EA Has Been Given a Guinness World Record for Most Downvoted Comment on Reddit

EA has been given a Guinness World Record for the most downvoted comment in Reddit history, an event I’m sure they’d prefer the world forgot. It is for the now-infamous comment from an EA community manager responding to complaints about Star Wars Battlefront II’s lootboxes. The comment got 683,000 downvotes. That’s an amazing 600,000 more than the next highest downvote count. It is rather astonishing just how big it got. However, while people were angry with EA for their perceived greed, there was also a lot of brigading going on. Which raises the question of why this incident appeared in the most recent edition of the Guinness Book of World Records.

It was spotted by Reddit user -amsha- in the 2020 Guinness Book of World Records who then posted a picture of it on the Star Wars subreddit. In the 7 hours that the post has been on Reddit it has earned 58.3 thousand upvotes.

The award has sparked conversation and raised quite a few questions in the MMOGames office. Did the Guinness World Records actually send EA a physical award for this? If so, how angry were the higherups who opened that package? Will they be hanging it up somewhere for all to see? But the question that sparked the most debate was if this is even deserving of recognition with a Guinness World Record? The general consensus on that last one is a big no. But also the feeling that the world records generally aren’t what they used to be and that these days they feel more like an attempt to sell books than actually marking anything that’s noteworthy. What do you think? Does EA deserve to be recognized for this? Does putting it down in the book immortalize it for the rest of time? Let us know in the comments.

 

Source: PCGamer

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Leaked New World Video Summarizes the MMO’s Setting

Looks like the “accidental” drip feed continues. Another New World leak has been sighted online, offering what appears to be the opening pieces of a longer video, detailing the general setting of the upcoming MMO and a broad overview of the activities players can expect.

new world leak

According to the video, the setting of New World is one where “superstition is fact and monsters are real” in an alternate-reality version of colonial America. The video makes mention of the world’s inclusion of eldrich powers, alchemy and other forms of fantasy magic, and mentions that players can use charms, words of power and other relics to defend themselves. There is also mention of protecting player settlements from both supernatural and player-bandit threats, or simply striking out into the world to discover cursed lands.

The video is another posting by Redditor conquistad, who provided another leak earlier this month. In that video, a quick look at group play was offered and appears to be another piece of the presumed complete features trailer.

You can take a look at the video below and judge for yourself.

Our Thoughts

Honest leak? Internal and intentional hype-stirring? Utter claptrap? It’s hard to really say, but the fact that pieces of a full video with similar production values and narration are appearing to the New World subreddit seem to suggest this is all a little…staged, maybe. We’re not complaining, though; we’re looking forward to learning more about New World.

Source: New World subreddit

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Epic Games Speaks Candidly About Paragon

You may have noticed the pace of Paragon development appears to be generally pretty slow and Epic Games has decided to not withhold punches on the matter. In a rather candid post to the game’s subreddit, one of the devs of the MOBA has discussed the game’s current direction and opened the floor to suggestions on where Paragon should go next.

paragon development

The post admits that player retention appears to be an issue with Paragon, stating that only a small number of new arrivals to the game stick around to play after a month. “Though Paragon has evolved, no iteration has yet achieved that magical combination of ingredients that make for a sustainable game,” reads the post.

The post also states that dev progress has been split by efforts to improve Paragon in the short and long-term and by a number of Paragon’s dev team members being moved to work on Fortnite in order to sustain the title. Combined with the “humbling success” of Fortnite, Epic is trying to consider “a good path to grow Paragon and make it thrive”.

Despite these revelations, work on V.45 of Paragon will continue to see the update release this week, bringing Hero and Card balance along with some improvements to stability. The post also points out that marketing or making money with Paragon is not exactly an issue. So the devs open the floor to suggestions from Paragon’s fans while also considering what to do internally.

“We welcome your thoughts on what we should do. Like you, the team is deeply passionate about Paragon. Like you, we would love to find a path that works. And like the community at large, we are not all in agreement on what could place Paragon on a fundamentally better path for all.”

Our Thoughts

We have to say, this level of discourse is pretty refreshing from the number of PR spins and press releases we usually see out of most devs. On topic; we do hope that the devs and fans of Paragon can crack the formula to make Paragon a success. We’re also certainly open to hearing your own thoughts on the game and where it should go in our own comments, of course.

Source: Paragon subreddit via GamesIndustry

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Redditor Discovers an XP Cap in Destiny 2

Let’s say you’re level 20 and out in a patrol zone in Destiny 2, eating up public events and blowing away high-value targets as frequently as possible. Maybe you’ve noticed that there’s a lack of XP rewards whilst doing so. According to a Redditor’s findings, it’s not in your head; there appears to be a Destiny 2 XP cap that narrows your earnings.

destiny 2 xp cap

The investigation was sparked by the assumption from many players that post-20 XP earnings are deliberately withheld in order to make earning a Bright Engram through gameplay longer and thus trying to lead players to buying Silver from the in-game store to buy Engrams.

Reddit user EnergiserX went through a great deal of number-crunching in order to uncover the apparent algorithm. They recorded a week’s worth of their Hunter gameplay, the amount of XP earned towards a Bright Engram in Destiny Item Manager, and noted chains of XP earned and a timestamp of when that earning appeared on-screen on a spreadsheet. By EnergiserX’s calculations, the XP progress bar on the bottom of the screen is 360 pixels long, which translates to a total of 80,000XP or 222.8 XP – rounded up to 225XP – per pixel.

EnergiserX then ran three tests; one where they played normally, another taking on public events, and a third with an intentional reduced rate of enemy kills. During the first test, the player found that 56% of their XP was earned after a patrol mission and 48% earned after a public event. The second test showed even more dramatic falloff, with only about 6% of XP earned after a public event and 4% XP earned after a “moving against each other”-style event.

The third test showed a 1:1 ratio of XP earnings as the player slowed their pace, killing enemies one at a time and waiting for the XP chain to bank before moving on.

In conclusion, the player finds that those who are gunning down enemies at a high rate of speed could see as much as 95% of their XP held back, and even completing a public event could trigger the cap, with 50% of end-of-event XP earnings actually arriving to the player. The findings are available in graph form here.

Our Thoughts

Assuming the margin for error in these findings is reasonable enough, then this confirmation of an XP cap algorithm could go down very poorly with players, especially those who like to grind in order to earn Bright Engrams. Unless Bungie elects to respond to this post, perhaps the best thing to do in the meantime is to lessen one’s pace…though that advice will likely just infuriate folks even more.

Source: Reddit via VG247

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Players Continue to Question Star Wars Battlefront 2’s Progression System

We reported a little while ago about changes to Star Wars Battlefront 2 progression that appeared to put things on the road to improvement. Turns out that may not be the case if some community postings on Reddit are to be believed.

star wars battlefront 2 progression

One post by redditor TheHotterPotato offers spreadsheets as they ran a timer at the very opening of actual combat in a match and crunched the numbers to come up with average Credits per match and how much time it takes to earn a Trooper crate through regular play. According to that player’s findings, it takes approximately three hours to earn one crate; a length of time they deem to be “far, far too much of a time requirement”.

A developer officially responded to the findings, stating that the values were made based on data collected through open beta. “Among other things, we’re looking at average per-player credit earn rates on a daily basis, and we’ll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay,” reads the statement.

Another thread from redditor MBMMaverick expressed their displeasure at buying the deluxe edition only to find that a playable Darth Vader isn’t possible unless you pay to unlock him or grind for an estimated 40 hours – a reference to TheHotterPotato’s initial spreadsheet.

EA’s response? The time spent to get Vader should fill one with a sense of accomplishment:

“The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes. As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we’re looking at average per-player credit earn rates on a daily basis, and we’ll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay.”

The reply has earned a staggering 246k downvotes as of this writing, reportedly a first for the website.

Our Thoughts

Yikes. There’s really nothing more that can be said that can’t be better illustrated with a pinch of the bridge of one’s nose and a long, gravelly sigh. Just…yikes.

Sources: Star Wars Battlefront 2 subreddit 1, 2, with thanks to dirtyblue929 for the tip.

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Destiny 2 Community in Uproar over Shaders

Clearly, customization in any multiplayer game is pretty important. Destiny 2 shaders – items that let you color your equipment – are a hot-button topic for players of the online FPS as the customization item has been surprise-shifted from a permanent item in the first game to a one-time use consumable in the second.

destiny 2 shaders

In the first game, shaders were permanent color options that could be freely applied to any complete set of gear similar to dye systems in many other MMOs. However, the shaders in Destiny 2 are immediately consumed upon application and are never seen again; a revelation that was only ever found out by the players at launch and not included in any announcement leading in to launch.

This development has spawned a number of threads on the Destiny subreddit decrying the decision, one of which sits at over 37k upvotes. In the post, redditor WeilageM beseeches the community to not spend money on Bright Engrams in hopes of getting shaders. “No one really cares how mad any of us get about the shader situation, but people notice when they aren’t making money,” reads the post.

Our Thoughts

Between the shader debacle and item mods in Bright Engrams, it would appear that Destiny 2 has something of a severe loot box problem. On both of these matters, we desperately hope that Bungie reverses course swiftly before this further poisons the well against the game and people keep away for fear of being nickled and dimed to death.

Source: Reddit

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