WoW Wednesday: The Mounts of 8.2

With the Rise of Azshara and the unveiling of Nazjatar comes a slew of new, unique, and unlockable mounts for players to collect. While some share skeletons with older mount types and systems, most are built off of new model riggings. This week we thought we would give you a written step by step guide to all 29 new mounts from Nazjatar and Mechagon. Some may be more difficult to obtain than others, but all will help contribute to your totals for those elusive mount achievements, including Lord of the Reins.

Wonderful Wings

Now that Patch 8.2 has gone live, Pathfinder Part 2 is finally available. Much like the Pathfinder systems from Legion, Pathfinder Part 2 is a two-part achievement series to unlock flying in the expansion. Part One will require you to hit Revered with all starting Battle for Azeroth factions, explore both Kul Tiras and Zandalar, and complete your level 110 to 120 storylines in all three zones along with certain steps in the War Campaign. With it, Players gain a large speed increase while mounted.

Part 2, thankfully, is far more forgiving. Like Part One, it requires you to completely explore both Nazjatar and Mechagon, as well as hit Revered with both the Rustbolt Resistance and your native Nazjatar faction. As revered is required for several class’ Heart of Azeroth essences, this is a particularly good grind to prioritize for the multiple rewards. Upon completing Pathfinder Part 2 not only will you unlock flying in Battle for Azeroth zones, but you will also receive the Wonderwing 2.0 mount.

“Don’t ask what happened to the first one — Mechagon Technology is still Gnome technology!”

Shops, Shops, Shops

Despite player distaste across the board, there are several new mounts currently available in Blizzard Store promotions.

The first, the Sylverian Dreamer, was available with a World of Warcraft’s 6-month subscription promotion last month, but is still currently available in the store for $25 USD. Based on the old Netherwing Drake model rig, the Sylverian is an absolutely beautiful mount with a soft radiant effect across its wings.

Tied to the 15th Anniversary Collector’s Editions, the Alabaster Thunderwing and Alabaster Stormtalon mounts are now also available in the Blizzard Store for the Horde and Alliance factions respectively. While both are packaged together for $25 USD, only one mount is available per faction. With no word in sight on if the Physical Collector’s pre-orders (which somehow impossibly sold out in 5 minutes the first time) will be restocked prior to the 15th anniversary. This may be the only way to enjoy one of the rewards outside of paying an additional $300 on Ebay to one of several scalpers.

 

“[She] fell asleep on her brush, and dreamed of painting a beautiful feathered dragon. Her artwork lept from the page, and when she awoke, she found it sleeping gently beside her.”

Old Factions, New Looks

With some disquiet about a lack of Paragon mounts in Patch 8.1, Blizzard has introduced several new mount variants that have appeared in Battle for Azeroth’s older factions. For the Horde, the Voldunai, Zandalari Empire and Talanji’s Expedition have new Pterrodax mounts based on the flight master’s mounts in the zone, with the Spectral Terrorwing being a completely unique ghost-mount. For the Alliance, the Order of Embers, Proudmoore Admiralty and Storm’s Wake all have new Epic Gryphons for you, based on the flight master’s mounts in the zone. All have armor relatively colored to their faction, making them excellent selections for roleplayers. Each mount costs 90’000 gold in-game, but faction discounts apply; by exalted you’ll only be paying one-tenth the amount.

Carved Out in Combat

Numerous Player vs. Player rewards have returned with Battle for Azeroth Season 3, dubbed ‘Notorious.’ The first, and the one most rated PvP players will achieve, is the Vicious War Basilisk mount. While shared account-wide, it possesses unique armor designs for each faction, matching plate armor designs from Season 1. Progression in achieving this mount, as well as subsequent Vicious Saddles, is based on personal rating progression throughout the season. Winning matches with 1400 rating or higher will fill certain amounts of your mount bar; 2v2 Arena Wins will fill 0.5% of your bar, 3v3 Arena Wins 1% and Rated Battleground will fill roughly 3%.

“Its breath is worse than its bite.”

For those looking to achieve the more prestigious Gladiator titles, this season’s Gladiator mount is the Notorious Gladiator’s Proto-Drake, an indigo monstrosity clad in full battle plate. Those looking to claim the vicious beast by the end of the season will need to win 50 3v3 Arena matches with a rating of 2400 or higher. Successful players will earn the Gladiator title as well as this limited time mount.

Those participating in the War Mode version of the Battle for Nazjatar will be able to collect the Inkscale Deepseeker, and all black hippocampus mount. While participating, players will earn Nazjatar Battle Commendations which can be turned in at the zone’s PvP vendor for various rewards. 150 commendations will earn you this aquatic war-steed.

Additionally there is an Onyx War Hyena mount available for collection. While it’s source is from ‘Rated RBG or Arena Victories’ it is yet unknown as to HOW exactly one receives this black beast.

Mechanically Mechagon

Mechagon features a slew of wide and varied mounts to collect throughout the zone, from reputation rewards to rare mob drops and long storyline quests.

Upon reaching Exalted, players can purchase the Rustbolt Resistor, an incredibly expensive flying mount that flies through the power of ELECTROMAGNETIC LEVITATION (at least if you believe those weird Mechagnomes). It shares a model with another mount, Aerial Unit R-21/X, which drops from King Mechagon in the Operation: Mechagon instance.

The Scrapforged Mechaspider is a mount that can be made through the Shop Project quest chain in Rustbolt, Mechagon. The questline takes roughly 15 days of daily quests to complete, but rewards reputation with the Resistance throughout. This mount shares a model with two other mounts, including the Mechagon Peacekeeper which is dropped by the HK-8 Aerial Oppression Unit in the Operation: Mechagon instance and the Rusty Mechanocrawler which drops from several rare creatures in Mechagon.

“You built this yourself, you should be proud!… Even though its smoky, sparky, and loud.”

The Model W is an achievement mount, based on completing a slew of questing, exploration, tinkering, and zone participation achievements across Mechagon. Completing the necessary achievements can be done in as little as a week, earning you several titles along the way. The Model W shares a model with the Junkheap Drifter, a rusted monocycle that drops exclusively from Rustfeather in Mechagon.

The last mount, the X-995 Mechanocat, is a uniquely rare mount in that it’s not made by professions. Instead it is produced rather easily through Mechagon’s tinkering system, built from various spare parts you’ll collect across the island. After unlocking it for their collection, players can also find 8 different color palettes to paint over their cat from Fel Mint Green to Big Ol’ Bronze. Unlocking all eight will complete the achievement Available in All Eight Colors, unlocking access to a rare 9th paint job.

“The X-995 is the ultimate in customizeable feline robo-companionship… It even comes in red!”

Knee-Deep in Nazjatar

With N’zoth’s plans in full swing, the deep recesses of Nazjatar have finally opened up to players. Collectors will be able to find a slew of new and exotic mounts across the board.

Players hitting exalted with their native Nazjatar faction will be able to sail away on one of two new Waveray mounts. The Horde will unlock the Unshackled Waveray, while the Alliance unlock the Ankoan Waveray. Both mounts are based off of the new Mana Ray rigging, but unlocking one does not unlock the other for the opposite faction. Instead if you want both you will need to grind to exalted on both factions. There is no word yet on whether or not this is working as intended.

The Waverays share models with the Silent Glider, which drops from Soundless in Nazjatar, and the Azshari Bloatray which is awarded from the Glory of the Eternal Raider meta-achievement.

The Snapdragon Kelpstalker and Deepcoral Snapdragon are both awarded through bodyguard companion quests. For the Horde, Neri Sharpfin will offer up her pet Kelpstalker after she hits Rank 20. For the Alliance, Hunter Akana will award you his Deepcoral Snapdragon after hitting Rank 20 as well. Unlocking a mount on one faction will award the mount on the other faction as well. These mounts share a model with the Royal Snapdragon, Battle for Azeroth’s only paragon-reward from the Nazjatar factions.

“When a snapdragon bites you, the worry isn’t about the bite itself, but the poison that will begin to eat away at the wound.”

The Crimson Tidestallion mount is unique, as not only is it an upgrade from previous Deep-Sea Seahorse mounts, but its acquisition is rather strange. During your introductory questline, you will help to rescue Mrrl, a wounded Murloc found in Dragon’s Teeth Basin. After it makes it to your new Nazjatar base, Mrrl will unlock a Murloc Trading game with five of its friends.

On particular days, Murloco will have secret things which can be bought. Equipping an Azsh’iri Stormsurger Cape, awarded from the Benthic Cloak tokens, will allow you to see these secret items. Every day there is a chance one of them will be the Crimson Tidestallion mount, which has appeared three times since launch on the EU servers. From there, you’ll have to participate in the Murloc trading game to collect the tokens you need to purchase it, including Hungry Herald’s Taco. This item is sold my Murloco, a rare encounter in the center of Nazjatar. Found in a cave, Murloco infrequently spawns surrounded by Naga guards. Freeing him and equipping your Azsh’iri Stormsurger Cape will allow you to purchase a Taco for your mount consumption.

The Crimson Tidestallion shares a model with the Inkscale Deepseeker and Fabious, a mount that requires you to take a S.E.L.F.I.E. of the rare mob of the same name while it briefly spawns in Nazjatar.

“The blood-red coloration of these creatures is ideal for hiding in large coral formations.”

The last mount, the Snapback Scuttler, is a brand new crab mount that features a unique side-walking animation. It is awarded through the Undersea Usurper meta-achievement, completed by participating in rare mob spawns, storyline progression, exploration, world quests, daily quests, and more. This mount, and its adjoining title ‘of the Deeps,’ will take roughly 3 months to complete, due to the requirement of all three faction bodyguards hitting level 30.

Adventuring Awards

Two additional mounts are available through some creative questing and dungeoneering in Patch 8.2. One of the more anticipated mounts, the Giant Honeybee, has not yet been introduced into the game. However, like the below mount, its planned to be a faction exclusive quest mount that will be introduced in Patch 8.2.5, tied to the beekeepers in Stormsong Valley.

The Child of Torcali is Warcraft’s first pure green Direhorn mount. Horde players adventuring in Zuldazar may come across the Warbeast Kraal in the jungle. Completing the involved questline, How to Train your Direhorn, will allow you to grow and train your own cute mount from hatchling to warbeast. Complete the quest and ride it away!

The last mount, the Xillywag ATV, is absolutely a machine made in the effigy of a certain monopolic Trade Prince. A unique hovercraft mount, the ATV, is both a ground and flying mount. Crafting it requires components made by two different professions; a Super-Charged engine, made by engineers, and a Monelite Reinforced Chassis, created by blacksmiths. These items are not soulbound, meaning any player may obtain them to make the mount. The recipes for both parts drop from K.U.J.O., the particularly Kingly boss in Operation: Mechagon.

Like the X-995 Mechanocat, the Xiwyllag ATV can be painted several colors if you find the paint bottles on Mechagon. Unlike the Mechanocat, the ATV can only be painted three colors, particularly Electric Blue, Goblin Green, and Nukular Red.

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WoW Wednesday: Nazjatar and Mechagon’s Dichotomic Design

World of Warcraft’s patches have often seen a deep variety and swath of content introduced into the game. From impressive experimental concepts such as the Isle of Thunder’s region-based progression to injections of new reward-based content such as The Argent Tournament. With the release of Rise of Azshara Blizzard has tried to inject two major and incredibly drastic zones into Battle for Azeroth. Both possess their own independent purposes, but cross over in several different conceptual ideas. This week, with the beginning of the Mythic Raid race and the completion of Rise’s content introduction, it’s a good idea to look at what works and what doesn’t work in World of Warcraft’s newest patch.

The major focus of Rise of Azshara is, of course, her new native homeland. Nazjatar is a land deep beneath the oceans of Azeroth, and the last remaining prison of the Old God N’zoth. Here the Queen of the Naga has gathered a most interesting cavalcade of characters for her final plans. Parting the deep waters of the world using the Tidestone of Golganneth she has opened the land up to the landwalkers. Now, with a race against time, they must secure the Tidestone and breach Azshara’s Eternal Palace before they are overwhelmed.

Nazjatar is more of a traditional patch zone in its design. Featuring an updated Bodyguard system from Warlords of Draenor, zone progression is based around leveling various faction-based characters and low-level exploration. Unlocking further quests, which are necessary for entrance to the current raid tier, require daily adherence over the long-term. Pushing your reputation with your faction’s local resistance forces unlocks further quests and variability.


Nazjatar, for those wanting to experience the endgame, is the mandatory zone for Rise of Azshara. The Essence system cannot be unlocked without participating in several quests. The Eternal Palace raid cannot be unlocked without completing a tedious series of reputation-gated quests. Unlocking new raid-level crafting recipes for armor and weapons is gated behind the reputation. The currency which upgrades new Benthic gear tokens and is used to purchase items cannot be obtained without a steady dependence on recurring daily quests. Things are, on the surface, very plain as day and call back many times over to previous zones such as the Broken Shore.

Mechagon, on the other hand, is a far cry from its sister-zone. Based around the civil war of the Mechagnomes and their ideals on the Curse of the Flesh, the island is built on a system akin to the Timeless Isle. Cosmetic and traversal effects unlock as you explore and complete basic non-linear objectives. While there is one cosmetic mount reward from a series of daily quests the rest of the island’s rewards are based on merit and time; the more you participate, the more you can unlock. While the Rustbolt Resistance faction has unique rewards pertaining to it, there is nothing gated about Mechagon, save a few introductory quests to open up the island. While there are daily quests, they are not mandatory for your progression in the zone’s rewards. Instead the rewards are focused more on grinding zone-specific crafting materials.

Clearly these two zones are as different as night and day to each other. From progression to rewards Nazjatar and Mechagon are drastically unlike the other. The distinct division between the two goes down to their basic design concepts. One, however, is clearly superior to the other. Both have their fair share of problems in execution, such as Mechagon’s heavy reliance on grinding powerful mobs to deliver its rewards. Nazjatar, however, is clearly not designed for long-term gameplay aside from its daily repeatable content.


Every aspect of Nazjatar’s gameplay design feels like a roadblock in some form or another. No matter how you engage content when you first begin the zone’s design feels directly designed to slow your experience. Creatures in Nazjatar are incredibly more powerful than even those introduced in the Battle for Dazar’alor’s Invasion World Content. Coupled with an incredibly high density of creatures and the almost violent levels of verticality present in the zone’s level design, simply traversing the landscape without Mount Equipment is a task in and of itself.

Nazjatar’s storylines are also incredibly lacking. Whether for the fact they substitute characters that simply don’t fit adequately (such as Tyrande Whisperwind for Thalyssra) or simply the fact there are only three major questlines, nothing feels impactful. Even the smattering of side quests feel less than genuine, introducing and swapping out newer characters that will more than likely never see the light of day again. Quests feel more akin to past World Quests in merely killing so many enemies or interacting with a number of predetermined objects.

Daily and World Quests feel much the same. There is simply no life or creativity in most of what the zone offers. While there’s several unlockables and additional pieces of content, the only one that truly stands out is the Mrrl exchanging game between Murlocs. Everything else feels recycled from earlier zones in Battle for Azeroth and Legion.


Mechagon, on the other hand, feels far freer. Despite having little depth to its importance or need-to-grind mentality, the breadth of rewards it offers makes it immediately more enticing. Even if you’re partaking in the daily quests for reputation or your mount, you can simultaneously pursue other cosmetic rewards. Several blueprints that can be made via the island’s unique crafting system aid in traversal, such as the Anti-Grav Jetpack. Others, like the Mechanocat Laser Pointer can be utilized for cosmetic rewards outside of Mechagon. Even if you’re looking just to farm enough resources to create zone-wide construction projects, they are paths to other objectives you’re looking to complete.

Mechagon is a zone that, no matter where you go, everything realistically feeds into itself. Playing through and exploring its rolling landscape feels incredibly inviting. It isn’t a chore to merely get safely from Point A to Point B. Even its minimal story beats and quests feel uniquely refreshing in their tone. Objectives and goals, while featuring similar concepts to, “Kill this and go here,” often have enough flavor pushed into their objectives to make them exciting. Nazjatar simply feels lifeless in comparison.

Battle for Azeroth has featured conflicting design concepts since its release. Rise of Azshara’s new zones, however, seem to be dichotimic to a point of fault. While Mechagon is fun to get absorbed into, there’s little to the island once your grind is complete. Conversely Nazjatar has plenty to explore once you’ve completed the whole zone, but completing it is so utterly painful and dreadful its almost better to avoid it. That is, if you could; completing Nazjatar is mandatory to unlock not only a massive traversal perk for your account, but the current raid tier and thus the end-game. It creates an odd situation for Rise of Azshara. Why play the content you hate, when you can complete that which you enjoy until you run out of it?

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WoW Wednesday: What’s New in Season 3?

Azshara has risen from the depths and with her comes Season 3 for Battle for Azeroth! As she begins to play the end of her long-prepared game, heroes race both towards and away from the terror she threatens to unleash. With the official beginning of Season 3, this week we’ll be diving into everything that’s new with its release.

Azshara’s Eternal Palace

First and foremost is the release of Battle for Azeroth’s third major raid tier, Azshara’s Eternal Palace. With the collapse of the Well of Eternity ten thousand years ago, Queen Azshara made a terrible bargain to save herself and her people. She would serve the Old Gods and N’zoth and build him an army of her people, if he yet made her a Queen over all. Through millennia of conquest and glory, the Naga have built an empire that stretches across the seas of Azeroth. Using the Tidestone of Golganeth, she has cordially invited both the Alliance and the Horde into Zin’azshari, the very seat of her power, to witness an ascension to godhood.

“Magnificent…”

Unlike the previous raid, The Battle for Dazar’alor, Azshara’s Eternal Palace follows a more traditional approach to its boss progression. Most of the encounters in its three wings must be defeated one after the other, aside from the second and third bosses. The Blackwater Behemoth and the Radiance of Azshara are both interchangeable in order but are radically different challenges for raid teams.

While cosmetic rewards abound in the Palace, certainly more in this tier than ever before, the main focus will be on collecting the Raid’s unique essence. Defeating one of the three Azshara-related encounters will reward you with a set number of Aqueous Reliquaries, which can be combined to create the raid’s Heart of Azeroth Essence. These three encounters are the Radiance of Azshara, the Queen’s Court, and Queen Azshara herself. Like previous rare raid items, the amount rewarded depends on the difficulty you engage, with Mythic rewarding the most.

Looking for Raid Wing 1 and Mythic Difficulty will open the week after your region’s particular launch of Season 3. Players will not be able to teleport to the raid’s entrance without completing their faction’s respective reputation-gated storyline achievements in Nazjatar.

Step Into the Arena!

Battle for Azeroth Season 3 brings a new and glamorous title to the mix, “Notorious Gladiator.” With the rollover into the next season of Rated PvP, both personal and matchmaking ratings will normalize and return to zero. This means a fresh start for all players seeking to carve their name into the halls of conquerors.

Returning to Season 3 is the graduated Elite Gladiator System, rewarding players who advance their rating with progressive unlockables for your Elite Notorious Gladiator sets, as well as the seasonal tabard, enchantment, and cloak. Those looking to claim the Gladiator Title and the Notorious Gladiator’s Proto-Drake must also win an additional 50 games in the Elite bracket (2400+). Those looking to claim the “Notorious Gladiator” title must place in the top 0.1% of rankings in their region, as well as claim 150 victories in 3v3 Arenas during Season 3. The returning Gladiator’s Dreadflame enchantment appearance will still be attainable for those who hit 2100 rating in Season 3.

Returning to Season 3 are temporary seasonal “Elite Class” titles. These titles will be awarded to players who reach the Elite bracket. Several PvP exclusive Essences will now begin to appear in Conquest Chests at week’s end, including Conflict and Strife. Others such as Blood of the Enemy can be unlocked through several PvP encounters. Like their PvE counterparts, these Essences have various ranks and may require improving your personal rating to unlock higher tiers.

At this time, Gladiator PvP sets from Seasons 1 and 2 will be unavailable to purchase until a later date.

Marvelous Mythic+

With the start of a new seasons comes a plethora of adjustments for the Dungeon Delvers of Azeroth. Unlike Season 2, there is not a baseline adjustment in enemy difficulty for Normal and Heroic dungeons. However Key difficulty is scaling far more aggressively in Season 3 to compensate, from an 8% increase in health and damage to 10% exponentially. While lower keystones won’t be affected much until approximately +4, those pushing higher end keys such as +10 will be facing a 114% increase in Season 3 compared to and 85% increase in Season 2.

With Azshara’s emergence from the depths, a new Mythic affix has been introduced as the Seasonal Affix: Beguiling. Added to every keystone that is level 10 or higher, Beguiling adds additional enemies throughout your Mythic+ dungeon. Azshara’s Emissaries have joined your dungeons in an effort to rally its leaders to her cause and will join to combat you. Different packs of mobs receive additional group-wide buffs from these emissaries, though the types and placements will change from week to week. There are three types of emissaries and a dungeon may have multiples of any type.

The Enchanted Emissary buffs their groups with a passive aura that redirects 150% of damage dealt back at the target. Players will want to prey on its passive ability Enchanted, which forces it back after being attacked, in order to damage its nearby allies. 20 seconds after being in combat, the Emissary will retreat to the Eternal Palace, removing it from the dungeon permanently once its energy is drained. Its energy will only drain when actively being engaged in combat.

The Emissary of the Tides supports its allies with Queen’s Decree: Unstoppable. This buff makes all nearby mobs immune to crowd control, aside from the Emissary. Unlike its counterparts, this mob will reset its health to full if the group wipes before defeating it.


Void-Touched Emissaries are the deadliest in the instance and cannot be snuck up on. Possessing a passive True Sight ability, the Emissary will only cast a 9-second ability in combat. The Queen’s Decree: Hide will deal shadow damage equal to 50% of maximum health to enemies in a line of sight within a 60-yard radius. This ability will debuff you with stacks of the same name, increasing ALL shadow damage dealt to you by 50%.

Players banking up their Titan Residuum for the Ethereal Traders will be pleased to note that Titan Residuum does not reset between seasons, meaning you can continue to save it for upcoming gear in Season 3. The amount players gain through looting their weekly chest and scrapping higher levels of Azerite Gear has also increased.

Releasing with Azshara’s Eternal Palace is Operation: Mechagon, a new 8 boss dungeon reserved only for Mythic difficulty. Similar to Karazhan’s remaster in Legion this difficulty will have unique rewards and reward elevated iLvl loot.

Upgrading Gear Tables!

Alongside the opening of Azshara’s Eternal Palace, players will find new loot with increased item levels in their weekly activities. Baseline rewards in Normal, Heroic, Mythic and Mythic+ dungeons have been increased by 30 item levels, putting them on par with The Battle for Dazar’alor and Crucible of Storms raid rewards.

Gladiator PvP gear now begins at item level 400 in both the Conquest Chest and regular rewards from Rated Player vs. Player activities. Like last season, players will be able to choose from at least four different rewards in their weekly Conquest Bar. On weeks when the gear rewarded is neither a piece of Azerite gear, trinket or weapon, players will be able to choose between two different item slots of gear.

Emissary rewards for World Quests have likewise been increased and several items may re-roll or update their stats with the start of the Season.

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World of Warcraft: What’s New in 8.1 and the Rise of Azshara

“What’s next?” is the biggest question players have been asking about World of Wacraft. With a tumultuous end-game found in Battle for Azeroth, players are not necessarily in a good position to enjoy their time (apart from the 68 Million turtles players have helped make it to the water). The controversial Azerite system, as well as random Mythic Dungeon rewards, have made players feel as if player agency has been utterly stripped from the progression path. Senior Game Designer Ian Hazzikostas’ panel at Blizzcon 2018 worked to build up the world around these systems and promises to corrections.

Starting off the panel, Patch 8.1 Tides of Vengeance was recapped for players unfamiliar with the public test updates. While they focused on the major content updates, including the raid-tier for the Battle of Dazar’alor, Ian also revealed datamined and upcoming adjustments to Azerite traits, armor acquisition and improved quality of life changes for the player progression experience. Warfront adjustment is also occurring, introducing regional world-quests throughout controlled regions and improving resource acquisition to increase faction preparation to wage war on the Warfront. Tides will also feature Legion-Invasion styled events called assaults, where the opposing faction will land on your ally’s shores to wage war directly.

Tides of Vengeance has been confirmed for a December 11th release in the US Regions, releasing on the 12th and 13th for the EU and Asia respectively. Battle of Dazar’alor will release early next year after the holiday season.

Hazzikostas’ then turned the panel over to Senior Game Designer Ryan Shwayder who went into detail about 8.1.5, one of the interim mini-patches. In 8.1.5 both the Zanadalari and Kul Tiran Humans will be released for the Horde and Alliance respectively.

With the Zandalari nation’s rapid destabilization in leadership, the Horde has won their trust and adopted them into the fold as a powerful nation in their own right. Incredibly versatile in their vocations, Zandalari can fulfill the role of every original race in Warcraft including Monks and yes, Paladins. Their racials are incredibly diverse, containing both a short-term heal over time ability and a glide-on-demand button. Their racial mount will be the Zandalari Triceratops seen throughout their conception in the Warcraft universe.

Won over by the Daughter of the Sea, the Kul Tirans join the Alliance as a powerful naval nation that can singlehandedly reconstitute the Alliance fleet. While diverse as Humans are, the Kul Tirans are far more limited than their northern landlocked cousins; adventuring Kul Tirans can be Hunters, Warriors, Priests, Rogues, Monks, Shamans and most notably, Druids. Their racial abilities are more combat based than the Zandalari, featuring increased versatility and resistances along with a stunning knock-back that will undoubtedly see nerfs in the PvE scene. The Kul Tiran racial mount will of course be another horse, but far more armored and heavily enraptured in Kul Tiran culture.

8.1.5 will also contain updates to several major holidays including the Darkmoon Faire, particularly featuring the Gryvern rollercoaster. Children’s Week will also feature updates to its systems, including quests for the newest allied races, with promises of forthcoming updates to other holiday events. New micro-holidays are also planned to be introduced, including the Pandaren Wanderer’s Festival, Vash’jir Reef Diving, and more. Timewalking will also introduce the greater dungeons of Warlords of Draenor, and the Everbloom, introducing two new faction-based Timewalking mounts.

Professions are also receiving new questlines for their epic Tools of the Trade, epic items that can impart unique effects onto your playstyle, equipment and rewards. The Brawler’s Guild is also receiving a similar questline to explore the seedier aspects of the Brawler’s Guild, investigating the murder of members of the guild for unique transmogs and mounts.

Battlegrounds have also been promised to be remastered for 8.1.5, with the first two being Warsong Gulch and Arathi Basin. Two of the original instanced battlegrounds introduced in 1.2, these are some of the oldest mainstays of content that players still enjoy, especially in the Rated Battleground seasons. Looking at the potential improvements, Shwayder discussed the difficulty in both updating the visuals while keeping the battlegrounds balanced as they were before. I personally hope that this remaster comes forward to Alterac Valley, one of Azeroth’s more unsymmetrical battlegrounds where factions can often consistently manipulate terrain to farm players for excessive periods of time.

Building upon the AI developed for Island Expeditions, Arathi Comp Stomp is a new Brawl coming in 8.2.5 where teams can face off against an entirely computer team in Arathi Basin.

Jeremy Feasel, Senior Game Designer, took the stage shortly after this announcement to discuss Patch 8.2, where the Naga begin their own war upon the Horde and the Alliance. Knocked on their heels from the Battle of Dazar’alor, the factions can only send skeleton crews of heroes to the Great Blue Beyond, where a crack lays in the heart of the sea. There is Nazjatar, the home of the Naga Empire and the seat of Azshara’s power. The Rise Of Azshara will see a brand new continent arise in Battle for Azeroth, one that threatens the tenuous power structures of the Horde and Alliance. There heroes must lay siege to Azshara’s seat of power lest her forces dare to swallow the world. Heroes of the Horde and the Alliance will unite with beleaguered survivors of her reign to upset the balance of power and unseat the Naga Queen.

Rise of Azshara

Azshara’s Eternal Palace will be the main-line raid for The Rise of Azshara, featuring 8 bosses (with a threatened underwater boss) culminating in a fight with the Queen of the Naga herself. The focus of the patch aside from its raid will be repeatable world-content, in the same vein of Suramar and Argus. However, the Naga are not the only focus of Rise, instead revealing an adventure of minimally maximum proportions.

Rediscovered by the Gnomes and Goblins, Mechagon is an ancient heritage land of the Gnomish people. King Mechagon, the ruler of the land, has built an aristocracy based on how machine you truly are while slaying the other, less mechanical gnomes of the land., and will feature heroes helping the lowliest members of the society upset the balance and restore a utopian paradise to this dystopian wasteland. Mechagon will also feature an 8 boss, mythic only dungeon for players to delve into and claim elite rewards from.

New heritage armor was revealed for the Tauren and Gnomes, both of which are just absolutely lovely to wonder at, as well as additional Island Expeditions. Crestfall returns from its Warcraft 2 routes for the Expedition sequences, where players can explore the fallout of the ancient war. Additionally, Snowblossom is a small Pandaren village beset on all sides from the vicious Vermin. These will join additional rewards at the promised Seafarer Doubloons vendor, who will make his appearance in Tides of Vengeance.

Warfronts will also develop a new Heroic level of difficulty, featuring new siege mechanics and new commanders with the threat of losing. These will be for premade 10+ player groups and will require rewards. A new arena will appear in Mechagon, as well as the start of Battle for Azeroth Season 3 and the introduction of flying with the promise of bumblebee mounts.

And of course, finally, we have the promised updates to the Worgen and Goblin models.

It’s 2018 people. We’ve updated the models, and crab mounts walk sideways. This, in my opinion, may be the strongest World of Wacraft panel to date. I cannot wait for Tides of Vengeance, let alone The Rise of Azshara.

 

 

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