After nearly a year-long gaming voice actor strike, the two sides of the matter have finally come together on a deal. The SAG-AFTRA-led strike, which first began in October of last year, has concluded with a new agreement.
The greater majority of the demands made by the voice actor’s union have been met, though not quite as specifically as requested. Bonus payments will not be offered based on the sales of a title as originally wanted, but voice actors can expect bonus payments based on the amount of recording sessions; $75 for the first session to a total of $2100 after 10 sessions.
Members of the voice actors’ union will also see extra disclosures from game companies about a project, including the game’s genre, whether the project is based on a previously published IP, whether a role is being reprised, and whether actors will need to use profanity, racial slurs, or perform stunts during sessions. The agreement also mentions an “employer commitment” to managing vocal stress during longer recording sessions.
“The bonus payments we have now are significantly larger now than what we had 11 months ago,” said SAG-AFTRA chairperson Keythe Farley. “The existence of additional payments beyond your session fee is in the video game world for good, both in our high-budget and independent promulgated agreements.”
This is overall great news for gamers and, especially, the voice actors who breathe life into in-game characters. While it’s pitiable that it took 11 months for an agreement to be reached, we’re glad concessions were made and hope that the issue won’t raise its head again.
Articles Related to This Story
The post SAG-AFTRA Video Game Voice Actor Strike Ends in Agreement appeared first on MMOGames.com.