If you your gaming feed is anything like mine, then you were made well aware of Rockstar’s remarks yesterday about its crunch development for the upcoming Red Dead Redemption 2. As a result of the blowback from this particular quote, however, co-founder Dan Houser tried to ease the RDR 2 development cycle concerns and provide context to the interview.
According to a statement from Houser, who talked about the long work weeks in the original piece, the 100-hour week crunch was mostly undertaken by the senior writing staff. “The point I was trying to make in the article was related to how the narrative and dialogue in the game was crafted, which was mostly what we talked about, not about the different processes of the wider team,” it reads.
Houser also went on to explain that this sort of work week isn’t expected of the wider members of the dev studio.
“Across the whole company, we have some senior people who work very hard purely because they’re passionate about a project, or their particular work, and we believe that passion shows in the games we release. But that additional effort is a choice, and we don’t ask or expect anyone to work anything like this.
“I believe we go to great lengths to run a business that cares about its people, and to make the company a great place for them to work.”
It’s still a bit hard not to think that the efforts of the senior writing staff don’t ultimately translate to more overtime and work for the devs below them, but that’s more supposition than anything else. Regardless, we stand firm in the belief that the culture of crunch needs to go. There just aren’t any video game features or dialogue worth putting people through that much.
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