If there’s one thing the Fallout series adores more than telling stories from a post-nuclear wasteland, it’s acronyms. A panel from this past QuakeCon offered a look at the Fallout 76 SPECIAL system as well as its new Perk Cards that will both make the bulk of character progression on the MMO-like title.
Fans of the Fallout series will already be familiar with SPECIAL, which is an acronym for the stats of Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. As it was revealed before, you get one point with every earned level that can be spent on one of these stats. However, you stop earning points at level 50 and stats can only be ramped up to a maximum of 15.
If you happen to be one of those Fallout vets worried that Charisma is a throwaway stat, things are a little different in Fallout 76. The Charisma stat in this game will allow players to share perks and stat boots with their group.
Perk Cards are where the customization in character builds lies. These are quite literally cards that have point values directly tied to a stat, meaning the higher the stat, the more cards you can use. Cards are either chosen one at a time every level up or in packs that contain 10 random cards. These packs are handed out every two levels until level 10 and every five levels after, and you can keep getting Perk Cards even after you’ve hit cap.
Perk Cards can be switched out at any time to allow for flexibility, and the system is said to have hundreds of Perks. However, don’t worry if this sounds like a trap for aggressive monetization; the official Twitter account has clarified that Perk Cards can only be earned through gameplay.
We’ve got to admit, this Perk Card system sounds like one of the best ways to customize your character we’ve heard in a long while. We also love the fact that these cards are solely earned through gameplay, because this system just seemed too ripe for exploitation. Good on you, Bethesda.
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