Fallout 76 nukes are a core end game goal; a way for players to rally together for an objective and bomb a site to bring high-end resources to themselves, their friends, and maybe anyone who wasn’t caught in the blast zone. Thanks to some player ingenuity, part of that activity – finding out the launch code – has been somewhat trivialized.
The decryption of launch codes involves a keyword cipher that changes weekly and is meant to be slowly revealed. However, a program called NukaCrypt has been written by a Redditor that lets players put in part of their discovered code and brute-force a solution. This allows players to fire a nuke from a silo without having to wait for the keyword to fully reveal itself.
It should be mentioned that getting into one of the game’s nuke silos still involves a lot of coordination; the nuke codes can only be found on a specific monster type that randomly appears on the game’s map, and accessing the silos requires players to collect keycards from downed Enclave dropships. Additionally, the silos themselves are heavily guarded locations.
Even so, the waiting is the hardest part like the song says and this decryption program pretty much does away with that.
We expect that Bethesda will be making some adjustments to the way nuke codes are accessed, especially if this particular program leads to bombs burning sections of Appalachia willy-nilly. Or perhaps they’ll just let it happen. Who knows.
While the vast majority of folks are busying themselves with playing the single-player portion of Red Dead Redemption 2, there’s still the matter of when its confirmed online multiplayer will kick off. We now know just that bit more as Rockstar has offered a rough Red Dead Online release window for its open beta.
We already knew that Red Dead Online was going to begin beta at some point in November, and the latest earnings call from Take-Two Interactive has confirmed that is still the case. Only we’re going to have to wait until the end of November.
“It will launch in public beta towards the end of the month,” said Take-Two CEO Strauss Zelnick in the earnings call. “Rockstar will have a lot more to say about it.”
Part of the run-up to Red Dead Online will likely be more information about features. There’s still no word on that front now, though an interview with developers did state that features for the mode will arrive in a fluid manner much like Grand Theft Auto Online’s updates work now.
In that same earnings call, Zelnick was extremely non-committal towards confirmation of the game’s assumed PC release, simply saying “Rockstar will talk about what their intentions are going forward with regard to all upcoming products” when asked by one of the investors.
As much fun as the world of Red Dead Redemption 2 is, we expect it’ll be even more fun — or certainly more chaotic — once other people are tossed in to the mix. Here’s hoping for more firm word on when and what will be in Red Dead Online soon.
In a world menaced by Chaos-driven fiends and snarling, huge rat-people, you probably don’t need a Halloween. In fact, you probably need a holiday where all you do is stay safe indoors and eat cookies. The Vermintide 2 Geheimnisnacht holiday, however, has no cookies. It has darkness.
For those who aren’t familiar with the lore, this particular holiday marks a time when the twin moons of Mannslieb and Morrslieb are full and the veil between worlds is at its thinnest. It also is said to be a time where magic as at its most potent.
What this means for the game of Vermintide 2 is that every map in the online slash-em-up will be covered in darkness, with no daylight to be seen from now until November 4th. There will also be an event quest that rewards a unique portrait frame, a thematic dressing-up of Thaal’s Horn Keep, and the re-opening of the Trophy Room.
The update that has brought the Geheimnisnacht holiday with it has also introduced a number of tweaks and bug fixes. The complete changelog can be found here.
Boy, that is a heck of a word to type out multiple times in a row. We do hope that players of Vermintide 2 enjoy Geheimnisnacht, but we can’t help but feel that this is a bit of a missed opportunity: after all, a game like this just oozes with the sort of style that screams Halloween. Perhaps next year…
Things are rolling right along for Fallout 76 it looks like. The next Fallout 76 beta test has confirmed its release date; the pretty darn generous pre-order bonuses for PC players have been officially unveiled; and there’s even a new live-action trailer that was debuted last night posted online for those who don’t watch American football.
The next B.E.T.A. test for the game will run this coming Tuesday, October 30th from 7pm EST to 11pm EST, or 4pm PST and 11pm UK. This time around, the beta will also include PlayStation 4 and PC players as well as the Xbox One edition.
Speaking of the PC version, those who decided to pre-order the game on PC are going to get the complete Fallout Classic Collection, which bundles together Fallout, Fallout 2 and Fallout Tactics. This freebie applies to those who are either pre-ordering now or have done so previously.
In other Fallout 76 news, word from Gamespot has provided a little more insight into the game’s microtransactions model. Speaking with press at PAX Aus, Bethesda’s Pete Hines has promised that these microtransactions will feature cosmetics and will avoid pay-to-win. Additionally, those who would rather not buy funny money for shinies will receive “a sh*tload” of the game’s store currency for simply playing.
Finally, Fallout’s PR machine has spooled up with the debut of a live-action trailer for the game, which first premiered during the Saints vs. Vikings game. That can be seen below.
Plenty to digest there. We’re hoping that the game’s store does indeed keep out of the P2W bear trap, and we kind of wish the upcoming beta test was a bit longer. Still, we’re not too far removed from the game’s ultimate launch, so patience won’t be too hard of a virtue to follow.
If you’re an Xbox One owner and have bought into Fallout 76, then you’ve got some times to take note of. Fallout 76 beta test times, to be exact. The online multiplayer survival something-or-other has laid out when the first Xbox One test will begin and, admittedly, it’s pretty short and probably not terribly friendly for those outside of North America.
As we reported previously, testing for Fallout 76 will begin on Tuesday, October 23rd. The test will run for a total of four hours starting at 4pm PST, which translates to 7pm EST, Oct. 24 at midnight in the UK, and Oct. 24 10am Sydney, Australia time. PS4 and PC players will have to sit on their hands and wait until October 30th for their chance.
As of this past Friday, October 19th, Xbox One players can pre-load the game right now to get themselves prepared.
In other Fallout 76 news, the game’s Twitter account has been predictably busy with reveals of several of the game’s factions. Three lore-filled tweets have been posted thus far about these groups: The Responders, who are made up of former police, fire and EMT first responders; The Free States, which are made up of various survivalists; and The Enclave, who probably don’t need any introduction.
Four hours isn’t a terribly long test, but ideally it will be long enough for the devs to get the data they need in order to make this game’s launch as easy as possible. As for the factions, we’re curious whether these are hints at groups that players can join as they explore Appalachia. Details on that front are probably coming soon enough.
It’s been a long while since we’ve had a larger news post about the PvE segment of Fortnite, but developments laid out in the Fortnite October dev blog certainly bear reporting. Among these developments are a shift in the game’s ultimate free to play launch and other adjustments due in the coming weeks.
The blog opens with confirmation that F2P will not be happening this year, citing the game’s overall growth and the devs’ desire to make sure the mass of players joining in have a great launch. “We’re taking the time to get this right,” promises the post.
As recompense for those who bought into a PvE game and not a worldwide PvP obsession, players will get two Fortnitemares heroes for free by playing. Founder’s Packs will also be offered at a 50% discount starting next week if you’re not among those who bought in.
The dev blog goes on to elaborate on a number of improvements lined up for Save the World. Players can expect a variety of front-end UI improvements such as new callout systems and added polish. There will also be updates to the Hero system that let players have six Hero slots instead of three, which will subsequently change your perks and traits. For those who’ve invested lots of materials into their current upgrades, an opt-in refund system will be in place once updates go live.
Finally, the blog closes out with confirmation of the return of the Fortnitemares Halloween event, which will bring back Hexsylvania and the Vlad Moon Rising questline, though with a few tweaks.
All of these updates have no hard timelines for release yet, but the blog promises new details as the development stars align.
It will be interesting to learn more about these UI and Hero changes and how they’ll effect the PvE side of Fortnite overall. Adjustments are good to know about, but we suspect players will need more hard information before knowing how to react.
By my own admission, Dreadnought had kind of escaped my notice. Meaning there’s a “flying under the radar” joke in there. More to the point, though, is the press release confirming that a Dreadnought Steam launch has happened, bringing the internet spaceship battle arena to a wider audience.
The arrival of the game to Steam comes alongside the Command the Colossal update, which offered a number of revamps to the game’s UI and visual look as well as added support for several new languages. The update also brought a combat balance, which was detailed in a dev blog on October 10th.
According to Six Foot COO Christian Svensson, these updates also represent technical improvements that will “ensure new game content and updates for players everywhere at a higher pace than ever before.”
Incidentally, existing players of the game on PC can link their accounts to the Steam version, bringing their achievements along with them.
As one would expect, the Steam release has come along with a gameplay trailer showcasing some of the monstrous floating weapons platforms players can command. That video can be seen below.
Considering the game currently sits at Mixed reviews on Steam, Dreadnought probably has a bit of work to do in order to really impress. That said, there’s also not many games like it out there and it does indeed have its dedicated fans, so time will tell if this “higher pace” of updates will be met. We wish the devs at Six Foot the best of luck.
The SpatialOS platform, which provides cloud services to a number of online worlds like Worlds Adrift and Fractured, is branching out once again. A new SpatialOS Unity dev kit has been introduced, allowing game developers the ability to make their own large-scale online titles with the Unity engine.
The new dev kit offers the same features for managing and hosting large online play spaces for games, but also comes with modular game features to create a variety of online games and performance improvements to SpatialOS overall. There’s even an open source FPS Starter Project module that lets Unity developers create an online shooter that can handle as many as 200 players at once right out of the box.
“Fast iteration means you can focus on what’s most important – finding the fun in your game,” remarks Improbable’s global marketing head Paul Thomas. “Improbable’s focus with the SpatialOS GDK (game developer kit) for Unity is allowing developers to create unique content faster than ever.”
Those who are interested in finding out more about SpatialOS for Unity can get the details and download here.
Well, this most definitely opens things up! There are quite a few game dev studios out there that prefer to work in Unity, so offering them the chance to make their own MMOs and large-scale online games is extremely exciting to us to say the least!
We’re hopping on the Good Ship Supposition to Isla Rumor to look at the elusive and deadly Tyrumorsaurus Rex…alright, I’m done. The fact remains, however, that a Guerrilla Games online title appears to be coming together, as several moves by the Horizon Zero Dawn studio seem to indicate as much.
One of the indications of this new game comes by way of a job posting on the Guerrilla Games careers page, which is looking for a user interface programmer to help create a UI for “an epic open world game” of some sort. What’s intriguing about this job listing can be found in the “pluses” section, which lists “experience shipping network enabled code, online games” as a desired skill for the new hire.
Tied with this are other new additions to the Guerrilla Games team; most notably former Rainbow Six Siege devs Simon Larouche and Chris Lee, who both are bringing their online multiplayer experience to the developer.
Naturally, these are leaps to conclusions as Guerrilla Games has yet to make any official announcement on what their new project is. This means these developments could mean anything, from a multiplayer component to a Killzone or Horizon Zero Dawn sequel to an entirely new IP. We’ll be sure to keep our ears to the ground for more.
Ideally, an all-new IP would be great, but a lot of the new hires made by Guerilla Games seems to be leaning to the FPS/Killzone side of things. Perhaps they’re looking to reinvigorate that franchise with some online shooting?
We expected that the upcoming Red Dead Redemption 2 would have some form of an online component, but we hadn’t really known for sure if that would be the case. Until this latest announcement of Red Dead Online crossed our desk, anyway, which not only announces its arrival but a rough window for when it’ll start beta.
The online part of Red Dead Redemption 2 will arrive separately in its beta state this coming November. Much like the current GTA Online, Red Dead Online is expected to build on the base gameplay beats of RDR 2 and update with new activities and adjustments on a regular basis. The announcement also promises that this new version of Red Dead Online will be an evolution of the multiplayer component that was in the first RDR title.
Also much like GTA Online, Red Dead Online will be free for anyone who purchases Red Dead Redemption 2, which is set to launch on PS4 and Xbox One on October 26th.
The announcement goes out of its way to mention that the November public beta will very likely go through turbulence come its launch, but hopes that the game’s community will help the devs go through the mode’s growing pains.
More details are expected soon, but for now IGN snagged themselves an exclusive Q&A with the devs about the online mode, which you can check out here.
While this is certainly not terribly surprising news, it’s still really good to know for sure that Red Dead Online will indeed be a thing with the new game. We’re looking very forward to seeing more about what the online portion of RDR 2 has to offer.