The latest update to Black Desert Mobile adds North Mediah, the Ancient Maze, increased drop rates, and Patrigio now carries mystical equipment.
Recently, Black Desert Mobile opened up the North Mediah region for exploration. This is a large landmass with tons of new content and quests to engage in. As part of the celebration, many useful items will drop in the North Mediah region including skill books for ascended characters and abyssal gear. Additionally, the NPC Patrigio will now carry mystical gear and weapons for purchase, and players who don’t meet the silver requirements will be able to haggle with Patrigio.
Finally, the Ancient Maze is a brand new battlefield with five levels. After each level is completed, players can decide whether he or she wants to progress to the next one. As each level is conquered, players will be given special rewards including a new pet. If a player dies during the challenge, they will be left with nothing – so challengers need to progress at their own peril.
Could Riot Games be too late to the party with its take on the digital card game? Legends of Runeterra by and large missed the peak of the genre, which hit its stride with the release of Blizzard’s Hearthstone in 2014. Being bolstered by the unwavering League of Legends star power may not be enough to achieve its lofty goal; is there time to make up for the delay and convince players that Legends of Runeterra is the TCG they have been waiting for?
The answer to this last question is a resounding yes. Riot Games’ mediocre timing may turn out to be Legends of Runeterra’s greatest strength, as they didn’t have to enter a colossal and potentially destructive clash with Hearthstone. This also served another purpose, which was to see where Magic: The Gathering Arena would fit as a potential big-name competitor. The jury is out on this as well, declaring that the latest MTG card game poses no massive threat.
The World in Your Deck | Legends of Runeterra Preview
Riot Games clearly took a long, hard look at the competition and settled for what makes a first-rate digital card game. Legends of Runeterra is a fun game to watch, with a crisp and clean starting board with exactly the right amount of bells and whistles to look good without encumbering the screen. This is the kind of game that is likely to appeal to those who have stayed away from CCGs until now, since everything about it seems poised for perfection. League of Legends fans are in for a treat, as the Champions that they know and love come to life in new and innovative ways, often with a little bit of clever showboating, and they are joined by several new characters. It may be far from original, but this is fan service at its best.
Sure, there are some balance issues that the betas will hopefully iron out, and the in-game menus look simple but are somewhat bland and overcomplicated, when they should go straight to the point – why do I have to go to Collections to delete a deck, instead of having that option in Play as well?
When you and a challenger are facing each other over the board, the slightly warped perspective may take some getting used to, but a few minutes should do the trick. Furthermore, the way that the Legends of Runeterra decks are portrayed is beyond criticism, with crispy clean design and perfectly visible stats that never get into the way of your strategy. I would like to be able to instantly see the attack and health points for the cards that I’m holding, but this is a minor concern that can also be directed at Hearthstone.
The cornerstone of Legends of Runeterra is the use of Champions, faces that you know and love from the MOBA. Prepare yourself to meet Jinx, Braum, Darius, Zed, Lux, Lucian, and others, coming from six regions of Runeterra: Shadow Isles, Ionia, Piltover & Zaun, Demacia, Noxus, and Freljord. You can have up to six Champion cards in your 40-card deck, with the rest being comprised of follower and spell cards. Champions should always be your focus in every match, as they come with valuable stats; furthermore, they can level up by fulfilling a special condition, turning them into devastating gamechangers – for Jinx, having a empty hand is the requirement, while Braum levels up by taking 10 damage. Never ignore Champion cards, as their damage dealing ability and resourcefulness is vital in the hands of a skilled player.
The catch is that Legends of Runeterra gives you a myriad of choices and tactical options, and them callously slaps you on the wrist for being greedy. All those beautiful units and spells are yours for the taking, but under one very succinct condition – you are limited to choosing cards from two regions, and no more than that. Experimenting with Champions and spells is going to take a long time, as every opponent that you face seems to take a different yet effective approach to decks. When you begin to feel comfortable with your selection, another rival comes by and obliterates the masterful strategy that you thought would be effective against every single player in the world. Matches are mostly about skill, but luck also plays a small role in the outcome as the right cards are drawn in the nick of time, especially the all-important fast spells that can turn the tide of a clash.
Elusive Is as Elusive Does | Legends of Runeterra Preview
Ignore the tutorials at your own peril. They may seem intimidating and a couple of them may even stump you, but this is where you’ll get useful info that is otherwise coming at the cost of many defeats. Besides, this is where you earn your first significant set of cards, getting closer to a proper deck. Legends of Runeterra seems fairly generous with its reward track, handing card after card during the tutorial, but also as you face other players. However, there’s a catch – you can only have one active region reward track. This means that the sooner you settle for a consistent and reliable deck, the better you’re going to be at earning new cards from your two preferred regions.
Your goal is to destroy the enemy Nexus using your cards to hit it, providing they aren’t blocked by rival cards. Such a simple approach develops into several layers of complexity, as you learn to deal with the intricacies of card effects such as Overwhelm and Elusive. The latter is particularly worrying, as these cards can only be blocked by another Elusive unit, paving the way for some unflinching Nexus takedowns in case you are not duly prepared.
While it has a lot of catching up to do in terms of player base and content to properly rival Hearthstone, Legends of Runeterra seems to be on the right path. This is a game that is both entertaining to play and to watch, sporting an ambitious competitive tone while remaining within reach for those who have never tried a digital card game before. Riot Games is determined to prove that there’s more to it than League of Legends, and Legends of Runeterra is just the first of many cards that it has up its sleeve.
Netmarble Corp. recently published its fourth quarter earnings for fiscal year 2019 and the results are somewhat unexpected. Netmarble’s quarter four year-over-year revenue growth for 2019 increased by 13.3% but it still experienced a decline of 11% from the previous quarter and a overall net profit decrease of 26.1% for all of 2019.
Normally, when we think of the mobile game industry, the first thing that comes to mind is the explosive growth in recent years, but that appears to be slowing. Netmarble is one of the most prominent developers and publishers of mobile games in the world and has some incredibly high-profile titles like Lineage 2: Revolution, Marvel Future Fight, BTS World, and The King of Fighters Allstar. The company was clearly busy last year with a number of new releases, but clearly expenses outweighed revenue as sales only increased by 7.6% while operating profit decreased by 16.5% and net profit decreased by 26.1%.
The following statement was made by Netmarble Co-CEO Seungwon Lee:
“The launches of our AAA mobile titles such as THE KING OF FIGHTERS ALLSTAR, BTS WORLD, and the continued success of our ongoing titles like Lineage 2: Revolution and MARVEL Contest of Champions, demonstrate our ability to deliver globally acclaimed games year after year. Following Magic: ManaStrike’s worldwide January launch, The Seven Deadly Sins: Grand Cross’ global release in March, and upcoming launches of Blade & Soul Revolution in Asia in Q2 and the global launch of MARVEL Realm of Champions in the first half of 2020, we continue to produce innovative, exciting new titles while supporting our diverse portfolio of world-class, mobile gaming experiences in 2020.”
Magic: ManaStrike is a new way to play Magic: The Gathering on Android and iOS, offering a take on the card game that pushes it closer to games such as Clash Royale and Minion Masters. Following our review and the addicting gameplay that it boasts, we had the opportunity to speak with Kay Kim, the Netmarble US Producer for this game.
In our interview, Kim will talk about how the opportunity to develop Magic: ManaStrike came up, how players are reacting to the game, what is planned for the future, and discusses the possibility of taking the game into eSports territory.
Can you introduce yourself to our readers?
I’m Kay Kim, the Netmarble US producer for Magic: ManaStrike.
How would you describe Magic: ManaStrike to new players?
Magic: ManaStrike takes the Magic: The Gathering franchise and places it in a whole new genre—real-time PVP strategy. Players take the role of a Planeswalker, a powerful character who can summon monsters and spells from their deck to win the battle on a 3D real-time battlefield. Additionally, the Planeswalkers themselves can enter the battlefield. They come equipped with unique special skills which, if used strategically, can turn the tide of battle.
When did you acquire the Magic: The Gathering license, and did you immediately feel that it would be a good fit for the real-time PvP genre, or were other game concepts studied as well?
The original Magic: The Gathering game is a great strategy game with a 26-year history so, when we were approached by Wizards of the Coast to come up with a new gameplay experience for Magic on mobile platforms, we were excited. We realized it would be great to blend the strategy of the core card game with the fun and depth of a Player vs. Player (PvP) battler. We really wanted to bring the characters, creatures, and spells of Magic rendered in full 3D models on mobile.
From there, we worked closely with Wizards of the Coast to make sure it lined up with the rich history of the constantly-expanding Magic multiverse. We believe that the game will appeal to strategy gamers worldwide. It’s easy to pick up, but with a depth of strategy that will pose a challenge to master, all with the incredible characters and lore that Magic: The Gathering offers as a fantasy brand.
How would you convince non-Magic: The Gathering fans to give Magic: ManaStrike a go?
This game is a combination of a fantastic IP with a lot of story behind it, and fun, rewarding gameplay. If you’re new to the Magic: The Gathering franchise, don’t worry! Magic: ManaStrike uses a new gameplay style that will be enjoyable for all players, but stays true to Magic: The Gathering’s roots. You can learn about the different monsters and spells as you play the game, and you can experiment with different Planeswalkers to discover which one is the best fit for you. And along the way, you’ll learn a little bit about their history and personalities.
And of course, you’ll be winning matches, leveling up cards, and getting more and more great rewards.
Many players are comparing the game with Clash Royale. However, I would say that it looks more like Minion Masters. Are you a fan of these games, and if so, how does Magic: ManaStrike improves on them?
At Netmarble, we are gamers first. We play many games across many platforms so we make games we want to play because then we know players will love them too. Magic: ManaStrike allows players to come in and learn the mechanics of the game. As their experience grows, players start to strategize more and become more engrossed in the game. Seasoned players can also come in and enjoy it right away. We feel we’ve created a game nearly anyone can love.
Can you tell us which one is your favorite Planeswalker in Magic: ManaStrike, and why?
Tezzeret is my favorite because of his high versatility in attacks. His basic attack is a huge AoE damage to ground units; when deployed, he summons an additional aerial unit which does an AoE attack as well. Tezzeret’s Gravity Sphere skill is great because it will pull enemies close to an area and stun them for a second. And his funky reggae hairstyle and general appearance look awesome in my opinion.
How is the overall player reaction to game balance, including the game-changing Planeswalker abilities?
Of course, players always have opinions about what is and isn’t working in the game. We have a discord where players actively discuss what they think. And we relay that feedback to the developers. Also, what might seem over- or under-powered early on might be viewed differently later. Regarding Planeswalkers specifically, some powers are more situational than others. Finding the best times and ways to use them can often turn a match around but will often require more strategic thinking.
That being said, we are carefully monitoring the game and will adjust things as necessary to ensure balanced gameplay.
Clearly a lot of work went into the presentation of the game, particularly the Planeswalkers. Was it an arduous task making all these stunning artworks come to life in the arena, given the small size of the units?
Using the Unity engine and working closely with the Wizards of the Coast team, we took our time to ensure the artwork stayed true to what Magic players have come to love while still putting our spin on it and bringing our expertise in mobile gaming.
Do you plan on adding new Planeswalkers and cards in the future? What kind of timeframe can we expect for content updates?
We are always adding new content to our games and looking for fun ways to keep our games fresh. As you know, we have just launched the game so right now we are focused on providing a great experience and ensuring players enjoy the game. There will be updates coming soon though, so stay tuned.
Do you have plans to take the game into eSports territory?
We aim to make our games as fun as possible for players. There is always a possibility for future esports plans if the demand is there from fans.
Anything else that you would like to add about Magic: ManaStrike?
We are very proud of what we’ve built for players and hope they continue to enjoy the game. And keep in touch. There’s more Magic: ManaStrike to come!
Last week it was announced that Nexon sold a Japanese subsidiary for 1 Yen. For a bit of backstory, in 2012 Nexon purchased a Japanese studio by the name of gloops that was supposed to “accelerate Nexon’s mobile strategy.” It was an all-cash deal worth 36.5 billion Yen. Unfortunately for gloops and Nexon the company then went on to post losses for several years, making them a financial burden to their parent company. That is why last week Nexon sold gloops to GRDrive for 1 Yen.
For those keeping track at home that is $0.009 or €0.008. This is comparable to what it costs the company to print a single page of paper in the MMOGames office. Meaning that the paper this deal is printed on cost more than the deal itself.
Gloops’ latest mobile game, ArkResona will be shut down on January 31st. This calls into question what exactly GRDrive intends to do with gloops. Whatever it is, we are unlikely to hear about it as so far they have been primarily focused on a Japanese audience.
It should also be noted that Nexon is listed on the Tokyo Stock Exchange and there is the potential for this to have an impact on their financials at the end of the quarter or even sooner. While it may be the best thing for Nexon right now, it can’t be easy to see a company go from 36.5 billion Yen to 1 in just 7 years.
Vikings: War of Clans is a city-building game that follows on the tradition set by Plarium and a few other developers. It’s a game about expanding your realm and fighting for supremacy, but it’s not a groundbreaking design that and doesn’t push the genre forward. However, there are millions of fans of the genre and this is one of the best games that they can try.
I decided to give Vikings: War of Clans a go to discover what is so appealing about the genre. A few hours in and it was easy to see why so many players are hooked to the game.
Vikings: War of Clans is meticulously designed to grab your attention from the outset, beginning with the ease that you can start a game in your browser. The appealing graphics and easy to read user interface contribute to a solid world that is immediately tempting to casual players, with its simple tutorial and initial rewarding sense of progression.
Everything you do nets you some sort of reward; it’s a feeling that keeps you wanting more, as you develop your village and see it come to life. There are plenty of little animations to make it feel lively, with your shiny purple oracle standing out in the middle of the village. The distant snowy peaks are made of a few different graphical layers, adding a nice sense of depth to the bastion. Your troops cheer and train, your little workers are always busy mining and cutting wood, the druids are concocting mysterious potions in their cauldron, and while you may nitpick that the animations are made up of short endless loops, they manage to look good.
Constructing buildings and upgrading them is one of the focus of Vikings: War of Clans and similar strategy games such as Sparta: War of Empires. It’s a satisfying but somewhat repetitive gameplay loop, one that isn’t meant to become your main occupation during the day – this is a game that works best as an alternate way to occupy your journey, as a background task that you’ll check into several times a day to see your progress and unlock further options. It’s like a Tamagotchi of city-building, where you need to take constant care for your village and inhabitants.
There are several systems for hero customization, with various skill trees, gear, and more to constantly spend your hard-earned skills on. During the first hours you’ll find yourself clicking away at more notifications than you can stomach, but progress will eventually iron out this kink. After all, it’s not like you are the only player earning all those rewards, you are just another Viking hero in a mad, mad world.
As your village evolves, there is a whole mass of land out there ripe for exploring and conquering. Training troops is crucial, amassing a respectable army that will set out to capture farms, fighting centurions and monsters, all in a bid to get more resources to use with your people. The process is mostly automatic, with the player allocating the troops for the battle and getting a final report about the clash. It’s a tried-and-test formula that is spruced up when it comes to player-versus-player combat, the core of Vikings: War of Clans after the initial hours of introduction to this world.
Ultimately, Vikings: War of Clans goes from casual to hardcore, as your character and village climb experience levels and engage other players. There is a ruthless competitive side to the game, one where certain building upgrades take several weeks to conclude. This is where the wheat is separated from the chaff, with some players unable to withstand the lengthy process of leveling up their hero and village, while others take pride in showing their achievements and power.
While Vikings: War of Clans is a good choice if you plan on dipping your feet into the city-building genre, Nords: Heroes of the North is a viable alternative. Both games share the Norse mythology theme, albeit Nords does so with a cartoon aesthetic.
These games are designed with extreme care and based on a winning formula, although it’s sometimes difficult to pick the better game from such an assorted offer. While the genre could do with some sort of breakthrough, the existing titles should be more than enough to keep you busy for hours.
With the recent acquisition of 21st Century Fox by Disney, many of the Fox subsidiaries and IPs have been under a pretty taxing microscope. Alongside all of their movie and animation studios, Fox also had their own game development studio called FoxNext. FoxNext is allegedly on the chopping block currently under Disney’s new supervision. That could lead to a troubling future for their main game, Marvel Strike Force.
FoxNext’s Marvel Strike Force was among those licensed games, with growing popularity over the past year as a heavy-hitting mobile game. The game plays identically to the also-Disney-licensed EA mobile game, Star Wars Galaxy of Heroes. Of course, that comes complete with Marvel characters, stories, and some changes to the formula on which it is based. With single player and multiplayer alike in the game, it relies on a free to play model and has constant updates and events.
FoxNext also has other games based on the Fox properties, Aliens and Avatar, in the works. While the Aliens title and details are kept under wraps, Avatar: Pandora Rising’s website has only a quick description. “Experience the striking beauty of Pandora in Avatar: Pandora Rising. Lead a flourishing Na’vi village or build a prosperous RDA mining colony. Collect iconic heroes, troops and resources, build your base, and fight real-time battles. Join the epic battle for survival, save your people and determine the fate of Pandora.”
Alongside Disney getting rid of FoxNext, it’s now currently unsure territory if the mobile developer will be able to keep the licenses they have been working on. With them all Disney owned now, Iger has made it clear that partnerships with other, more established game developers is the way to go. EA still has its Force-choke hold on the Star Wars properties and Square Enix assembling Marvel’s Avengers. So, maybe FoxNext will keep their licenses in the future.
Today Perfect World Mobile launched in 120 countries around the world. The game is the mobile re-imagining of the classic MMORPG. Before it launched more than 1 million people pre-registered their interest.
While this is being called a global launch there are actually some restrictions on who has access to this global server. The following countries are blocked from what is being called the North American version:
Russia and CIS
This list isn’t really all that surprising at all really. When it comes to global releases of games they rarely include Japan, China, or South Korea. Each of them typically have their own release. This can often be said of Russia as well. In China, Perfect World Mobile shot up to the number 2 spot on the App Store within 5 hours of its launch. While the most recent update has received 2.6 million downloads within the first 12 hours of its release.
It will be interesting to see if the game makes Superdata’s top 10 mobile games list for the month when the one for September is released in October. Tencent’s Honour of Kings, Arena of Valor in the West has dominated the top spot in the charts for most of the year and it was the highest-grossing mobile game in 2018. Pokemon Go bounces between second and third place month to month. The 7-year-old Clash of Clans is still in the mobile top 10 list every month as well. So there’s a lot of opportunity for Perfect World Mobile to work its way into the monthly top 10.
Pokemon has been one of my favorite fandoms for well over two-thirds of my life. I was only ten when the original Pokemon Red and Pokemon Blue were released and it was unlike anything I had ever played before. I was instantly hooked to the adventure, the mechanics, and the phenomenon that came from it. I vividly remember facing off against the horrible Team Rocket for the very first time at Mt. Moon. Eventually, I took them on at the Silph Co. building and their own hideout, then one last epic battle against their boss to take away the Earth Badge and head toward Victory Road. That’s why Team GO Rocket in the smash-hit mobile game, Pokemon Go, is such a fantastic entry for longtime fans of the franchise.
Prepare For Trouble, Make It Double!
For the uninitiated, Team Rocket, in the mainline games, is an evil organization hellbent on stealing Pokemon and causing havoc. Led by the devious gangster Giovanni, they cause trouble all in the name of more power and money. Giovanni, himself, is (during the events of the original games) the leader of the Viridian City Gym, making him the final Gym Leader before hitting up the Elite Four. It’s even alluded to that they had something to do with the creation of the genetic powerhouse, Mewtwo, which was confirmed in the anime and other media. Team Rocket became an iconic part of the Pokemon franchise and even my mom knows who they are, partially due to ten-year-old me playing the games all those years ago.
Pictured: Not Twerps, clearly. (Source: Pokemon Let’s Go! Pikachu and Eevee trailer, TPCi)
Unlike some of the evil organizations across Pokemon games, Rocket shows their ugly face more than once in the series. In the direct sequel games to the first generation, Pokemon Gold and Pokemon Silver featured them as the primary threat. There, they caused mass evolution of Magikarp, cut off Slowpoke tails to sell as a delicacy, and generally caused trouble on their path to find their missing leader. By the 7th Generation, Giovanni had figured out how to travel through the multiverse, where he collected alternate versions of other “Team” leaders that had defeated the protagonist in each of their respective dimensions. At that point, Team Rainbow Rocket was the post-game threat, which ended in Giovanni threatening to return yet again.
That’s where it left off and may have hinted at what came next, with Giovanni’s final words in Pokemon Ultra Sun and Pokemon Ultra Moon, “Now…what new world shall I unleash my evil schemes upon…?”
Team Rocket Comes To Pokemon Go!
Let’s cut to the real world and the incredibly successful Pokemon Go mobile game. Catching Pokemon while traveling around the real world, battling, trading, and completing research quests is just usual fare. After three years of constant events, the very loose lore of the game sometimes throws the players a bone. This time, it all started at the “Pokemon GO Fest” in Dortmund, Germany. An ominous familiar black hot air balloon sporting a giant red “R” was seen during the event. Players and fans knew something bigger was coming.
Sure enough, they did. Lasting for a day initially, some Pokestops were discolored. Upon approaching them, they’d turn black instead of the usual blue and have that classic red “R” up top. Spinning it would do something new, however. Instead of just gaining a few new items and moving on, a Rocket Grunt would attack you, starting an actual battle. After the tough battle, the first Pokemon they’d have used was available to catch using premier balls, not unlike catching a raid Pokemon. But, something was off about these Pokemon. They emit a dark aura around them because they’re Shadow Pokemon!
Old School Fans Would Know Shadow Pokemon
Delving back a bit into the history of old Pokemon games, you’ll find Pokemon Colosseum and Pokemon XD: Gale of Darkness. During those games, the evil Team Cipher created a process that removes emotion from Pokemon to harness their fighting spirit. Players can catch Shadow Pokemon and “purify” them. Aside from a Shadow Mewtwo appearing in the Nintendo Wii U and Switch game, Pokken Tournament, this type of mechanic hasn’t really appeared outside the third generation era.
From the shadows, Dratini! (Source: Pokemon GO)
Of note, the Japanese version of Shadow Pokemon in prior entries is referred to as “Dark Pokemon.” Meanwhile, the Japanese version for Pokemon Go still refers to them as “Shadow” in the prefix. Anyone old enough to remember the original Team Rocket expansion of the Pokemon Trading Card Game will remember cards like “Dark Gyarados” and “Dark Raichu,” which can back up the thought process that “Dark” and “Shadow” are considered one in the same.
Team GO Rocket Blasts Off!
So, that event lasted all of a single day, going away in a flash. Within a few days, the dastardly Team Rocket was showing up in New York City for a big take over of Pokestops. After several hours, they were “defeated,” only to drop more hints at a more widespread take over set for two days later. They’re relentless! All of Pokemon Go’s Twitter and social media went into black out and Team Rocket took “control.” Giovanni stepped forward with a new team name: Team GO Rocket! He even alluded to his final line in Pokemon Ultra Sun and Pokemon Ultra Moon. They took control of all Pokestops for an hour on a set day. As quickly as they came, they were defeated yet again, with threats of a potential return. But, are they gone for good? Unlikely.
Pokestop right there! (Source: Pokemon Go)
Where Will This Lead?
Team GO Rocket Pokestops now have the in-game “Hero” medal tied to defeating them. It’s clear that Pokemon Go players now have a force to take head on. With the ability to purchase both Team Rocket and Team Rainbow Rocket’s attire for your avatar to wear, I wonder if we’ll have the ability to join them one day.
I recall the end of Nugget Bridge during the original Pokemon games, where the final opponent turned out to be a Rocket Grunt. He asks if you want to JOIN them! Maybe this is our chance! Probably not. But, in this world, who knows? Could we see the infamous Jessie and James hop to Pokemon Go? Will we get Slowpoke without tails as an event? Could we see Team GO Rainbow Rocket emerge eventually and have us face off against other notorious Team leaders? I guess we’ll just have to wait and see what Team GO Rocket and the Pokemon Go team has up their sleeves next.
Have you ever wished you were in a game populated solely with catgirls and boys? If you said yes, you’re in luck and I’m not just talking about City of Heroes’ Pocket D nightclub. No, I’m talking about the mobile MMORPG Sword Cat Online. In Sword Cat Online everyone plays as a cat hero made in a cute cartoonish art style.
One thing that makes Sword Cat Online stand out is that it is designed to be played with just your thumbs, allowing you to hold your phone in a more natural way as you play. It also boasts full social features like clans, chat, a PvP Arena, and World Boss co-op. It also has a single-player campaign with hundreds of stages.
Because of the anime style fighting scenes, the developers do stress that Sword Cat Online is really only recommended for those ages 12 and up.
The game is available exclusively on Google Play, sorry iPhone users. To celebrate the launch of the game all new players can use the code “scofun19” to receive a free cat hero and 300 gems in game. This code does have a limited quantity though so it is recommended that you redeem it right away. You can find more opportunities to win prizes and get more information about the game on their official Facebook page.
Also, be sure to check out the trailer for the game below.