Rapture Rejects Alpha is Now Running

If you’re a fan of Battle Royale games and have a wicked sense of humor you may want to look at the Rapture Rejects Alpha which is now running. To take part all you have to do is pre-order the game on Steam and you’re good to go! Alpha testing will take place every weekend from 12 PM PST on Friday to Monday at 10 AM PST.

The game was playable at Pax West this weekend where they also unveiled a new trailer that shows off character customization and more vomit than you could ever want or need. Oh and thrusting…so much thrusting.

Rapture Rejects

The alpha will continue every weekend going forward while they develop the game and build the community.

If you’ve not heard of Rapture Rejects before here’s a little run down for you. The rapture has come and you’ve been deemed unworthy. Your only option to get into Heaven is a battle to the death against the other rejects. In the end, only one person can be transported above in a bath of holy light. If that’s going to be you, you’re going to have to play dirty. The game takes place in the apocalyptic Cyanide & Happiness universe. Its an isometric top-down game that doesn’t use the Battle Royale title, instead saying it’s a last man standing game…which is just another way of saying Battle Royale. This game isn’t for the faint of heart or people who don’t like to laugh. We here at MMOGames can’t wait to give it a try!

Check out the trailer released at PAX West below. If you’re interested in taking part in the alpha currently running the only way is to buy in on Steam for $19.99. Its still early days for the game and there aren’t any reviews up on Steam for it yet. Will you be buying in to save your soul?

 

Source: Steam

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PAX West Brought a New Trailer for Anthem Focusing on Storytelling

Over the weekend at PAX West Bioware released a new trailer for Anthem and it is the talk of the whole convention. The trailer dives into the thing that people have been most interested in knowing more about, storytelling.

“At the heart of Anthem is the concept of Our World, My Story – the distinctive combination of a shared, dynamic world and a personal story. Discover how these two elements help create a connected world that remains unique to every player.”

But, the NPCs are still considered to be a radical shift for Bioware. You won’t be taking them out with you into the world, that’s what other players are for. Instead, you’ll find NPCs in a hub zone where you can interact with them. It’s being called “a reinvention of personal narrative in a multiplayer game.” These NPCs will give you missions, talk to you about their lives, and discuss the outcome of missions with you. None of the decisions you make will impact the story during missions. But you will be able to have very basic interactions with NPCs outside missions with two possible answers. How you answer will impact your relationship with those NPCs, which in turn impacts your missions and could result in different NPCs being introduced that weren’t previously there. Additionally, you’ll never be able to make an NPC so unhappy that you won’t be able to get a mission. They’ll also never be so happy that they’ll give you better equipment. This does indeed seem to be a radical departure from what Bioware is known for.

 

Between now and the release of the Anthem demo on February 1st there are going to be a number of events in which players can play the game and give feedback. Though it seems highly unlikely they will change the core parts of the game all that much if players aren’t happy. We’ll just have to wait and see how the game goes over. At least we know that Bioware is safe if Anthem is a flop.

 

Source: Kotaku

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