The Tides of Vengeance have risen again for Azeroth, and the Alliance has begun its movements upon Dazar’alor, capitol of the Zandalari Empire. The arenas have been emptied and its champions awarded with the spoils of war. Season 2 for Battle for Azeroth has officially begun! This week we’ll be diving into everything that’s new with the release of Season 2.
The Battle for Dazar’alor
First and foremost is the release of Battle for Azeroth’s second major raid tier, The Battle for Dazar’alor. Drawing the Horde forces away from the seat of the Zandalari Empire, the Alliance mounts a daring offensive to assassinate King Rastakhan and sever any potential political hopes the Horde might have. The Battle for Dazar’alor will feature nine separate bosses in a linear fashion, with each faction assuming the other’s role in the story as things progress. When the Alliance moves to besiege the temple proper, Horde players will temporarily become Alliance races and vice-versa for later segments. The boss breakdown will look something like this:
1st – 3rd Bosses will be flavored over the enemy faction, but each version will have identical abilities.
Besieging the Temple; The Alliance moves to attack King Rastakhan’s seat of power. Horde players will temporarily become Alliance races for three bosses culminating in a fight with King Rastakhan.
Pursuing the Alliance; The Horde returns to Dazar’alor with a vengeance and seeks to kill the Alliance invaders. Alliance players will temporarily become Horde races for three bosses, culminating in a fight with Lady Jaina Proudmoore, who is the last boss of the raid.
During the ‘Neutral Wing’ players will play as their own characters but the second and third wings are story-type encounters written for one faction. Both factions will have nine bosses to defeat in a linear order, just with the added bonus of you get to see what you’d look like with that faction change…
Looking for Raid Wing 1 and Mythic Difficulty will open the week after your region’s particular launch of Season 2.
Step Into The Arena!
Battle for Azeroth Season 2 brings a new and darker title to the mix, “Sinister Gladiator.” With the rollover into the next season of Rated PvP both personal and matchmaking ratings will normalize and return to zero. This means a fresh-start for all players seeking to carve their name in the halls of conquerors. Returning to Season 2 is the graduated Elite Gladiator system, rewarding players who advance their rating with progressive unlockables for your Elite Sinister Gladiator set and the seasonal Tabard and Cloak. Those looking to claim the Gladiator Title and the Sinister Gladiator’s Proto-Drake must also win an additional 50 games in the Elite bracket (2400+). Those looking to claim the “Sinister Gladiator” title must place in the top 0.1% of rankings, as well as claim 150 victories in Season 2. The Gladiator’s Dreadflame enchantment appearance will still be attainable for those who hit 2100 rating in Season 2.
New to Season 2 are temporary “Elite Class” titles. These seasonal titles will be awarded to players who reach the Elite bracket. Players who earn a Conquest Chest each week will now also find a Quartermaster’s Coin among their winnings, ten of which can be turned in for a piece of Gladiator level equipment.
Returning to the Rated PvP circuit are Vicious Saddles. Used as a currency for those wishing to purchase one of the Vicious Racial Mounts, the saddles were mysteriously absent in Season 1. For Season 2 players can obtain their Saddles after claiming their first mount, the Vicious Black Warsaber and Vicious Black Bonesteed for the Alliance and Horde respectively. Players will earn an additional saddle each time their bar caps out for wins over 1400 rating.
At this time Gladiator PvP sets from Season 1 will be unavailable to purchase until a later date.
With the start of the new season comes a new host of adjustments for Dungeon Delvers in Azeroth. To follow the curve of player gearing, Heroic and Mythic dungeon difficulty has increased by 30% across the board, with Mythic+ Keystone levels decreasing by three (Mythic 5 Keystones in Season One are now Mythic 2).
With the defeat of G’huun, and the rise of Bwonsamdi, a new Mythic affix has been introduced as the Seasonal Affix: Reaping. Added to every Keystone that is level 10 or higher, Reaping affects non-boss enemies throughout your Mythic+ Dungeon. Whenever the group completes 20% of the Enemy Forces Bar (20%, 40%, 60%, 80% and 100%), Bwonsamdi will ressurect every enemy defeated in that 20% span. They will then traverse the dungeon to assault your party. While they do not possess True Sight or stealth detection, they have a gigantic player aggro radius. These enemies have set abilities between dungeons (depending on what type of mob they were in life), posses 50% of their original health, do not aggro other monsters in your dungeon, and are not affected by other Mythic+ affixes (like Bursting). If players run out the timer on their Mythic+ dungeon they may barter with Bwonsamdi to, “Serve him in life and in death,” and receive a 20% buff to health and damage until the completion of the dungeon.
Players banking up their Titan Residuum for the Ethereal Traders will be pleased to note that Titan Residuum does not reset between seasons, meaning you can continue to save it for upcoming gear in Season 2. The amount players gain through looting their weekly chest and scrapping higher levels of Azerite Gear has also increased.
Upgrading Gear Tables!
Along with the the Battle for Dazar’alor, players will find new loot with increased item levels in their weekly activities. Baseline rewards in Normal, Heroic,Mythic and Mythic+ dungeons have been increased by 30 item levels, bringing them on par with Uldir raid rewards.
Gladiator PvP gear will now begin at item level 375 in both the Conquest Chest and regular rewards from Rated Player vs. Player activities. When the Chest rewards fall under Azerite Gear pieces, players will now have 4 pieces of gear to choose from. On weeks when the gear rewarded is neither a piece of Azerite gear, trinket or weapon players will be able to choose between two different item slots of gear (e.g. Legs and Wrists week 1, hands and rings week 2, etc.).
Item rewards in the Battle for Darkshore Warfront have been increased by 15 item levels. Consequently the new requirement to enter the Battle for Darkshore is iLvl 335, and enemy difficulty has been increased by 15%. Emissary rewards for World Quests have likewise been increased and items may reroll their stats or update with the start of the Season.
Starting January 22nd for the US and January 23rd for EU servers, Azerite Knowledge will begin scaling once again for your Heart of Azeroth. This means levels for your necklace will get easier to obtain each week.