Mounts Are Coming to Conan Exiles This Week

Mounts are coming to Conan Exiles this week according to a forum post made by Funcom Community Manager Jens Erik. The forum post gives the release date of Thursday, December 5th for all platforms. Along with mounts there will be mounted combat and the Riders of Hyboria Pack.

With the new mount system, you will be able to breed and train your horses before riding them into battle while wielding a one-handed weapon. This includes the new weapon archetype, Lances. This new weapon type can only be used while mounted but do very high damage while you’re mounted. In fact, damage from lances increases by the movement speed of the mounted player. New equipment and building placements will be included to help you with your horse training including saddles and stables. You’ll be able to find foals (baby horses) in various locations around the world which you can pick up and put in a stable. Help them grow big and strong by feeding them and before you know it you’ll have your own rideable horse.

You’ll also be able to bring your mount with you in the new Follower Leveling System. This will allow you to level up your mount as well as your Thralls and Pets through combat just like you level yourself. Followers are granted stat-points which are automatically distributed through a weighted system. Along with this you’ll finally be able to name your Thralls. This is a feature that has been requested for a long time now.

This patch will also introduce improved trebuchet mechanics and a number of other quality of life features. It includes new dodge-roll mechanics, momentum-based character movement, combat balancing, and squishing bugs.

If you want to read all of the patch notes, they are quite extensive you can find them in the link below.

 

Source: Funcom Official Forums

The post Mounts Are Coming to Conan Exiles This Week appeared first on MMOGames.com.

WoW Wednesday: The Brewfest Bash!

Celebrated by both the Horde and the Alliance, the Brewfest is a time to enjoy the fermented fruits of the harvest: pretzels, cheese, and of course BOOZE! The competing breweries all come together outside of all the major cities in a bid to outdo each other with their special meads, ales and beers. Brave adventurers are invited to sit back, take a pull, and sample the finest wares these brewers have to offer. Based on the real-life Oktoberfest, Brewfest brings the wildest companies in Azeroth to a near month-long event of fellowship and drinking.

Originally fostered by none other than Chen Stormstout, the famous Pandaren Brewmaster challenged the Thunderbrew Distillery to a drinking contest. After having been recommended his brew time and time again, the Pandaren had finally had enough and was dead-set on discovering who was TRULY the best. After nearly drinking themselves into a coma, and still in debate over who’s brew was superior, they decided to host a contest in Dun Murough for all dwarves to decide. Whining his way into the contest, the Dark Iron brewer Coren Direbrew received a measly two votes while the other two stayed neck in neck. In his anger, the Dark Irons attacked the site and were driven away (and uninvited). After winning, Thunderbrew began to host the festival annually (with some aggression from the Dark Irons), and it has since expanded. Even now, Brewfest holds appeal among all the races of Azeroth who celebrate both Azerothian and Draeneic brewing culture through the newly rediscovered Mag’har Orcs.


Brewfest’s main currency are Brewfest Prize Tokens, awarded by completing events tied to the holiday such as Ram-Racing and assisting the brew stands. Players can participate in these challenges, and the holiday in general, just outside of Orgrimmar and Ironforge. Keep in mind, both stations are there for their factions specifically so encroaching upon them may result in your opposite-faction character getting mugged rather roughly!

Players can participate daily in taking on Coren Direbrew in Blackrock Depths. The infamous Dark Iron overlord plots with his mug-mashing minions to disrupt the Brewfest, hoarding his few tokens from the original brewfest! Players who can access the Dungeon Finder can queue up once daily to receive rewards. Those at maximum level can receive item level 395 gear from the daily Keg-Shaped Treasure Chest. Players level 110+, however, can receive the ultra-rare items of the season including the Tremendous Tankard O’ Terror and the two seasonal mounts. The Great Brewfest Kodo and the Swift Brewfest Ram both award the feat of strength A Brew-FAST Mount.

The meta-achievement for Brewfest is the Brewmaster, certainly a fitting title for any monk out there. It’s a requirement for the meta What a Long, Strange Trip It’s Been. This is one of the shortest world event lists, despite the length of the holiday. However, due to the high cost (especially for EU players) it’s recommended to grind out your required items across two characters for the initial Brewfest tokens. To complete the Brewmaster achievement you’ll need 400 Brewfest Prize Tokens for EU players, and 200 for other regional players. There are, however, an incredible plethora of toys and transmog especially for those Roleplayers who enjoy a little drink in their adventures.


Players can receive Brewfest Prize Tokens through a number of ways. Players will earn a significant amount by picking up the starting quests from revelers in their capital cities and following them to their Brewfest grounds. Defeating Coren Direbrew will net roughly ten tokens per day, with another twenty five coming from daily events. Players can also ferry brew kegs on a Racing Ram through the quest Daily Ram Race. Choosing the quest will allow players to ride a ram for 4 minutes to ferry the kegs in question. Completing a trip rewards both 2 Brewfest Prize Tokens and adding 30 seconds to your Ram Buff. You can do this as many times as you like, though the maximum recorded time is at most 15 minutes.

We break down the needed achievements for your title below:

The Brewfest Diet requires you to sample all of the available foods from the Brewfest vendors. However, in order to sample some of the higher end your character must be at least level 65.

Brew of the Month is completed by joining the titular Brew of the Month Club! This club will mail you new samples of liquor monthly, most with strange effects. While another achievement, Brew of the Year, requires you to receive each of the 12 liquors and sample them, this one only requires you to join it. This can be completed by purchasing a “Brew of the Month Club” Membership Form from one of the holiday vendors in the Brewfest Camps for 200 Brewfest Prize Tokens. If you like what you get monthly, you can purchase more from one of the brew vendors located in Orgrimmar or Ironforge!

World of Warcraft Brewfest
Direbrewfest is perhaps the easiest achievement to complete on this list. Simply queue up and kill Coren Direbrew in the Blackrock Depths!

Does Your Wolpertinger Linger? requires players to complete the introductory quests and obtain their Wolpertinger’s Tankard. EU Players will have a tougher time completing this than their US counterparts; due to a piece of EU legislation, Activision-Blizzard had to pull the original quests regarding it. Now players will need to purchase their pet from the vendors for 200 Brewfest Prize Tokens. Purchasing the pet off of the Auction House WILL NOT fulfill the achievement, you must get it from using the Wolpertinger’s Tankard.

Have Keg, Will Travel will require you to ride some version of the Brewfest Mount outside of your main daily quests. This can be done in a plethora of manners, the first and most obvious being the mythical Grand Brewfest Kodo or Swift Brewfest Ram from Coren Direbrew! Those who completed the Brewfest in 2007 and had their hand stamped can also get the original Brewfest Ram and use that to complete the achievement. Players not so lucky can purchase Fresh Brewfest Hops for 2 tokens which will turn your mount into something more festive.

The post WoW Wednesday: The Brewfest Bash! appeared first on MMOGames.com.

WoW Wednesday: Recruit-A-Failure

Blizzard has had several large paradigm shifts in its business revenue schemes over the last few years. While some players attribute this to their buyout by Activision, Inc., and the subsequent change to Activision-Blizzard, Inc., others see it more as a change in this particular genre of our Video Game Industry. It’s hard to find an MMORPG that, whether or not it is a free-to-play MMO, has incorporated some level of what we now refer to as Microtransactions; costs outside of the base-game or expansion sets that players pay to unlock further content. Sometimes it’s as simple as a cosmetic mount, or skin. Other times it is indeed quite a large chunk of content.

The origins of Microtransactions in the Games Industry are hard to pin point. Some historians claim the idea bled off of Expansion Sets, extra developed content that now several games such as Warframe include in free updates. Others believe that, like the Free-To-Play game formula, were generated by the Mobile and Indie market to offer alternative revenue streams. Since its popularization, major game development studios and publishing branches, such as Gearbox Publishing and Gearbox Entertainment, have focused on targeting these microtransactions on the low percentile of its audience. Namely, customers with a high amount of capital, willing to invest more money into their favorite games. The popular term among industry executives for these individuals is the term, ‘Whales.’

Activision-Blizzard and Blizzard Entertainment have both experimented in this field several times before. Beginning with character services, such as recustomization or server transfers, it was relatively benign. Most (in)famously these days, the in-game shop which originated in Cataclysm is seen as the most egregious sin. While originally it contained pets and some mounts based on tested skeletons, these days the store updates itself with skins and creatures that are not obtainable by any means in game. Even if they use a previously released skeleton or model-rigging. The two most popular references to this are the newly released Sylvarian Dreamer mount and the Swift Windsteed mount introduced in Mists of Pandaria.

“[She] fell asleep on her brush, and dreamed of painting a beautiful feathered dragon. Her artwork lept from the page, and when she awoke, she found it sleeping gently beside her.” – Sylvarian Dreamer Mount Journal Entry

Unsurprisingly, microtransactions have become the main source of revenue for much of the Games Industry. Activision-Blizzard is no exception to this rule, as several insiders reported to multiple YouTuber Reporters such as Bellular and Taelisan and Evital that microtransactions are the company’s main revenue stream. Subscriptions overall have gone down over the years, even with the release of WoW Classic which has broken several records both in terms of subscriptions and internet interest. With the overall unsuccessful post-launch of Battle for Azeroth and multiple leaks in the Warcraft community about a future expansion, the hype is real for the next step in the story of Azeroth. It makes sense to want to increase subscriber numbers prior to the announcement of a new expansion, which could happen as early as Blizzcon 2019 in hopes of retaining those players with the promise of new things on the horizon.

Enter the Recruit-a-Friend program. World of Warcraft veterans will remember this program’s inception during Wrath of the Lich King as Blizzard’s response to dwindling subscription numbers. Designed to incentivize players to bring their friends into Azeroth, the RaF and Scroll of Resurrection programs gave players a referable link to send to their friends. Journeying together, players initially had the ability to summon their friends to their location, grant each other levels between 1 and 60, as well as have a 200% experience bonus. After their recruited friend had purchased three months of game time, the recruiting player could then choose one of several cosmetic rewards, either a mount or a pet. Over the years this collection grew further and further, and each time the RaF program dwindled in interest, Blizzard reworked it and relaunched.

This, all in all, was a good idea even after some well needed nerfs to the experience boost. I myself have coerced several of my friends to tour Azeroth with me when I was younger and reaped the rewards from it. The freedom to pick and choose what rewards you would like, such as the Emerald Hippogryph or the Cindermane Charger, gave the program something that felt optional and fun. These days I’ve also participated in the RaF program for convenience sake; having had to make my main account on the EU servers for personal reasons, I cannot purchase WoW tokens or engage in some character services with my Physical Canadian Address. As such, I can ‘recruit’ a new account, do as I wish, and reap the rewards afterwards. Other people I’ve recruited, such as younger friends, don’t feel indebted to stay for my rewards if they don’t get attached to the game after hitting max level and experiencing the content.

You can’t get much higher than the Cindermane Charger…

On June 11, 2019, Activision-Blizzard announced that the current incarnation of the Recruit-a-Friend program would come to an end. It’s hard to imagine why; after all, have you really even thought of this system before reading the headline of this article?

Yesterday, Blizzard announced its return. It was, if you look outside of the WoWhead forums, not received very well.

“I just hate how WoW is the only MMORPG that doesn’t seem to give a c*** about their veteran players.” – Nox-Executus(US)

Reintroducing several old systems, such as the experience increase of 50% when in a group and the Friend-to-Friend Summoning, this new system allows you to link your account with up to 10 friends. It also reintroduced aspects of the Scroll of Resurrection system, allowing you to recruit veteran players who haven’t had game time on their account for two years. This, on the surface, is an excellent idea when you couple it with World of Warcraft’s upcoming Party Sync feature. Using party sync, everyone becomes aligned to the same quest state, phase and level. Maximum level players who are down-leveled can earn rewards that scale up to their current level while playing with their newer friends.

I don’t think I really need to capitulate on how good of an idea this is on the surface. Say, as a veteran player, I recruit a friend who has never been through Azeroth. I, however, don’t feel like making a level one character to grind to maximum level, but with the new Heritage Armor system introduced with Allied Races, I could make a Highmountain Tauren Druid, Party Sync to my friend’s level and location, and play with them until we both reach maximum level. They get to experience Azeroth, I get to earn my own extra rewards and there is incentivized participation for everybody.

Then we come to the crux of the problem with this new Recruit-a-Friend system. As before, there are rewards to be had for bringing players into Azeroth. As a bonus, these rewards are cumulative, meaning that the more players I bring in, the more their overall game-time counts towards them. If Friend One only purchases one month before giving up, Friend Two may buy two more and get me that reward I want. The problem however, much like the current endgame, falls ultimately to a lack of player choice.

All of the rewards you see through the program’s new media presentation are attainable. However, they are only obtainable in a linear fashion, much like the current Player vs. Player Honor System.

Say Friend One buys a month of game time every month. Here’s what the breakdown looks like.

“The more friends you invite, the faster you’ll earn the rewards…” – Official Post

You are not misreading that. Every month or so you get a new reward, but it might most certainly not be the reward you want. Whereas in the previous system players got a free month of game time after Friend One purchased his first month, we don’t even get that much now. If we wanted a particular mount or pet, we also don’t get that now. While there are two mounts to get, you’ll be waiting three and six months for your two-person ground mount and two person flying mount respectively. If you wanted the cosmetic rewards for your character’s transmog you’ll be visiting the Ethereal Transmogrifiers at six, seven, ten and twelve months respectively. Even the system’s new title, and perhaps least appealing thing in the whole partition, is a four-month waiting period.

Now, to be fair, this is a cumulative system. You could either retain one friend for twelve months to unlock everything (including four free months of game time), or you could invite twelve friends who only have to pay for one month each. Each three months after the initial twelve your friends pay for you also get an additional month of free game time. The rewards just keep on giving!

If you are a veteran of Warcraft, or even just an adult player, you may have noticed a fundamental problem here. Most of us have either already recruited all of our real-life friends, or our friends simply do not have the time for Warcraft. I myself have fallen into a hole in that regard; even writing this weekly column takes up more of my time than I’d like! Working a job, pursuing other needs, or even just enjoying other hobbies stops us from getting more people into Azeroth. That’s simply a fundamental fact of life.

Now, what if, perhaps we wanted to look at doing what we did with the old RAF system? As I said above, on top of purchasing microtranscations from Activision-Blizzard in the past, I’ve also self-purchased the RaF program for other uses. Plenty of people multi-box their retail copies, others like to have two windows for multiple characters. If we calculate the total cost at the cheapest subscription rates that’s approximately $156 USD. Now, of course, in saying that, that isn’t all up front either; you can no longer purchase year-long subscriptions and instead can only buy 6-month recurring subscriptions. That means that even if you had the money up front, you’d still need to wait six months to claim ALL of your rewards if you only wanted to use ONE alt account.

The new RAF UI to manage your friends, invites and rewards.

What about using WoW Tokens? Now with the WoW Tokens, players can simply purchase their game-time by spending gold on the Auction House. Weighing out the prices on this aren’t too much better either; players who want to skip the time will be paying anywhere from 50,000 to 300,000 per month for game time. The average cost for a whole year through this system is 1.7 million gold, and that’s a conservative estimate. EU Players on average would need to spend 2.2 million to make the difference for their higher server economies.

For obvious reasons, this isn’t an overall positive system if you were recruiting friends or self-purchasing. Even if we wanted to skirt the obvious terrible additions (I’m looking at you, monkey), and touch the first tangible and ‘new’ reward, a reward not based on any other rigging in-game, the Stinging Sands will take you six months. And THAT is not even assured to be an entirely new effect as several of Battle for Azeroth’s effects have used assets from as early as Cataclysm. Even if we don’t account for that, it means you’ll be waiting ten months for a BACKPACK.

‘Why’ is perhaps the easiest question to ask when it comes to this new system. With its heavy lean to the Archaeology and Exploring themes among the various rewards, why weren’t some of these ideas incumbent to Warcraft’s most under-utilized profession, Archaeology? Ever since initial high-level rewards were attached to powerful end-game items in Cataclysm, interest in the profession has been dreadfully low. Why not introduce these rewards into a massive time-sink system, and come up with new rewards?

“Look the part of a grizzled outdoorsperson with this rugged appearance.” – Renowned Explorer’s Attire Description

In a segue to that notion, why not attack the Recruit-a-Friend system to the In-Game Store? Each month you can simply choose a reward from the in-game store. This incentivizes both those who want to recruit friends as well as those who use RaF for personal use; a subscription is certainly far less than a store mount. While the store is negatively perceived overall throughout the community, it would have encouraged some of the rewards through the storefront while allowing those who selectively wanted to purchase them another method of getting them. It wouldn’t even be the first time in recent memory they’ve done such a thing, including their 15th anniversary Collector’s-Only mounts, the Alabaster Thunderwing and Stormtalon.

Consequently, why not a cross-over promotion with one of Blizzard’s other titles? It’s occurred several times before with the launch of Hearthstone, the release of Diablo III, and a still-ongoing promotion with Heroes of the Storm rewarding a battle-pet for reaching level 25 in the company’s slowly suiciding MOBA. With the largely ignored launch of its card-game’s newest expansion Saviors of Uldum, an adventure featuring several tomb-delving members of the Explorer’s League, this was a prime opportunity to include some of these items in an event to generate interest.

The real question we should be asking, is who does this hurt? Clearly, on a surface level, reintroducing such an unfriendly version of the Recruit-a-Friend system doesn’t really injure anyone currently playing. At least anyone who hasn’t been playing for a serious amount of time. Directly, this impacts anyone who joined from June 11th, until whenever the new system is introduced. While there are small outliers who will feel the effects, such as spouses and siblings, this will disproportionally affect players returning for Classic.

With the intent of a subscription carrying both the ability to play the Live and Classic versions of World of Warcraft, every single player who resubbed to play the Vanilla callback can no longer participate in the program. As veteran accounts can only be recruited if they are dormant for two years, every current Classic player who rejoined to experiment with their friends is, quite frankly, dang out of luck. Even if five percent of total viewers on Twitch’s record-breaking release were already subscribed or resubscribed to play, that’s 305,000 players disqualified from the program.

Imagine being a player in this line and still getting screwed by not waiting long enough.

This also negatively effects Blizzard’s own internal design teams and concepts. While this has been a point long argued about the storefront’s premium models, this now transcends to older design concepts that were scrapped. In the press-release for Warlords of Draenor, it was teased that players would receive class-specific appearance items. These would be equippable like the Relics from Vanilla of yore, minus the additional stats. This system was quietly shuffled away and thought to be cancelled, which as the new Renowned Explorer’s Rucksack shows, is confirmed. After all, if it’s just a transmog for your cloak, why would we need a new cosmetic system?

Ironically, or not so ironically, we now have to also talk about another group that most main-game players do not often think about. This system’s rewards also negatively effect Roleplayers, who have popularly asked for several of these items for a number of years. Despite how often this community is overlooked and how often several systems, including sharding and War Mode, have divided and split them apart again and again, they did get one small win with the last expansion. The Wardrobe and Ensemble features carried over from popular addons such as MogIt, centralized transmogrification appearances and introduced new equipment sets for players to achieve with another gameplay outside the main endgame. While this was universally lauded, the roleplay community, who often rely on props and cosmetic tools for their enjoyment, took to it like a swarm. Gating cosmetic content, even if it’s purely cosmetic, restricts their ability to enjoy their specific edge of the gameplay.

It’s clear that the timing on the new Recruit-a-Friend is targeted. Avoiding the game’s major uptick with the release of Classic by such a wide margin of time, nearly a month, is a clear deliberate tactic. In their attempt to maximize sales figures and revenue, Activision-Blizzard has continued to inconvenience a wider portion of their player base. At this point, its hard to be surprised with the company. From Overwatch’s lootboxes, to Heroes of the Storm’s cancelled e-sport circuit, to even the horrible treadmill of Warcraft’s current end game and entire expansion, the writing’s been on the wall for months.

If there’s a cheap and easy way to make extra money, even if it challenges the loyalty of their player base, Activision-Blizzard will take it. Perhaps we need to start Recruiting-a-Friend to look at other, greener pastures in the industry.

The post WoW Wednesday: Recruit-A-Failure appeared first on MMOGames.com.

WoW Wednesday: The Mounts of 8.2

With the Rise of Azshara and the unveiling of Nazjatar comes a slew of new, unique, and unlockable mounts for players to collect. While some share skeletons with older mount types and systems, most are built off of new model riggings. This week we thought we would give you a written step by step guide to all 29 new mounts from Nazjatar and Mechagon. Some may be more difficult to obtain than others, but all will help contribute to your totals for those elusive mount achievements, including Lord of the Reins.

Wonderful Wings

Now that Patch 8.2 has gone live, Pathfinder Part 2 is finally available. Much like the Pathfinder systems from Legion, Pathfinder Part 2 is a two-part achievement series to unlock flying in the expansion. Part One will require you to hit Revered with all starting Battle for Azeroth factions, explore both Kul Tiras and Zandalar, and complete your level 110 to 120 storylines in all three zones along with certain steps in the War Campaign. With it, Players gain a large speed increase while mounted.

Part 2, thankfully, is far more forgiving. Like Part One, it requires you to completely explore both Nazjatar and Mechagon, as well as hit Revered with both the Rustbolt Resistance and your native Nazjatar faction. As revered is required for several class’ Heart of Azeroth essences, this is a particularly good grind to prioritize for the multiple rewards. Upon completing Pathfinder Part 2 not only will you unlock flying in Battle for Azeroth zones, but you will also receive the Wonderwing 2.0 mount.

“Don’t ask what happened to the first one — Mechagon Technology is still Gnome technology!”

Shops, Shops, Shops

Despite player distaste across the board, there are several new mounts currently available in Blizzard Store promotions.

The first, the Sylverian Dreamer, was available with a World of Warcraft’s 6-month subscription promotion last month, but is still currently available in the store for $25 USD. Based on the old Netherwing Drake model rig, the Sylverian is an absolutely beautiful mount with a soft radiant effect across its wings.

Tied to the 15th Anniversary Collector’s Editions, the Alabaster Thunderwing and Alabaster Stormtalon mounts are now also available in the Blizzard Store for the Horde and Alliance factions respectively. While both are packaged together for $25 USD, only one mount is available per faction. With no word in sight on if the Physical Collector’s pre-orders (which somehow impossibly sold out in 5 minutes the first time) will be restocked prior to the 15th anniversary. This may be the only way to enjoy one of the rewards outside of paying an additional $300 on Ebay to one of several scalpers.

 

“[She] fell asleep on her brush, and dreamed of painting a beautiful feathered dragon. Her artwork lept from the page, and when she awoke, she found it sleeping gently beside her.”

Old Factions, New Looks

With some disquiet about a lack of Paragon mounts in Patch 8.1, Blizzard has introduced several new mount variants that have appeared in Battle for Azeroth’s older factions. For the Horde, the Voldunai, Zandalari Empire and Talanji’s Expedition have new Pterrodax mounts based on the flight master’s mounts in the zone, with the Spectral Terrorwing being a completely unique ghost-mount. For the Alliance, the Order of Embers, Proudmoore Admiralty and Storm’s Wake all have new Epic Gryphons for you, based on the flight master’s mounts in the zone. All have armor relatively colored to their faction, making them excellent selections for roleplayers. Each mount costs 90’000 gold in-game, but faction discounts apply; by exalted you’ll only be paying one-tenth the amount.

Carved Out in Combat

Numerous Player vs. Player rewards have returned with Battle for Azeroth Season 3, dubbed ‘Notorious.’ The first, and the one most rated PvP players will achieve, is the Vicious War Basilisk mount. While shared account-wide, it possesses unique armor designs for each faction, matching plate armor designs from Season 1. Progression in achieving this mount, as well as subsequent Vicious Saddles, is based on personal rating progression throughout the season. Winning matches with 1400 rating or higher will fill certain amounts of your mount bar; 2v2 Arena Wins will fill 0.5% of your bar, 3v3 Arena Wins 1% and Rated Battleground will fill roughly 3%.

“Its breath is worse than its bite.”

For those looking to achieve the more prestigious Gladiator titles, this season’s Gladiator mount is the Notorious Gladiator’s Proto-Drake, an indigo monstrosity clad in full battle plate. Those looking to claim the vicious beast by the end of the season will need to win 50 3v3 Arena matches with a rating of 2400 or higher. Successful players will earn the Gladiator title as well as this limited time mount.

Those participating in the War Mode version of the Battle for Nazjatar will be able to collect the Inkscale Deepseeker, and all black hippocampus mount. While participating, players will earn Nazjatar Battle Commendations which can be turned in at the zone’s PvP vendor for various rewards. 150 commendations will earn you this aquatic war-steed.

Additionally there is an Onyx War Hyena mount available for collection. While it’s source is from ‘Rated RBG or Arena Victories’ it is yet unknown as to HOW exactly one receives this black beast.

Mechanically Mechagon

Mechagon features a slew of wide and varied mounts to collect throughout the zone, from reputation rewards to rare mob drops and long storyline quests.

Upon reaching Exalted, players can purchase the Rustbolt Resistor, an incredibly expensive flying mount that flies through the power of ELECTROMAGNETIC LEVITATION (at least if you believe those weird Mechagnomes). It shares a model with another mount, Aerial Unit R-21/X, which drops from King Mechagon in the Operation: Mechagon instance.

The Scrapforged Mechaspider is a mount that can be made through the Shop Project quest chain in Rustbolt, Mechagon. The questline takes roughly 15 days of daily quests to complete, but rewards reputation with the Resistance throughout. This mount shares a model with two other mounts, including the Mechagon Peacekeeper which is dropped by the HK-8 Aerial Oppression Unit in the Operation: Mechagon instance and the Rusty Mechanocrawler which drops from several rare creatures in Mechagon.

“You built this yourself, you should be proud!… Even though its smoky, sparky, and loud.”

The Model W is an achievement mount, based on completing a slew of questing, exploration, tinkering, and zone participation achievements across Mechagon. Completing the necessary achievements can be done in as little as a week, earning you several titles along the way. The Model W shares a model with the Junkheap Drifter, a rusted monocycle that drops exclusively from Rustfeather in Mechagon.

The last mount, the X-995 Mechanocat, is a uniquely rare mount in that it’s not made by professions. Instead it is produced rather easily through Mechagon’s tinkering system, built from various spare parts you’ll collect across the island. After unlocking it for their collection, players can also find 8 different color palettes to paint over their cat from Fel Mint Green to Big Ol’ Bronze. Unlocking all eight will complete the achievement Available in All Eight Colors, unlocking access to a rare 9th paint job.

“The X-995 is the ultimate in customizeable feline robo-companionship… It even comes in red!”

Knee-Deep in Nazjatar

With N’zoth’s plans in full swing, the deep recesses of Nazjatar have finally opened up to players. Collectors will be able to find a slew of new and exotic mounts across the board.

Players hitting exalted with their native Nazjatar faction will be able to sail away on one of two new Waveray mounts. The Horde will unlock the Unshackled Waveray, while the Alliance unlock the Ankoan Waveray. Both mounts are based off of the new Mana Ray rigging, but unlocking one does not unlock the other for the opposite faction. Instead if you want both you will need to grind to exalted on both factions. There is no word yet on whether or not this is working as intended.

The Waverays share models with the Silent Glider, which drops from Soundless in Nazjatar, and the Azshari Bloatray which is awarded from the Glory of the Eternal Raider meta-achievement.

The Snapdragon Kelpstalker and Deepcoral Snapdragon are both awarded through bodyguard companion quests. For the Horde, Neri Sharpfin will offer up her pet Kelpstalker after she hits Rank 20. For the Alliance, Hunter Akana will award you his Deepcoral Snapdragon after hitting Rank 20 as well. Unlocking a mount on one faction will award the mount on the other faction as well. These mounts share a model with the Royal Snapdragon, Battle for Azeroth’s only paragon-reward from the Nazjatar factions.

“When a snapdragon bites you, the worry isn’t about the bite itself, but the poison that will begin to eat away at the wound.”

The Crimson Tidestallion mount is unique, as not only is it an upgrade from previous Deep-Sea Seahorse mounts, but its acquisition is rather strange. During your introductory questline, you will help to rescue Mrrl, a wounded Murloc found in Dragon’s Teeth Basin. After it makes it to your new Nazjatar base, Mrrl will unlock a Murloc Trading game with five of its friends.

On particular days, Murloco will have secret things which can be bought. Equipping an Azsh’iri Stormsurger Cape, awarded from the Benthic Cloak tokens, will allow you to see these secret items. Every day there is a chance one of them will be the Crimson Tidestallion mount, which has appeared three times since launch on the EU servers. From there, you’ll have to participate in the Murloc trading game to collect the tokens you need to purchase it, including Hungry Herald’s Taco. This item is sold my Murloco, a rare encounter in the center of Nazjatar. Found in a cave, Murloco infrequently spawns surrounded by Naga guards. Freeing him and equipping your Azsh’iri Stormsurger Cape will allow you to purchase a Taco for your mount consumption.

The Crimson Tidestallion shares a model with the Inkscale Deepseeker and Fabious, a mount that requires you to take a S.E.L.F.I.E. of the rare mob of the same name while it briefly spawns in Nazjatar.

“The blood-red coloration of these creatures is ideal for hiding in large coral formations.”

The last mount, the Snapback Scuttler, is a brand new crab mount that features a unique side-walking animation. It is awarded through the Undersea Usurper meta-achievement, completed by participating in rare mob spawns, storyline progression, exploration, world quests, daily quests, and more. This mount, and its adjoining title ‘of the Deeps,’ will take roughly 3 months to complete, due to the requirement of all three faction bodyguards hitting level 30.

Adventuring Awards

Two additional mounts are available through some creative questing and dungeoneering in Patch 8.2. One of the more anticipated mounts, the Giant Honeybee, has not yet been introduced into the game. However, like the below mount, its planned to be a faction exclusive quest mount that will be introduced in Patch 8.2.5, tied to the beekeepers in Stormsong Valley.

The Child of Torcali is Warcraft’s first pure green Direhorn mount. Horde players adventuring in Zuldazar may come across the Warbeast Kraal in the jungle. Completing the involved questline, How to Train your Direhorn, will allow you to grow and train your own cute mount from hatchling to warbeast. Complete the quest and ride it away!

The last mount, the Xillywag ATV, is absolutely a machine made in the effigy of a certain monopolic Trade Prince. A unique hovercraft mount, the ATV, is both a ground and flying mount. Crafting it requires components made by two different professions; a Super-Charged engine, made by engineers, and a Monelite Reinforced Chassis, created by blacksmiths. These items are not soulbound, meaning any player may obtain them to make the mount. The recipes for both parts drop from K.U.J.O., the particularly Kingly boss in Operation: Mechagon.

Like the X-995 Mechanocat, the Xiwyllag ATV can be painted several colors if you find the paint bottles on Mechagon. Unlike the Mechanocat, the ATV can only be painted three colors, particularly Electric Blue, Goblin Green, and Nukular Red.

The post WoW Wednesday: The Mounts of 8.2 appeared first on MMOGames.com.

WoW Wednesday: Amassing Your Feats of Strength!

Achievements in the World of Warcraft have been used for some time to help layers feel rewarded for accomplishing some of the more mundane tasks the game has to offer. Some, like the Rated Battlegrounds achievements are used to mark progressive development throughout a player’s particular career and unlocking rewards as they progress. Others, like the Glory Raid Tier achievements unlock rare and exciting rewards for players who have gone above and beyond to challenge themselves in already and otherwise difficult content. However, there is a particular category of achievements that are impossible if not incredibly difficult to attain. These Feats of Strength are some of the more difficult achievements in the game, requiring particular organization, dedication, or in some cases just plain luck. This week I wanted to detail to you all of the STILL AVAILABLE Feats of Strength you can aspire towards, both for you and your guild.
To start you off slow and easy, It’s Over Nine Thousand! simply requires you to collect 9000 achievement points on one character. However, now that Achievements are more or less account bound, this is one that can be completed rather easily.

 

Legendary Collections

The first and most obvious category to tackle is the plethora of Legendary Weapons available to players. While some like Atiesh, the Greatstaff of the Guardian have been removed from the game, most are still available for players to equip and add to their collections. While Warriors can feasibly collect almost every item on the list, only specific classes can equip certain Legendary weapons thus meaning you’ll need at least three characters to collect every legendary weapon on this list.

Thunderfury, Blessed Blade of the Windseeker is still one of the more sought after weapons to this day, requiring two separate raid boss drops which have a less than 1% drop chance. Combining both the Left and Right Bindings of the Windseeker which drop from Baron Geddon and Garr in Molten Core, players can combine the Bindings with other rare quest items from Blackwing Lair to summon Thunderan the Windseeker, a raid-level boss in Old Silithus. Defeating him awards the player who summoned him the fabled Blade of the Windseeker. Any class that can wield one-handed swords can wield Thunderfury.

Did Someone Say…

Sulfuras, the Hand of Ragnaros is another incredibly rare Vanilla weapon, requiring both a fully leveled Classic Blacksmith and a rare drop from the final boss of Molten Core. Those who can both obtain the Eye of Sulfuras and can forge a Sulfuron Hammer can craft Sulfuras over the Black Anvil of Shadowforge. Only Warriors, Shaman, Death Knights, and Paladins can wield the mighty hammer.

The Warglaives of Azzinoth are Illidan’s legendary weapons, taken from the mighty Burning Legion General Azzinoth. Each warglaive has a 5% chance of dropping from Illidan in the Black Temple raid, and both individual glaives must be equipped on the same character, requiring players to collect both the Main-Hand and Off-Hand glaive. Only Warriors, Rogues, Death Knights, Demon Hunters, and Monks can equip these, and many are seeking them out as they tie into a newer Feat of Strength as well…

Thori’dal, The Star’s Fury is a legendary bow that was heavily sought after by Hunters at the end of The Burning Crusade expansion for its lack of ammo usage. Now it’s just a wonderful collector’s piece that seems to have canonically fallen into the hands of Halduron Brightwing. These days Thori’dal can only be wielded by Warriors, Hunters, and Rogues, and can be taken from Kil’jaeden in the Sunwell Plateau raid.

Val’anyr, Hammer of Ancient Kings is one of the most intuitive and interesting pieces to collect on this list. In progressing through Ulduar on 25-Man difficulty (either Normal or Heroic), you can collect Fragments of Val’anyr from slain bosses. After collecting thirty of them you can craft the Shattered Fragments of Val’anyr, which will start the quest called Ancient History. After logging it into the Archivum Console, players must throw their hammer into the maw of Yogg-Saron himself, reforging the ancient weapon. After slaying the Old God, players can collect Val’anyr from his jaws for sole usage by Paladins, Monks, Priests, Druids, and Shaman.

Shadowmourne is perhaps one of the more involved weapons on the list, requiring an entire questline that requires several additional players at multiple points. Forged from the hammer of Arthas Menethil and fragments of the Frozen Throne, players must progress through Icecrown Citadel over the course of several weeks, manipulating boss mechanics as they go to empower Shadowmourne, the very weapon that would canonically slay the Lich King. Those who complete the questline all the way also receive a bonus chest of goodies, some of which have sold for several hundreds of thousands of gold on the Auction House. Only Warriors, Paladins, and Death Knights can carry the heavy burden of wielding Shadowmourne.

“So… You Too Shall Have a Blade For a Prison…”

Dragonwrath, Tarecgosa’s Rest is a powerful gift from the Blue Dragonflight, awarded to those who complete a long series of quests and ongoing progression throughout the Firelands Raid. After slaying a Molten Lord inside the raid, players can pick up the quest Your Time Has Come and begin the long journey towards settling the balance within the Blue Dragonflight. Only Warlocks, Druids, Shaman, Mages, and Priests can wield Dragonwrath, and with it transform into a unique flying form!

The Fangs of the Father, are a set of twin daggers; Golad, Twilight of Aspects and Tiriosh, Nightmare of Ages created by the Black Prince Wrathion as a gift to the arbiter of his will and a member of the Rogues Guild at Ravenholdt Manor. Meant as an exclusive gift to Rogues, players can begin their arduous service to Wrathion inside the Dragon Soul raid by talking to Lord Afrasastrasz and picking up the quest Proving Your Worth. As players work to unravel the mystery around Wrathion and his motivations Rogues will continue to progress through Dragon Soul to further empower their weapons, eventually creating The Fangs of the Father. This quest-chain can only be completed by Rogues and is heavily recommended for any Rogue player to finish before pursuing Insane in the Membrane.

 

Mountains of Mounts

There are an exorbitant amount of mounts tied to Feats of Strength Achievements, so we’ll detail all of them below. Most have incredibly low drop rates of only a few percent, though each dungeon mount can be grinded as long as players do not meet the instance cap limits in a short period of time. Several others simply need to be found through extraordinary means.

The Ashes of Al’ar are Prince Kael’Thas Sunstrider’s personal phoenix. They can be looted from his corpse in Tempest Keep.

The Deathcharger’s Reins control the Fourth Horseman of Naxxramas’ personal steed, and it’s the only Skeletal Warhorse mount that members of the Alliance have access to. Players can loot it from Baron Rivendare’s corpse in the Stratholme – Service Entrance dungeon.

The Baron and his illustrious steed.

The Fiery Warhorse’s Reins direct the personal steed of Attumen the Huntsman, the stable-lord of Medivh’s personal keep. It can be looted from his corpse in Karazhan.

The Grand Black War Mammoth is a mount that takes a bit of finesse as well as luck. Located in the Vault of Archavon raid, players must first have faction control of Wintergrasp before they can enter. The mount, thankfully, drops off of any of the four bosses inside the Vault.

Invincible is the Lich King’s rarely seen steed and is often the centerpiece of a mount-seeker’s collection. You too can collect this often-mispronounced mount from the body of Prince Arthas Menenthil from Icecrown Citadel on 25-Man Heroic difficulty.

Mimiron is one of the Watchers of Ulduar, and as such his head is large enough to fill the ego needed for that spot. Players can collect the Mobile Command Platform of V-07-TR-0N by killing Yogg-Saron in Ulduar’s 25 man difficulty.

The Reins of the Raven Lord are the personification of the Raven-God Anzu himself, and can only be taken from the body of Anzu in Sethekk Halls. Players may find some difficulties with this one, as they can only be obtained on Heroic Difficulty, meaning your chances dry up to a measly once per day.

The Swift White Hawkstrider is another pet of Prince Kael’thas, and can be looted from his corpse in Magister’s Terrace on Heroic difficulty.

The Red Qiraji Crystal is an incredibly rare mount drop from the minions of the Temple of Ahn’Qiraj, though most players can find it within a few full-clear runs.

You’ll want this one. Why? Because It’s Red.

Several Dungeon Mounts from older instances of Zul’Gurub have since been removed from the game, but both will still award Feats of Strength if you manage to collect them from the Black Market Auction House. These are the Swift Zulian Tiger and the Swift Razzashi Raptor.

I’ve Got 9999 Problems but a Bone-White Primal Raptor Ain’t One is pretty self-explanatory. Simple turn in 9999 Giant Dinosaur bones to Ku’ma and collect your mount!

The Scourer of the Eternal Sands are awarded to, in my opinion, the only true crazy farmers. Requiring players to search Uldum for Mysterious Camel Figurines, one of which crumbles to dust and one of which is the correct one. Upon finding the right one (which is a pitifully low chance) players will be teleported to Dormus the Camel-Hoarder who drops the Grey Riding Camel.

The Venomhide Ravasaur and Winterspring Frostsaber are two mounts that have been around since Vanilla Warcraft but are still rare simply due to the lack of knowledge of them. Only available to the Horde and Alliance respectively, players must travel to either Un’Goro Crater or Winterspring and complete 20 days of quests in order to unlock the mounts. Completing the questline will reward you with your mount, which will change to the other if you swap factions.

One of the few mounts on this list that truly has a purring engine

The Big Love Rocket is attained by looting the titular Rocket from Apothecary Hummel in Shadowfang Keep during the seasonal event Love is in the Air. This is the rarest seasonal mount, boasting a 0.0033% drop rate.

A Brew-FAST Mount requires you to loot one of the two special Brewfest mounts during the holiday from Coren Direbrew in Blackrock Depths.

The Horseman’s Reins is obtained by looting the Headless Horseman’s mount during Hallow’s End and is one of the most sought after mounts due to its ability to fly.

Players can also unlock Feats of Strength for Expansion Collector’s Edition mounts, starting with Mists of Pandaria. Additional mounts can be obtained through the Recruit a Friend Program, and are rewarded for each new player you get to join the world of Azeroth:

Friends in High Places rewards the Swift Zherva Mount.

Friends in Even Higher Places rewards the X-53 Touring Rocket.

Friends in Places Higher Yet rewards the Heart of the Nightwing.

Friends in Places Even Higher Than That rewards the Emerald Hippogryph.

Friends in Places Yet Even Higher Than That rewards the Cindermane Charger.

You can’t get much higher than the Cindermane Charger…

 

Promotional Perks

Blizzard is well known to do some cross-promotion in between its games, and Warcraft is no exception to that rule.

The Fledgling Hero of Warcraft simply requires you to level a character from 1 to 20, which will unlock the lovely Lady Liadrin as a Paladin Hero in Hearthstone.

Hearthstoned merely requires you to win 3 games in Arena or Play Mode in Hearthstone and will reward you with a slick Hearthsteed mount in Warcraft. Just remember, Tutorial Matches don’t count!

Hero of the Storm requires you reach account level 20 in Heroes of the Storm, which award your Warcraft account with Graves and the Feat of Strength.

 

Dungeons and Raids

Implemented since Mists of Pandaria, each raid tier has two Feats of Strength associated with their particular end boss, Ahead of the Curve and Cutting Edge. Ahead of the Curve is rewarded for killing the last boss on Heroic Difficulty and Cutting Edge for Mythic. These Feats are only available to players while that tier is the current end-game content; once the raid opens these achievements are no longer available to the player base.

The Violet Spellwing, a limited gift from the Kirin Tor to those who completed Ahead of the Curve: Argus the Unmaker

New to Battle for Azeroth are Keystone Conquerer and Keystone Master, requiring players to complete Mythic +10 and +15 dungeons respectively during the first tier of content, during Season One of end-game content.

For those looking for more of a logistical challenge, Herald of the Titans requires players to defeat Algalon the Observer in Ulduar under similar conditions to how it was at current content; every player of the group must be level 80, and cannot have any equipment with a higher iLvl than 100. This is one of the harder challenges, especially with so many stat squish issues from Battle for Azeroth’s launch. I’ve recently undergone the challenge myself, and I heavily recommend joining either The Achievements Discord or The G(aming) Spot Discord to find or round out your group.

Player vs. Player

New to Battle For Azeroth are seasonal marker Feats, from Challenger: Battle for Azeroth Season 1 at 1400 rating, to Dread Gladiator: Battle for Azeroth Season 1, bringing them in line with other seasonal markers. Rated Battlegrounds only feature the Seasonal Championship Title, this season being Hero of the Horde/Alliance: Dread.

A seasonal Feat of Strength, obtainable only for one season!

The Last of Us is awarded to players who win the Highmaul Coliseum Free-For-All. This has had a small resurgence in popularity due to the increased level bracket and popularity of Warlords PvP Groups with the defunct state of Ashran.

 

Gotta Collect ‘Em All!

There are a wide slew of collectibles for the avid collector, too many to feasibly list here. So far, every Collector’s/Origin/Ultra-Rare edition of a Blizzard Game that includes a collectible has a Feat of Strength associated with it.

As well, every WoW item released with the Blizzcon tickets have associated Feats of Strength, up to this year’s Faction Banners.

Reputation is Everything!

Hero of Shattrath is one of the more arduous achievements on this list. Requiring you to first max out your reputation with either the Scryers or Aldor factions in Shattrath, you must then betray your reputation and level the opposite faction to Exalted. The worst part is that both must be done on one character, requiring several long hours of grinding.

Avast, Ye Admiral! is another very popular achievement, requiring you to rise to reach Friendly with the Bloodsail Buccaneers, a treacherous band of pirates opposed to Booty Bay. Doing so will lower your reputation to Hated with Booty Bay, and will make you an enemy of the Steamwheedle Cartel. Afterward, you can complete a short questline to receive a full Pirate’s attire, a Bloodsail Admiral’s Hat, and the title of Bloodsail Admiral!

Insane in the Membrane is an incredibly lengthy achievement to conquer, requiring you to become Honored with the Bloodsail Buccaneers and Exalted with Everlook, Gadgetzan, Booty Bay, Ratchet, Ravenholdt, and the Darkmoon Faire SIMULTANEOUSLY. Dedicated farmers can complete the entire grind in a little over three real-life months, and there are entire guides dedicated to the Feat of Strength. While our own guide is in progress, its needless to say that this is a true Feat of Strength (or insanity, depending on who’s asking).

My first go-around completing Insane in the Membrane, taking three months and a whole raid tier of time.

 

Miscellaneous Match-ups

Drop Dead, Gorgeous requires you to collect all 8 transmoggable pieces of your class’ set from Classic Naxxramas 40-Man. As Old Naxx no longer exists, players will have to buy their older set pieces from the Black Market Auction House. While every set is no longer class-locked, only your particular class sets are counted. Obviously, Monks, Death Knights, and Demon Hunters will be unable to complete this FoS.

A Legendary Campaign requires you to complete every Legion Class Order Hall Campaign for EVERY class. You don’t need to complete the mount questline on the Broken Shore, just up to the Class Specific titles and advanced weapon transmogs.

Predator is one of the more involved achievements from Tanaan Jungle, requiring you to first complete Jungle Stalker. After that, you must raise your reputation to the Order of the Awakened to Exalted, and collect a Seeking Crystal. Then you’ll need to use it and simply hope that Xemirkol is up, who has a respawn of almost 24 hours. Kill him and become the Predator.

You’re Really Doing it Wrong simply (ha ha) requires you to complete a Basic (Gold) Proving Ground trial in a spec that it’s not designed for. Most players may find it easier to complete this by performing the DPS trial as a Tank.

I’ll Hold These For Your Until You Get Out is one of the harder achievements on this list simply down to pure luck. First, you’ll need to collect both Warglaives of Azzinoth on any character and collect the associated Feat of Strength. Once you have that, you must defeat Illidan again in the Timewalking version of the Black Temple on a Demon Hunter. After defeating him, you’ll receive Arsenal: The Warglaives of Azzinoth for your Demon Hunter and the FoS.

Each of WoW’s Anniversary events have associated Feats of Strength for logging on during the event as well as an additional achievement, Did Someone Say…? This can be obtained by purchasing an Inflatable Thunderfury, Blessed Blade of the Windseeker for 50 Timewarped Badges during the Anniversary.

Every toy from the Feast of Winter Veil that can be found underneath your tree also has an associated Feat of Strength. Good luck collecting them all!

 

For The Guild!

That’s right! Many players forget that Guilds also have achievements too, and each guild has Feats of Strength to complete!

Hall of Fame requires your guild to be one of the first 100 guilds IN THE WORLD on your faction to defeat the current end-tier raid boss. For Battle for Azeroth: Season One that’s Mythic G’huun and rewards the title “%, Famed Slayer of G’huun.”

Feats of Strength

Only the most dedicated heroes can enter Uldir’s Hall of Fame…

Guild Gladiators requires one character of every class in your guild to obtain the Gladiator title within one season. Players who transfer between guilds, or earn it outside of a guild, must earn the title again during the following season.

Ordos Guild Run is now one of the harder Feats of Strength to obtain, requiring one player to the now unobtainable cape from Mists of Pandaria. However, if 7 other guildies are in a group with this one member, they can kill Ordos on the Timeless Isle alone while the others watch from across the bridge and still earn credit.

Guild Battlemasters is without a doubt the hardest Feat of Strength on this list, requiring one character from each class in the guild to complete the Battlemaster achievement. Just one Battlemaster requires over 100 Battleground wins, dozens of RNG based achievements, and a lot of grey hairs. I myself have been working on my own Battlemaster since May of this year, and have still not complete even one of the required Master of… meta-achievements.

The post WoW Wednesday: Amassing Your Feats of Strength! appeared first on MMOGames.com.

Final Fantasy XIV Details New Eureka Systems and Sells Sky Whales

More than a few of us were pretty much in love with Final Fantasy XIV‘s newest mount, and really you can’t blame us because “sky whale” is the best fantasy thing ever. However, if you’re more about actual gameplay things, there’s a dev blog detailing a new Eureka Pyros system that lets the game’s Jobs take on some new abilities.

eureka pyros system

We’ll get the sky whales thing out of the way first: the game’s Mog Station cash shop is now selling the Indigo Whale mount, a floating whale that can travel across land, air and underwater. The mount can seat one other party member and, like other mounts from the cash shop, is an account-wide item. It’ll set you back about $30.

On the gameplay side of things, the most recent dev blog has outlined the Logos Action system that’s coming with the arrival of Eureka Pyros. This new system will allow Jobs to take on new skills that would otherwise not be available to them, such as letting a Ninja use tank abilities or a Black Mage use heals.

Here’s, roughly, how it works: you collect logograms from activities in Eureka Pyros and bring them to an NPC to combine into a Logos Duty Action. Three of these skills can be stored at a time, and as players push through the Eureka Pyros story, they’ll even be able to tie two actions together into one skill.

There’s a bit more to it than that synopsis, of course, so those interested will want to read the full post. If you’d rather see more sky whale, though, we’ve got you covered with the video below.

Our Thoughts

Guys, the whale has a bunch of rugs on it. Ahem…the Logos Action system definitely sounds interesting and we kind of hope that it finds its way into the full game, but we’re also not holding our breath in seeing that happen. …sky whale.

Sources: Mog Station email, official site

The post Final Fantasy XIV Details New Eureka Systems and Sells Sky Whales appeared first on MMOGames.com.

WoW Wednesday: The 100 Easiest Mounts for Mountain o’ Mounts!

The wide World of Warcraft has a lot to do in its newest expansion Battle for Azeroth, but undoubtedly even the most excitable fan will want a break in the action from tackling the minions of G’huun or the enemy faction’s chiefest gladiators. One of the best and perhaps most accessible forms of non-structured game progression in World of Warcraft is the Achievements system introduced in its second expansion, Wrath of the Lich King. Through this semi-structured system, players can work on completing various in-game events to receive not only a higher achievement point score and rare Feats of Strength but incredibly rare rewards and collectibles for in-game use. This week we wanted to take a look at one of the more accessible and potentially undervalued achievements, Mountain o’ Mounts.

For newer players, Mountain o’ Mounts and its subsequent achievements are achievements all around gathering mounts, the player vehicles in World of Warcraft. Each tier of achievement (from 100 collected and up) will reward players with a unique mount, up to 400 individual mounts. Many players who have been playing for several expansions may have already cleared the 200 variant, Mount Parade. I myself have collected over 300 on my original US account, with another 150 on my newer EU account. These achievements are not by themselves difficult, but they can be time-consuming to clear, especially as this achievement only includes mounts you can use on ONE character. This week we’re dedicating WoW Wednesday to put together the easiest 100 mounts for your perusal so you can figure out the best way to cross off of your list.

Easiest Mounts for Mountain o' Mounts

The Twilight Drake, a reward for the clever raider.

3/100 – The Dragons of Wyrmrest

To newer players, the Wyrmrest Temple of Dragonblight in Northrend may stand out as a sore spot on an otherwise bleak and barren landscape of Scourge warfronts and Dragon Graveyards. The mysterious tower is the seat of draconic power in Azeroth, and where the Wyrmrest Accord was founded to combat the Blue Dragonflight’s magical war in Northrend. Inside it are also the five portals to each of the Dragonflight’s individual sanctums, locations where the unhatched eggs of each flight can come to maturity in peace.

In the Obsidian Sanctum, Sartharion stands guard for his master, Deathwing to guard the eggs of the Twilight Dragonflight, twisted dragons intended to be more powerful than any natural creature. On guard are his three Twilight assistants, the drakes Shadron, Tenebron, and Vesperon. Defeating Sartharion in both the 10 and 25 man versions without executing his assistants will reward the Black and Twilight Drake mounts respectfully, an easy task for players higher than level 90. This will take two separate weeks to complete, as difficulties now share lockouts.

For those who want to become exalted with the Wyrmrest Accord faction, easily completed by collecting Timewalking Reputation badges, players can also pick up the Reins of the Red Drake at Exalted.

 

4/100 – The Bronze Drake

The Culling of Stratholme is a dungeon which is steeped in the history of the Warcraft franchise, carrying the capstone moment of the Fall of Arthas Menethil, and his descent into what would later become the Lich King. However, manipulated by the Infinite Dragonflight, this all threatens to come apart and doom the timeways. Deep within the Heroic difficulty of The Culling of Stratholme lies an agent of the Bronze Dragonflight, trapped in time and threatened with death. For those who can quickly complete the dungeon (an easy feat for a max level player) and free the agent, they’ll find a new companion and the Reins of the Bronze Drake for their collection.

 

58/100 – Faction Racial Mounts

The Swift Stormsaber, one of the fastest wild cats of Darnassus.

Now, this is one of the more daunting collections on our list, but each of the seven major factions of the Horde and Alliance have a wide collection of mounts for you. However, unless you’re a member of their race they won’t be giving them away for free. If you can get to Exalted with each of the major factions, you’ll be entitled to purchase their slew of mounts, quickly raising your mount count and even nabbing you the <Ambassador> title and Achievement! While you can easily grind to Exalted by wearing racial tabards while leveling through dungeons, you can also circumvent this by simply leveling a character of each race to level 20 to purchase their particular racial mount.

For each faction, after you learn how to ride flying mounts, you can also purchase a series of either Gryphons or Wind Riders for the Alliance and Horde respectively.

65/100 – The Black War Mounts

This one requires a bit of PvP to achieve, something most players won’t appreciate. Sold by a vendor near your faction’s respective Champion’s Hall are five Black War versions of the racial mounts of your faction. Requiring 15 of the new ‘Mark of Honor’ currency, these can be ground out through a few wins in Random Battlegrounds over the course of a few days.

There is also a particular variant of mount available through your faction’s representative in Alterac Valley for another 15 Marks of Honor. A Black War Mammoth is also available for whichever faction currently dominates Wintergrasp in Northrend for another 15 Marks.

79/100 – Crafted Profession Mounts

Easiest Mounts for Mountain o' Mounts

The Steelbound Devourer, a demon of the Legion that can only be contained by the chains of a Blacksmith.

Already in the home stretch, these profession related mounts may cost the most on our list, but take the least amount of effort. Crafted by the Jewelcrafting, the Jewelled Panther mounts do not require any skill in the profession to learn, and can often be bought incredibly cheaply on the Auction House. The three Flying Carpets do require some skill in Tailoring, but you can simply pick up the profession and then quickly drop it to learn the three. The Flying Machine mounts like the carpets do require 1 skill point in Engineering, but the others (Sky Golem, Depleted-Kyparium Rocket, Geosynchronous World Spinner and Mechano-Hog/Mekigineer’s Chopper) don’t require any sort of skill.

While there are additional profession mounts to collect, they are a touch more expensive and are best put together by end-game collectors.

 

82/100 – Yakkin’ Packin’

The Grummels of Pandaria’s Kun-Lai Summit are known far and wide for their strange lucky-doo’s and traveler ways, being one of the hardier races in the land. For the exploratory hero, they also sell members of their Yak Herd to carry your burdens throughout the treacherous mountains. While the Blonde and Grey Riding Yaks are far more affordable, the Grand Expedition Yak will give you a three-seater mount, allowing you to carry your friends to the next raid or vendor your goods when riding alone. And it only costs a lucky-doo!

 

83/100 – That Takes Class!

The Battlelord’s Bloodthirsty War-Wyrm. It also answers to, “Mister Bitey.”

In Legion, each class will undertake a series of quests to ensure the proliferation of the Class Order in the world of Azeroth. For those that complete the main storyline and continue the fight onto the Broken Shore, you’ll be able to unlock your own Class Hall Mount, a class-unique creature to ride into battle. While many class halls carry multiple variations (the Paladin hall notably has four) which can now be purchased once unlocked, several only reward one mount which changes colors depending on your specialization.

Several classes in the game also can unlock two mounts while leveling from 1 through to 60. The Paladin and Warlock will unlock their variations through leveling, while the Death Knight will earn their Acherus Deathcharger during the starting zone and must later purchase the Winged Steed of the Ebon Blade, a skeletal gryphon unavailable to any other class.

 

84/100 – UnBEARable Trolling!

To newer players, the dreadful kingdom of Zul’Aman will never be seen, let alone discovered. Initially launched in The Burning Crusade expansion, Zul’Aman was the ancestral home of the Amani Tribe of Trolls. Revamped in the third expansion Cataclysm, players can now unlock a unique Amani War Bear mount by freeing several captives throughout the instance before they are sacrificed to the gods of the Amani Tribe.

 

88/100 – Get More from the Kirin Tor!

Easiest Mounts for Mountain o' Mounts

The Wooly Mammoth, one of Northrend’s most dangerous herbivores.

Known as the City of Mages, Dalaran is lorded over by the Kirin Tor, the magical government who regulates and develops magic throughout Azeroth. But even throughout a city of culture and wild magic, there are those who prefer a far more humble vocation then disenchanting poor students suffering from Polymorphism. Talking to Mei Francis in Dalaran, you can purchase another four mounts which do not require any reputation with the faction, one of which will become another three-seater mount for you and your friends!

 

100/100 – The Argent Tournament!

Topping our list is one of the more invested, but linear forms of grinding mounts; the Argent Tournament. An often forgotten part of the Wrath of the Lich King expansion, the Argent Tournament was founded to select the final strike force to lay siege upon Icecrown Citadel, the seat of power for the Scourge in Northrend. Every race is in attendance to put their mightiest heroes forward, and each faction there has two mounts to collect, tied to a currency you can earn through daily quests in the region. This is the lengthiest grind in our list, requiring you to earn the right to Champion each of your factions five racial representatives at the tournament as well as the representative faction of Dalaran. However, there are plenty of rewards and toys along the way to incentivize the grind, as well as unique achievements and titles for those who have already become exalted with their faction’s major racial groups.

Members of races outside of the original five founders of their faction must start with either Orgrimmar or Stormwind in order to further unlock other races in the Tournament, though any member of the founding five may start with their own race.

 

Bonus Round – Dungeons, Crusaders and Achievements, Oh My!

The Vicious War Clefthoof, rewarded to prolific Gladiators of the Horde during Battle for Azeroth’s Season 1 of PvP.

Now, these aren’t the only ways to complete your collection, but they are indeed the most reliable. Below I’ve detailed several other mounts which the lucky (or dedicated) may find more enticing to collect and farm.

  • The Deathcharger’s Reins are held tight-fisted by Lord Aurius Rivendare, the master of Stratholme, and can be collected from his corpse there.
  • Heroes braving the Temple of Ahn’Qiraj raid can find several Qiraji Resonating Crystals as they kill trash mobs throughout the instance. Three of which are frequent drops, but the fourth Red Qiraji Resonating Crystal will not only offer an extra mount but reward you with a Feat of Strength.
  • The Reins of the Raven Lord are the personification of Anzu, the Raven God of the Outland Arrakoa. It can be farmed from the boss of the same name in Sethekk Halls, Heroic.
  • The Swift White Hawkstrider is Silvermoon’s regal mount and is held by its last ruler. Prince Kael’thas Sunstrider in Magister’s Terrace, Heroic has the chance to drop this mount.
  • Skadi is one of the Vrykul’s champions in Utgarde Pinnacle. Dedicated adventurers can farm him for the Reins of the Blue Proto-Drake on Heroic Difficulty.
  • Each expansion features at least two meta-achievements for its released raid tiers. Each one rewards a unique mount upon completion, allowing you to quickly increase your mount count over a few weeks of consistent grinding.
  • The Darkmoon Faire has several mounts for sale to those willing to play its games and turn in tickets. Two of its mounts cost a measly 180 tickets, while the Darkmoon Dirigible, a flying blimp, costs over 1000.
  • To those inclined to PvP, the top-tier Gladiators of each season can win a unique Seasonal Mount for finishing in the top percentile. Less dedicated players can earn a Vicious War Saddle to turn in at a vendor near their faction’s Champions Hall. There they can purchase a unique racial Vicious War Mount to ride on the battlefield.
  • For those wanting to complete the Argent Tournament, the Argent Crusade themselves offer several mounts for those who have earned the right to represent each of their faction’s races in the tournament. While two can be earned for becoming an Exalted Champion, only Paladins can hope to earn and ride the exclusive Argent Charger mount.
  • Several End-Tier raids have unique mount drops with tragically low drop rates, from Arthas’ rarely seen mount Invincible, to Kael’thas’ reborn Phoenix in Tempest Keep.
Easiest Mounts for Mountain o' Mounts

The Violet Spellwing, a limited gift from the Kirin Tor to those who stopped the Legion’s Fourth Invasion.

The post WoW Wednesday: The 100 Easiest Mounts for Mountain o’ Mounts! appeared first on MMOGames.com.

Neverwinter PC Teal-Dusted Axebeak Giveaway Final Round

Rounds one through four of this giveaway have ended, and the winners have been drawn and notified. Good luck in the final round!

Neverwinter is a free to play fantasy MMORPG set in the famous fictional city of Neverwinter, based on the popular Dungeons & Dragons, Forgotten Realms franchise. Whether you come from the tabletop game or the novels, Neverwinter has recreated the Realms in wondrous style. Create your character and begin your journey; you must defend the city and the surrounding Realms from the evil which would destroy it! Neverwinter is a dynamic, constantly growing game, and has just seen the launch of its latest expansion, the Lost City of Omu.

To celebrate the release of the Lost City of Omu, Perfect World Entertainment and MMOGames have teamed up to bring you this giveaway for an utterly fabulous Teal-Dusted Axebeak mount for PC players!

NOTE: The keys from this giveaway are only valid for the PC version of Neverwinter through Arc. They will not work for any other platform.

 

What You Get From The Neverwinter PC Teal-Dusted Axebeak Giveaway

  • Suratuk’s Teal-Dusted Axebeak: +11% Movement Speed, 3 Insignia slots (Enlightened, Regal, Universal)

 

How To Redeem Your Teal-Dusted Axebeak Mount For Arc

  1. Visit www.playneverwinter.com to install and launch the Arc client if you haven’t already.
  2. Select the gear icon at the top right of the client.
  3. Select “Activate a Product,” enter the item code and click Next.
  4. Select the Library icon below “Charge,” locate Neverwinter and launch the game.
  5. Your item can be found at the Rewards Claim Agent in Protector’s Enclave.

 

Important Notes

  • The keys from this giveaway are only valid for the PC version of Neverwinter. They will not work for any other platform.
  • Please note that these items are Bind on Pickup and may only be redeemed once per account.

 

Enter Via Gleam

Sign in with a selection of options within the Gleam widget below and complete one or more entries to enter our giveaway. You can select all of them or just one, it’s entirely up to you, though the more you choose, the more chances you have to win! This round of the giveaway will end on Tuesday, March 27, 2018, at 08:00 GMT. This drawing is for 10 keys and remember to check back if you don’t win this time, there will be more rounds upcoming! Good luck.

We will be in touch by email with the winners once the contest comes to an end.  If you have any issues, please contact us.

Neverwinter PC Teal-Dusted Axebeak Giveaway Final Round

The post Neverwinter PC Teal-Dusted Axebeak Giveaway Final Round appeared first on MMOGames.com.

The Tyrian Chronicle: Will We Ever Fly in Guild Wars 2?

With Halloween done and Christmas not yet upon us, it’s a good time to look forward and speculate. Or, if we are being honest, it is less speculation and more wild guessing, and we aren’t sure exactly when the next episode of the living story will come along.

We are going to briefly discuss the mastery abilities of living story season 3 and the end of the Path of Fire story. The “hidden” mount can hardly be considered such anymore, between the skin sold for it over Halloween and the sheer prevalence of griffons hopping around cities.

Instead, let’s quickly discuss the mastery abilities and give people one last chance to avoid the story spoiler if they have been taking their time.

The six abilities we gain through season three are simple enough. A counter magic ability with great use within the story or two of the zones and limited use thereafter. Koda’s flame, which is tied to the zone it is in and serves in a minor way to train firebrands on tome use. Sirens landing gives a buff that is thankfully tied to the zone, keeping the number of effects on player’s characters down. It is Ember Bay and the volcano that concern us. Both episodes by that team introduced a travel power. Lava fonts for Ember Bay and Oakheart’s essence for Draconis Mons.


All of the living story zones make use of the travel abilities of Heart of Thorns, with gliding on ley lines getting plenty of use.

Still, the team added fun extra travel options which have not made their way out into the wider world.

At this point, we spoil the story: Kralkatorrik took flight at the end of our small victory. We won’t argue which way he went exactly because the living story can jump around however it pleases. This brings up two questions with regard to the next chapters of the story.

Do we have sufficient ways to get around? Will they go for the big one?

Getting Around

Mounts are amazing. With all my mastery points spent, there are precious few gaps my raptor cannot leap, cliffs my springer cannot scale, bodies of water my skimmer cannot tear over… And for anything else, there is my griffon. Using all five mounts in concert gives such amazing freedom to us in Tyria. Throw in gliding and jumping mushrooms and things become a lot less tied to the ground. Moving from gliding to the griffon mid-air is glorious.

The question here is whether we have sufficient ways to get around. Clearly, there has to be something to chase and achieve in the living story, outside of the actual story itself. It is a game after all. Will one of the living story teams bring in a way to traverse the world that isn’t covered by our own legs, five different mounts, gliding, jumping mushrooms, fonts, targeted vines or the occasional teleport?

Should they shy away from it or will we end up seeing zone specific mounts that don’t work anywhere else? I adore my mounts and I want to do more with them, not spend points to get an ability or mount that will only ever be used in one place for one slice of time. I understand though that feature creep on the mounts is also a concern. They work well now, why overcomplicate them?

Taking Flight

The one thing we cannot do, no matter how much we love our chirping feathered mount or fancy glider skin, is take genuine flight.

Dragons clearly can, Zhaitan apparently thought the ground was lava, and Kralkatorrik went flapping off into the distance. Is this something we should look forward to or forever try to avoid?

 

Each new method of getting around has an impact on the game and on the previous methods. I don’t actually mind that lava fonts and vine shooters haven’t made their way into the wider world. We have enough going on with giant rabbits scaling the Queen’s palace without adding ballistic propulsion to the city.

will we ever fly in Guild Wars 2

I haven’t yet felt that the mounts shrink the older world, in fact, I adore their inclusion. I adore the hero point runs in the jungle with mounts making it easier to get around. I just wonder about the future, both in what little methods the living story will add and what might be in store for future expansions. Taking flight seems logical, we have gotten more and more mobility. Moving in Guild Wars 2 is about more than not standing in the red puddles of pain. It adds to the game and gives it that certain feel. Whatever comes though must be balanced against not only what came before, but what we players might do.

 

I don’t mind keeping my griffon as the ultimate expression of motion in Guild Wars 2. Whatever freedom I might gain by taking flight in the future has to be weighed against garishly colored Norn trying to loop de loop in Lions Arch.

Though the wing backpacks would finally fit in…

The post The Tyrian Chronicle: Will We Ever Fly in Guild Wars 2? appeared first on MMOGames.com.

WoW Wednesday: Aquatic Mounts in WoW and How to Obtain Them

Blizzcon is just a few days away and with it comes the announcement of a new expansion. We don’t know for sure what the next expansion is going to be about, but many of us have a feeling that lots of water will be involved. Most believe we will be seeing the isle of Kul Tiras in the upcoming expansion and if this is true it would make sense why Legion brought so many aquatic mounts to the game. Here are the aquatic mounts in WoW and how to obtain them.

Darkwater Skate

Aquatic Mounts in WoW and How to Obtain Them

The first aquatic mount I wanted to talk about happens to be one of my favorites: the Darkwater Skate. This stingray can only be purchased during the Darkmoon Faire. The best part about this mount is how easily you can obtain it. You purchase it from an NPC named Galissa Sundew for 500 Darkmoon Daggermaws. Darkmoon Daggermaws can be obtained by either fishing them up in the waters around the Darkmoon Island, or you can purchase them from other players. I was able to simply walk into the Auction House, pick up the 500 Darkmoon Daggermaws, and purchase the mount for just a few thousand gold at the time.

Brinedeep Bottom-Feeder

Aquatic Mounts and How to Obtain Them

Up next is another unique aquatic mount: the Brinedeep Bottom-Feeder. This mount will take a bit more time and effort compared to the Darkwater Skate. For you to obtain this aquatic mount, you must first attain Best Friend status with the fishing NPC Conjurer Margoss. You can find Conjurer Margoss on an island floating next to Dalaran. Getting Best Friend status requires you to fish up Drowned Mana from the pool of water next to Margoss. Your fishing skill doesn’t affect the amount of Drowned Mana you can fish up. Drowned Mana can be turned in to Margoss 1 at a time for 50 reputation or 10 at a time for 500 reputation. After you gain enough reputation, you will then require 100 more Drowned Mana to purchase the Brinedeep Bottom-Feeder.

The quickest way to farm this aquatic mount is to join the group-finder and look for a group that is fishing together. Doing this will greatly increase the amount of Drowned Mana you gain per hour. Each player has a chance of fishing up Mark of Aquaos which has a use that says, “Toss the mark back into the water in Margoss’ Retreat.” Using this item will increase the amount of Drowned Mana that can be fished up in the pond. With a raid full of players using this item back to back, you will really cut down the farm time in half.

Pond Nettle

Our next stop on the aquatic mounts and how to obtain them is the Pond Nettle. The Pond Nettle has a very unique look to it, similar to a jellyfish. This aquatic mount is easy to farm, but could take hours to catch. To obtain the Pond Nettle, all you have to do is fish in any fel water on Argus. There are no quick tips to farming this mount, you just sit there and fish while praying to the RNG gods. It has a very low drop chance, so be prepared to spend some time fishing.

Fathom Dweller

Aquatic Mounts and How to Obtain Them

Like the Pond Nettle, the Fathom Dweller also has the jellyfish look, just a different color. Unlike the Pond Nettle you don’t fish this mount up, instead, you go through a process of clicking things throughout the Broken Shore to spawn a world quest boss called Kosumoth the Hungering that drops the Fathom Dweller. If you grab an Addon that will allow you to see coordinates on your map, it will make this process easy to follow.

First, go to Drak’thul at 37,71 on the Broken Shore and speak with him. Next, go to a cave at 57,52 and click on the mud at the end of the cave to get the Weathered Relic. Then go back to Drak’thul and give him the relic. Talk to him repeatedly until he wants you to leave him alone. After that, you must click on the orbs in this exact order.

  1. Aszuna Cave [38,37]
  2. Stormheim [32,75]
  3. Val’shara [41,80]
  4. Broken Shore [32,72]
  5. Aszuna Cave [59,13]
  6. On the World Map [67,14] look for a cave entrance under the neutral shark
  7. Highmountain [56,38]
  8. Aszuna Cave [53,26]
  9. World Map in a sunken ship [49,90]
  10. Broken Shore [37,71]

If done correctly, this will give you a World Quest to fight Kosumoth the Hungering. The World Quest changes weekly and has a chance to either drop the mount or a pet.

Riding Turtle & Sea Turtle

Aquatic Mounts and How to Obtain Them

I’m bundling these two together because they can be farmed for at the same time. Both aquatic mounts can be obtained through other means, but we will focus on the quickest and simplest way to farm them. In Warlords of Draenor, you are able to build and upgrade a fishing shack. You want to upgrade your fishing shack to level 3, at which point you can fish at your shack and have the chance to fish up an item called Lunarfall Carp for Alliance, or Frostdeep Minnows for Horde. When used, this item will summon a murloc that has a chance to drop a few different items including both of these aquatic mounts. Like the Darkwater Skate, this is farmed quicker through joining a raid through group-finder. The more murlocs being spawned, the better chances you have of obtaining these neat turtles.

Subdued Seahorse

Aquatic Mounts and How to Obtain Them

Last on our list is the Subdued Seahorse. This aquatic mount is the whole reason I decided to make this list. Before the most recent patch, the Subdued Seahorse was rare. Any that you would see on the Auction House would be selling for gold cap but with the recent patch, that’s all changed. The Subdued Seahorse is a drop off a rare spawn named Poseidus in Vashj’ir. The rare spawn used to be on a 72+ hour respawn timer, but with the recent patch that has changed to a much more reasonable 3-to-6 hour timer. This change is what makes me believe that Blizzard is trying to make sure every player gets an aquatic mount before the next expansion. With the shorter respawn time, the Subdued Seahorse went from being sold for gold cap to much lower, the smallest amount I have seen it go for was 200k, and it keeps dropping.

If you want this beautiful seahorse mount, I suggest just waiting for the price to drop and buy it out. With the short respawn timer, the spawn points are packed with players camping the rare spawn and because of this, I could see this mount going for only a few thousand gold in the next few months.

 

In a few short days, we will find out if we will need aquatic mounts, or if they will just be extra mounts to add to our collections. Thanks for reading another WoW Wednesday, if you have any questions or anything else you would like to add please feel free to let us know in the comments down below.

The post WoW Wednesday: Aquatic Mounts in WoW and How to Obtain Them appeared first on MMOGames.com.