Star Wars Galaxies Legends – The Galaxy Reborn

To say that Star Wars Galaxies was an influential MMORPG may be a slight understatement. Running over the course of eight years and two decades, the game remained strong in the galaxy far, far away despite divisive updates to its profession systems in 2005. To this day many people talk of it reverentially when comparing it to newer experiences in the Star Wars mythos and even recurring MMO’s such as Guild Wars 2 and World of Warcraft. However, Galaxies is not merely a relic of the past.

Star Wars Galaxies: Legends is a project that has fought vigorously to keep that dream alive. Founded in 2016, Legends is an emulation of the late-game of the beloved MMORPG. Based on one of the last builds of the live game prior to it’s shut down, the economy-centered sandbox game still allows you to live your best life whatever that may be. Drawing aspects of Ultima Online, World of Warcraft and Everquest the game has been heralded by multiple critics to be one of, if not THE, best MMORPGs of all time. Legends truly allowed anyone to do anything and that still lives on to this day in SWG: Legends.

Legends, as long time fans of the MMO might know, is based off of the New Game Enhancements (or NGE) build of Galaxies. This move released in its last expansion, Trials of Obi-Wan, distilled the incredibly varied professions system from 40 down to 6 and unlocked the incredibly powerful force-sensitive Jedi for every single player to flush the game with Revenge of the Sith’s success. With the original grind for Jedi requiring multiple months to unlock, and the profession able to solo multiple players in PvP, users abandoned the game en masse for greener pastures.

Star Wars Galaxies Legends - The Galaxy Reborn
However, Legends has taken NGE and improved on it. Fleshing out several of the improvements introduced by Sony Online Entertainment towards the end of the game’s life cycle, as well as increasing the breadth of professions, this is perhaps the most genuine version of Galaxies to date. If you so wished to you could really just make a macro and level an entertainer in the back of a cantina bar until the Jawa’s came home. In the spirit of doing anything and being anything, Legends continues to deliver.

Unlike the original base game, Legends is a mod-approved emulator, meaning you can inject as much as you’d like into the world. While set-up is a touch inconvenient, requiring you to already possess a copy of Galaxies’ files, this is easily circumvented through popular means which MMOGames.com does not endorse (Piracy, yarrrr). Working like any other mod, Legends files simply require a moderate download and installation before you can hook up to the main Omega server.

But once you do, does the nostalgia ever start coming back.

On top of working to fulfill and optimize older systems, Legends has been endeavoring to inject it’s own, newer content. On top of several quality of life changes including wilderness spawning AI, collision damage while flying in space and profession tweaks, newer things such as environmental uprezzing and additional details have been put together. Newer world bosses have been added for the combat classes, such as the Ancient Krayt Dragon. Additional content has been developed for several older in-game events such as the Ewok Festival of Love (yes, that’s a real thing), as well as memorials put in place for several of the Star Wars actors who have since passed on.

Star Wars Galaxies Legends - The Galaxy Reborn
One of the more major overhauls to the Galaxies emulator is a newer Galactic Senate program. While it doesn’t allow you to play as your inner Sheev Palpatine, the Senate program instead reflects similar systems in games such as Star Citizen. Players across the game world can vote for player-character representation to the Galactic Senate, functioning as a community representative for their particular demographic. These reps then work and interact with Legends staff regarding any changes to the overall game, essentially allowing widespread community feedback to be distilled by a few messengers. While this does allow for a certain level of politicking and the oh-so-feared ‘drama’ to emerge very little seems to be present in the MMO’s forums or in-game world, speaking to either the system’s working order or the community’s fidelity on the matter.

On top of these, Legends has worked to inject newer quest-based content into the game while implementing older Minor Quests left over from the older Galaxy days. Still in development, the, ‘Jedi Themepark’ will focus on a questline specifically towards the force-sensitive Jedi profession. Featuring newer heroic level instances, this questline will feature Jedi endeavoring to discover the deeper secrets of the Force. As it crosses into these dungeon-crawling instances, players of other professions will be able to tag along to assist their friends in discovering the untapped potential of the Force, be it the Light or the Dark Side.

That isn’t to say that other players don’t have enough to do. Leaning heavily on community-driven recurring content, the development team has worked to make their calendars as populated as possible. Including in-game holidays, the team has also developed several spotlight initiatives such as the ‘Galactic Homeshow’ contests, based around evaluating how players decorate their in-game housing. ‘Friday Features’ discuss gameplay content, while inviting in newer players through explanatory forum-based articles. As is the case with many legacy or private servers such as Nostalrius there is a heavy focus on the playerbase and how rewarding they are to the team as a whole.

Star Wars Galaxies Legends - The Galaxy Reborn

Even still, with the ramp-up to Episode IX this December, Legends has begun their own ‘Countdown to the Rise of Skywalker.’ Featuring an expansive, if not divisive, community fandom contest, the team is also injecting in-game events inspired by the newer trilogy. Throughout December 2019 Legends will feature live events from the Sequel Trilogy including Rey and others. Much like the discussion around the trilogy, however, the emulator’s community seems to be split in two over the notion; just a few paragraphs into the contest’s announcement thread reveals people’s displeasure over the notion.

Star Wars Galaxies: Legends is a blast from the past, truthfully. It’s still fun to dive into, despite all the incumbent issues coming from the older Galaxies and the decisions made later in the game’s development cycle. However, its incredibly clear that the team behind keeping this legacy server alive deeply cares about how they do so. A lot of thought and care is being put into the game’s legacy, with minor changes and additions coming in time with major additions to content. With popular Star Wars endeavors meeting widespread community disapproval often, it’s nice to see that Legends stands alone to not only pay homage to the players but respect to the mythos its based on. Its fun to jump back a long time ago to see that the galaxy far, far away still holds true.

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Dungeons and Dragons Online’s Permadeath Server Coming to an End

Dungeons and Dragons Online’s permadeath server is about to have a permadeath of its own. The server is ending on November 15th. The server, which launched in August was never intended to last forever and was always meant to be a time-limited experiment.

After they close the Hardcore League server they will gather data to determine who the winners were, announce their names, and prepare them for inclusion in the Hall of Heroes. Once that is complete the server will be re-opened for several weeks to allow players to prepare their characters for transfer to regular servers.

While in the official FAQ about the shutdown of the server Standing Stone Games says they have nothing official to say about the return of the Hardcore League, some hopeful fans have pointed out that they have referred to it as the “first Hardcore League” which suggests that there may be more in the future. The server will be back on in early December though no dates have been given yet. They also haven’t yet announced what time the server will shutdown on November 15th. That information is expected to be released as the date approaches.

It is interesting to see developers do these kinds of experiments with their games. Who knows what else we might see happen in DDO in the future as a result of this experiment.

 

Source: DDO Official Site

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Lineage 2 Essence Launches a New Lineage 2 Server

A new Lineage 2 server has been launched called Lineage 2 Essence. This server has everything you love from Lineage 2 but with more of an emphasis on PvP and raids. In the press release announcing the launch of the server the developers said they focused on the following features.

Accelerated leveling and auto-hunting function
Independence from other players
No need to have multiple accounts for the comfortable play
90 levels, 6 races and 34 classes
Massive sieges for the whole server
Daily Olympiad and Weekly Hero Status
Raid Bosses in an open world are designed for a party or clan as well as for solo players
Levels of some Raid Bosses have been increased

Lineage II Essence can be found on the 4game platform which is also host to Classic Lineage II servers, normal Lineage II servers, Ragnarok Online, and other MMOs. The platform has 50 million users across the world. However, the Lineage II servers are all listed as European servers. So, it isn’t very clear if Lineage II Essence is for Europe only or not.

The official website for Lineage 2 Essence isn’t much to look at right now but they do have a handy chart that shows the differences between the three different game modes that are available. I’ve included a screenshot of it below but it’s actually interactive so if you want to know more you should head over to the site.

Source: Press Release

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WoW Classic Realm Capacity Increased in Order to Tackle Queues

Blizzard has announced that it will be easier to get in the WoW Classic realms after a few hotfixes that will substantially increase the number of players that can be simultaneously logged in and playing. This should, according to the forum post, result in smaller queues for realms with large queues and some realms shouldn’t have any queues anymore at all.

Queues for WoW Classic realms have at some points peaked at 30,000 plus waiting to get in. Streamer Asmongold had to end a live stream early when he got disconnected and put into a queue 20,000 long that took 6 hours to get through. He didn’t actually turn the stream off though, he kept it going while he slept 80,000 people tuned in to watch.

But the login queue isn’t the only one you’ll find in WoW Classic. Reddit user artemsaetg posted a screenshot to r/gaming showing a line of people waiting to kill a quest mob in WoW Classic. This is something I remember seeing in the early days of Everquest.

Of course, all of these queues will go away before long. The tourists who were just there to see what all the hype was about will leave and the masses of people lining up to kill mobs will spread out. The challenge right now is getting through this time when the game is seeing incredible popularity. For now, expect the queues to be especially bad on the weekends. We may even see them make a return in the realms that are expected to lose them with this hotfix.

 

Source: WoW Official Forums

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Legends of Aria Will Keep its Server Running After Beta

Bad news: the Legends of Aria closed beta test is going to be wrapping up soon – February 11th, to be exact. Good news: the game’s server itself will actually remain online 24/7 after the fact, letting all Founder’s Pack owners play until final beta.

legends of aria closed beta test

The announcement was made during an in-game town hall, confirming that the Azure Sky server will remain online after the wrap of closed beta 1. There are a couple of caveats that should be mentioned, however: for one, an NDA will once again be in effect on February 12th as the servers move back into Experimental status; two, there are no planned wipes at this time, but the devs do reserve the right to do so at any time.

In addition to the news, the game’s server has received a few updates. The PvP flag is now a Karma flag that automatically prevents players from performing actions that could hurt your karma by accident. A new consensual PvP Allegiance system separated from guilds has also been introduced, along with fixes to Beastmastery and taming and additional balance adjustments.

Finally, there will be 2v2 Friday Night Fights at the Pyros’ Landing Arena. The bouts will start at 8pm EST with teams squaring off for in-game viewers and those watching via Twitch. The event is promising attendees reason to join in even if they’re not PvP’ers, including giveaways of Founder’s Packs.

Our Thoughts

Sounds like testing is going well overall for Legends of Aria. Not only will there now be a sense of persistence, we’re likely going to see additional gameplay updates and possibly expanded closed beta phases. Overall it’s looking like solid, steady progress for this sandbox MMO!

Source: official site

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