doubt that as of the time of writing it, in January 2020 Final Fantasy XIV is the best MMORPG, period.

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Social Roleplaying MMORPG Book of Travels Beta Announced

The Book of Travels beta was announced by its developers Might and Delight, the makers of the Shelter series. You’d be forgiven if you haven’t heard of Book of Travels before. It’s what the developers call a tiny MMORPG and a unique social roleplaying experience. The game had a successful Kickstarter campaign late last year.

If you haven’t heard about the game before here’s a little blurb from Book of Travels’ official site: Venture out into a living, breathing fairytale world. Craft a character with its own unique personality and explore the open land however you choose. Set your own goals and shape your adventure alone or with the others you find in this serene online TMORPG (tiny multiplayer online).

In the announcement today on Steam the studio laid out their plans for beta and early access. The beta will be open to those who pledged to the Kickstarter and it is due to take place in May and June. At the moment they’re eyeing October for Early Access, but this could change as the year progresses.

More news about the game can be found on their Steam page or you can head over to their official site to sign up for the occasional newsletter and behind the scenes information.

 

Source: Steam via Rock Paper Shotgun

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Some Preliminary Thoughts on Temtem

It is a gorgeous day in Zadar, on this brightly colored floating island. Today is your Apprentice’s Eve, and it’s the first day you’re getting to choose a little companion creature, called a Temtem. Luckily, here on this island, your professor friend has brought along a trio of creatures, from which you will pick your first. Then, quickly, your adventure gets temporarily stalled as you are challenged by your childhood rival to a Temtem battle. Then, set off on your adventure, you will visit various dojos, challenge their leaders, and continue to develop your skills as a Temtem tamer.

If this setup sounds familiar, it’s because it inevitably is. At first blush, and even during prolonged play, it can be difficult to see Temtem as anything other than exactly what it is, an MMORPG not at all dissimilar from Game Freak’s massively popular Pokemon franchise.

 

It’s not exactly Pokémon…

The impulse to dwell only on what separates Temtem from Pokémon is immediate. In brief, some of the major differences are some of Temtem’s noteworthy strengths. Without the specter of a long list of known creatures, skills, types, and setups means that the competitive elements of Temtem are not going to be immediately drowning in optimized creatures and movelists. It gives both new and practiced high-level Pokémon players a relatively level playing field.

Similarly, seasoned Pokémon players will find moves, move energy, and type systems don’t work exactly the same, and will need to do a bit of work exploring the new types, moves, and timings to get the full swing of combat. Nothing too jarring, but enough wrinkles to change up the pace and style of play from time to time.

Also, in combat, the player will always deploy two creatures, even against individual opponents. It means players will have the opportunity to stage their teams so they can apply status effects and attacks on the same turn they try to capture a creature. Though it’s a little detail, having each creature act as its own independent turn in combat also means item usage, rest turns, and status effects are done in concert with other player actions. A bit of topspin on turn-by-turn strategizing.

Despite those differences, players looking to have somewhat familiar experience without having to learn brand new mechanics and systems will find Temtem to be a very easy thing to settle into. So, those familiar with Pokémon will have little trouble acclimating quickly, and lancing themselves into the world immediately.

 

It Shouldn’t Be!

Although the setup, structure, and trappings may seem inextricably similar to Pokémon, one of the most exciting parts of Temtem is getting to be excited about the ways in which it isn’t like it’s nearest comparison. For all the things the Nintendo titan is, it also exists in volumes already. Temtem can’t be exactly that, nor should it!

Temtem is another game world, with an entirely different population, one which is filled primarily with other players. Players who can be whatever sort of player and tamer they want to be. Although Temtem has a narrative mode, it will also be a world overflowing with players of every stripe, strategies of every sort, and opportunities to socialize and coordinate that promises to be very unique in the creature capture genre.

 

Unburdened by Grandeur

Games too often have a world-saving gravitas. The idea of averting the apocalypse, saving the princess, or defeating the grand evil is a long shadow that seems to hang oppressively over many online narratives. Players can sit in the town square, contemplating the choices that hang heavy over their heads as the sole saviors of the universe, surrounded by hundreds of other sole saviors of the universe. Massively multiplayer online games, as a whole, are kind of silly in that way.

Temtem is free of that gravity. In fact, the entire world seems to be powered by bright colors and charming locals. The tropical village of Zandar is a paradise of tourist pleasure, a place to kick up one’s feet, watch the waves lap over the sand, and enjoy the passing breeze. A game with competitive stakes, but one that doesn’t feel the need to linger darkly on them.

You are young, you are free, you are not bound by social needs, you have all your best creature friends with you. Go find your adventure!

 

Over the Horizon

There’s a lot more to Temtem still over the horizon, and it will be a pleasure to continue to explore what new details come about as the game grows. There’s plenty of opportunity for Temtem to be a hit on its own rights.

For now, a few creatures, some beachfront skirmishes, and a new adventure on the horizon are enough.

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How Amazon Can Foster PvE in New World

Amazon’s New World is one of the more promising new MMOs to be announced in recent years, but from the start it’s been bogged down by worries it will have nothing to offer the PvE player. Initially, it sounded like a pure PvP game; now they seem to be spending more time hyping its PvE aspects, but we still don’t have a clear picture of how the balance will work out in practice. Let’s look at some of the things Amazon could do to foster PvE in New World.

A party of characters ready to pursue PvE in New World.We know the PvP will be optional, seemingly with some kind of a toggle system that will allow players to opt out. That’s a great start, but we don’t really know how viable PvE play will be. If all of the best rewards are only available through PvP then PvE players will be left begging for scraps and probably lose interest quickly.

If Amazon really wants to foster PvE in New World, they need to make meaningful progression for PvE players. It doesn’t need to be perfect parity with PvP in all areas, but there should be options for the monster-slayers among us to have rewards that feel satisfying and attainable.

Something that particularly concerns me right now is housing. Housing seems to be tied to PvP territorial wars, and I think I speak for a lot of PvE players when I say I don’t want the existence or affordability of my in-game home to be beholden to warring factions. I’d accept a smaller or limited home if it meant I could also have safety and stability, regardless of what guild is presently ascendant.

Something else that’s important for PvE in New World to flourish is for the PvE content to actually be fun and engaging. It can’t just can be picking flowers and mindlessly mowing down trash mobs.

PvE could be a great way to flesh out the intriguing lore of the setting of Aeternum. Being more of a sandbox title, I don’t expect New World to be flush with story quests, but there’s still room for occasional narrative adventures, or perhaps environmental puzzles to uncover snippets of lore about the previous failed colonization attempts of Aeternum.

World bosses could also be a great option for PvE in New World. It doesn’t seem like a game where an emphasis on instanced dungeons and raids would make much sense, but open world boss fights similar to those of Guild Wars 2 would be an excellent option to give PvE players an interesting endgame beyond simply farming.

Something like this has already been announced in the form of world events called Corrupted Breaches, in which players face hordes of monsters warped by the magic of Aeternum, so it seems Amazon may be on the right track.

It’s still too early to say with certainty how well PvE in New World will be handled, but the fact that Amazon has already done such a good job of listening to feedback and providing options for PvE players as well as more competitive types is, in this writer’s opinion, a very positive sign, and as a PvE player myself, I feel a cautious but growing optimism toward the game.

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Temtem Type Chart and Guide – Advantages and Weaknesses

Traversing through Temtem is like riding a bicycle for anyone that has ever played a Pokemon game in their lives. However, those who are used to the type standards set by the Pocket Monsters may get a tad confused when entering the world of Temtem.

Honestly, it all works very similarly to the rock-paper-scissors format that Pokemon popularized over the past two decades, with some definite changes to the status quo. Temtems each have a “type” of element attached to them, such as the starter option Crystle being a Crystal type. They can be broken down into twelve possible options, as well as some being dual-types.

Where to Start – What Are All The Types?

Those types are: Fire, Water, Nature, Electric, Crystal, Melee, Mental, Earth, Wind, Digital, Toxic, and Neutral. Each one makes sense in terms of context, but they can be exploited for advantages in battle. Water, for instance, is strong against Fire types, and so on.

Temtem Type Chart From Kickstarter

For those that are fans of Pokemon, this is how we get “super effective” moves. In fact, the game will offer a double damage, or “2x” in times of superior typing. This can go as far as to offer a “4x” when it’s doubly effective on a dual-type. When attacking something resistant, it will only give ½ damage, and when doubly resistant, it’ll give a ¼ damage. Eventually, you’ll find yourself hovering over a Temtem opponent and seeing the circle turn green or red, which indicate if something is going to hit more effectively, or incredibly weakly.

Very early in the game, you and your rival/ “friend” Max are brought to the Professor’s lab to start your journey as a Temtem Tamer. There, you’re faced with three “starter” Temtem. This isn’t your usual Fire, Water, and Grass options either.

You’re faced with the Crystal type Crystle, the Melee type Smazee, and the Mental type Houchic. These work in a circle similar to the old Pokemon starters, with Crytle being good over Houchic, Houschic having the advantage over Smazee, and Smazee able to best Crystle. You’ll also likely lose your first battle against Max, who rocks a Digital type that has no disadvantages here as all. Don’t feel bad when you lose.

 

Fire Type

Fire is exactly as it sounds. It’s a Temtem that utilizes Fire-based attacks and is likely fire-themed. Don’t get burned!

Strength: Nature, Crystal

Weakness: Water, Earth, Fire

Pokemon Equivalent: Fire-types like Charizard.

 

Water Type

Water-themed Temtem are usually found near bodies of water. Their moves make a bit of a splash.

Strength: Fire, Earth, Digital

Weakness: Nature, Toxic, Water

Pokemon Equivalent: Water-types like Blastoise.

 

Nature Type

Anything green is under this typing. It doesn’t matter if it’s the trees, plants, or the bugs that live in them.

Strength: Water, Earth

Weakness: Fire, Toxic, Nature

Pokemon Equivalent: Grass- and Bug-types, such as Butterfree or Bulbasaur

 

Electric Type

With a zap and a spark, Electric Temtems are really strong against a ton of other types, but they’re also super weak to a bunch of types as well.

Strength: Water, Wind, Mental, Digital

Weakness: Nature, Earth, Crystal, Electric

Pokemon Equivalent: Electric-types like Pikachu

 

Crystal Type

Some Temtem out there crystallize and form hard shells. These Crystal types, such as the starter Temtem Crystle, offer different abilities than the average everyday Nature type.

Strength: Electric, Mental

Weakness: Fire, Earth

Pokemon Equivalent: Closest approximation would be the Ice-type, such as Regice or Glaceon, but is likely to be a stand-in for Dark or Steel as well.

 

Melee Type

Head to head, Melee types are strong. They focus on strong attacks. The starter Smazee falls under this heading.

Strength: Earth, Crystal

Weakness: Mental

Pokemon Equivalent: Fighting-types like Hitmonchan or Pancham

 

Mental Type

Why use physical force when you can use your mind to take your opponents down? Mind over matter, as they always say, and the starter Houchic embodies that.

Strength: Neutral, Melee

Weakness: Crystal

Pokemon Equivalent: Psychic-type, such as Abra or Mewtwo

Houchic stat screen with type and techniques

 

Earth Type

In terms of both Temtem that live in caves or just underground, the Earth-type is rockin’ and rollin’.

Strength: Fire, Electric, Crystal

Weakness: Water, Nature, Wind

Pokemon Equivalent: Rock- or Ground-type, such as Rhydon or Diglett

 

Wind Type

Take to the skies with these birds and floating type Temtem. Early in the game, you’re given a Tuwai by the Professor, which resembles a toucan. Then, toucan can do the double battles. Sorry, I’ll see myself out.)

Strength: Toxic

Weakness: Electric, Wind

Pokemon Equivalent: Flying-type, such as Pigeot or Pidove

 

Digital Type

Digital Temtem are newly discovered in the lore of the world, making them incredibly rare and incredibly powerful.

Strength: Mental, Melee, Digital

Weakness: NONE

Pokemon Equivalent: Digimon. No, seriously, there’s nothing in Pokemon like this, but Digimon is the closest approximation here. They’re digital-based, so Porygon technically. Except Porygon is “Normal-type” in Pokemon.

 

Toxic Type

Toxic Temtems sometimes have the ability to poison other Temtem in battle. They ooze toxicity and probably should not be cuddled too close.

Strength: Water, Nature

Weakness: Earth, Digital, Crystal, Toxic

Pokemon Equivalent: Poison-type, such as Koffing or Grimer

 

Neutral Type

This is as basic as basic gets. Normal type Temtems and techniques generally will hit but don’t have any advantages over anything. They’re a True Neutral.

Strength: None

Weakness: Mental

Pokemon Equivalent: Normal-type, such as Eevee or Rattata

 

Additional Thoughts and Best Types

Based on the original type charts available during Temtem’s Kickstarter, minor changes to type advantages have happened even in a short amount of time. The game itself doesn’t tell you in the listing of type advantages that sometimes when attacking a Temtem of the same type will be considered a type disadvantage altogether, but that isn’t always true.

You got a new Temtem, Houchic!

Since the game is in Early Access currently, the ongoing meta of the game is likely to change and, well, evolve over time. At the time of writing, digital is by far the strongest type, with no weaknesses and three strengths. It’s also the rarest of all Temtem and you won’t get one early in the game.

The important aspect, just like Pokemon before it, is to create a well-rounded team here. Try not to fill your team with all Wind-types, for instance, and vary what goes into your team of six. You have a lot of options in the wild and tall grass. Take advantage of that. Also, don’t forget to use your Tempedia to figure out what the type is of each Temtem you encounter and catch.

If you’re into Pokemon-related games, check out our review of the mobile game Pokemon Masters. While you’re at it, check out our first impressions of Temtem.

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