Andrew Grey, the Lead Guild Wars 2 Content Developer took to the game’s forums today to discuss some of what players can look forward to in the year to come. But he started by saying that “2019 was hard. I’ve been with ArenaNet since 2004 and I can say without question that 2019 was the studio’s most challenging.” And it was indeed a difficult year for ArenaNet with layoffs and a few major departures.
The post also mentions that they are laying the groundwork for an exciting future and that details they can reveal right now are a bit sparse.
To start with though, they’ll be revealing more information about Visions of the Past at PAX East, which takes place at the end of February.
The map for episodes three and four will be meta focused with a push and pull feel similar to WvW. This also makes it sound a lot like the Silverwastes which is to this day a popular zone to play in.
He then went on to talk about what the Living World would be like after episode four. “After episode four, again I’m going to be somewhat vague here, but we want to revisit some of the types of content we pioneered in the past. We learned a lot with Living World Season One and one thing it did very well was to bring the community into the story, and make their actions drive the plot forward. The Nightmare Tower, the election between Evon Gnashblade and Ellen Kiel – these things are memorable experiences because the community’s combined efforts had an impact on the world. As you may have noticed, we’ve been testing tech with things like the boss rush event, that we hope to leverage later on in The Icebrood Saga to create a unique, community experience. But, learning lessons from Season 1, the bulk of this content will be built in a way that it is still playable after the Icebrood Saga comes to a close.” ArenaNet will also be focusing more on repeatable content.
On Fractals, he said that “Reports of their death have been greatly exaggerated” and also apologized for the silence on the topic. Cameron Rich, the designer of the Fractals from Season 3 will be working on a new Fractal and the studio is still very committed to making them work.
What he says on raids though is a little bit less optimistic. “Raids are a trickier beast. They’re a unique experience and community that we want to find better ways to support, the biggest challenge in creating more is the small audience they attract. We gathered data to determine why, and the most common answer was that there is a giant leap in difficulty between raids and other endgame content, and there isn’t anything to help players work their way up.
Our intention was for Strike Missions to be that intermediary step into 10-person content. As we’ve mentioned before and you’ve likely noticed, strike missions are getting harder. Once a full suite of strike missions is complete there should be a graceful ramp up to the existing raid content rather than the imposing leap that previously existed, and our hope is once that ramp is in place, the number of players participating in raids will go up. In addition to that, we’re striving to make improvements to Strike Missions themselves to make grouping easier, and to improve the rewards. We hope this will help introduce more people to 10-person content, which will in turn increase the number of people interested in Raids.
Regardless of if that succeeds or not, we understand the importance of balancing our efforts between accessible content with broad appeal, and content that appeals to the more hard core audience, and recognize that we need to do a better job of supporting the latter.”
Source: Official Forums
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