Neverwinter has announced that their seventeenth module, Neverwinter Uprising will be releasing on August 13th for PC. This update will introduce a new 10-man endgame trial, new PvP content, a recrafted early game experience, and of course as mentioned in the title…a new playable race.
The new playable race is the Gith, a race of psionic warriors who are seeking retribution against the Illithid. The conflict between the two races erupts within the cavern of Undermountain, offering players the opportunity to challenge Halaster Blackcloak in an endgame 10 man trial.
Thanks to adventurer’s efforts in Undermountain Protector’s Enclave is getting renovated. The new influx of money means that big changes will be coming to this beloved city. The changes don’t stop there though! Adventurers leaving from Protector’s Enclave will find an updated early game experience. This includes several changes made zones and stories.
Of course, these things are all just the start. A Tales of Old event will revive more dungeons from the past. The fashion system is being overhauled. Plus there will be a ton of class optimizations to prepare for an all-new PvP map with new gear that can be earned.
All of these things, plus much more will be available in Neverwinter on PC on August 13th. Upon the release of Neverwinter Uprising a release date will be made for when it will be playable on all other platforms. This is pretty standard for Neverwinter and longtime fans of the game are well used to this model.
Check out the trailer for Neverwinter Uprising below.
Source: Press Release
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It was a big ol’ announcement and a lot of design documents before, but now the Crowfall race and class split is coming together in the game’s internal build and lead designer Thomas Blair appears to be eager to share how the dynamic new system change is coming along.
According to Blair, making sure the split was in at launch was important in order to inform the rest of the MMO’s design as well as to make sure player expectations were appropriately set. “[The split is] a foundational system. If we launched without it, we’d pretty much be locked to Archetypes forever,” writes Blair. “Now that we’ve reset that assumption, we can start with a list of initial Race/Class combinations and add more options over time.”
What are those options looking like? An updated chart offered details of which races are getting which class, including color coding of which ones are ready for male and female models and which ones are playable at this moment. Among the combinations that are complete are the Guinecean Knight, the Minotaur Ranger, and the Elken Cleric. “That’s right! Your murdeer can now pick up a hammer and shield and chuck it like Mjolnir to smash his enemies and watch them scatter,” exclaims the post.
The team continues its development on the new combos and hopes to have them available on the game’s Test environment soon. After that, the majority of the combinations that are planned for launch should be available in update 5.3.
We’re not sure which is better: the Guinecean Knight, or the portmanteau of “murdeer”. Regardless, we’re very much eager to get our hands on these new combat options. Mostly because the Guinecean Knight is adorable.
Source: official site
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