Starborne is a novel space MMORTS in which individual games for galactic supremacy take place over a set time period, namely 10 weeks. This 4X grand-strategy take on the sci-fi genre was designed by ex EVE Online developers and is not without its similarities. Players can forge their own destinies as industrial moguls or cosmic fleet captains on the frontline, with their choices and skills carving the road to victory or defeat for their chosen alliance.
The game has been playable as an open beta since April, and recently developers Solid Clouds have been hard at work crafting a brand new game mode dubbed Dead Zone. This mode condenses gameplay to a 4-hour bout – just 3% of the time that a regular Starborne game takes – and last weekend was previewed in the form of a tournament with the victors being given the opportunity to contribute to the Starborne lore.
The preview showed off the following features and innovations:
4 hour game rounds
Four new playable factions; Nightcorps, Les Apaches, Surpasum and Gatos Fritos
Claiming special hexes now gives unique empire-wide bonuses
New much smaller map featuring 25-player starting locations
New cards and overhauled card pool
New Station Planner with new buildings and organizations
Sprawling Radiation pools now appear on the map and must be contained
Commenting on Dead Zone, Stefan Gunnarsson, CEO and Lead Designer on Starborne said, “We have been playing Dead Zone a lot in the office and we are incredibly excited about its potential. We have spent the last few years building up our own framework to make large-scale strategy games and Dead Zone is a showcase of how powerful that framework is becoming. Our community has been the cornerstone behind our success so we are excited to reward the victors of this first Dead Zone Tournament with a unique opportunity to contribute to the history of the Starborne universe.”
If you’re a fan of 4X Strategy games and want to try your hand at a space MMORTS then dive into the open BETA for Starborne by following this link.
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Promising massive armies, action combat meshed with tactical troop maneuvering, and a variety of medieval weapons and units, the Conqueror’s Blade PC beta has been announced. Well, sort of announced. It’s an announcement that they’re going to make an announcement.
Conqueror’s Blade first made its debut at E3 this year to apparently strong reception. The game drops players in a map several thousand kilometers long where they must command and grow their own House and Kingdom. Conqueror’s Blade offers 5v5 or 15v15 PvP battles on a grand scale thanks to the title’s unique CHAOS engine.
Conqueror’s Blade will offer a large selection of period weapons and units from both Eastern and Western civilizations. The CHAOS engine is reportedly capable of generating thousands of troops and a variety of weather and environmental effects, while gameplay will challenge players to think ahead and consider which armies to deploy where.
While more information on the beta of Conqueror’s Blade was not part of the press release, it did state the intention of starting things off “soon”. Until a full date is announced, interested players can check out the game’s website as well as the trailer below.
There’s not an awful lot of information to go on in the press release. Still, we have to admit that we are most certainly curious to learn more about what Conqueror’s Blade has to offer. Combining action combat with tactical army movement sounds like it’d be hard to do, but we’d definitely be up for learning more.
We aren’t seeing the typical influx of spooky or creepy Halloween like games that we so often see this time of year. This is one of the reasons the beta list doesn’t seem very active at the moment. If you’re looking to get into the Halloween spirit, check out our list of Halloween events in MMOs that are already live.
If you take a look at the list you’ll only see 4 new items this week. That’s because a lot of what happened in the industry this week had to do with delaying launches, opening up the beta to more people, and other things like that.
Starting all of that off is Shadowgun Legends which just launched their closed beta on Thursday. Because it’s the first round of closed beta, only a select number of people were invited, but you can expect more to be added over time.
Legends of Aria wrapped up alpha testing this week. They don’t have any plans yet for when they will move into beta, however.
Closers is opening up their closed alpha this weekend to allow the public a chance to give it a try, so if you’ve been wanting to try out the anime style game, this is your chance.
Life is Feudal announced they would be going into open beta on November 17th but based on the language they use, it sounds more like a soft launch than an actual beta.
The new game on the list this week is Starborne. It is a 4X MMORTS and the first game made by Icelandic developers Solid Clouds, an indie studio with industry veterans including Ásgeir Ásgeirsson, EVE Online’s former Art Director, and Hrafnkell Óskarsson, who spearheaded the design and lore of EVE Online.
And to wrap up the week, we learned that Conan Exiles’ launch will be delayed until Q2 2018. This will give Funcom more time to put polish on the game.
As always you can find all of this and more in the lists below. Keep an eye out for the new flag which will show you what was newly added this week.
Don’t forget that Destiny 2 is coming to PC next week!
Yep, we’re back to the job posting-related rumor mill once again. This time we’re mulling over the possibilities of a Blizzard mobile MMORTS as the company has listed an opening for the unannounced and untitled project.
The job posting is for a Senior Client Engineer, specifically someone who possesses “an unwavering passion for mobile development and solving engineering problems unique to mobile app environments” according to the posting. The only other clues about this MMORTS involve familiarity with the Unity engine and understanding of 3D graphics and shaders.
It’s unclear whether this project is in any way associated with a job posting for an in-development Warcraft mobile game, though the job posting’s lack of mention of the Warcraft IP or any existing IP seems to suggest otherwise.
A mobile version of Warcraft or StarCraft would certainly be the “easy way out”, but it’s also not entirely beyond the pale for Blizzard to come up with an entirely new IP specifically for this MMORTS. Either way, we’ll keep our eyes peeled for any additional developments. We’d love to hear your opinions on this news: what do you think this new game could be?
A new MMORTS is on the horizon for those who are interested in learning about it. IronZog LLC has announced the start date for the War of Conquest Kickstarter campaign, along with additional information about what the new game will offer potential players.
In War of Conquest, players will be put in charge of their own nation in a fantasy world with thousands of other players as each nation looks to advance itself with arcane arts. Orbs of Power are the key to this advancement and will end up being the primary point of potential conflict as players will need to build defenses, forge alliances, and gather resources. All of these features operate in real-time through coordination or conflict with other players.
“A nation’s valuable assets are found not so much in the land it holds and the defenses it’s built, which are liable to be conquered, recaptured, rebuilt, destroyed and relocated over and over—but in the technological advances it’s developed, the resources it’s gathered and the alliances it’s engineered,” says lead developer Michael Ferrier.
War of Conquest is seeking $7,000 in order to wrap up the remainder of its development, including artwork, music and sound, localization, licensing fees, and advertising. The game’s crowdfunding campaign will kick off on Tuesday, September 5th. You can check out the title’s Kickstarter page in advance, head over to its website, and check out a trailer below.
A single massive map where thousands of player nations are vying for dominance? Sounds like a pretty intriguing recipe. We wish the folks at IronZog the best of luck in their development and hope that the game offers something new and unique to RTS fans.