PlayerUnknown Offers Details on PUBG’s Next Map

During this year’s E3, a new PUBG snow map was teased and a tweet from the game promised a Winter release, but that was about all the information we had. Since then, Brendan “PlayerUnknown” Greene has filled in a few more blanks for everyone.

pubg snow map

According to Greene, the new snow-covered map will fall in size somewhere between the 8x8km of Erangel and the 4x4km of Sanhok. “We found 8-by-8, it’s great, but it takes an inordinate amount of time to get maps of that scale done,” said Greene. “We don’t have exact sizing yet, but it’ll be somewhere in between I think.”

As for the apparent tracking of footprints in the snow that the teaser video seemed to suggest, Greene said that it’s too early to know if that feature will make it in. “We of course would like to have footprint tracking in the snow, but I can’t promise anything right now,” said Greene.

In the meantime, the Sanhok map is due to arrive to PC players of the battle royale shooter on June 22nd.

Our Thoughts

Having a snow map without the ability to track footprints would be a little bit weird, honestly. I mean…walking in the snow leaves footprints. And the tactical considerations of tracking footprints, like making sure you’re not looking at the ground too much or setting decoy footprints to try and throw people off the trail, would be intriguing. That, of course, assumes people play PUBG with tactical thinking in mind.

Source: PC Gamer

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PlayerUnknown Wants More Protection from ‘Copycats’

It would appear that Brendan “PlayerUnknown” Greene continues to hold some opinions about PUBG copycats, stating his desire for more protections against games he feels rip off the work of others in order to see growth in the battle royale genre.

PUBG copycats

Speaking on the BBC Radio 1 Gaming Show, Greene said that he feels IP protections for games are non-existent, leading to boredom from players and a lack of growth for new game genres like battle royale to flourish.

“Someone else takes the idea, has a marketing budget, and suddenly has a popular game because they ripped off someone else’s idea. In movies and music there is IP protection and you can really look after your work. In gaming that doesn’t exist yet, and it’s something that should be looked into.”

Greene also repeated statements he made during an AMA in September that he wants more devs to put their own spin on any battle royale games they make. “If it’s just copycats down the line, then the genre doesn’t grow and people get bored,” said Greene.

Ultimately, Greene believes that IP protections similar to those employed by the music and movie industry would benefit games, as he feels game development is a form of art and that game creators should enjoy the same protection.

Our Thoughts

As we said before in the prior story regarding Bluehole Inc’s complaints about Fortnite BR, we’re pretty sure that PUBG is a copycat of H1Z1, though admittedly with enough spins to perhaps absolve it of Greene’s definition of a ripoff.

That said, our stance is pretty much the same as before: when you become the new standard, there are going to be a lot of publishers and game devs who will want to chase the Hot New Money. Ideally, though, there will be enough innovation from game to game to make the battle royale genre not feel cookie-cutter. Like Maelstrom.

Source: BBC Newsbeat

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