Cliff Bleszinski Might Be Returning to Game Development

Cliff Bleszinski might be returning to game development after having quit the industry late last year via Twitter. Last year a newly-created Twitter account, one of many, expressed irritation that no one was being given refunds for LawBreakers. CliffyB responded to that by saying; “I paid my employees, their 401ks, and their health care – even months after the studio folded. I didn’t take a salary myself for two years. I get you’re sad, but god, this kinda s**t is another reason I am NEVER making another game.” An entirely fair response to be hounded by disgruntled fans while still dealing with the aftermath of his studio shutting down.


Well, he has taken to Twitter again, letting the world know he has a game he can’t get out of his head.

He then went on in a second tweet to add, “AND IT’S NOT A FUCKING BATTLE ROYALE.”

So, there we have it. CliffyB has a game idea and from the sound of it he might start making it a reality. Reactions to his tweet have largely been positive with many of his fans eager to see him make another game.

Personally, I’m not all that surprised and never thought it would last when he announced he was leaving last year. Not for any other reason than the fact that he’s an ideas man and once he starts getting ideas there’s just no stopping him and he’s clearly very passionate about making games.

We can’t wait to see what he’s got cooking, though in all likelihood we won’t hear about it again for a couple of years. This is how development works.


Source: Twitter

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2018 in Battle Royale Games

There is no denying that 2018 was the year of the Battle Royale. It has dominated just about every conversation about gaming the entire year. For a good reason too, the genre is insanely popular. But, while it has been a great year there have also been more than a few Battle Royale titles shut down. So grab yourself a drink and sit back as we take a look at 2018 in Battle Royale games.

The year had a bit of a rough start as the news came out that H1Z1 had lost 90% of its player base since July 2017. Of course, a lot of the blame for that can be placed on the success of Fortnite and PUBG, so really as far as the genre goes it wasn’t a terrible thing. As the year progressed H1Z1 would go on to have the part of the game that wasn’t a Battle Royale shut down after the game moved to a new internal studio at Daybreak.

This was also the year that Ninja and Drake broke the record on Twitch for the most-viewed stream while playing Fortnite. At its peak, it was watched by 628,000 people around the world. As of this month, Ninja is the most followed Streamer on Twitch. He has more than 12 million followers and each time he streams he averages 53,000 viewers. For those wondering, Ninja started out the year making approximately $500,000 a month from streaming and later told ESPN that he’s now making nearly 7 figures a month. Oh to be Ninja just for a month.

2018 was also the year of lawsuits in the Battle Royale genre. PUBG sued NetEase for copyright infringement with their games Knives Out and Rules of Survival. In turn just a few days later NetEase threatened to sue everyone who wasn’t PUBG because…well, we’re still not really sure what they were thinking about there actually. Basically, their argument boiled down to “you took the idea that we took and made it a little different and hurt the market in doing so.” Which is exactly as stupid as it sounds. PUBG then went and sued Fortnite for plagiarizing its UI and items. Then, because 2018 wasn’t crazy enough already three stars are now suing Fortnite over the sale of emotes of their dances. Backpack Kid, Milly 2, and Alfonso Ribeiro are all going after Fortnite in a move that is seen by many to be nothing more than an attempt at getting some of that sweet Fortnite cash.

Speaking of Fortnite cash, in March Fortnite became the largest free to play console game of all time both in revenue generated and monthly active users. The game is currently sitting at the number 4 spot in terms of monthly revenue for both console and PC games. Towards the end of the year, it looked as though Fortnite had hit its peak in revenue as revenue growth slowed significantly. Of course, when you talk about revenue slowing down you have to take into consideration that Fortnite makes $2 million a day just on iOS. The last number we had was in October stating that Fortnite on iOS made $300 million worldwide just on iOS…in 200 days. Oh to be Epic just for a day.

How are they doing this? Well, according to a study done by Newzoo, Battle Royale players are more likely to spend money on games. In fact, they’re more invested all around than other competitive gamers. They’re more likely to watch esports, spend money, and spend more than 6 hours a week in game. Does that 6 hours a week number feel a bit low to anyone else?

While Fortnite is helping Tim Sweeney live everyone’s dream of swimming in money the Battle Royale genre has suffered a few losses this year. The first Battle Royale to die was Radical Heights, the 80s themed Battle Royale game that was supposed to save Boss Key Studios. Unfortunately what was released was incomplete and, according to those who played it, not all that great. The game closed not long after it was released as the studio collapsed. The result of which made founder CliffyB, of Gears of War fame, declare he would never make another game. He isn’t the first developer to have said this though, so we’ll wait and see if he follows through.

Radical Heights

SOS, upon seeing the massive success of the Battle Royale genre decided to switch gears and transition into a Battle Royale game. It was a complete disaster as none of the fans actually wanted that. So the game was review bombed and it didn’t take long for the game to shut down. They did try to fix things by bringing back the classic game, but for many fans, it was already too late. The Culling 2 was canceled after a less than stellar reception. It was a game that no one really wanted, and even the developers admitted this. Islands of Nyne also recently announced that they can no longer continue to develop the game and it is now in maintenance mode on Steam. The game is free to play and will continue to be available for the time being. With the market being largely dominated by a couple of big games it is an undeniable fact that we will see more Battle Royale games close in 2019, we just have to wait and see which ones it will be.

Much to our surprise, only a few MMOs have jumped on the Battle Royale bandwagon. For a while, those of us at MMOGames feared that every MMO would come out with a Battle Royale mode. Thankfully, at this point only a few have. Skyforge, Mortal Online, Wild West Online, and Ashes of Creation are the most notable. Though you also have it in games like Trove.

Mortal Royale

It was quite a year for the Battle Royale genre and this was barely a look at the surface. There were a vast amount of games we didn’t mention like Rapture Rejects and we didn’t even discuss how many divorces there were because of Fortnite. But now it is time to start looking ahead to 2019. We already know that Planetside Arena is on its way, what else will 2019 bring us? Next week we’ll look at a few predictions.

If you want another look back at 2018 in Battle Royale games take a look at this list of our Battle Royale roundups. They haven’t been running all year, but they will give you a bit of an idea on how the year has gone.

What Gaming Looks Like One Year After Fortnite
August Battle Royale Weekly 1 – SOS Classic Tries to Save the Game
The Battle Royale Games of Gamescom 2018
August Battle Royale Weekly 2 – Gamescom and New Games
August Battle Royale Weekly 3 – Epic Android Security Issues for Fortnite
September Battle Royale Weekly 1 – Firestorm Info Dump
September Battle Royale Weekly 2 – Adult Arrested After Threatening Kid Over Fortnite
October Battle Royale Weekly 1 – Fortnite makes $300 Million in 200 Days
October Battle Royale Weekly 2 – PUG Makes $100 Million and Goodbye SOS
November Battle Royale Weekly 1 – PUBG on PS4
November Battle Royale Weekly 2 – 200 Million Fortnite Players and Totally Accurate Battlegrounds goes F2P
December Battle Royale Weekly – Goodbye Islands of Nyne

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18 MMOs Shut Down in 2018…So Far

For the first three months of 2018, it looked like we might have a crisis on our hands as more games than usual were shutting down. Thankfully, in the last three months, things have slowed down significantly. With that being said, there have still been 18 MMOs shut down in 2018 so far.


Battle of the Immortals and War of the Immortals – January 9th

Battle of the Immortals

Perfect World Entertainment started off 2018 by announcing they were shutting down two of their older games. There was no reason given for the shutdowns, but a declining player base as the games aged is a pretty safe bet. But this actually isn’t the beginning of the PWE story, back in November they shut down Runic Games, the makers of Torchlight, Torchlight II, and Hob. At the same time they downsized Gigantic’s studio Motiga, but more on them further down.


Perpetuum – January 25th

perpetuum like eve online

In September 2017 the developers of Perpetuum came out and said that while they always knew it would be a niche game, it never really took off. With that in mind they ended development on the game, though kept the servers online while they looked at their options. Sadly, by mid-January, the costs of keeping Perpetuum online became too much for the developers and they were forced to shut the game down.


Master X Master (MXM)- January 31st

master x master free-to-play

After spending much of 2017 trying to appeal to former City of Heroes players by bringing out beloved iconic characters from the game, MXM ultimately shut down at the end of January. From the start though it seemed like a questionable proposition. It was late to the MOBA scene and trying to take an idea that had already been used by Blizzard of using iconic characters from their various games. Unfortunately for NCSoft, most of the games they focused on are practically unknown in the West and the games that are well known are controversial or downright unpopular. The exception to that is Guild Wars 2, which MXM hardly touched at all. Ultimately, NCSoft admitted that they failed to connect with players.


Linkrealms – January 31st

The journey for LinkRealms was a long one, though it only spent a short bit of that time on Steam. The game went into Early Access in early 2016, then it was announced the game would be free to play from October of that year. Sadly, without any money coming in, the developers couldn’t keep the game running and it had to shut down.


Scrolls – February 13th

Scrolls closing down

Anyone who was a fan of Scrolls knew the game was going to be shut down eventually. Perhaps what is most shocking in fact is how long it stuck around. It was announced all the way back in 2015 that Mojang wasn’t developing the game anymore and that the servers would stay online “for some time”. Well that time finally came this year, which honestly is a pretty good run for a card game that wasn’t getting any new content. Scrolls is perhaps best known as the cause of a lawsuit between Zenimax and Mojang over the use of the word ‘Scrolls’ in the name.


Demon’s Souls – February 28th

Demon’s Souls had a long run of almost 9 years when it was announced that the game was shutting down. The game is still playable as all the online components were completely optional, but it was an option people loved nonetheless.


Devilian – March 5th

Devilian Shutting Down

Devilian was a victim of its brother game’s success; that game is PUBG. Both were created by the same studio but when PUBG started to get big, Devilian started getting neglected. Trion, who were publishing Devilian in the West tried their best to work with Bluehole with no success. In the end, they decided to call it quits for the game.


Battleline: Steel Warfare – April 7th


Bandai Namco’s tank shooting game went under the radar for a lot of people. In fact, the sunset wasn’t covered by any of the MMO focused gaming sites, MMOGames included. We only found out about it thanks to one of our readers who pointed it out to us, thanks Alberto Honorato! Fans didn’t take the news well on Steam and left some pretty harsh comments about the game on the sunset announcement.


Cabal 2 – April 18th

Cabal 2

Despite being live for around 3 years, the developers used the kind of language you usually see in sunset announcements for newer games. They said the game didn’t resonate with as many players as they’d hoped. If this were the case though, why did Cabal 2 last as long as it did, with updates, and new content even? The second reason they gave fits the narrative far better: continued operation is no longer sustainable.


Paragon – April 26th

Epic has been having…please forgive this…they’ve been having an epic year thanks to Fortnite. But in the middle of all their epic winning (sorry, I had to), they shut down their MOBA Paragon. Fans were, of course, disappointed and hopeful that Paragon would get bought by someone, but that wasn’t to be. Epic released Paragon Assets for free to use in Unreal Engine 4 development, these were worth $12 million.


Special Mention: LawBreakers/Radical Heights – May 14th


Boss Key shut down in mid-May and as a result are getting an honorable mention on this list. Neither of the studios two games have actually shut down yet, however. Radical Heights, the 80s themed battle royale game with an incomplete map is still getting a peak concurrent player base of around 250-300 people every day. LawBreakers, on the other hand, is averaging 0-2 concurrent players during the week which goes up sometimes as high as 15 on the weekends. Why neither game has actually been shut off yet is anyone’s guess.


Echo of Soul – May 23rd

Life was never easy for Echo of Soul in the West, but they kept trying anyway. In fact, though the Echo of Soul classic servers are shutting down, the Phoenix servers are alive and well. So it isn’t really the end of Echo of Soul just yet.


Swordsman Online and Jade Dynasty – June 5th

Swordsman Online

Swordsman Online

Here we are once again at Perfect World Entertainment shutting down two games at once. The teams working on Swordsman Online and Jade Dynasty are being moved on to bigger and better things. Though what they are is anyone’s guess. They also said that they felt there was nowhere else for Swordsman Online to go.


More to Come…

We know already that Perfect World Entertainment has at least one more game to sunset this year, Gigantic. The MOBA with fantastic art just never really took off and with the studio having been closed… well, we knew it was coming.

In addition to Gigantic, we already have shutdown dates for Runescape Classic, Runescape Legends, and Ace of Spades.

What will the rest of 2018 bring us? Only time will tell.

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The Saga of Boss Key Productions, Including All New Concept Art for Unannounced Titles

With the very sudden shutdown of Boss Key Productions plus the reveal of other ideas the studio had, it seems like now is the perfect time to look back at Boss Key’s rocky life. We’ll take a look all the bumps the studio had along the way as well as their triumphs. Be sure to stick with it to the end to see all new, never released concept art for games Boss Key Productions had intended to make.

It all began with Cliff Bleszinski, aka Cliffy B of Gears of War fame, deciding to take a break from game development for the first time since he was a teen in 2012. According to a 2015 interview with Destructoid, he had actually intended to retire from gaming completely at this time and on his departure from Epic Games said, “It was a combination of gamers feeling jaded, as well as working with some very talented people who were also very jaded. I could pitch the most amazing idea to anybody back when I was at Epic toward the end, and they’d be like ‘I don’t buy it.’ I don’t mean to slag anyone, but people get jaded in this business.”




On June 30, 2014, he took to Twitter to announce that he was coming out of retirement and that his next project would be unveiled in the next week. This is when LawBreakers would be announced, a team based FPS being published by Nexon. If you were to ask some people, they would say that this was Boss Key’s first mistake. Nexon doesn’t have the best reputation in the west so from the very beginning they were fighting an uphill battle with LawBreakers. It was also decided early on that it would be a Steam exclusive (though it also released on PS4) and despite the previous announcement that it would be free to play…it wasn’t.

After holding successful Alpha testing it was back into development for a little more than half a year, at which point Closed Beta began. Despite receiving positive beta reviews from all across the gaming media there weren’t many people playing in the beta. The second round of beta testing, which took place in May 2017, seems to be when the game peaked. According to, they had almost 7,500 players at their all-time concurrent peak which was reached on May 29, 2017. Even an open beta that was available for anyone with a Steam account didn’t slow down the decline that had already started. The game launched on August 8, 2017, and this seemed to have no impact at all on the decline of the game. Compare this to H1Z1 which not long ago was seeing the same decline but did actually get a boost from launching.

Talking to Eurogamer about the game, CliffyB expressed that there were a number of things he would have changed if he could. One of the biggest being the streaming of the Alpha which gave players a poor first impression of the game.

Another issue, which Bleszinski himself addressed in a September 2017 interview with Gamespot was his personality. During that interview, he stated, “I can be very cocky and very brash on social media. And realizing that, you know, we have a fledgling player base. It’s been very humbling for me. I’m going to continue to iterate on this game, continue to add to it. And try to be less of a dick, honestly.”

By the end of October though CliffyB seemed to have completely forgotten this. In an interview with talked about the games press, “They’re just looking for clicks, man. They’re just looking for ad revenue. We’re going to keep doing what we’re doing, and they’re welcome to print whatever they want – but as far as I’m concerned, they can fuck off. We’re going to keep making our game for our fans.”

That quote was a direct reaction to the news that by October of 2017 the game had dropped down to having just 10 concurrent players online. That was the point at which exactly one match could be played since the game is made up of two teams of 5 players. This, along with every other step the game had taken along the way, was covered closely by games media, though it was his opinion that games press were especially keen on reporting every failure his game had. By the end of 2017 Boss Key’s Co-founder, Arjan Brussee had announced that he would be returning to Epic Games to work on a secret project.

In April 2018, Boss Key announced that they were moving on from LawBreakers to develop a passion project. LawBreakers remains online still and as of now, you can still buy it on Steam. In the last 48 hours, the game has had a peak of 25 concurrent players, 7 of those 48 hours have had no players at all.


Radical Heights

The previously mentioned passion project was 80s-inspired Battle Royale game Radical Heights. The game was released free to play and in Early Access. Unfortunately, the game received mixed reviews from the very start. It was a game that was clearly still in development. It’s littered with bugs and has limited customization options, which includes a lack of female characters. As for player numbers, Radical Heights never saw much success there. Their peak concurrent was at 12,314 and that number dropped very quickly.

As player numbers dropped they teased what they were working on next, which included female characters and jumping through windows but, just days later Bleszinski was once again bringing negative media attention to his studio. He took to Twitter claiming that Epic Games was poaching his staff.

At this point, it seemed like he was blaming Epic Games for at least some of Radical Heights’ lack of success. On May 4th Radical Heights got a patch which added in a new scanner device along with a number of cosmetic items.

Just 10 days later Cliff Bleszinski took to Twitter to announce that Boss Key Productions was shutting down and he would be taking a step back from the industry for a while. During this time rumors were circulating that Bleszinski had taken to Twitter with the news before telling his employees. This has never been confirmed however and seems to be based on this tweet.

A very interesting article on Variety talks about how Radical Heights started out as an idea for a Prison game with trust playing an important part.


What Could Have Been

All of this now brings us to what could have been. Last night, Bleszinski took to Twitter to show off art assets and ideas for other games that Boss Key never had the chance to make.

The first game is Dragonflies, which was described as “ninja/samurai in airships riding dragons fighting zombies with friends in a PVE “feudalpunk” setting on floating islands.” There’s a whole lot of information packed in there. The idea of a feudalpunk game where you’re riding dragons sounds amazing. Not sure I’m sold on the zombies though. The concept art for the game, made by Shawn Lin is AMAZING.


The next game was Donuts which is basically “Mario Kart on water with animals in VR.” As someone who spent many summers of my youth tubing down the Sacramento River, this sounds like an amazing concept.


And finally, there was DogWalkers, a multiplayer VR mech shooter where players would man different parts of a giant fighting vehicle. I’m imagining Pacific Rim meets Bridge Crew. The concept art for this game is awe inspiring.


There is of course still the chance for any of these games, including Radical Heights and LawBreakers, to become something great in the future. For now, Radical Heights will continue to run, when it will be shut down isn’t known yet. There’s also no word on LawBreakers’ future.

The three games that we’ve now seen concept art for could very well get picked up but, with Cliff Bleszinski comes a lot of baggage and a lot of burned bridges. As possible as it is that some studio will be interested in these games, it’s equally possible that none will because of the baggage attached.

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Boss Key Productions Closes its Doors

Earlier today, Cliff Bleszinski announced on Twitter that Boss Key Productions will be shutting down after LawBreakers failed to live up to expectations. The studio’s recent take on the Battle Royale genre, Radical Heights, was a last-ditch effort to save the studio that was ‘too little too late,’ according to Bleszinksi.

Cliff B Boss Key Productions Closes


Boss Key Productions is best known for the hero shooter LawBreakers that was a massive flop in terms of popularity. While the game had good production value, there were never more than a few thousand concurrent users and it had less than 100 peak players three months after its release in August, 2017.

Although more popular than LawBreakers, Radical Heights was still in ‘extreme early access,’ it received mixed reviews and was free-to-play. It also followed the same trend as LawBreakers by trying to chase another saturated genre that’s currently dominated by PUBG and Fortnite.

Cliff Bleszinksi stated that he will be taking some time off to reflect but hopes to eventually return to the industry to make games again.


Our Thoughts

Having personally played LawBreakers, it wasn’t a bad game, but it tried to enter the tail end of the ‘hero shooter’ phenomenon. Most fans of the genre had already solidified their games of choice by then, mostly dominated by Overwatch and Paladins, and having an upfront cost made it more difficult to give LawBreakers a chance. It’s rather surprising that LawBreakers didn’t attempt to go free-to-play before Boss Key decided to shutdown.

Source: Twitter

Articles Related to Boss Key Productions

Nexon is Writing Off LawBreakers
LawBreakers Concurrent Player Count Hits New Lows
Cliff Bleszinski Teases a Possible Radical Heights Xbox One

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Cliff Bleszinski Teases a Possible Radical Heights Xbox One Release

Do you think your Xbox One could use more radical battle royale gaming? Maybe a game that literally bills itself as “X-TREME Early Access”? Yep, a Radical Heights Xbox One release might be in the works if a little hint dropped by Boss Key’s studio head is anything to be believed.

radical heights xbox one

The tease comes by way of Bleszinski’s Twitter, where he replied to a couple of calls to bring the 80’s-soaked battle royale title to the Xbox One, with fans claiming many who enjoy the game also own the system. CliffyB’s response: “Maybe @XboxP3 (head of Xbox Phil Spencer) and I are talking…”

This comes a couple of hours after Spencer himself tweeted a response to a fan asking if Microsoft is working on a first-party battle royale title of some sort. “NBR is massive, PUBG is huge, new BR variants being built by some very quality devs,” reads his tweet. “I don’t want to just build one because others have built them. I’d rather support unless we find something special in [first-party] that’s a different take.”

Whether Radical Heights qualifies as a game worth Xbox support could be considered debatable. According to metrics gathered from Githyp, player counts dropped 82% since its Steam Early Access release while current metrics have the game holding on to about 1,300 to 1,500 players a day according to stats as of this writing.

Whatever Microsoft will be doing next is likely to be revealed at this year’s E3, where the company is scheduled to make its presentation on June 10th at 4pm EST.

Our Thoughts

Xbox Game Preview title or not, one could argue that Radical Heights needs more time in the oven to make itself less of an “x-treem early access” title and more of a complete game before spreading out to other platforms. After all, the fact that PUBG and Fortnite have done it could be seen more as outliers than the norm. Would you want to see Radical Heights on Xbox, or do you think it’s a waste of time and development?

Sources: Twitter 1, 2, Githyp, VG247

Articles Related to Radical Heights

LawBreakers Studio Reveals New Battle Royale Radical Heights
Cliff Bleszinski Accuses Epic of Hiring from His StaffThe MMO Alpha and Beta List

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Cliff Bleszinski Accuses Epic of Hiring from His Staff

Cliff Bleszinski’s Boss Key studio is working on a free-to-play battle royale title, so one could see how this game could put it in direct competition with Epic Games’ Fortnite Battle Royale and thus prompt a response. According to a CliffyB tweet, though, Epic Games has responded in a more dubious manner; stealing employees from his studio by hiring them.

cliffyb tweet

In a pair of tweets this past Saturday, Bleszinski asked if Epic could “please stop trying to hire away my team”, referencing the fact that Radical Heights is built on Epic’s Unreal Engine 4 and that the team is pleased with how things are progressing. “There’s room at this genre for more than a few games SMH,” reads the second tweet.

A couple of responses to these tweets come to the surface when clicked through. In one instance, Bleszinski responded to a fan’s suggestion of bringing something new to the battle royale sub-genre, stating “we have plenty of ways to make it our own but they may never see the light of day if they keep doing this.”

A response to that tweet from former principal online engineer William McCarroll seems to suggest that Bleszinski’s accusations are unfounded, or at least inaccurate in some cases. “We all had our own reasons for making the choice to leave BKP for Epic, and to act like we are commodities being stolen is a bit hurtful,” wrote McCarroll. “We are people first and foremost.”

As of this writing, there has been no official statement from Epic Games regarding the allegation.

As for Radical Heights itself, a lengthy update from technical director Romain Dura details some of the issues the game’s first few days of early access has crashed into and steps the team at Boss Key has taken to attack them. You can read that post here.

Our Thoughts

It’s hard to really know where earnest finger-pointing starts and trying to stir up controversy ends here. To that point, considering there aren’t an awful lot of facts to go on, we’re not going to provide a deeper opinion on this matter until we either see more evidence of this actually happening or see a statement from Epic Games on the matter. In either case, we’ll be sure to update if this story develops further.

Sources: Twitter via GamesIndustry, Radical Heights official site

Articles Related to Radical Heights

LawBreakers Studio Reveals New Battle Royale Radical Heights
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The MMO Alpha and Beta List

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LawBreakers’ Studio Reveals New Battle Royale Radical Heights

You may remember that just 4 days ago Boss Key Studios, the folks behind LawBreakers announced they needed to focus on other projects, well it seems we didn’t have to wait long to find out what one of those projects is. Enter battle royale Radical Heights, an 80’s nostalgia-fuelled game that just makes you stop and ask WTF?!

Radical Heights is an irreverent action game show where everyone wants to win big and become famous, including you. It has everything you’d expect to find in an 80s themed battle royale game; money, bmx bikes, workout trampolines, and a shootout in the arcade.

Boss Key is self-publishing the game, which was something they stressed previously was very important to them after their work with Nexon on LawBreakers. Talking about the game Creative Director Zach Lowery had this to say, “This is a five month passion project for the studio as we’re creating and publishing the game entirely by ourselves. We’re huge fans of Battle Royale games along with the bright, inviting irreverence of the 80’s aesthetic. Because of that, we want to put our own spin on the genre and create a futuristic 80’s world that takes place in 2023 during an over-the-top game show where contestants battle it out for fame and prizes.”

About the game itself, in a press release Boss Key said, “Only in Radical Heights does in-game cash you find carry over into future matches. Play matches, collect cash, kill contestants, interact with game show elements and more to buy cosmetics from your personal prize room, or put some of that sweet cash in your bank to help buy a weapon next match quicker than your opponents. The choice is yours.”

Will the battle royale game be able to find a niche when LawBreakers couldn’t? We’ll find out starting tomorrow April 10th, as the game goes into Steam Early Access for free. There is also a Founders Pack that will include exclusive items and bonuses.


Source: Press Release

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