Former April Fools Day Joke Conan Chop Chop Gets a Release Date

Funcom and Mighty Kingdom announced Conan Chop Chop, the stick figure action-adventure game set in the Conan the Barbarian universe on April Fools Day and of course everyone thought it was a joke. But what we didn’t know then was that it is a real game. It got delayed for a short time thanks to the popularity it has seen online. This is because the studio decided to make it even more than it was originally planned to be.

At the time of the delay, it was quite vague when we would hear about the game again. We only knew that they were going to make it even better and that would take time. Well, now we know that Conan Chop Chop will be released on February 25, 2020. It is going to be launching on Xbox One, Nintendo Switch, Playstation 4, and PC all at the same time. What’s new? Well, they’ve added a fully online multiplayer. Previously the game was going to be a local co-op game, oh and you can also play it single player.

Talking about the game and development of it CEO of developer Mighty Kingdom Philip Mayes said this; “We have had so much fun developing this game, that I actually have mixed feelings about the end being nigh. An action-adventure rogue-lite party-game. Featuring Conan. I mean, what more can you ask for? It’s been hard work, but really enjoyable. Some of my favorite moments were in LA and Cologne, where we got to see how much people enjoyed playing Chop Chop. And now that we have polished the game further, I am really looking forward to seeing the reception it will have at launch.”

Conan Chop Chop does have a Steam page and you can add it to your wishlist but it isn’t yet available for purchase. With only 2 months to go until launch, it doesn’t seem like there is going to be a pre-order.


Source: Press Release

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Diablo IV – What We Know So Far

You all have phones, right? Thankfully, unless you’re reading this on one, you can set it down. To uproarious applause, Blizzard-Activision released a darker, grittier, more visceral update to the franchise in it’s long awaited fourth entry. Diablo IV was announced earlier this month at Blizzcon, with steady streams of information trickling out as the days have rolled on. With three panels to summon from, and a trove of information released through tertiary interviews, we can finally and safely talk about what to expect out of the darker return to Sanctuary.

The announcement kicked off famously at the company’s trade show in a BIG way. Featuring a ten-minute cinematic of some of the darkest, most gore-drenched detail Blizzard has ever displayed. Invoking an ancient rite in the pursuit of wealth and knowledge, three treasure hunters manage to birth Lilith, the demonic child of Mephisto and Daughter of Hatred, into the world. Unleashed upon a bleak world lost after the fall of Sanctuary, everything is ripe for a new age of hell to rise up from the dark depths.

It cannot be understated how much people have been looking forward to Diablo IV. Since an announcement during Diablo III’s season 14 production, alluding to multiple Diablo projects under work in, “Blizzard’s forges,” speculation has been rampant. This wasn’t teased well with the announcement of Diablo Immortal last year, as well as the PR mismanagement both during and long after Blizzcon 2018. It would later be discussed in a report by Jason Schreier of Kotaku that Blizzard had cancelled a Diablo IV announcement at the last possible moment, and further internal reports on it had been quashed company-wide. To say that applause at Blizzcon was deafening might be a mild understatement.

Diablo IV returns to it’s isometric routes as it has with previous installments in the RPG franchise. Instead of linear, chapter-based progression like previous installments, the team behind the dark dungeon despoiler instead promised an ‘open world.’ Following along the progression patterns of World of Warcraft: Legion, the game’s storylines can reportedly be completed in any order potential players desire. As seen in trailers, the open world can be traversed on foot, on horseback, and with friends.

While five classes are promised to ship with the base game, similar to the series’ previous entry. The barbarian returns from their rampage to save a defenseless Sanctuary in Diablo III, focusing on brutallistic melee combat. Relying on swirling steel and devastating power, his powers were showcased as ones returning fans will recognize; waves of damage from powerful blasts of his weapons. Roars of fury that increase his power and speed, even blazing runic armor to smite his foes.

Fresh from her adventures in Immortal, the Sorceress was the second announced class. With similar demoed playstyle to III’s Wizard, the Sorceress focuses on range and control to devastating effect. More tactical than her brutal brother, the Sorceress excels away from combat using elemental magic to deter and tactically destroy her opponents. From homing bolts of lightning to freezing icicle arrows and detonating fireballs.

Returning to the franchise with much fervor and cheers from Blizzcon attendees, the Druid was the final class to be announced at Blizzcon 2019. While sporting a more feral, ancient nordic design, his spell repertoire has been massively altered to fit the motif. Unlike his Diablo 2 counterpart, this Druid relies more on the feral and fearful aspects of nature. Doing away with elemental attacks, he instead relies on powerful shapeshifting magic. Showcased in the trailer with both a werewolf and werebear form, it’s more than likely this shapeshifting will become the central design point of the revamped class.

Together, these three will explore a far more open Sanctuary than ever before. Leaning heavier into its predecessors MMO-lite elements, Diablo IV will feature an always online persistent world. A constant internet connection will be required for it, though no solutions for a single-player or couch co-op experience have been detailed yet by Blizzard. While details are still vague, the company is intending to have the world littered with random player encounters, more in the vein of Dark Souls than World of Warcraft. As such, Blizzard has also confirmed Player vs. Player content for this new title after it being sorely missing from the previous entry. While details are still vague on the concept as a whole, the team confessed to restricting it to particular zones for players to slug it out.

What isn’t vague in Diablo IV is the confirmation of microtransactions. With each flagship Blizzard-Activision title currently including them in some form or another, it’s not surprising. In an interview with Quin69 lead game designer Joe Shely confirmed their inclusion. Initially trying to pass them off as additional expansions, he then confirmed, “you will also be able to acquire cosmetics in the game… It’s very early, but yes.”

But that really seems to be the theme to Diablo IV’s presentation at Blizzcon. It’s very early yet. Despite promises of cross-platform play between PS4, Xbox One and PC, Blizzard recanted to say that while it’s a goal its still VERY early yet. When questioned about a release date, the company promised quarterly updates in February 2020 but it was still too early yet to confirm anything solid. When asked about other features and classes the mantra became, “It’s very early yet.”

So what can we see for a projected launch window for Diablo IV? The answer, confusingly, is both ‘sooner,’ and ‘later.’

As most industry enthusiasts know: the next console generation IS coming. The Xbox Scorpio is well into its development cycle and leaks from Sony-America have cited a potential Holiday 2020 release window. In talking with indie developers at the Enthusiast Gaming Live Expo I was able to confirm that PS5 development kits are already being widely distributed to prop up the console’s launch. As we saw with Diablo III, however, Blizzard managed to launch their title for the Playstation 3, and later touched up a ‘Battlechest’ version for the PS4. It’s likely they could do the same again.

The best projection we have, currently, is an early 2021 launch. With rumors of Diablo IV having only been in moderate prototype status during its blockade of Blizzcon 2018, and now a limited announcement for 2019, an additional year-and-a-half window would be the optimal bare-minimum for the company. More than likely we’ll see Lilith return in March 2021, the start of the fiscal year and the year of Hatred in Sanctuary.

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Minecraft Dungeons Release Date Revealed

During X019 the Minecraft Dungeons Release date was revealed. The dungeon crawler will release in April of 2020. It had originally been slated for release this year but with just a month and a half left in the year, it was pretty clear that wasn’t going to happen. When it releases it will be available on Xbox One, PC, Switch, and PS4.

According to the most recent trailer which was released during X019 anyone interested in giving the game a try can head over to the official site and sign up for a chance to be one of the first to play Minecraft Dungeons. This suggests that at some point between now and April there will be a beta of some sort.

In addition to Minecraft Dungeons X019 has also brought us quite a few things. Here’s a quick list to help you get caught up.

Everwild, a new game in development by Rare
The next Sea of Thieves Update
Halo: Reach on PC December 3
Survival Game called Grounded by Obsidian
Wasteland 3 Releasing May 2020
The Life is Strange developers are working on a new adventure game
Wild West twin-stick shooter starring Ron Perlman called West of Dead
Bleeding Edge Releasing March 2020
Age of Empires 4 Gameplay
xCloud streaming coming to Windows next year
Flame in the Flood developers working on Drake Hollow
Final Fantasy 7-15 are coming to Game Pass
There’s still a whole lot to come from X019, so while we expect that this is the end of the big announcements there will still be a lot of details about various games, including those I’ve mentioned above, released over the next day or two.


Source: X019

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Borderlands 3 Release Date Leaks; Could Be Epic Games Store Exclusive

We’re getting all sorts of wild information about Borderlands 3 since its official reveal last Thursday, but the most speculative is something that Gearbox Software didn’t intend to reveal just yet: the release date.

A tweet went up on the official Borderlands Twitter account, and immediately came right back down, that revealed when the game would be coming out for Xbox One, PlayStation 4 and PC. It’s reportedly set to drop on September 13, just in time for the hustle and bustle of the holiday season. You can see a screenshot of the tweet taken below.

On top of that, it appears there will be three editions of the game available, including a Deluxe Edition and a Super Deluxe Edition. You can see the reported cover art below, hinting at some awesomeness to come with a dude in a Borderlands thug mask.

There also appears to be a Diamond Loot Chest Collector’s Edition up for grabs as well. Though a picture of it hasn’t been revealed yet, we could catch a glimpse as soon as E3…or maybe before that, depending on Gearbox’s mood. The package includes a Diamond Loot Chest replica, along with a Sanctuary 3 snap model, 10 character figurines, five character art lithographs, 4 Vault Key keychains, a Cloth Map of the Galaxy, a Steelbook case, a physical copy of the game, a Season Pass, Deluxe Bonus Content and a Gold Weapon Skin Pack. That last item could be a pre-order bonus for the game, though that’s not officially confirmed yet.

Finally, it looks like several sources have noted that the PC version of Borderlands 3 will initially debut on the Epic Games Store before heading to other platforms. That’s not final yet, and neither Gearbox nor Epic would say a word about it, but some users are likely to be very happy with its release. Others, though, will have to stick with consoles for the time being.

We’ll let you know once these details are fully confirmed, but it looks like September will be a hot month for Borderlands fans. In the meantime, don’t forget that the Game of the Year Edition of the original Borderlands is available today!

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Breach Hits Steam Early Access in January

The multiplayer “dungeon brawl” of Breach looks to be about ready for prime time. QC Games has confirmed that Breach early access will arrive to Steam users this coming January, bolstered by player feedback during the game’s recent testing.

breach early access

“The reception we’ve received from everyone who’s played the game has been nothing short of amazing, giving us confidence that we’re definitely on the right track in our development of Breach,” states game director Gabe Amatangelo. “We look forward to taking the next big step of bringing Breach to a wider audience in January 2019 through Steam Early Access.”

As is often the case with these things, early access will be a paid affair, though the complete game will launch free-to-play. According to the game’s Steam page, the plan is to keep early access short and release the game by next summer, barring any major adjustments needed based on community feedback.

Until then, there will be an extended technical alpha test running between November 30th and December 2nd which will introduce the Chronomancer class to players. Testing is scheduled to begin at 1pm EST and will wrap up at 12am EST. There is no expected downtime for the game’s servers.

Naturally, the announcement comes with a fresh new trailer. That can be seen below.

Our Thoughts

It’s good to know that testers have been enjoying the game enough to push forward into early access. We’re looking forward to seeing how this piece of multiplayer gaming shapes up as we move into next year.

Source: press release

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Warframe’s Nintendo Switch Version is Live

What’s arguably one of the most anticipated MMO releases for Nintendo Switch owners is finally here. Today marks the Warframe Nintendo Switch launch, bringing the hyper-sci-fi action MMO to the system and all of its five years of content.

warframe nintendo switch launch

When the game’s presser references five years of content, it does indeed mean the entire kit n’ kaboodle — 23 updates, 36 Warframes, the open-world location of the Plains of Eidolon, and all the content up to Mask of the Revenant are packed in to the Switch’s launch version.

Other features that are distinct to the Switch version are the inclusion of motion controls and built-in voice chat, which doesn’t require the Nintendo Online app to use. As for the game’s Prime Access program, that will include Nova Prime, Mag Prime, and Chroma Prime.

Future updates to the Switch release will focus on the latest Fortuna content like the new open-world location and Garuda Warframe. The devs expect the Switch version to have parity with all other console editions at some point in 2019.

To mark the game’s arrival to the system, Warframe is giving out a bundle of items for free. This bundle includes 50k Credits, a 3-day Affinity Booster, a Forma, an Orokin Catalyst, and an Orokin Reactor. Players must claim this bundle from their in-game mail before December 4.

Our Thoughts

It will definitely be interesting to see how well Warframe plays on the Nintendo Switch and how big this game’s community will grow as a result. In both cases, we expect good things for Warframe and want to congratulate all of the devs and publishers on the release.

Source: press release

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Smite is Headed to Nintendo Switch

I don’t know about you folks, but for a while my gaming-related social media feeds seemed to be coated with the running gag of how every game should arrive to the Nintendo Switch. It would appear that Hi-Rez has taken that joke to heart and announced a Smite Nintendo Switch release. Go figure.

smite nintendo switch

Much like the Nintendo Switch edition of Paladins, Smite will feature 60 FPS gameplay along with cross-platform multiplayer and cross-platform character progression. According to a report from Massively Overpowered, all other Hi-Rez games are opening up their cross-platform options as well, including current and future consoles.

Smite will likely release as a free-to-play title, but for now there is a Founder’s Pack on offer today that unlocks every god in the game currently available and coming down the pipe. It also adds 400 Gems, two skins – one of which is unique to the Nintendo Switch – and access to the closed beta.

Closed beta/early access will begin on January 24, while the full launch has yet to get a date.

Our Thoughts

Clearly, Hi-Rez Studios is keen to have their games on as many platforms as possible. We’re also hard pressed to think of many MOBAs on the Nintendo Switch, and the plans to further expand cross-platform multiplayer is pretty excellent news. All in all, positive stuff for Smite fans.

Sources: official site, Massively Overpowered

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PUBG Comes to PlayStation 4 December 7

All of the datamining and assumptions have rung true. We have an official PUBG PS4 launch date confirmed by the game directly, along with all of the usual pomp and circumstance that announcement involves like pre-order bonuses and the like.

pubg ps4 release date

The PS4 version will include Erangel, Sanhok and Miramar maps, as well as all the major features of the game including a ranking system, event mode, and achievements. Those who have a PS4 Pro will also get to enjoy some visual enhancements.

“We’re excited to expand our PUBG service and introduce new communities to our Battle Royale game,” remarks PUBG Corp’s CEO Changhan Kim. “PlayStation has developed an amazing community of passionate gamers and we can’t wait to join them this holiday season.”

That whole holiday season buying thing involves some goodies for those who do pre-order the game now, including cosmetic items fashioned after characters from the popular Uncharted game series. There’s also different in-game goodies depending on which of the editions of PUBG one gets, including G-Coins, Battle Points, and the Survivor Pass: Vikendi battle pass.

Naturally, there’s a trailer coming along for the ride, which you can see below.

Our Thoughts

Well, it’s about heckin’ time, folks. Seriously, though, we expect there will be a few PS4 players who are eager to get into some battle royale shenanigans and see whether this game has something that the others don’t. Or it’s already a dead game why even bother lolz, depending on who you ask.

Source: press release

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Black Desert Online Kicks Off its Xbox One Open Beta

The wait is finally over for console players who have been eager to get their sandbox MMO on. The Black Desert Online Xbox open beta is…well…open starting today, with the game offering up a pretty healthy variety of things for players to get involved in during the testing period.

black desert online xbox open beta

The open beta build of BDO for Xbox One promises to provide a game that lets players fully explore the various systems and features the full game will offer. Part of that promise is a full 40 levels of character advancement in order to let players dig in to the game’s skill system.

The open beta will also feature four general player events, seven daily game master events, and a variety of out-of-combat pursuits such as fishing, trading, gathering and the like.

The open beta for Black Desert Online will run between now and Monday, November 12th. All of the details on how to install the game and timing for the various events can be found at this dedicated Xbox One page for the MMO.

Our Thoughts

40 levels of beta access certainly seems like a lot, but considering the various carrots one can chase in this game (or the varieties of grinding one can burn their face off of, depending on how you look at it) this certainly does make a lot of sense. Here’s oping that the beta is reasonably smooth and that players enjoy.

Source: press release

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Path of Exile Confirms its PS4 Release

Well, it looks like the early portents were true. A Path of Exile PS4 release has been officially announced by Grinding Gear Games with details and all of the pomp and circumstance that an announcement like that brings.

path of exile ps4 release

Path of Exile is making its way to the PS4 some time in December, opening up the MMOARPG to an all new audience. Naturally, it will be arriving with all of its usual bells and whistles like its crafting system, procedurally generated dungeons, and seven classes, each with three subclasses and that absolutely monstrous skill tree. The game will launch as a free to play title and promises to avoid pay-to-win tactics.

The PS4 version will also include content in the upcoming 3.5.0 update, which is said to be the game’s largest yet. More information about that is due to arrive next week, but the devs have posted a forum thread detailing one of the update’s features: Private Leagues, which will let players put together their own punishingly difficult Leagues for their friends.

As one would expect, the Path of Exile PS4 release has an accompanying trailer that sets the scene for the uninitiated, which you can see below.

Our Thoughts

Based on our time investigating Path of Exile’s F2P model, we can pretty confidently say that this one is indeed a fair free to play release while also being an excellent MMOARPG. It’s certainly one fans of the genre should look forward to on the PS4.

Sources: press release, official forums

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