Prehistoric Pet Collection MMO StoneAge World has Arrived

Netmarble’s latest mobile offering, pet collection MMO StoneAge World, has officially landed – so if you pre-registered back in May, now is the time to reap those rewards! 

This primeval MMO houses over 250 critters ranging from dinos and mammoths to wolves and pigs, and it is the player’s job to collect and train the beasts in order to defend your homeland of Tectonica. 

“StoneAge World is a new blend of mobile game that combines with pet-centric collection which appeals to players of diverse generations, all with a visually pleasing aesthetic that differentiates itself from other mobile MMORPGs. We are thrilled to finally bring this game to the West for mobile players around the world,” said Joon Sung Chang, Executive Producer of Netmarble.

The launch of this whimsical collection MMO across 172 countries worldwide comes with some celebratory events designed to kickstart the adventures of new players. In your efforts to defend Tectonika from the encroaching machine civilization, players are encouraged to take advantage of the following events while they still can:

  • Catch Operation Event (18th June – 2nd July)

Players can collect stamps from daily missions and use them to obtain rewards.

  • Power Reward Event

Rewards will be earned when a player’s ‘Lineup Power’ level is reached by strengthening themselves and their pets. 

  • Level Reward Event

Players will receive Stone, Shell and Trainer’s Rope rewards as they level up between levels 10 and 90.

  • Moga Growth Event

Growth-related rewards will be given to players who grow the ‘Moga’.

  • 15-Day Check-In Reward Event

Simply by logging in to StoneAge World players will receive rewards!

If much of this makes no sense to you then there’s really only one remedy – jump in via the Apple Store or Google Play. Don’t forget to swing by the StoneAge World website if you’d like more information.

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Ready to Rock? Upcoming StoneAge World MMO Offers a Jurassic Giveaway

Netmarble Corp, creators of Star Wars Force Arena and Magic: Manastrike, are releasing another mobile title entitled StoneAge World. It is sure to tempt fans of Pokemon, Neopets and other animal-based MMOs which we’ve covered here.  

Stoneage World is a prehistoric pet-collecting MMORPG in which players take on the role of a ‘Trainer’ tasked with protecting the land of ‘Tectonika’ from an encroaching machine civilization. Trainers will assemble a team of primeval pets with which to fend off the threat. They have a bestiary of 250 creatures to choose from, taking the form of anything from pigs and wolves to dinosaurs and wooly mammoths. A familiar turn-based mechanic comprises the combat system with players training their team before tackling their enemies. 

Should the idea of fighting dinosaurs appeal to you (and why on earth wouldn’t it?) then we have good news – a reward awaits those who pre-register between now and its anticipated summer launch:

  • 1,000,000 Stones (StoneAge World’s main currency) for those who pre-register via the official website.
  •  50,000 Shells (StoneAge World’s premium currency) additionally gifted for those who pre-register at the App Store and Google Play. 

On the StonageAge website, prospective players can also look forward to a couple of celebratory events, including:

  • Pet Gift Event – Players will be sent one hatched pet at launch. By collecting tickets when logging into the official website or by sharing event news on Facebook, players can hatch new pets from eggs by using 5 tickets at once. Completing all tasks will lead to players receiving 13 tickets.
  • Mini-Game Event – Players who successfully capture a pet will get 10 event tickets.

So if you’re looking for a more lighthearted MMO complete with a sprinkling of nostalgia then perhaps this game is worth your time – why not reap the rewards while they are available?

 

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Who says romance is dead? Not the MU Origin 2 Update Developers

MU Origin 2, the mobile spinoff of MU Online, has received an extensive update rife with brand new content including an exciting new class. The hugely popular mobile MMORPG boasts impressive graphics for its platform, playing out in real-time alongside thousands of fellow players across the world. 

MU Origin 2’s “3.1 Update” includes the addition of the title’s fifth class – the Magic Gladiator. Looking to us like a rendition of a ‘battlemage’, the Magic Gladiator is a master of both sword and spell. This versatile warrior has been afforded dual-wielding capabilities which when married with arcane abilities establishes this warrior as a hefty damage-dealer. To bag the Magic Gladiator class, players must first reach level 120, unlocking the Magic Gladiator starting at the same level. 

Furthermore, one of the game’s most unique mechanics, married couples, has received its own update. The Couple Dungeon is a new feature which brings a whole new meaning to ‘power couple’ in which married characters can conquer dungeons and bosses together in order to obtain particular rewards. 

Furthermore, those who have tied the knot can enjoy the arrival of three Couple Skills – namely Beautiful Encounter, Heavy Longing and Warm Love. These new skills are available to married couples who have reached level 200, adding an extra motivation to find that special someone and pop the question. Now who said that romance is dead?

The third part of this update marks the beginning of Abyss Season 11. The opening of the Abyss World brings the Abyss Castle Siege which aims to seek out the best guild on the server. Only the top 3 guilds will be permitted to participate, with the victorious guild obtaining special buffs and the chance to host the Abyss Feast. 

With additional Archangel Set Effects, expanded floors of Tower of Allegiance, new locations, costumes, mounts, items, guardian pets, and more – this is a particularly robust update which is begging to be explored so dive into the action over at the MU Origin 2 website!

 

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Black Desert Mobile Adds North Mediah Region

The latest update to Black Desert Mobile adds North Mediah, the Ancient Maze, increased drop rates, and Patrigio now carries mystical equipment.

black desert mobile north mediah

Recently, Black Desert Mobile opened up the North Mediah region for exploration. This is a large landmass with tons of new content and quests to engage in. As part of the celebration, many useful items will drop in the North Mediah region including skill books for ascended characters and abyssal gear. Additionally, the NPC Patrigio will now carry mystical gear and weapons for purchase, and players who don’t meet the silver requirements will be able to haggle with Patrigio.

Finally, the Ancient Maze is a brand new battlefield with five levels. After each level is completed, players can decide whether he or she wants to progress to the next one. As each level is conquered, players will be given special rewards including a new pet. If a player dies during the challenge, they will be left with nothing – so challengers need to progress at their own peril.

 

Source: Press Release

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Legends of Runeterra Preview – Overwhelming the Competition

Could Riot Games be too late to the party with its take on the digital card game? Legends of Runeterra by and large missed the peak of the genre, which hit its stride with the release of Blizzard’s Hearthstone in 2014. Being bolstered by the unwavering League of Legends star power may not be enough to achieve its lofty goal; is there time to make up for the delay and convince players that Legends of Runeterra is the TCG they have been waiting for?

The answer to this last question is a resounding yes. Riot Games’ mediocre timing may turn out to be Legends of Runeterra’s greatest strength, as they didn’t have to enter a colossal and potentially destructive clash with Hearthstone. This also served another purpose, which was to see where Magic: The Gathering Arena would fit as a potential big-name competitor. The jury is out on this as well, declaring that the latest MTG card game poses no massive threat.

Legends of Runeterra Preview Card Combat

The World in Your Deck | Legends of Runeterra Preview

Riot Games clearly took a long, hard look at the competition and settled for what makes a first-rate digital card game. Legends of Runeterra is a fun game to watch, with a crisp and clean starting board with exactly the right amount of bells and whistles to look good without encumbering the screen. This is the kind of game that is likely to appeal to those who have stayed away from CCGs until now, since everything about it seems poised for perfection. League of Legends fans are in for a treat, as the Champions that they know and love come to life in new and innovative ways, often with a little bit of clever showboating, and they are joined by several new characters. It may be far from original, but this is fan service at its best.

Sure, there are some balance issues that the betas will hopefully iron out, and the in-game menus look simple but are somewhat bland and overcomplicated, when they should go straight to the point – why do I have to go to Collections to delete a deck, instead of having that option in Play as well?

When you and a challenger are facing each other over the board, the slightly warped perspective may take some getting used to, but a few minutes should do the trick. Furthermore, the way that the Legends of Runeterra decks are portrayed is beyond criticism, with crispy clean design and perfectly visible stats that never get into the way of your strategy. I would like to be able to instantly see the attack and health points for the cards that I’m holding, but this is a minor concern that can also be directed at Hearthstone.

Legends of Runeterra Preview Fast Spell

The cornerstone of Legends of Runeterra is the use of Champions, faces that you know and love from the MOBA. Prepare yourself to meet Jinx, Braum, Darius, Zed, Lux, Lucian, and others, coming from six regions of Runeterra: Shadow Isles, Ionia, Piltover & Zaun, Demacia, Noxus, and Freljord. You can have up to six Champion cards in your 40-card deck, with the rest being comprised of follower and spell cards. Champions should always be your focus in every match, as they come with valuable stats; furthermore, they can level up by fulfilling a special condition, turning them into devastating gamechangers – for Jinx, having a empty hand is the requirement, while Braum levels up by taking 10 damage. Never ignore Champion cards, as their damage dealing ability and resourcefulness is vital in the hands of a skilled player.

The catch is that Legends of Runeterra gives you a myriad of choices and tactical options, and them callously slaps you on the wrist for being greedy. All those beautiful units and spells are yours for the taking, but under one very succinct condition – you are limited to choosing cards from two regions, and no more than that. Experimenting with Champions and spells is going to take a long time, as every opponent that you face seems to take a different yet effective approach to decks. When you begin to feel comfortable with your selection, another rival comes by and obliterates the masterful strategy that you thought would be effective against every single player in the world. Matches are mostly about skill, but luck also plays a small role in the outcome as the right cards are drawn in the nick of time, especially the all-important fast spells that can turn the tide of a clash.

Legends of Runeterra Preview Decks

Elusive Is as Elusive Does | Legends of Runeterra Preview

Ignore the tutorials at your own peril. They may seem intimidating and a couple of them may even stump you, but this is where you’ll get useful info that is otherwise coming at the cost of many defeats. Besides, this is where you earn your first significant set of cards, getting closer to a proper deck. Legends of Runeterra seems fairly generous with its reward track, handing card after card during the tutorial, but also as you face other players. However, there’s a catch – you can only have one active region reward track. This means that the sooner you settle for a consistent and reliable deck, the better you’re going to be at earning new cards from your two preferred regions.

Your goal is to destroy the enemy Nexus using your cards to hit it, providing they aren’t blocked by rival cards. Such a simple approach develops into several layers of complexity, as you learn to deal with the intricacies of card effects such as Overwhelm and Elusive. The latter is particularly worrying, as these cards can only be blocked by another Elusive unit, paving the way for some unflinching Nexus takedowns in case you are not duly prepared.

Legends of Runeterra Preview Burst Spell

While it has a lot of catching up to do in terms of player base and content to properly rival Hearthstone, Legends of Runeterra seems to be on the right path. This is a game that is both entertaining to play and to watch, sporting an ambitious competitive tone while remaining within reach for those who have never tried a digital card game before. Riot Games is determined to prove that there’s more to it than League of Legends, and Legends of Runeterra is just the first of many cards that it has up its sleeve.

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Mobile Developer Netmarble Experiences Profit Decline in 2019

Netmarble Corp. recently published its fourth quarter earnings for fiscal year 2019 and the results are somewhat unexpected. Netmarble’s quarter four year-over-year revenue growth for 2019 increased by 13.3% but it still experienced a decline of 11% from the previous quarter and a overall net profit decrease of 26.1% for all of 2019.

The King of Fighters Allstar Review High Kick

 

Normally, when we think of the mobile game industry, the first thing that comes to mind is the explosive growth in recent years, but that appears to be slowing. Netmarble is one of the most prominent developers and publishers of mobile games in the world and has some incredibly high-profile titles like Lineage 2: Revolution, Marvel Future Fight, BTS World, and The King of Fighters Allstar. The company was clearly busy last year with a number of new releases, but clearly expenses outweighed revenue as sales only increased by 7.6% while operating profit decreased by 16.5% and net profit decreased by 26.1%.

The following statement was made by Netmarble Co-CEO Seungwon Lee:

“The launches of our AAA mobile titles such as THE KING OF FIGHTERS ALLSTAR, BTS WORLD, and the continued success of our ongoing titles like Lineage 2: Revolution and MARVEL Contest of Champions, demonstrate our ability to deliver globally acclaimed games year after year. Following Magic: ManaStrike’s worldwide January launch, The Seven Deadly Sins: Grand Cross’ global release in March, and upcoming launches of Blade & Soul Revolution in Asia in Q2 and the global launch of MARVEL Realm of Champions in the first half of 2020, we continue to produce innovative, exciting new titles while supporting our diverse portfolio of world-class, mobile gaming experiences in 2020.”

 

Source: Press Release

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Magic: ManaStrike Interview: Producer Kay Kim on the Origins and Future of the Game

Magic: ManaStrike is a new way to play Magic: The Gathering on Android and iOS, offering a take on the card game that pushes it closer to games such as Clash Royale and Minion Masters. Following our review and the addicting gameplay that it boasts, we had the opportunity to speak with Kay Kim, the Netmarble US Producer for this game.

In our interview, Kim will talk about how the opportunity to develop Magic: ManaStrike came up, how players are reacting to the game, what is planned for the future, and discusses the possibility of taking the game into eSports territory.

Can you introduce yourself to our readers?

I’m Kay Kim, the Netmarble US producer for Magic: ManaStrike.

How would you describe Magic: ManaStrike to new players?

Magic: ManaStrike takes the Magic: The Gathering franchise and places it in a whole new genre—real-time PVP strategy. Players take the role of a Planeswalker, a powerful character who can summon monsters and spells from their deck to win the battle on a 3D real-time battlefield. Additionally, the Planeswalkers themselves can enter the battlefield. They come equipped with unique special skills which, if used strategically, can turn the tide of battle.

When did you acquire the Magic: The Gathering license, and did you immediately feel that it would be a good fit for the real-time PvP genre, or were other game concepts studied as well?

The original Magic: The Gathering game is a great strategy game with a 26-year history so, when we were approached by Wizards of the Coast to come up with a new gameplay experience for Magic on mobile platforms, we were excited. We realized it would be great to blend the strategy of the core card game with the fun and depth of a Player vs. Player (PvP) battler. We really wanted to bring the characters, creatures, and spells of Magic rendered in full 3D models on mobile.

From there, we worked closely with Wizards of the Coast to make sure it lined up with the rich history of the constantly-expanding Magic multiverse. We believe that the game will appeal to strategy gamers worldwide. It’s easy to pick up, but with a depth of strategy that will pose a challenge to master, all with the incredible characters and lore that Magic: The Gathering offers as a fantasy brand.

Magic ManaStrike Interview Planeswalker

How would you convince non-Magic: The Gathering fans to give Magic: ManaStrike a go?

This game is a combination of a fantastic IP with a lot of story behind it, and fun, rewarding gameplay. If you’re new to the Magic: The Gathering franchise, don’t worry! Magic: ManaStrike uses a new gameplay style that will be enjoyable for all players, but stays true to Magic: The Gathering’s roots. You can learn about the different monsters and spells as you play the game, and you can experiment with different Planeswalkers to discover which one is the best fit for you. And along the way, you’ll learn a little bit about their history and personalities.

And of course, you’ll be winning matches, leveling up cards, and getting more and more great rewards.

Many players are comparing the game with Clash Royale. However, I would say that it looks more like Minion Masters. Are you a fan of these games, and if so, how does Magic: ManaStrike improves on them?

At Netmarble, we are gamers first. We play many games across many platforms so we make games we want to play because then we know players will love them too. Magic: ManaStrike allows players to come in and learn the mechanics of the game. As their experience grows, players start to strategize more and become more engrossed in the game. Seasoned players can also come in and enjoy it right away. We feel we’ve created a game nearly anyone can love.

Magic ManaStrike Interview Nissa Revane

Can you tell us which one is your favorite Planeswalker in Magic: ManaStrike, and why?

Tezzeret is my favorite because of his high versatility in attacks. His basic attack is a huge AoE damage to ground units; when deployed, he summons an additional aerial unit which does an AoE attack as well. Tezzeret’s Gravity Sphere skill is great because it will pull enemies close to an area and stun them for a second. And his funky reggae hairstyle and general appearance look awesome in my opinion.

How is the overall player reaction to game balance, including the game-changing Planeswalker abilities?

Of course, players always have opinions about what is and isn’t working in the game. We have a discord where players actively discuss what they think. And we relay that feedback to the developers. Also, what might seem over- or under-powered early on might be viewed differently later. Regarding Planeswalkers specifically, some powers are more situational than others. Finding the best times and ways to use them can often turn a match around but will often require more strategic thinking.

That being said, we are carefully monitoring the game and will adjust things as necessary to ensure balanced gameplay.

Clearly a lot of work went into the presentation of the game, particularly the Planeswalkers. Was it an arduous task making all these stunning artworks come to life in the arena, given the small size of the units?

Using the Unity engine and working closely with the Wizards of the Coast team, we took our time to ensure the artwork stayed true to what Magic players have come to love while still putting our spin on it and bringing our expertise in mobile gaming.

Magic ManaStrike Interview Jace Beleren

Do you plan on adding new Planeswalkers and cards in the future? What kind of timeframe can we expect for content updates?

We are always adding new content to our games and looking for fun ways to keep our games fresh. As you know, we have just launched the game so right now we are focused on providing a great experience and ensuring players enjoy the game. There will be updates coming soon though, so stay tuned.

Do you have plans to take the game into eSports territory?

We aim to make our games as fun as possible for players. There is always a possibility for future esports plans if the demand is there from fans.

Anything else that you would like to add about Magic: ManaStrike?

We are very proud of what we’ve built for players and hope they continue to enjoy the game. And keep in touch. There’s more Magic: ManaStrike to come!

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Nexon Sold a Japanese Subsidiary for 1 Yen

Last week it was announced that Nexon sold a Japanese subsidiary for 1 Yen. For a bit of backstory, in 2012 Nexon purchased a Japanese studio by the name of gloops that was supposed to “accelerate Nexon’s mobile strategy.” It was an all-cash deal worth 36.5 billion Yen. Unfortunately for gloops and Nexon the company then went on to post losses for several years, making them a financial burden to their parent company. That is why last week Nexon sold gloops to GRDrive for 1 Yen.

For those keeping track at home that is $0.009 or €0.008. This is comparable to what it costs the company to print a single page of paper in the MMOGames office. Meaning that the paper this deal is printed on cost more than the deal itself.

Gloops’ latest mobile game, ArkResona will be shut down on January 31st. This calls into question what exactly GRDrive intends to do with gloops. Whatever it is, we are unlikely to hear about it as so far they have been primarily focused on a Japanese audience.

It should also be noted that Nexon is listed on the Tokyo Stock Exchange and there is the potential for this to have an impact on their financials at the end of the quarter or even sooner. While it may be the best thing for Nexon right now, it can’t be easy to see a company go from 36.5 billion Yen to 1 in just 7 years.

 

Source: MMO Culture

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Vikings: War of Clans – City-Building Games Through a Norse Lens

Vikings: War of Clans is a city-building game that follows on the tradition set by Plarium and a few other developers. It’s a game about expanding your realm and fighting for supremacy, but it’s not a groundbreaking design that and doesn’t push the genre forward. However, there are millions of fans of the genre and this is one of the best games that they can try.

I decided to give Vikings: War of Clans a go to discover what is so appealing about the genre. A few hours in and it was easy to see why so many players are hooked to the game.

Vikings War of Clans Bastion

Norse Architect

Vikings: War of Clans is meticulously designed to grab your attention from the outset, beginning with the ease that you can start a game in your browser. The appealing graphics and easy to read user interface contribute to a solid world that is immediately tempting to casual players, with its simple tutorial and initial rewarding sense of progression.

Everything you do nets you some sort of reward; it’s a feeling that keeps you wanting more, as you develop your village and see it come to life. There are plenty of little animations to make it feel lively, with your shiny purple oracle standing out in the middle of the village. The distant snowy peaks are made of a few different graphical layers, adding a nice sense of depth to the bastion. Your troops cheer and train, your little workers are always busy mining and cutting wood, the druids are concocting mysterious potions in their cauldron, and while you may nitpick that the animations are made up of short endless loops, they manage to look good.

Constructing buildings and upgrading them is one of the focus of Vikings: War of Clans and similar strategy games such as Sparta: War of Empires. It’s a satisfying but somewhat repetitive gameplay loop, one that isn’t meant to become your main occupation during the day – this is a game that works best as an alternate way to occupy your journey, as a background task that you’ll check into several times a day to see your progress and unlock further options. It’s like a Tamagotchi of city-building, where you need to take constant care for your village and inhabitants.

Vikings War of Clans Global Map

There are several systems for hero customization, with various skill trees, gear, and more to constantly spend your hard-earned skills on. During the first hours you’ll find yourself clicking away at more notifications than you can stomach, but progress will eventually iron out this kink. After all, it’s not like you are the only player earning all those rewards, you are just another Viking hero in a mad, mad world.

As your village evolves, there is a whole mass of land out there ripe for exploring and conquering. Training troops is crucial, amassing a respectable army that will set out to capture farms, fighting centurions and monsters, all in a bid to get more resources to use with your people. The process is mostly automatic, with the player allocating the troops for the battle and getting a final report about the clash. It’s a tried-and-test formula that is spruced up when it comes to player-versus-player combat, the core of Vikings: War of Clans after the initial hours of introduction to this world.

Ultimately, Vikings: War of Clans goes from casual to hardcore, as your character and village climb experience levels and engage other players. There is a ruthless competitive side to the game, one where certain building upgrades take several weeks to conclude. This is where the wheat is separated from the chaff, with some players unable to withstand the lengthy process of leveling up their hero and village, while others take pride in showing their achievements and power.

Vikings War of Clans Troops

While Vikings: War of Clans is a good choice if you plan on dipping your feet into the city-building genre, Nords: Heroes of the North is a viable alternative. Both games share the Norse mythology theme, albeit Nords does so with a cartoon aesthetic.

These games are designed with extreme care and based on a winning formula, although it’s sometimes difficult to pick the better game from such an assorted offer. While the genre could do with some sort of breakthrough, the existing titles should be more than enough to keep you busy for hours.

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Disney Selling Off FoxNext, Getting Out Of Game Making Entirely

With the recent acquisition of 21st Century Fox by Disney, many of the Fox subsidiaries and IPs have been under a pretty taxing microscope. Alongside all of their movie and animation studios, Fox also had their own game development studio called FoxNext. FoxNext is allegedly on the chopping block currently under Disney’s new supervision. That could lead to a troubling future for their main game, Marvel Strike Force.

According to a report by Bloomberg, the entire decision comes from Disney CEO, Bob Iger. Iger recently made the case that he’d rather Disney get out of the business of making and/or publishing games. The 2016 shut down of toys-to-life game Disney Infinity and the 2017 cancellation of Club Penguin, were just the beginning. He’d just prefer to license out their properties to other studios.

 

What’s Next For FoxNext?

FoxNext’s Marvel Strike Force was among those licensed games, with growing popularity over the past year as a heavy-hitting mobile game. The game plays identically to the also-Disney-licensed EA mobile game, Star Wars Galaxy of Heroes. Of course, that comes complete with Marvel characters, stories, and some changes to the formula on which it is based. With single player and multiplayer alike in the game, it relies on a free to play model and has constant updates and events. 

FoxNext also has other games based on the Fox properties, Aliens and Avatar, in the works. While the Aliens title and details are kept under wraps, Avatar: Pandora Rising’s website has only a quick description. “Experience the striking beauty of Pandora in Avatar: Pandora Rising. Lead a flourishing Na’vi village or build a prosperous RDA mining colony. Collect iconic heroes, troops and resources, build your base, and fight real-time battles. Join the epic battle for survival, save your people and determine the fate of Pandora.”

Alongside Disney getting rid of FoxNext, it’s now currently unsure territory if the mobile developer will be able to keep the licenses they have been working on. With them all Disney owned now, Iger has made it clear that partnerships with other, more established game developers is the way to go. EA still has its Force-choke hold on the Star Wars properties and Square Enix assembling Marvel’s Avengers. So, maybe FoxNext will keep their licenses in the future.

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