Pokemon Go Ultra Bonus Event Giving Everyone a Chance for Unown

The next month is going to be a very busy one for Pokemon Go players thanks to the Pokemon Go Ultra Bonus Event which will be running until nearly the end of September. The Ultra Bonus Event will take place over three weeks, each week will have different things to keep an eye out for. It isn’t the only event taking place in the next month either. Here’s the full calendar of events starting from this Friday.

 

August 23-30 at 1 PM Pacific – Water Festival

Water-type Pokemon will appear more frequently in the Wild
Wartortle, Poliwhirl, Seaking, Lapras, Qwilfish, Mantine, Lotad, Feebas, Piplup, Buizel, and Finneon will appear more frequently in the wild near water
Water Type will hatch more frequently from eggs
Kingler and Crawdaunt will be able to learn Crabhammer
Shiny Carvanha and Shiny Barboach
Water Type will appear more frequently in raids
On Wednesday, August 28th from 6 PM to 7 PM local time You can encounter Uxie, Mesprit, or Azelf in raids in the respective regions
2x Hatch Candy
Water Type Buddies will have candy distance halved

September 2-9 at 1 PM Pacific – Johto Journey

A chance of hatching an Unown from a 10km egg, options are U, L, T, R, A.
Raikou, Entei, and Suicune will be in raids
Shiny Sentret and Shiny Gligar
2x Incubator Effectiveness

 

September 10-16 at 1 PM Pacific – Global Hatches

Regional Pokemon Farfetch’d, Kangaskhan, Mr. Mime, and Tauros will hatch from 7km eggs. There will be a chance for shiny versions of them all. This will continue through September 23rd.
All Deoxys forms will appear outside EX Raids for the first time
2x Incubator Effectiveness

 

September 15 at 11AM-2PM Local Time – Community Day, Turtwig

Shiny Turtwig
Special Move
3x Catch Stardust
3-hour Lures

September 16-23 at 1 PM Pacific – A Unova Unveiling

Unova Region Pokemon will appear
Chance for Shiny Mewtwo
Mewtwo with Special Move Psystrike in Raids
Klink will appear in Raids
Chance for Shiny Klink
Shiny Patrat and Shiny Lillipup
2x Incubator Effectiveness

 

There is also a new Special Research available with 7 steps that will ultimately lead to catching Jirachi. These 7 steps aren’t easy and they’ll take a little while to get through. But with all this activity going on this might be the best time there has ever been to be a Pokemon Go player.

 

Source: Pokemon Go Live

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Pokemon Go Creators Release Harry Potter Wizards Unite in New Zealand

Niantic, the creators of the massively popular Pokemon Go have started the slow release of their next location-based game, Harry Potter Wizards Unite in New Zealand. It is being called both a soft-launch and a beta, so it isn’t quite clear when the next rollout of the game will be, or where. Niantic has also warned that features, design, and the overall appearance of the game are all subject to change. The game may also be buggy and unstable at times.

You may be asking yourself what the difference is between Harry Potter Wizards Unite and Pokemon Go or even Ingress, the game Niantic made before they made Pokemon Go. Well, from the sounds of it there is going to be a bit more story, which is to say any really. The game has the same basic premise as Pokemon Go, go out into the world to find important items and people. But, according to Gamespot, it has a lot of similarities to a traditional RPG thanks to things like skill trees and potion brewing.

Android users around the world can currently pre-register for the game on Google Play. Also, if you’re an active Pokemon Go player you should have received an email from Niantic offering you the opportunity to reserve your username in Harry Potter Wizards Unite ahead of the launch so you’re guaranteed to have the same name in Pokemon Go and Harry Potter.

Hopefully, the release of Harry Potter Wizards Unite in New Zealand means that the game is very nearly ready for a global release. We’re in that sweet spot just before summer where the weather (for most of us at least) is getting warmer and being outside is preferable to being indoors.

 

Source: Gamespot

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Harry Potter: Wizards Unite New Logo and New Info

What happens when you hand Niantic, the makers of Pokemon Go, the keys to the wizarding world? You get Harry Potter: Wizards Unite…or at least you will in 2019. A Harry Potter: Wizards Unite new logo has been revealed on Pottermore, the website for all things Harry Potter. The logo, seen below, features three very familiar wands, the ones that belong to Harry, Hermione, and Ron. It also combines the fonts from the logos for the Harry Potter movies and The Fantastic Beast movies which are similar but still quite different. It looks like the game will include elements from both.

The game, which is being created in a collaboration between WB Games and Niantic will be released under the Portkey Games label. It was initially set to launch sometime in 2018, but, with very little of the year left it would seem we’ll be waiting until next year. Very little is actually known about the game at this stage but Niantic has said players will be exploring real-world neighborhoods, casting spells, discovering artifacts, and encountering fantastic beasts along with iconic characters. Sounds a whole lot like Pokemon Go but in Harry Potter’s universe.

Hopefully, we’ll be getting more information about the game very soon. Until then though, we at least have Niantic’s two other games to keep us busy. Ingress just recently released Ingress Prime, a shiny new updated version of the game. While Pokemon Go announced that today there would be big changes coming to the game and new evolutions for Pokemon are set to be released very soon. Pokemon Go is also still smashing its own records for revenue. All in all, it’s a great time to be Niantic.

We can’t wait for more information on Harry Potter: Wizards Unite, and as soon as we do you’ll be able to find it here.

 

Source: Pottermore

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MMO Money: Huge Disappointment for Tencent

Seed has raised more than 8 million dollars for development of the unique MMO, while Niantic has acquired another game studio. Fortnite is still making more money than anyone could ever count, but a massive mobile game from China has turned into a huge disappointment for Tencent. Plus, we have more lootbox news, which includes some very interesting statistics that show most players don’t care about them at all.

 

Klang Raises $8.75 million for space MMO Seed

Space colony MMO Seed has an extra $8.75 million to work with for the development of the game thanks to recent fundraising efforts. This brings the total the studio has raised for the game up to $13.95 million, thanks to a previous funding round in March. Speaking about the latest funding Klang’s CEO Mundi Vondi said: “We’re truly humbled to have secured the Series A for the development of Seed, a project that we believe will play an integral role in the next generation of social simulations. We are honored to share our vision with Northzone, and are more excited than ever to tackle this very ambitious project.”

 

Fornite Earned $1 Billion From In-Game Purchases Alone

Yes, Fortnite has become one those topics we’re covering every week and starting next week we’re going to lump all the Fortnite news into one section. This week thankfully we only have one thing to talk about, and that is that Fortnite has earned 1 billion dollars just from in-game purchases. Monthly revenue for the game has done nothing but climb since October as shown by the graph above. In May viewers watched almost 700 million hours of battle royale content, 83% of that was Fortnite. More on Fortnite coming soon…

 

“Coming Soon” No Longer Allowed in German Preorders

star citizen like eve online

A recent court ruling in Germany may have a ripple effect around the world as it was declared that using vague terms like “coming soon” in preorders isn’t allowed. Part of the ruling said: “in the view of the judges, this information was too vague to comply with the statutory information obligation of the providers. According to this, potential customers should know before the end of the ordering process how long the delivery time will be at the maximum.” Exactly what this means for the future of gaming isn’t clear yet but it could possibly put an end to vague release dates, Kickstarter claims, and much more.

 

Video Game Kickstarters Equal Almost $10 million So Far in 2018

ICO Partners have put out their regular report on Kickstarter campaigns for video games which shows that video game Kickstarters have brought in $9.82 million so far this year. That’s up just $400,000 from the same period last year. This was in fact done with fewer Kickstarter campaigns than in previous years, just 723, the lowest first half of the year since 2012. Kickstarter is generally seeing a bit of a slowdown when it comes to video games, as people are learning how difficult it is to put a successful campaign together.

 

Niantic Acquires Seismic Games

Just last week we were talking about Pokemon Go creators Niantic acquiring a company and now here we are with another, their fourth acquisition in recent months. This time they have acquired Seismic Games, the makers of Marvel Strikeforce and VR experience Blade Runner: Revelations. John Hanke, the CEO said this in a statement: “We recently gave a peek under the hood of the Niantic Real World Platform, and we see the addition of Seismic Games as a significant accelerant for realising our vision of an operating system that bridges the digital and the physical worlds. At Niantic, we’re committed to our mission of motivating people to exercise, be social, and discover new places. We’re confident that Seismic Games will help us deliver on that mission – faster, and better.” All of these acquisitions are putting Niantic in position for a lot of awesome in the future which makes you wonder, what are they coming up with next?

 

Mobile Game Spending Up in the First Half of 2018

Mobile game revenue is up 19% in the first half of 2018 in the App Store and Google Play. App Store spending was about $6 billion higher than Google Play. Combined, the estimate is that global spending on the two platforms was at $26.6 billion. That’s a 19.1% increase year on year. One thing that may have an impact on Google Play’s revenue is that it isn’t available in China, at all. Also, many Android apps are available in third-party stores which isn’t the case for iOS. The top grossing games across both stores were Honor of Kings, Monster Strike, and Fate/Grand Order. But, PUBG mobile was the most downloaded. All of this just goes to show that mobile gaming is here to stay and there’s a lot of money to be had.

 

Arena of Valor Revenue Passes $3 million in 7 Months

Arena of Valor

Its only been 7 months since Arena of Valor launched in the west and in that time they’ve brought in $3 million. For any other game that would be fantastic, but Arena of Valor is Tencent’s Honor of Kings, one of the most successful mobile games at the moment. The Chinese version of the game has 200 million players and in 2017 brought in $1.9 billion in revenue. The founder of Sensor Tower, the intelligence firm who released this information spoke about the launch of the game and why they think it’s underperforming. “Arena of Valor launched in the US just as the battle royale craze was beginning to heat up, with Fortnite hitting mobile three months later-and subsequently dominating the time and wallets of the very users Tencent’s MOBA is gunning for. Undeterred, the publisher has continued to build out the game in the West, adding new modes, content, and characters, most recently the eagerly anticipated debut of Batman as a playable hero.” All fair points…also, Batman will be playable? Where do I sign up?

 

Lootboxes

A patch was introduced to CS:GO for Dutch and Belgian players that locks containers, making it so you can’t open lootboxes in those countries. In June, Valve disabled item trading in the Netherlands in response to the threat of prosecution from the Dutch Gaming Authority. At the time they also said they hoped to fight it, now it seems that item trading is back but lootboxes may be gone for good.

A survey of gamers from the UK, France, Germany, and Spain has revealed that the majority of gamers are either unaware of lootboxes or largely indifferent to them. According to the survey, only 27% of gamers in these countries are aware of lootboxes. When it comes to general consumers that number drops to 17%. When asked if lootboxes are a positive influence on the games industry, 29% had no opinion while only 25% thought they don’t. In question after question, the respondents showed they had very little opinion on lootboxes at all. It would seem that those talking about them and thinking about them often are in the vocal minority.

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