Kartrider: Drift Preview – Chasing Mario Kart

Kartrider: Drift is Nexon’s answer to Mario Kart, Nintendo’s uncontested leader of the kart racer genre. However, this would be belittling the legacy of Crazyracing Kartrider, the 2004 game that kickstarted what we can now rightfully call a full-fledged franchise. The colossal success in Korea and China prompted the studio to take the series to the next stage, with a global release that spares no expenses.

A quick look at Kartrider: Drift’s bullet points shows some intriguing ambition and the determination to go against some of the current tendencies. A PC and Xbox One cross-platform game running on Unreal Engine 4, with no mobile version in sight? To some extent, that is daring in our times. The disappointing lack of a fun free-to-play racing game with high production values also reinforces the notion that Kartrider: Drift may be here to fill that void.

Kartrider Drift Preview Ramp

All is Fair in Kart Racing | Kartrider: Drift Preview

The first Kartrider: Drift closed beta revealed a surprisingly player-friendly game with no cash shop in sight. This will surely make an appearance later, as any game with a free-to-play business model needs to be sustainable, but right now it was nice to browse the available customization options without stumbling upon locked drivers or karts.

There were eight karts available during the beta, most of them based on their real counterparts, but three are animal themed. You have monkey, bunny, and tortoise karts, boasting a much more radical design that adds some interesting diversity to the selection. You can’t just rely on looks, however, as each kart is designed around four characteristics: speed, handling, drift, and boost. While a couple of vehicles seem to be slightly more balanced than the rest, there is no way that you can pick one of them and take the victory for granted.

Kart parts are bound to be a vital mechanic in Kartrider: Drift, with items that are predictably unlocked as you gain experience levels. You can customize your kart with your preferred pieces of different tiers, including the front, side, rear, wheels, and booster. These parts seem purely cosmetic for now, and let’s hope they stay that way. The other aspect of kart customization is a lick of paint, with a few preset spots that you can dye to your liking. In the future there will be custom wraps to add to the kart body, taking personal customization a step further.

Kartrider Drift Preview Drifting Items

Those karts won’t drive themselves, so you must pick a driver to embody your persona. The three measly characters aren’t likely to rock your world, and their design is probably going to be one of the more divisive points of the game – this is no Mario and friends for sure. Dao, the poster boy for the game, looks like an exile from Katamari Damacy, although his alternative baseball skin is a bit more agreeable. Bazzi is a boy wearing a teddy bear costume, and Brodi is a mysterious factory foreman. The graphics and animations are beyond criticism, but the cast lacks charisma, and there is a lot of room for improvement here. Nexon may not have a legacy to rival with Blizzard or Nintendo, but it could add a few guest drivers from some of its famous games, including but not limited to Dungeon Fighter Online, MapleStory, and Vindictus. Either that or add charming characters with a distinct identity that really stands out.

Racing is fun and frantic as it should be. Controls can make or break a game such as this one and thankfully Nexon has mostly nailed the feel of an arcade racer. It’s incredibly simple to drive and use the items, but you need to master the drifting mechanic if you want to reach the finish line ahead of the pack. It requires a delicate balance as you drift to fill your turbo meter, avoiding the track barriers by the skin of your teeth. The technique here is to start drifting as soon as you have triggered the turbo so that you keep that momentum going, but it’s easier said than done. You gain experience not just by winning races or placing on the top spots, you also earn points for actions such as drifting, passes, attacks landed, and attacks blocked. Take more than 10 seconds to finish the race after the winner and you’ll be retired, with your experience taking a hit in the process.

Kartrider Drift Preview Item Attack

Boosts are the central gimmick of the Speed mode, but Kartrider: Drift also comes with the Item mode. These are two separate experiences that you can play solo, in duos, or in squads, but you need to choose one mode over the other. Currently, there is no league mode of sorts to participate in, something that is sorely lacking but is certainly in the works. It is essential to give the game a long-lasting appeal because this kind of multiplayer racing may be fun, but it will only hold your attention for so long.

The Item mode makes the races look and feel akin to Mario Kart, as you randomly collect power-ups in certain locations of the track. You may get a useful booster, but there are quite a few attack and defense items as well. There is a shield to protect you from enemy attacks for a brief time, the mandatory banana to make the rival slip, barriers to make your chasers crash, a magnet to pull yourself closer to a driver in front of you, among others. The items add an element of surprise to the races and the winner isn’t always the best driver, but this mode surely boosts the fun factor in ways that the Speed mode isn’t capable of.

Currently there are nine tracks available, set in diverse environments including forests, glaciers, graveyards, and villages. The track design pulls all the punches in order to keep races frantic, with ramps, shortcuts, and long straight roads to make the most out of the turbo.

Kartrider Drift Preview Race Start

Kartrider: Drift makes good use of Unreal Engine 4, delivering some pleasant sights and colorful tracks. The lighting effects and reflections are top-notch, and the game conveys an accomplished cartoon mood capable of entertaining kids and adults alike.

The closed beta is a nice presentation card for Kartrider: Drift. The core mechanics are in place and it just needs more: more drivers, more tracks, more features to keep you coming back for another race. Nexon seems to be committed to its game and it might as well be – it may be no Mario Kart beater, but it sure is nice to welcome a serious contender to the genre.

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Open Beta for The Crew 2 Goes Live

If you’re one of those gunshy folks who’d rather try before you buy, then The Crew 2 open beta has begun today for the next few days, granting you and those who feel like you a peek at what the multiplayer racer has to offer just before it hits full release.

the crew 2 open beta

Open beta is running now, June 21st all the way until Monday, June 25th at 1am PDT/4am EST. The beta is available on PC, Xbox One and PS4 and has no NDA for those who want to stream, capture or otherwise share their driving experiences.

As for content in the open beta, a self-described “large chunk” of the game will be open, including the entire open world in Freedrive mode and the first eight disciplines of racing like street racing, powerboats and aerobatics. Don’t get too attached to your progress, though; your character will not carry over into the full title.

On top of the beta itself, there are a couple of events of note happening with The Crew 2. US citizens 18 years of age or older who reach Fame Level 2 could win a real-life Harley-Davidson Iron 883 motorcycle. There’s also the King of the Road Trip competitive event being livestreamed on the Ubisoft’s Twitch channel this Friday, June 22nd at 1pm PST/4pm EST.

All of the details about everything The Crew 2 open beta-related are here and a trailer is below.

Our Thoughts

With the impression that Forza Horizon 4 made during Microsoft’s E3 press conference, we’re definitely interested in whether a game like The Crew 2 can hit the ground running and offer a multiplayer open world racing experience that satisfies genre fans. Here’s hoping all goes reasonably well!

Source: official site

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Post-Launch Plans for The Crew 2 Detailed

Even though the game hasn’t even entered its open beta yet, but the devs are already talking The Crew 2 post-launch updates. An announcement and accompanying video is breaking down how much game will be available for those who simply buying into the game at the entry level or those who like the whole Season Pass thing. And, yes, there are a few folks like that. For reals.

the crew 2 post-launch

Let’s talk free first. The devs of The Crew 2 are planning monthly updates that will bring two new vehicles to the game and larger content updates every three months that will introduce new events and features. The first of these larger updates, called Gator Rush, will bring a new Hovercraft vehicle type and promises “wacky races on all kinds of surfaces and playgrounds”. Gator Rush will also introduce five new vehicles and a Legendary tier of performance parts.

For those who want to spend extra money on The Crew 2, there’s the Season Pass. Pass holders will get seven days early access to the free monthly vehicles, three exclusive vehicles on day one, an exclusive house location, exclusive outfits, and a discount on the in-game store. The Crew 2 will be offering a Gold Edition which bundles in this Season Pass along with a three-day head start when the game goes live.

“Continuous expansion and renewal has always been at the core of our vision for the franchise,” said Ahmed Boukhelifa, managing director of developer Ivory Tower. “For players, this means they will always find new activities and things to discover – or re-discover from another perspective.”

The Crew 2 will officially launch on Friday, June 29th on PC, PS4 and Xbox One. As for open beta, we’ll all have to wait until E3 to learn when that kicks off. The aforementioned summary video of planned post-launch updates is below.

Our Thoughts

Alright, well the overall update cadence definitely sounds steady and it seems like the benefits of the Season Pass aren’t quite so game-breaking. What we want to know, though, is just what this in-game store is offering.

Source: press release

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